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authorGeorge Hazan <ghazan@miranda.im>2018-12-08 20:12:16 +0300
committerGeorge Hazan <ghazan@miranda.im>2018-12-08 20:12:26 +0300
commit8ffc77be71507825a8f7585bcabff8ccc370206a (patch)
treeaa13a8070f31286db6ad22e17a577e547942f951 /protocols/Steam
parent41b2fdfc654e3eec07c97ceba00cda13d988ffff (diff)
db_get_sa / db_get_wsa to receive the default value, massive code simplification
Diffstat (limited to 'protocols/Steam')
-rw-r--r--protocols/Steam/src/steam_proto.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/protocols/Steam/src/steam_proto.cpp b/protocols/Steam/src/steam_proto.cpp
index dc64c54e33..c64bba1620 100644
--- a/protocols/Steam/src/steam_proto.cpp
+++ b/protocols/Steam/src/steam_proto.cpp
@@ -323,7 +323,7 @@ void CSteamProto::GetAwayMsgThread(void *arg)
Sleep(50);
MCONTACT hContact = (UINT_PTR)arg;
- CMStringW message(db_get_wsa(hContact, "CList", "StatusMsg"));
+ CMStringW message(db_get_wsm(hContact, "CList", "StatusMsg"));
// if contact has no status message, get xstatus message
if (message.IsEmpty()) {