diff options
-rw-r--r-- | protocols/Steam/src/steam_messages.cpp | 14 | ||||
-rw-r--r-- | protocols/Steam/src/steam_proto.cpp | 26 | ||||
-rw-r--r-- | protocols/Steam/src/steam_proto.h | 3 | ||||
-rw-r--r-- | protocols/Steam/src/version.h | 6 |
4 files changed, 32 insertions, 17 deletions
diff --git a/protocols/Steam/src/steam_messages.cpp b/protocols/Steam/src/steam_messages.cpp index 418d57d814..f2f2c51c8a 100644 --- a/protocols/Steam/src/steam_messages.cpp +++ b/protocols/Steam/src/steam_messages.cpp @@ -17,30 +17,26 @@ void CSteamProto::OnMessageSent(const NETLIBHTTPREQUEST *response, void *arg) {
SendMessageParam *param = (SendMessageParam*)arg;
- int status = ACKRESULT_FAILED;
- ptrT error;
-
+ ptrT error(mir_tstrdup(TranslateT("Unknown error")));
ptrT steamId(getTStringA(param->hContact, "SteamID"));
if (response != NULL && response->resultCode == HTTP_STATUS_OK)
{
JSONROOT root(response->pData);
JSONNODE *node = json_get(root, "error");
- error = json_as_string(node);
+ if (node)
+ error = json_as_string(node);
}
+ int status = ACKRESULT_FAILED;
+
if (!mir_tstrcmpi(error, _T("OK")))
{
status = ACKRESULT_SUCCESS;
error = NULL;
}
else
- {
- if (!error)
- error = mir_tstrdup(IsOnline() ? TranslateT("Unknown error") : TranslateT("You cannot send messages when you are offline."));
-
debugLog(_T("CSteamProto::OnMessageSent: failed to send message for %s (%s)"), steamId, error);
- }
ProtoBroadcastAck(
param->hContact,
diff --git a/protocols/Steam/src/steam_proto.cpp b/protocols/Steam/src/steam_proto.cpp index 1867187985..e7efc9f510 100644 --- a/protocols/Steam/src/steam_proto.cpp +++ b/protocols/Steam/src/steam_proto.cpp @@ -334,23 +334,39 @@ int __cdecl CSteamProto::SendMsg(MCONTACT hContact, int flags, const char *msg) { UINT hMessage = InterlockedIncrement(&hMessageProcess); - CMStringA message = (flags & PREF_UNICODE) ? ptrA(mir_utf8encode(msg)) : msg; // TODO: mir_utf8encode check taken from FacebookRM, is it needed? Usually we get PREF_UTF8 flag instead. - SendMessageParam *param = (SendMessageParam*)mir_calloc(sizeof(SendMessageParam)); param->hContact = hContact; param->hMessage = (HANDLE)hMessage; + param->msg = msg; + param->flags = flags; + + ForkThread(&CSteamProto::SendMsgThread, (void*)param); + + return hMessage; +} + +void __cdecl CSteamProto::SendMsgThread(void *arg) +{ + SendMessageParam *param = (SendMessageParam*)arg; + + if (!IsOnline()) + { + ProtoBroadcastAck(param->hContact, ACKTYPE_MESSAGE, ACKRESULT_FAILED, param->hMessage, (LPARAM)Translate("You cannot send messages when you are offline.")); + mir_free(param); + return; + } + + CMStringA message = (param->flags & PREF_UNICODE) ? ptrA(mir_utf8encode(param->msg)) : param->msg; // TODO: mir_utf8encode check taken from FacebookRM, is it needed? Usually we get PREF_UTF8 flag instead. ptrA token(getStringA("TokenSecret")); ptrA umqid(getStringA("UMQID")); - ptrA steamId(getStringA(hContact, "SteamID")); + ptrA steamId(getStringA(param->hContact, "SteamID")); PushRequest( new SteamWebApi::SendMessageRequest(token, umqid, steamId, message), &CSteamProto::OnMessageSent, param, ARG_MIR_FREE); - - return hMessage; } int __cdecl CSteamProto::SendUrl(MCONTACT hContact, int flags, const char *url) { return 0; } diff --git a/protocols/Steam/src/steam_proto.h b/protocols/Steam/src/steam_proto.h index 1ed62dff5c..e2a76fa44b 100644 --- a/protocols/Steam/src/steam_proto.h +++ b/protocols/Steam/src/steam_proto.h @@ -28,6 +28,8 @@ struct SendMessageParam { MCONTACT hContact; HANDLE hMessage; + const char *msg; + int flags; }; struct STEAM_SEARCH_RESULT @@ -198,6 +200,7 @@ protected: void ExecuteRequest(QueueItem *requestItem); + void __cdecl SendMsgThread(void*); void __cdecl QueueThread(void*); // pooling thread diff --git a/protocols/Steam/src/version.h b/protocols/Steam/src/version.h index 802fa4e515..027d483369 100644 --- a/protocols/Steam/src/version.h +++ b/protocols/Steam/src/version.h @@ -1,14 +1,14 @@ #define __MAJOR_VERSION 0
#define __MINOR_VERSION 11
#define __RELEASE_NUM 2
-#define __BUILD_NUM 3
+#define __BUILD_NUM 4
#include <stdver.h>
#define __PLUGIN_NAME "Steam protocol"
#define __FILENAME "Steam.dll"
#define __DESCRIPTION "Steam protocol support for Miranda NG."
-#define __AUTHOR "unsane"
+#define __AUTHOR "unsane, Robert P\xf6" "sel"
#define __AUTHOREMAIL ""
#define __AUTHORWEB "http://miranda-ng.org/p/Steam/"
-#define __COPYRIGHT "© 2014 Miranda NG team"
+#define __COPYRIGHT "© 2014-15 Miranda NG team"
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