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author | aunsane <aunsane@gmail.com> | 2017-12-31 17:13:35 +0300 |
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committer | aunsane <aunsane@gmail.com> | 2017-12-31 17:14:02 +0300 |
commit | 9682ce6e05865f2267f4bed4d74f0e1e890baccc (patch) | |
tree | cda2b21053379f16f06cccd1aae1b0f449e42c8e /protocols/Steam | |
parent | 671587fcdbbff6c13b5c09101d691c38d77170a8 (diff) |
Steam: fix status switching to offline on server error
Diffstat (limited to 'protocols/Steam')
-rw-r--r-- | protocols/Steam/src/steam_polling.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/protocols/Steam/src/steam_polling.cpp b/protocols/Steam/src/steam_polling.cpp index 2397b7531c..182f9df783 100644 --- a/protocols/Steam/src/steam_polling.cpp +++ b/protocols/Steam/src/steam_polling.cpp @@ -197,7 +197,7 @@ void CSteamProto::OnGotPoll(const HttpResponse &response, void *arg) debugLogA(__FUNCTION__ ": Not Logged On"); // try to reconnect only when we're actually online (during normal logout we will still got this error anyway, but in that case our status is already offline) - if (!IsOnline() && !Relogin()) + if (!IsOnline() || !Relogin()) { // let it jump out of further processing param->errors = param->errorsLimit; |