summaryrefslogtreecommitdiff
path: root/protocols/Xfire/src/Xfire_game.cpp
diff options
context:
space:
mode:
authorRobert Pösel <robyer@seznam.cz>2014-11-28 20:39:37 +0000
committerRobert Pösel <robyer@seznam.cz>2014-11-28 20:39:37 +0000
commit92beff959051eec8d60e4e146aa3d8a13bee9fea (patch)
treeb06ceb3079028d38f6d0f2481a5ab62b05e83e80 /protocols/Xfire/src/Xfire_game.cpp
parent8ef64da1b7cc3ef5026ab2dc80e7e0fd88971d59 (diff)
XFire: Reformat sources
git-svn-id: http://svn.miranda-ng.org/main/trunk@11134 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Xfire/src/Xfire_game.cpp')
-rw-r--r--protocols/Xfire/src/Xfire_game.cpp322
1 files changed, 161 insertions, 161 deletions
diff --git a/protocols/Xfire/src/Xfire_game.cpp b/protocols/Xfire/src/Xfire_game.cpp
index b41fc14143..1486ecaf16 100644
--- a/protocols/Xfire/src/Xfire_game.cpp
+++ b/protocols/Xfire/src/Xfire_game.cpp
@@ -10,103 +10,103 @@ BOOL Xfire_game::haveExtraGameArgs() {
return FALSE;
//wenn platzhalter vorhanden, dann TRUE zurück
- if (this->inString(this->launchparams,"%UA_LAUNCHER_EXTRA_ARGS%"))
+ if (this->inString(this->launchparams, "%UA_LAUNCHER_EXTRA_ARGS%"))
return TRUE;
return FALSE;
}
//startes das spiel
-BOOL Xfire_game::start_game(char*ip,unsigned int port,char*pw) {
+BOOL Xfire_game::start_game(char*ip, unsigned int port, char*pw) {
//launchparam prüfen ob gefüllt?
- if (this->launchparams==NULL)
+ if (this->launchparams == NULL)
return FALSE;
//ist launchparam großgenug für eibne urlprüfung?
- if (strlen(this->launchparams)>5)
+ if (strlen(this->launchparams) > 5)
{
//launchparams ne url? dann openurl funktion von miranda verwenden
- if (this->launchparams[0]=='h'&&
- this->launchparams[1]=='t'&&
- this->launchparams[2]=='t'&&
- this->launchparams[3]=='p'&&
- this->launchparams[4]==':')
+ if (this->launchparams[0] == 'h'&&
+ this->launchparams[1] == 't'&&
+ this->launchparams[2] == 't'&&
+ this->launchparams[3] == 'p'&&
+ this->launchparams[4] == ':')
{
- return CallService(MS_UTILS_OPENURL, 1, (LPARAM)this->launchparams );
+ return CallService(MS_UTILS_OPENURL, 1, (LPARAM)this->launchparams);
}
}
//spiel hat netwerkparameter?
- int networksize=0;
- char* mynetworkparams=NULL;
+ int networksize = 0;
+ char* mynetworkparams = NULL;
if (this->networkparams)
{
if (ip)
{
- char portstr[6]="";
- int pwsize=255;
+ char portstr[6] = "";
+ int pwsize = 255;
//größe des netzwerparams berechnen
if (this->pwparams)
- pwsize+=strlen(this->pwparams);
+ pwsize += strlen(this->pwparams);
- mynetworkparams=new char[strlen(this->networkparams)+pwsize];
- strcpy_s(mynetworkparams,strlen(this->networkparams)+pwsize,this->networkparams);
+ mynetworkparams = new char[strlen(this->networkparams) + pwsize];
+ strcpy_s(mynetworkparams, strlen(this->networkparams) + pwsize, this->networkparams);
//port begrenzen
- port=port%65535;
+ port = port % 65535;
//port in string wandeln
- mir_snprintf(portstr,6,"%d",port);
+ mir_snprintf(portstr, 6, "%d", port);
- str_replace(mynetworkparams,"%UA_GAME_HOST_NAME%",ip);
- str_replace(mynetworkparams,"%UA_GAME_HOST_PORT%",portstr);
+ str_replace(mynetworkparams, "%UA_GAME_HOST_NAME%", ip);
+ str_replace(mynetworkparams, "%UA_GAME_HOST_PORT%", portstr);
//passwort dialog, nur wenn SHIFT gehalten wird beim join, da sonst immer gefragt wird
if (GetAsyncKeyState(VK_LSHIFT) && this->pwparams){
- char password[256]=""; //passwort maximal 255 zeichen
+ char password[256] = ""; //passwort maximal 255 zeichen
if (ShowPwdDlg(password)) {
- char* mypwargs=new char[pwsize];
+ char* mypwargs = new char[pwsize];
//speicher frei?
