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+/*
+** $Id: loadlib.c,v 1.4 2003/04/07 20:11:53 roberto Exp $
+** Dynamic library loader for Lua
+** See Copyright Notice in lua.h
+*
+* This Lua library exports a single function, called loadlib, which is
+* called from Lua as loadlib(lib,init), where lib is the full name of the
+* library to be loaded (including the complete path) and init is the name
+* of a function to be called after the library is loaded. Typically, this
+* function will register other functions, thus making the complete library
+* available to Lua. The init function is *not* automatically called by
+* loadlib. Instead, loadlib returns the init function as a Lua function
+* that the client can call when it thinks is appropriate. In the case of
+* errors, loadlib returns nil and two strings describing the error.
+* The first string is supplied by the operating system; it should be
+* informative and useful for error messages. The second string is "open",
+* "init", or "absent" to identify the error and is meant to be used for
+* making decisions without having to look into the first string (whose
+* format is system-dependent).
+*
+* This module contains an implementation of loadlib for Unix systems that
+* have dlfcn, an implementation for Windows, and a stub for other systems.
+* See the list at the end of this file for some links to available
+* implementations of dlfcn and interfaces to other native dynamic loaders
+* on top of which loadlib could be implemented.
+*
+*/
+
+#include "lua.h"
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+#undef LOADLIB
+
+
+#ifdef USE_DLOPEN
+#define LOADLIB
+/*
+* This is an implementation of loadlib based on the dlfcn interface.
+* The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
+* NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
+* as an emulation layer on top of native functions.
+*/
+
+#include <dlfcn.h>
+
+static int loadlib(lua_State *L)
+{
+ const char *path=luaL_checkstring(L,1);
+ const char *init=luaL_checkstring(L,2);
+ void *lib=dlopen(path,RTLD_NOW);
+ if (lib!=NULL)
+ {
+ lua_CFunction f=(lua_CFunction) dlsym(lib,init);
+ if (f!=NULL)
+ {
+ lua_pushlightuserdata(L,lib);
+ lua_pushcclosure(L,f,1);
+ return 1;
+ }
+ }
+ /* else return appropriate error messages */
+ lua_pushnil(L);
+ lua_pushstring(L,dlerror());
+ lua_pushstring(L,(lib!=NULL) ? "init" : "open");
+ if (lib!=NULL) dlclose(lib);
+ return 3;
+}
+
+#endif
+
+
+
+/*
+** In Windows, default is to use dll; otherwise, default is not to use dll
+*/
+#ifndef USE_DLL
+#ifdef _WIN32
+#define USE_DLL 1
+#else
+#define USE_DLL 0
+#endif
+#endif
+
+
+#if USE_DLL
+#define LOADLIB
+/*
+* This is an implementation of loadlib for Windows using native functions.
+*/
+
+#include <windows.h>
+
+static void pusherror(lua_State *L)
+{
+ int error=GetLastError();
+ char buffer[128];
+ if (FormatMessage(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
+ 0, error, 0, buffer, sizeof(buffer), 0))
+ lua_pushstring(L,buffer);
+ else
+ lua_pushfstring(L,"system error %d\n",error);
+}
+
+static int loadlib(lua_State *L)
+{
+ const char *path=luaL_checkstring(L,1);
+ const char *init=luaL_checkstring(L,2);
+ HINSTANCE lib=LoadLibrary(path);
+ if (lib!=NULL)
+ {
+ lua_CFunction f=(lua_CFunction) GetProcAddress(lib,init);
+ if (f!=NULL)
+ {
+ lua_pushlightuserdata(L,lib);
+ lua_pushcclosure(L,f,1);
+ return 1;
+ }
+ }
+ lua_pushnil(L);
+ pusherror(L);
+ lua_pushstring(L,(lib!=NULL) ? "init" : "open");
+ if (lib!=NULL) FreeLibrary(lib);
+ return 3;
+}
+
+#endif
+
+
+
+#ifndef LOADLIB
+/* Fallback for other systems */
+
+/*
+** Those systems support dlopen, so they should have defined USE_DLOPEN.
+** The default (no)implementation gives them a special error message.
+*/
+#ifdef linux
+#define LOADLIB
+#endif
+
+#ifdef sun
+#define LOADLIB
+#endif
+
+#ifdef sgi
+#define LOADLIB
+#endif
+
+#ifdef BSD
+#define LOADLIB
+#endif
+
+#ifdef _WIN32
+#define LOADLIB
+#endif
+
+#ifdef LOADLIB
+#undef LOADLIB
+#define LOADLIB "`loadlib' not installed (check your Lua configuration)"
+#else
+#define LOADLIB "`loadlib' not supported"
+#endif
+
+static int loadlib(lua_State *L)
+{
+ lua_pushnil(L);
+ lua_pushliteral(L,LOADLIB);
+ lua_pushliteral(L,"absent");
+ return 3;
+}
+#endif
+
+LUALIB_API int luaopen_loadlib (lua_State *L)
+{
+ lua_register(L,"loadlib",loadlib);
+ return 0;
+}
+
+/*
+* Here are some links to available implementations of dlfcn and
+* interfaces to other native dynamic loaders on top of which loadlib
+* could be implemented. Please send contributions and corrections to us.
+*
+* AIX
+* Starting with AIX 4.2, dlfcn is included in the base OS.
+* There is also an emulation package available.
+* http://www.faqs.org/faqs/aix-faq/part4/section-21.html
+*
+* HPUX
+* HPUX 11 has dlfcn. For HPUX 10 use shl_*.
+* http://www.geda.seul.org/mailinglist/geda-dev37/msg00094.html
+* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
+*
+* Macintosh, Windows
+* http://www.stat.umn.edu/~luke/xls/projects/dlbasics/dlbasics.html
+*
+* Mac OS X/Darwin
+* http://www.opendarwin.org/projects/dlcompat/
+*
+* GLIB has wrapper code for BeOS, OS2, Unix and Windows
+* http://cvs.gnome.org/lxr/source/glib/gmodule/
+*
+*/