diff options
author | Alexander Lantsev <aunsane@gmail.com> | 2014-04-08 20:10:21 +0000 |
---|---|---|
committer | Alexander Lantsev <aunsane@gmail.com> | 2014-04-08 20:10:21 +0000 |
commit | 79b9cfd9d1016335c2004d3cb188d8780ee7fcb9 (patch) | |
tree | 168092874d28bf31d2104bbe81a1c5b85bca8142 /protocols/Steam | |
parent | 8ab45308a3e218ac2638ec12f2203c68e11559b5 (diff) |
Steam:
- fixed small issues
- added initial api description
git-svn-id: http://svn.miranda-ng.org/main/trunk@8895 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Steam')
-rw-r--r-- | protocols/Steam/doc/API.md | 339 | ||||
-rw-r--r-- | protocols/Steam/src/steam_account.cpp | 6 | ||||
-rw-r--r-- | protocols/Steam/src/steam_messages.cpp | 15 |
3 files changed, 346 insertions, 14 deletions
diff --git a/protocols/Steam/doc/API.md b/protocols/Steam/doc/API.md new file mode 100644 index 0000000000..f13e91d3fb --- /dev/null +++ b/protocols/Steam/doc/API.md @@ -0,0 +1,339 @@ +Steam mobile app protocol
+=========================
+
+This is the data structure of the steam mobile app's protocl
+
+This could be useful for implementing the protcol in another messaging
+program.
+
+Inside the proxy folder there are commands to record the traffic from
+the phone.
+
+Structure
+---------
+
+There seems to be three (maybe more) main groups of functions.
+
+ - `ISteamOAuth2`: Main authentication functions
+ - `ISteamWebAPIUtil`: Useless stuff but might be useful for testing
+ - `ISteamUserOAuth`: Querying for friends list
+ - ISteamWebUserPresenceOAuth: Used for chatting
+
+Structure of calls
+------------------
+
+Each method is either a get or post method which are used as in http
+(i.e. get methods just return data and wont update anything)
+
+The path is
+`https://api.steampowered.com/<main group>/<method>/<version string (always v0001)>`
+
+Data is passed for get as a standard query string and for post it is the
+same (the actual client adds a ? on the front of the post data despite
+this actually not being required)
+
+All methods return json
+
+### Common fields ###
+
+ - steamid: this is the users account can be retrieved with
+`ISteamOAuth2/GetTokenWithCredentials`
+ - access_token: authentication token retrieved with
+ `ISteamOAuth2/GetTokenWithCredentials`
+ - umqid: as far as I can tell this is just a random number to
+ differenciate between clients just pass to
+ `ISteamWebUserPresenceoAuth/Logon`
+ - message: used for polling the server for new messages
+ - messages: list of messages
+
+### Message format ###
+
+ - `type` - "saytext" or "typing". saytext sends a message while typing is
+ just for an indication they are typing (probably more)
+ - `timestamp`
+ - `steamid_from` - who sent it
+ - `secure_message_id` - as the PollStatus can be accessed over http when
+ a message comes in the client will then fetch the message over https
+ from Poll
+ - `text` - actual text
+
+Calls
+=====
+
+ISteamOAuth2
+------------
+
+### `GET /ISteamOAuth2/GetTokenWithCredentials` ###
+
+To login gets access_token
+
+#### Parameters ####
+
+ - `client_id` - use `DE45CD61`
+ - `grant_type` - use password
+ - `username` - the username
+ - `password` - the password
+ - `x_emailauthcode` - if the user is using two factor authentication you
+ will have to try once without this and then again with this after they
+ receive a code in an email
+ - `scope` - use 'read_profile write_profile read_client write_client'
+
+#### Returns ####
+
+ - `access_token`
+ - `x_webcookie` - presumably used to access steam webpages without logging
+ in again
+ - `x_steamid`
+
+ISteamWebAPIUtil
+----------------
+
+### `GET /ISteamWebAPIUtil/GetServerInfo/v0001` ###
+
+Gives you the time
+
+#### Parameters ####
+
+none
+
+#### Returns ####
+
+ - `servertime`
+ - `servertimestring`
+
+ISteamUserOAuth
+---------------
+
+### `GET /ISteamUserOAuth/GetFriendList/v0001` ###
+
+Gets your friend list
+
+#### Parameters ####
+
+ - `access_token`
+ - `steamid`
+
+#### Returns ####
+
+ - `friends` - a list of:
+ - `steamid`
+ - `relationship` - "friend"?