- if (mypwargs!=NULL) {
- strcpy_s(mypwargs,pwsize,this->pwparams);
+ if (mypwargs != NULL) {
+ strcpy_s(mypwargs, pwsize, this->pwparams);
str_replace(mypwargs, "%UA_GAME_HOST_PASSWORD%", password);
- str_replace(mynetworkparams,"%UA_LAUNCHER_PASSWORD_ARGS%",mypwargs);
+ str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", mypwargs);
delete[] mypwargs;
}
else
- str_replace(mynetworkparams,"%UA_LAUNCHER_PASSWORD_ARGS%","");
+ str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", "");
}
else
{
- str_replace(mynetworkparams,"%UA_LAUNCHER_PASSWORD_ARGS%","");
+ str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", "");
}
}
else
- str_replace(mynetworkparams,"%UA_LAUNCHER_PASSWORD_ARGS%","");
+ str_replace(mynetworkparams, "%UA_LAUNCHER_PASSWORD_ARGS%", "");
//bestimmte felder erstmal leer ersetzen
- str_replace(mynetworkparams,"%UA_LAUNCHER_RCON_ARGS%","");
+ str_replace(mynetworkparams, "%UA_LAUNCHER_RCON_ARGS%", "");
}
if (mynetworkparams)
- networksize=strlen(mynetworkparams)+strlen(this->networkparams);
+ networksize = strlen(mynetworkparams) + strlen(this->networkparams);
}
//extra parameter
- int extraparamssize=0;
+ int extraparamssize = 0;
if (this->extraparams)
{
- extraparamssize=strlen(this->extraparams);
+ extraparamssize = strlen(this->extraparams);
}
//temporäres array anlegen
- char*temp=NULL;
- temp=new char[strlen(this->launchparams)+networksize+extraparamssize+1];
+ char*temp = NULL;
+ temp = new char[strlen(this->launchparams) + networksize + extraparamssize + 1];
- if (temp==NULL)
+ if (temp == NULL)
{
//wenn nwparams gesetzt, leeren
if (mynetworkparams)
@@ -116,21 +116,21 @@ BOOL Xfire_game::start_game(char*ip,unsigned int port,char*pw) {
}
//launcherstring ins temporäre array
- strcpy_s(temp,strlen(this->launchparams)+1,this->launchparams);
+ strcpy_s(temp, strlen(this->launchparams) + 1, this->launchparams);
//netzwerkparameter ?
