diff options
author | aunsane <aunsane@gmail.com> | 2018-02-08 22:15:59 +0300 |
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committer | aunsane <aunsane@gmail.com> | 2018-02-08 22:15:59 +0300 |
commit | 6ca25e9520af839e0396f1e1443b664a0b1b62bf (patch) | |
tree | 46f3d97e22aac25c48766f17abb70ae507bc08e1 /protocols/Steam | |
parent | c24320bdb770d48d2b7502a25c154ecc7af75c28 (diff) |
Steam: do not change contact status, client and game info if protocol goes offline
Diffstat (limited to 'protocols/Steam')
-rw-r--r-- | protocols/Steam/src/steam_contacts.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/protocols/Steam/src/steam_contacts.cpp b/protocols/Steam/src/steam_contacts.cpp index e163597127..e3d3c8c9c7 100644 --- a/protocols/Steam/src/steam_contacts.cpp +++ b/protocols/Steam/src/steam_contacts.cpp @@ -157,12 +157,15 @@ void CSteamProto::UpdateContactDetails(MCONTACT hContact, const JSONNode &data) node = data["lastlogoff"]; setDword(hContact, "LogoffTS", node.as_int()); + if (!IsOnline()) + return; + // status node = data["personastate"]; // note: this here is often wrong info, probably depending on publicity of steam profile // but sometimes polling does not get status at all WORD oldStatus = getWord(hContact, "Status", ID_STATUS_OFFLINE); - // so, set status only if contact offline + // so, set status only if contact is offline if (oldStatus == ID_STATUS_OFFLINE) { WORD status = SteamToMirandaStatus((PersonaState)node.as_int()); SetContactStatus(hContact, status); |