+ - `friend_since`
+
+#### Example #####
+
+ GET
+ /ISteamUserOAuth/GetFriendList/v0001?access_token=c1XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&steamid=XXXXXXXXXXXXXXX79
+ HTTP/1.1
+ User-Agent: Steam App / Android / 1.0 / 1297579
+ Host: api.steampowered.com:443
+ Connection: Keep-Alive
+
+ HTTP/1.1 200 OK
+ content-type: application/json; charset=UTF-8
+ content-length: 1642
+
+ {
+ "friends": [
+ {
+ "steamid": "XXXXXXXXXXXXXXX77",
+ "relationship": "friend",
+ "friend_since": 0
+ },
+ {
+ "steamid": "XXXXXXXXXXXXXXX52",
+ "relationship": "friend",
+ "friend_since": XXXXXXXX73
+ }
+ ]
+
+ }
+
+### `GET /ISteamUserOAuth/GetGroupList/v0001` ###
+
+
+
+### `GET /ISteamUserOAuth/GetUserSummaries/v0001` ###
+
+
+Gets extra information on users
+
+#### Parameters ####
+
+ - `access_token`
+ - `steamids` - comma seperated list of the ids to look up
+
+#### Returns ####
+
+ - `players` - list of
+ - `steamid`
+ - `communityvisibilitystate` - always 3?
+ - `profilestate` - always 1?
+ - `personaname` - seems to be the name set
+ - `profileurl`
+ - `avatar`
+ - `avatarmedium`
+ - `avatarfull`
+ - `personastate`
+ - `primaryclanid`
+ - `timecreated`
+ - some extra attributes sometimes...
+
+#### Example ####
+
+ GET
+ /ISteamUserOAuth/GetUserSummaries/v0001?access_token=c1XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&steamids=XXXXXXXXXXXXXXX79,XXXXXXXXXXXXXXX55
+ HTTP/1.1
+ User-Agent: Steam App / Android / 1.0 / 1297579
+ Host: api.steampowered.com:443
+ Connection: Keep-Alive
+
+ HTTP/1.1 200 OK
+ Content-Type: application/json; charset=UTF-8
+ Content-Length: 13433
+
+ {
+ "players": [
+ {
+ "steamid": "XXXXXXXXXXXXXXX79",
+ "communityvisibilitystate": 3,
+ "profilestate": 1,
+ "personaname": "XXXXXX",
+ "lastlogoff": XXXXXXXX60,
+ "profileurl":
+ "http:\/\/steamcommunity.com\/profiles\/XXXXXXXXXXXXXXX79\/",
+ "avatar":
+ "http:\/\/media.steampowered.com\/steamcommunity\/public\/images\/avatars\/fe\/feXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXb.jpg",
+ "avatarmedium":
+ "http:\/\/media.steampowered.com\/steamcommunity\/public\/images\/avatars\/fe\/feXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXb_medium.jpg",
+ "avatarfull":
+ "http:\/\/media.steampowered.com\/steamcommunity\/public\/images\/avatars\/fe\/feXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXb_full.jpg",
+ "personastate": 1,
+ "primaryclanid": "XXXXXXXXXXXXXXXX69",
+ "timecreated": XXXXXXXX79
+ },
+ {
+ "steamid": "XXXXXXXXXXXXXXX55",
+ "communityvisibilitystate": 3,
+ "profilestate": 1,
+ "personaname": "XXXXXX",
+ "lastlogoff": XXXXXXXX48,
+ "profileurl":
+ "http:\/\/steamcommunity.com\/id\/XXXXXX\/",
+ "avatar":
+ "http:\/\/media.steampowered.com\/steamcommunity\/public\/images\/avatars\/26\/26XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXe.jpg",
+ "avatarmedium":
+ "http:\/\/media.steampowered.com\/steamcommunity\/public\/images\/avatars\/26\/26XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXe_medium.jpg",
+ "avatarfull":
+ "http:\/\/media.steampowered.com\/steamcommunity\/public\/images\/avatars\/26\/26XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXe_full.jpg",
+ "personastate": 0,
+ "realname": "XXXXXX",
+ "primaryclanid": "XXXXXXXXXXXXXXXX87",
+ "timecreated": XXXXXXXX33,
+ "loccountrycode": "US",
+ "locstatecode": "CA",
+ "loccityid": XXX
+ }
+ ]
+
+ }
+
+
+
+
+ISteamWebUserPresenceOAuth
+--------------------------
+
+### `POST /ISteamWebUserPresenceOAuth/Logon/v0001` ###
+
+Connects to chat
+
+#### Parameters ####
+
+ - `access_token`
+ - `umqid` - just make up a number for this
+
+#### Returns ####
+
+ - `steamid`
+ - `umqid`
+ - `timestamp`
+ - `message` - last message use for polling
+ - `push` - ??