if (mynetworkparams)
{
- str_replace(temp,"%UA_LAUNCHER_NETWORK_ARGS%",mynetworkparams);
+ str_replace(temp, "%UA_LAUNCHER_NETWORK_ARGS%", mynetworkparams);
delete[] mynetworkparams;
}
else
- str_replace(temp,"%UA_LAUNCHER_NETWORK_ARGS%","");
+ str_replace(temp, "%UA_LAUNCHER_NETWORK_ARGS%", "");
if (this->extraparams)
- str_replace(temp,"%UA_LAUNCHER_EXTRA_ARGS%",this->extraparams);
+ str_replace(temp, "%UA_LAUNCHER_EXTRA_ARGS%", this->extraparams);
else
- str_replace(temp,"%UA_LAUNCHER_EXTRA_ARGS%","");
+ str_replace(temp, "%UA_LAUNCHER_EXTRA_ARGS%", "");
//auf createprocess umgebaut
STARTUPINFOA si = { sizeof(si) };
@@ -139,30 +139,30 @@ BOOL Xfire_game::start_game(char*ip,unsigned int port,char*pw) {
// MessageBoxA(NULL,temp,temp,0);
//starten
- if (CreateProcessA(0, temp, 0, 0, FALSE, 0, 0, GetLaunchPath(temp) , &si, &pi)==0)
+ if (CreateProcessA(0, temp, 0, 0, FALSE, 0, 0, GetLaunchPath(temp), &si, &pi) == 0)
{
//schlug fehl, dann runas methode verwenden
- char*exe=strrchr(temp,'\\');
- if (exe==0)
+ char*exe = strrchr(temp, '\\');
+ if (exe == 0)
{
delete[] temp;
return FALSE;
}
- *exe=0;
+ *exe = 0;
exe++;
- char*params=strchr(exe,'.');
- if (params!=0)
+ char*params = strchr(exe, '.');
+ if (params != 0)
{
- params=strchr(params,' ');
- if (params!=0)
+ params = strchr(params, ' ');
+ if (params != 0)
{
- *params=0;
+ *params = 0;
params++;
}
}
- SHELLEXECUTEINFOA sei = {0};
+ SHELLEXECUTEINFOA sei = { 0 };
sei.cbSize = sizeof(sei);
sei.hwnd = NULL;
sei.lpVerb = "runas";
@@ -171,7 +171,7 @@ BOOL Xfire_game::start_game(char*ip,unsigned int port,char*pw) {
sei.lpDirectory = temp;
sei.nShow = SW_SHOWNORMAL;
ShellExecuteExA(&sei);
- }
+ }
delete[] temp;
return TRUE;
}
@@ -180,48 +180,48 @@ BOOL Xfire_game::start_game(char*ip,unsigned int port,char*pw) {
BOOL Xfire_game::checkpath(PROCESSENTRY32* processInfo)
{
//gibts net, weg mit dir
- if (this->path==NULL)
+ if (this->path == NULL)
return FALSE;
//versuche ein processhandle des speils zubekommen
- HANDLE op=OpenProcess(PROCESS_QUERY_INFORMATION|PROCESS_VM_READ, FALSE, processInfo->th32ProcessID);
+ HANDLE op = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processInfo->th32ProcessID);
if (op)
{
//varaibele wohin der pfad eingelesen wird
- TCHAR fpath[MAX_PATH]=_T("");
+ TCHAR fpath[MAX_PATH] = _T("");
//lese den pfad des spiels aus
- GetModuleFileNameEx(op,NULL,fpath,sizeof(fpath));
+ GetModuleFileNameEx(op, NULL, fpath, sizeof(fpath));
//8.3 pfade umwandeln, nur wenn sich eine tilde im string befindet
- if (_tcschr(fpath,'~'))
- GetLongPathName(fpath,fpath,sizeof(fpath));
+ if (_tcschr(fpath, '~'))
+ GetLongPathName(fpath, fpath, sizeof(fpath));
//alles in kelinbuchstaben umwandeln
this->strtolowerT(fpath);
- if (this->wildcmp(_A2T(this->path),fpath))
- //if (strcmp(this->path,fpath)==0)
+ if (this->wildcmp(_A2T(this->path), fpath))
+ //if (strcmp(this->path,fpath)==0)
{
//pfad stimmt überein, commandline prüfen
- if (checkCommandLine(op,this->mustcontain,this->notcontain))
+ if (checkCommandLine(op, this->mustcontain, this->notcontain))
