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authorRobert Pösel <robyer@seznam.cz>2015-11-09 22:07:49 +0000
committerRobert Pösel <robyer@seznam.cz>2015-11-09 22:07:49 +0000
commit50e59aeffd742472baafd18d2fa3a5e1db2c3e19 (patch)
tree1581146eaab92c1cb754c18b3bd70d212b8719e1 /protocols/Steam
parent8ea94a560b5c37003f4fffa7ff4be86eab792fee (diff)
Steam: Add hidden setting "PollingErrorsLimit" (byte) for setting how many times polling tries before giving up, and raise default value from 3 to 5
git-svn-id: http://svn.miranda-ng.org/main/trunk@15706 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Steam')
-rw-r--r--protocols/Steam/src/steam_polling.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/protocols/Steam/src/steam_polling.cpp b/protocols/Steam/src/steam_polling.cpp
index d353ffaccb..526bf5f9ce 100644
--- a/protocols/Steam/src/steam_polling.cpp
+++ b/protocols/Steam/src/steam_polling.cpp
@@ -1,6 +1,6 @@
#include "stdafx.h"
-#define POLLING_ERRORS_LIMIT 3
+#define POLLING_ERRORS_LIMIT 5
void CSteamProto::ParsePollData(JSONNode *data)
{
@@ -172,8 +172,9 @@ void CSteamProto::PollingThread(void*)
UINT32 messageId = getDword("MessageID", 0);
int errors = 0;
+ int errorsLimit = getByte("PollingErrorsLimit", POLLING_ERRORS_LIMIT);
bool breaked = false;
- while (!isTerminated && !breaked && errors < POLLING_ERRORS_LIMIT)
+ while (!isTerminated && !breaked && errors < errorsLimit)
{
PollRequest *request = new PollRequest(token, umqId, messageId, IdleSeconds());
request->nlc = m_pollingConnection;