diff options
author | Vadim Dashevskiy <watcherhd@gmail.com> | 2015-09-07 20:48:58 +0000 |
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committer | Vadim Dashevskiy <watcherhd@gmail.com> | 2015-09-07 20:48:58 +0000 |
commit | 9fa74ab4f864a651f22a107818baee2cc55fca10 (patch) | |
tree | cdd81260553c3d9a2b5b064ae7588492aba6aa66 /protocols/Xfire/src/xfiregameresolver.h | |
parent | ddc02f70444aa7a4a8b407ddaa069ddb0d0d4985 (diff) |
xfire moved to deprecated pt. 1
git-svn-id: http://svn.miranda-ng.org/main/trunk@15300 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
Diffstat (limited to 'protocols/Xfire/src/xfiregameresolver.h')
-rw-r--r-- | protocols/Xfire/src/xfiregameresolver.h | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/protocols/Xfire/src/xfiregameresolver.h b/protocols/Xfire/src/xfiregameresolver.h deleted file mode 100644 index 7ed6969cbe..0000000000 --- a/protocols/Xfire/src/xfiregameresolver.h +++ /dev/null @@ -1,50 +0,0 @@ -/* - * xfirelib - C++ Library for the xfire protocol. - * Copyright (C) 2006 by - * Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net - * Herbert Poul <herbert.poul@gmail.com> / http://goim.us - * http://xfirelib.sphene.net - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#ifndef __XFIREGAMERESOLVER_H -#define __XFIREGAMERESOLVER_H - -#include "buddylistgamespacket.h" -#include "xfiregame.h" - -namespace xfirelib { - /** - * This is a virtual class which users of the library can - * subclass so they can use their own gameid <-> XFireGame object - * resolver (Implementors might want to consider that their application - * also requires backward converting .. from game to gameid since - * SendGameStatusPacket requires a gameid. - */ - class XFireGameResolver { - public: - virtual ~XFireGameResolver() { } - - /** - * this method should resolve the gameid - * and return a new XFireGame object or NULL if it was not resolvable. - * (if more information is needed, it can be taken from packet->xxx[iterator]) - */ - virtual XFireGame *resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet) = 0; - }; -}; - -#endif |