diff options
author | aunsane <aunsane@gmail.com> | 2018-01-19 23:12:59 +0300 |
---|---|---|
committer | aunsane <aunsane@gmail.com> | 2018-01-19 23:12:59 +0300 |
commit | de12828fb9051fba1db1e4573cff56ee83ab6b1f (patch) | |
tree | 697ef72c4472d17d3e91622769e31833458237e8 /protocols/Steam/src | |
parent | 014d34c71618f7df1fd5768a1dd88afa293578bb (diff) |
Steam: fix annoying auth requests on every relogin
Diffstat (limited to 'protocols/Steam/src')
-rw-r--r-- | protocols/Steam/src/steam_contacts.cpp | 4 | ||||
-rw-r--r-- | protocols/Steam/src/steam_options.cpp | 7 | ||||
-rw-r--r-- | protocols/Steam/src/steam_polling.cpp | 63 |
3 files changed, 32 insertions, 42 deletions
diff --git a/protocols/Steam/src/steam_contacts.cpp b/protocols/Steam/src/steam_contacts.cpp index c62b309da6..1375815dda 100644 --- a/protocols/Steam/src/steam_contacts.cpp +++ b/protocols/Steam/src/steam_contacts.cpp @@ -286,9 +286,9 @@ void CSteamProto::ContactIsRemoved(MCONTACT hContact) void CSteamProto::ContactIsAskingAuth(MCONTACT hContact) { - //if (getByte(hContact, "AuthAsked", 0)) + if (getByte(hContact, "AuthAsked", 0)) // auth request was already showed, do nothing here - //return; + return; /*if (getByte(hContact, "Auth", 0) == 0) { // user was just added or he already has authorization, but because we've just got auth request, he was probably deleted and requested again diff --git a/protocols/Steam/src/steam_options.cpp b/protocols/Steam/src/steam_options.cpp index e87775e68d..405b15e787 100644 --- a/protocols/Steam/src/steam_options.cpp +++ b/protocols/Steam/src/steam_options.cpp @@ -32,19 +32,14 @@ void CSteamOptionsMain::OnApply() }
if (m_proto->IsOnline())
- {
// may be we should show message box with warning?
m_proto->SetStatus(ID_STATUS_OFFLINE);
- }
- if (m_username.IsChanged())
- {
+ if (m_username.IsChanged()) {
m_proto->delSetting("SteamID");
m_proto->delSetting("TokenSecret");
}
if (m_password.IsChanged())
- {
m_proto->delSetting("TokenSecret");
- }
mir_free(group);
}
diff --git a/protocols/Steam/src/steam_polling.cpp b/protocols/Steam/src/steam_polling.cpp index 26c5c63e88..b2a85ff670 100644 --- a/protocols/Steam/src/steam_polling.cpp +++ b/protocols/Steam/src/steam_polling.cpp @@ -136,28 +136,23 @@ struct PollParam void CSteamProto::OnGotPoll(const HttpResponse &response, void *arg) { PollParam *param = (PollParam*)arg; - if (!response.IsSuccess()) - { + if (!response.IsSuccess()) { param->errors++; return; } JSONNode root = JSONNode::parse(response.Content); - if (root.isnull()) - { + if (root.isnull()) { param->errors++; return; } json_string error = root["error"].as_string(); - if (!mir_strcmpi(error.c_str(), "Timeout")) - { + if (error == "Timeout") // Do nothing as this is not necessarily an error return; - } - if (!mir_strcmpi(error.c_str(), "OK")) - { + if (error == "OK") { // Remember last message timestamp time_t timestamp = _wtoi64(root["utc_timestamp"].as_mstring()); if (timestamp > getDword("LastMessageTS", 0)) @@ -173,38 +168,40 @@ void CSteamProto::OnGotPoll(const HttpResponse &response, void *arg) param->errors = 0; // m_pollingConnection = response->nlc; + + return; } - else if (!mir_strcmpi(error.c_str(), "Not Logged On")) // 'else' below will handle this error, we don't need this particular check right now - { + + if (error == "Not Logged On") { + // 'else' below will handle this error, we don't need this particular check right now + // need to relogin debugLogA(__FUNCTION__ ": Not Logged On"); // try to reconnect only when we're actually online (during normal logout we will still got this error anyway, but in that case our status is already offline) - if (IsOnline()) - { + if (IsOnline()) { ptrA token(getStringA("TokenSecret")); SendRequest( new LogonRequest(token), &CSteamProto::OnReLogin); } + return; } - else - { - // something wrong - debugLogA(__FUNCTION__ ": %s (%d)", error.c_str(), response.GetStatusCode()); - - // token has expired - if (response.GetStatusCode() == HTTP_CODE_UNAUTHORIZED) - delSetting("TokenSecret"); - - // too low timeout? - int timeout = root["sectimeout"].as_int(); - if (timeout < STEAM_API_TIMEOUT) - debugLogA(__FUNCTION__ ": Timeout is too low (%d)", timeout); - - // let it jump out of further processing - param->errors = param->errorsLimit; - } + + // something wrong + debugLogA(__FUNCTION__ ": %s (%d)", error.c_str(), response.GetStatusCode()); + + // token has expired + if (response.GetStatusCode() == HTTP_CODE_UNAUTHORIZED) + delSetting("TokenSecret"); + + // too low timeout? + int timeout = root["sectimeout"].as_int(); + if (timeout < STEAM_API_TIMEOUT) + debugLogA(__FUNCTION__ ": Timeout is too low (%d)", timeout); + + // let it jump out of further processing + param->errors = param->errorsLimit; } void CSteamProto::PollingThread(void*) @@ -216,8 +213,7 @@ void CSteamProto::PollingThread(void*) PollParam param; param.errors = 0; param.errorsLimit = getByte("PollingErrorsLimit", POLLING_ERRORS_LIMIT); - while (IsOnline() && param.errors < param.errorsLimit) - { + while (IsOnline() && param.errors < param.errorsLimit) { // request->nlc = m_pollingConnection; ptrA umqId(getStringA("UMQID")); UINT32 messageId = getDword("MessageID", 0); @@ -227,8 +223,7 @@ void CSteamProto::PollingThread(void*) (void*)¶m); } - if (IsOnline()) - { + if (IsOnline()) { debugLogA(__FUNCTION__ ": unexpected termination; switching protocol to offline"); SetStatus(ID_STATUS_OFFLINE); } |