{
//handle zuamachen
CloseHandle(op);
//positive antwort an die gamedetection
return TRUE;
- }
+ }
}
else //prüfe den multipfad
{
- int size=mpath.size();
- for(int j=0;j<size;j++)
+ int size = mpath.size();
+ for (int j = 0; j < size; j++)
{
- if (_tcsicmp(_A2T(mpath.at(j)),fpath)==0)
+ if (_tcsicmp(_A2T(mpath.at(j)), fpath) == 0)
{
//pfad stimmt überein, commandline prüfen
- if (checkCommandLine(op,this->mustcontain,this->notcontain))
+ if (checkCommandLine(op, this->mustcontain, this->notcontain))
{
//handle zumachen
CloseHandle(op);
@@ -236,31 +236,31 @@ BOOL Xfire_game::checkpath(PROCESSENTRY32* processInfo)
}
else //if (this->mustcontain==NULL&&this->notcontain==NULL) //spiele die was bestimmtes im pfad benötigen skippen
{
- char* exename=strrchr(this->path,'\\')+1;
+ char* exename = strrchr(this->path, '\\') + 1;
//kleiner fix bei fehlerhaften pfaden kann keine exe ermittelt werden also SKIP
- if ((unsigned int)exename==0x1)
+ if ((unsigned int)exename == 0x1)
return FALSE;
//vergleich die exenamen
- if (_stricmp(exename,_T2A(processInfo->szExeFile))==0)
+ if (_stricmp(exename, _T2A(processInfo->szExeFile)) == 0)
{
return TRUE;
}
else //anderen pfade des games noch durchprüfen
{
- int size=mpath.size();
- for(int j=0;j<size;j++)
+ int size = mpath.size();
+ for (int j = 0; j < size; j++)
{
//exenamen rausfischen
- char* exename=strrchr(mpath.at(j),'\\')+1;
+ char* exename = strrchr(mpath.at(j), '\\') + 1;
//mhn keien exe, nächsten pfad prüfen
- if ((unsigned int)exename==0x1)
+ if ((unsigned int)exename == 0x1)
continue;
//exe vergleichen
- if (_stricmp(exename,_T2A(processInfo->szExeFile))==0)
+ if (_stricmp(exename, _T2A(processInfo->szExeFile)) == 0)
{
//positive antwort an die gamedetection
return TRUE;
@@ -274,66 +274,66 @@ BOOL Xfire_game::checkpath(PROCESSENTRY32* processInfo)
}
//icondaten setzen
-void Xfire_game::setIcon(HICON hicon,HANDLE handle) {
- this->hicon=hicon;
- this->iconhandl=handle;
+void Xfire_game::setIcon(HICON hicon, HANDLE handle) {
+ this->hicon = hicon;
+ this->iconhandl = handle;
}
//liest gamewerte aus der db
void Xfire_game::readFromDB(unsigned dbid)
{
//lese alle string werte aus der db und befülle die passenden variablen damit
- this->readStringfromDB("gamepath",dbid,&this->path);
+ this->readStringfromDB("gamepath", dbid, &this->path);
//8.3 fix, prüfe auf ~ pfad, wenn ja pfad var umwalnd in longname
if (this->path)
{
- BOOL found=FALSE;
- for(unsigned int i=0;i<strlen(this->path);i++)
+ BOOL found = FALSE;
+ for (unsigned int i = 0; i < strlen(this->path); i++)
{
if (this->path[i] == '~')
{
- found=TRUE;
+ found = TRUE;
break;
}
}
//gefunden? dann stirng wandeln und in pfad speichern
if (found) {
- char ctemp[MAX_PATH]="";
- strcpy_s(ctemp,MAX_PATH,this->path);
- GetLongPathNameA(ctemp,ctemp,sizeof(ctemp));
+ char ctemp[MAX_PATH] = "";
+ strcpy_s(ctemp, MAX_PATH, this->path);
+ GetLongPathNameA(ctemp, ctemp, sizeof(ctemp));
this->strtolower(ctemp);
- this->setString(ctemp,&this->path);
+ this->setString(ctemp, &this->path);
}
}
