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-rw-r--r--protocols/Steam/src/api/poll.h2
-rw-r--r--protocols/Steam/src/steam_polling.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/protocols/Steam/src/api/poll.h b/protocols/Steam/src/api/poll.h
index a196f35f1c..8dd795a4fa 100644
--- a/protocols/Steam/src/api/poll.h
+++ b/protocols/Steam/src/api/poll.h
@@ -8,7 +8,7 @@ public:
HttpRequest(REQUEST_POST, STEAM_API_URL "/ISteamWebUserPresenceOAuth/Poll/v0001")
{
timeout = (STEAM_API_TIMEOUT + 5) * 1000;
- flags |= NLHRF_PERSISTENT;
+ // flags |= NLHRF_PERSISTENT;
CMStringA data;
data.AppendFormat("access_token=%s&umqid=%s&message=%u&secidletime=%d&sectimeout=%d",
diff --git a/protocols/Steam/src/steam_polling.cpp b/protocols/Steam/src/steam_polling.cpp
index 526bf5f9ce..81a58d9846 100644
--- a/protocols/Steam/src/steam_polling.cpp
+++ b/protocols/Steam/src/steam_polling.cpp
@@ -177,7 +177,7 @@ void CSteamProto::PollingThread(void*)
while (!isTerminated && !breaked && errors < errorsLimit)
{
PollRequest *request = new PollRequest(token, umqId, messageId, IdleSeconds());
- request->nlc = m_pollingConnection;
+ // request->nlc = m_pollingConnection;
HttpResponse *response = request->Send(m_hNetlibUser);
delete request;
@@ -215,7 +215,7 @@ void CSteamProto::PollingThread(void*)
json_delete(nroot);
}
- m_pollingConnection = response->nlc;
+ // m_pollingConnection = response->nlc;
}
/*else if (!lstrcmpi(error, _T("Not Logged On"))) // 'else' below will handle this error, we don't need this particular check right now
{