+
+### `POST /ISteamWebUserPresenceOAuth/PollStatus/v0001` ###
+
+To check for new messages (can be used over http and when a message
+ comes in it can be fetched over https)
+
+#### Parameters ####
+
+ - `steamid`
+ - `umqid`
+ - `message` - id of last message recieved used to check for newer mesages
+
+#### Returns ####
+
+ - `pollid` - always 0?
+ - `messages` - a list of new messages (only if new messages)
+ - `messagelast` - last message id used to poll for new messages (only if
+ new mesages)
+ - `messagebase` - message id you sent (only if new messages)
+ - `timestamp` - (only if new messages)
+ - `sectimeout` - 20 if no new messages less otherwise
+
+ - `error` - "OK" for new messages otherwise "Timeout"
+
+#### Example ####
+
+ POST /ISteamWebUserPresenceOAuth/PollStatus/v0001 HTTP/1.1
+ Content-Type: application/x-www-form-urlencoded
+ User-Agent: Steam App / Android / 1.0 / 1297579
+ Content-Length: 64
+ Host: api.steampowered.com:80
+ Connection: Keep-Alive
+
+ ?steamid=XXXXXXXXXXXXXXX79&umqid=XXXXXXXXXXXXXXXXX27&message=334
+
+ HTTP/1.1 200 OK
+
+ {
+ "pollid": 0,
+ "messages": [
+ {
+ "type": "typing",
+ "timestamp": XXXXXXX38,
+ "steamid_from": "XXXXXXXXXXXXXXX70",
+ "text": ""
+ }
+ ]
+ ,
+ "messagelast": 335,
+ "timestamp": XXXXXXX38,
+ "messagebase": 334,
+ "sectimeout": 11,
+ "error": "OK"
+ }
+
+
+### `POST /ISteamWebUserPresenceOAuth/Poll/v0001` ###
+
+Recieves messages
+
+Same as previous just with access_token and over https
+
+### `POST /ISteamWebUserPresenceOAuth/Message/v0001` ###
+
+Sends a message
+
+#### Parameters ####
+
+ - `access_token`
+ - `umqid`
+ - `type` - see message format
+ - `text` - (optional) see message format
+ - `steamid_dst`
+
+
+- https://github.com/canoon/steam_mobile_protocol/blob/master/README.md
+- cameron@shptech.com
\ No newline at end of file diff --git a/protocols/Steam/src/steam_account.cpp b/protocols/Steam/src/steam_account.cpp index 133ddd068c..c0686cf7bd 100644 --- a/protocols/Steam/src/steam_account.cpp +++ b/protocols/Steam/src/steam_account.cpp @@ -90,6 +90,12 @@ void CSteamProto::Authorize(SteamWebApi::AuthorizationApi::AuthResult *authResul ptrW username(getWStringA("Username"));
ptrA base64RsaEncryptedPassword;
+ const wchar_t *nickname = getWStringA("Nick");
+ if (lstrlen(nickname) == 0 && username)
+ setWString("Nick", username);
+
+ return;
+
// get rsa public key
SteamWebApi::RsaKeyApi::RsaKey rsaKey;
SteamWebApi::RsaKeyApi::GetRsaKey(m_hNetlibUser, username, &rsaKey);
diff --git a/protocols/Steam/src/steam_messages.cpp b/protocols/Steam/src/steam_messages.cpp index 20496bc039..144d3d28a2 100644 --- a/protocols/Steam/src/steam_messages.cpp +++ b/protocols/Steam/src/steam_messages.cpp @@ -17,20 +17,7 @@ void CSteamProto::SendMessageThread(void *arg) sendResult.IsSuccess() ? ACKRESULT_SUCCESS : ACKRESULT_FAILED,
param->hMessage, 0);
- if (sendResult.IsSuccess())
- {
- DBEVENTINFO dbei = { sizeof(dbei) };
- dbei.szModule = this->m_szModuleName;
- dbei.timestamp = sendResult.GetTimestamp();
- dbei.eventType = EVENTTYPE_MESSAGE;
- dbei.cbBlob = strlen(param->text);
- dbei.pBlob = (BYTE*)param->text;
- dbei.flags = DBEF_UTF | DBEF_SENT;
-
- db_event_add(param->hContact, &dbei);
- }
-
- //mir_free((void*)param->text);
+ mir_free((void*)param->text);
mir_free(param);
}
|