- this->readStringfromDB("gamelaunch",dbid,&this->launchparams);
- this->readStringfromDB("gamenetargs",dbid,&this->networkparams);
- this->readStringfromDB("gamepwargs",dbid,&this->pwparams);
- this->readStringfromDB("gameuserargs",dbid,&this->userparams);
- this->readStringfromDB("gamecmdline",dbid,&this->mustcontain);
- this->readStringfromDB("gamencmdline",dbid,&this->notcontain);
+ this->readStringfromDB("gamelaunch", dbid, &this->launchparams);
+ this->readStringfromDB("gamenetargs", dbid, &this->networkparams);
+ this->readStringfromDB("gamepwargs", dbid, &this->pwparams);
+ this->readStringfromDB("gameuserargs", dbid, &this->userparams);
+ this->readStringfromDB("gamecmdline", dbid, &this->mustcontain);
+ this->readStringfromDB("gamencmdline", dbid, &this->notcontain);
//alle sonstigen werte
- this->id=this->readWordfromDB("gameid",dbid);
- this->send_gameid=this->readWordfromDB("gamesendid",dbid);
- if (this->send_gameid==0)
- this->send_gameid=this->id;
- this->setstatusmsg=this->readWordfromDB("gamesetsmsg",dbid,0);
- this->custom=this->readBytefromDB("gamecustom",dbid,0);
- this->skip=this->readBytefromDB("gameskip",this->id,0);
- this->notinstartmenu=this->readBytefromDB("notinstartmenu",this->id,0);
- this->noicqstatus=this->readBytefromDB("gamenostatus",this->id,0);
- this->readStringfromDB("gameextraparams",this->id,&this->extraparams);
- this->readStringfromDB("customgamename",this->id,&this->customgamename);
- this->readUtf8StringfromDB("statusmsg",this->id,&this->statusmsg);
+ this->id = this->readWordfromDB("gameid", dbid);
+ this->send_gameid = this->readWordfromDB("gamesendid", dbid);
+ if (this->send_gameid == 0)
+ this->send_gameid = this->id;
+ this->setstatusmsg = this->readWordfromDB("gamesetsmsg", dbid, 0);
+ this->custom = this->readBytefromDB("gamecustom", dbid, 0);
+ this->skip = this->readBytefromDB("gameskip", this->id, 0);
+ this->notinstartmenu = this->readBytefromDB("notinstartmenu", this->id, 0);
+ this->noicqstatus = this->readBytefromDB("gamenostatus", this->id, 0);
+ this->readStringfromDB("gameextraparams", this->id, &this->extraparams);
+ this->readStringfromDB("customgamename", this->id, &this->customgamename);
+ this->readUtf8StringfromDB("statusmsg", this->id, &this->statusmsg);
//mehrere pfade
- int size=this->readWordfromDB("gamemulti",dbid,0);
- for(int j=0;j<size;j++)
+ int size = this->readWordfromDB("gamemulti", dbid, 0);
+ for (int j = 0; j < size; j++)
{
- char* tpath=NULL;
- this->readStringfromDB("gamepath",dbid,j,&tpath);
+ char* tpath = NULL;
+ this->readStringfromDB("gamepath", dbid, j, &tpath);
if (tpath)
{
@@ -350,17 +350,17 @@ void Xfire_game::setNameandIcon()
{
if (this->customgamename)
{
- this->setString(this->customgamename,&this->name);
+ this->setString(this->customgamename, &this->name);
}
else
{
//std::string game=GetGame(this->id,0,&this->iconhandl,&this->hicon,TRUE);
//zielbuffer für den namen
- char buf[XFIRE_MAXSIZEOFGAMENAME]="Unknown Game";
+ char buf[XFIRE_MAXSIZEOFGAMENAME] = "Unknown Game";
//name des spiels auslesen
- this->getGamename(this->id,buf,XFIRE_MAXSIZEOFGAMENAME);
+ this->getGamename(this->id, buf, XFIRE_MAXSIZEOFGAMENAME);
//namen setzen
- this->setString(buf,&this->name);
+ this->setString(buf, &this->name);
}
}
@@ -368,88 +368,88 @@ void Xfire_game::setNameandIcon()
void Xfire_game::writeToDB(unsigned dbid)
{
//alle stringwerte schreiben
- this->writeStringtoDB("gamepath",dbid,this->path);
- this->writeStringtoDB("gamelaunch",dbid,this->launchparams);
- this->writeStringtoDB("gamenetargs",dbid,this->networkparams);
- this->writeStringtoDB("gamepwargs",dbid,this->pwparams);
- this->writeStringtoDB("gameuserargs",dbid,this->userparams);
- this->writeStringtoDB("gamecmdline",dbid,this->mustcontain);
- this->writeStringtoDB("gamencmdline",dbid,this->notcontain);
+ this->writeStringtoDB("gamepath", dbid, this->path);
+ this->writeStringtoDB("gamelaunch", dbid, this->launchparams);
+ this->writeStringtoDB("gamenetargs", dbid, this->networkparams);
+ this->writeStringtoDB("gamepwargs", dbid, this->pwparams);
+ this->writeStringtoDB("gameuserargs", dbid, this->userparams);
+ this->writeStringtoDB("gamecmdline", dbid, this->mustcontain);
+ this->writeStringtoDB("gamencmdline", dbid, this->notcontain);
//alle sonstigen werte
- this->writeWordtoDB("gameid",dbid,this->id);
- if (this->send_gameid!=0&&this->send_gameid!=this->id) this->writeWordtoDB("gamesendid",dbid,this->send_gameid);
- if (this->setstatusmsg!=0) this->writeWordtoDB("gamesetsmsg",dbid,this->setstatusmsg);
- if (this->custom!=0) this->writeBytetoDB("gamecustom",dbid,this->custom);
+ this->writeWordtoDB("gameid", dbid, this->id);
+ if (this->send_gameid != 0 && this->send_gameid != this->id) this->writeWordtoDB("gamesendid", dbid, this->send_gameid);
+ if (this->setstatusmsg != 0) this->writeWordtoDB("gamesetsmsg", dbid, this->setstatusmsg);
+ if (this->custom != 0) this->writeBytetoDB("gamecustom", dbid, this->custom);
//wenn gesetzt, dann eintrag machen
- if (this->skip!=0)
- this->writeBytetoDB("gameskip",this->id,this->skip);
+ if (this->skip != 0)
+ this->writeBytetoDB("gameskip", this->id, this->skip);
else //wenn nicht eintrag aus db löschen
- this->removeDBEntry("gameskip",this->id);
- if (this->notinstartmenu!=0)
- this->writeBytetoDB("notinstartmenu",this->id,this->notinstartmenu);
+ this->removeDBEntry("gameskip", this->id);
+ if (this->notinstartmenu != 0)
+ this->writeBytetoDB("notinstartmenu", this->id, this->notinstartmenu);
else //wenn nicht eintrag aus db löschen
- this->removeDBEntry("notinstartmenu",this->id);
- if (this->noicqstatus!=0)
- this->writeBytetoDB("gamenostatus",this->id,this->noicqstatus);
+ this->removeDBEntry("notinstartmenu", this->id);
+ if (this->noicqstatus != 0)
+ this->writeBytetoDB("gamenostatus", this->id, this->noicqstatus);
else //wenn nicht eintrag aus db löschen
- this->removeDBEntry("gamenostatus",this->id);
- if (this->extraparams!=0)
- this->writeStringtoDB("gameextraparams",this->id,this->extraparams);
+ this->removeDBEntry("gamenostatus", this->id);
+ if (this->extraparams != 0)
+ this->writeStringtoDB("gameextraparams", this->id, this->extraparams);
else //wenn nicht eintrag aus db löschen
- this->removeDBEntry("gameextraparams",this->id);
- if (this->customgamename!=0)
- this->writeStringtoDB("customgamename",this->id,this->customgamename);
+ this->removeDBEntry("gameextraparams", this->id);
+ if (this->customgamename != 0)
+ this->writeStringtoDB("customgamename", this->id, this->customgamename);
else //wenn nicht eintrag aus db löschen
- this->removeDBEntry("customgamename",this->id);
- if (this->statusmsg!=0)
- this->writeUtf8StringtoDB("statusmsg",this->id,this->statusmsg);
+ this->removeDBEntry("customgamename", this->id);
+ if (this->statusmsg != 0)
+ this->writeUtf8StringtoDB("statusmsg", this->id, this->statusmsg);
else //wenn nicht eintrag aus db löschen
- this->removeDBEntry("statusmsg",this->id);
+ this->removeDBEntry("statusmsg", this->id);
//mehrere pfade
- int size=mpath.size();
- if (size>0)
+ int size = mpath.size();
+ if (size > 0)
{
- this->writeWordtoDB("gamemulti",dbid,mpath.size());
- for(int j=0;j<size;j++)
+ this->writeWordtoDB("gamemulti", dbid, mpath.size());
+ for (int j = 0; j < size; j++)
{
- this->writeStringtoDB("gamepath",dbid,j,mpath.at(j));
+ this->writeStringtoDB("gamepath", dbid, j, mpath.at(j));
}
}
-
+
//sendid 0 dann standard id reinladen
- if (this->send_gameid==0)
- this->send_gameid=this->id;
+ if (this->send_gameid == 0)
+ this->send_gameid = this->id;
}
//erzeugt ein menüpunkt
-void Xfire_game::createMenuitem(unsigned int pos,int dbid)
+void Xfire_game::createMenuitem(unsigned int pos, int dbid)
{
char servicefunction[100];
strcpy(servicefunction, protocolname);
strcat(servicefunction, "StartGame%d");
- if (dbid<0)
- dbid=pos;
-
+ if (dbid < 0)
+ dbid = pos;
+
CLISTMENUITEM mi = { sizeof(mi) };
mi.popupPosition = 500084000;
mi.pszPopupName = Translate("Start game");
- mi.pszContactOwner=protocolname;
+ mi.pszContactOwner = protocolname;
mir_snprintf(temp, SIZEOF(temp), servicefunction, this->id);
//wenn die servicefunktion schon exisitert vernichten, hehe
- if (ServiceExists(temp))
+ if (ServiceExists(temp))
DestroyServiceFunction(temp);
- CreateServiceFunctionParam(temp,StartGame,this->id);
+ CreateServiceFunctionParam(temp, StartGame, this->id);
mi.pszService = temp;
- mi.position = 500090002+pos;
- mi.hIcon = this->hicon?this->hicon:LoadIcon(hinstance,MAKEINTRESOURCE(ID_OP));
+ mi.position = 500090002 + pos;
+ mi.hIcon = this->hicon ? this->hicon : LoadIcon(hinstance, MAKEINTRESOURCE(ID_OP));
mi.pszName = menuitemtext(this->name);
- this->menuhandle=Menu_AddMainMenuItem(&mi);
+ this->menuhandle = Menu_AddMainMenuItem(&mi);
//menu aktualisieren ob hidden
this->refreshMenuitem();
@@ -458,10 +458,10 @@ void Xfire_game::createMenuitem(unsigned int pos,int dbid)
//entfernt menüpunkt
void Xfire_game::remoteMenuitem()
{
- if (menuhandle!=NULL)
+ if (menuhandle != NULL)
{
- CallService(MO_REMOVEMENUITEM, (WPARAM)menuhandle, 0 );
- menuhandle=NULL;
+ CallService(MO_REMOVEMENUITEM, (WPARAM)menuhandle, 0);
+ menuhandle = NULL;
}
}