diff options
-rw-r--r-- | protocols/Steam/Steam_10.vcxproj | 1 | ||||
-rw-r--r-- | protocols/Steam/Steam_10.vcxproj.filters | 3 | ||||
-rw-r--r-- | protocols/Steam/Steam_12.vcxproj | 1 | ||||
-rw-r--r-- | protocols/Steam/Steam_12.vcxproj.filters | 3 | ||||
-rw-r--r-- | protocols/Steam/src/Steam/message.h | 2 | ||||
-rw-r--r-- | protocols/Steam/src/Steam/status.h | 24 | ||||
-rw-r--r-- | protocols/Steam/src/Steam/steam.h | 1 | ||||
-rw-r--r-- | protocols/Steam/src/steam_account.cpp | 35 | ||||
-rw-r--r-- | protocols/Steam/src/steam_contacts.cpp | 60 | ||||
-rw-r--r-- | protocols/Steam/src/steam_proto.cpp | 24 | ||||
-rw-r--r-- | protocols/Steam/src/steam_proto.h | 1 | ||||
-rw-r--r-- | protocols/Steam/src/steam_utils.cpp | 30 |
12 files changed, 144 insertions, 41 deletions
diff --git a/protocols/Steam/Steam_10.vcxproj b/protocols/Steam/Steam_10.vcxproj index 7adb920113..3edf0526e2 100644 --- a/protocols/Steam/Steam_10.vcxproj +++ b/protocols/Steam/Steam_10.vcxproj @@ -201,6 +201,7 @@ <ClInclude Include="src\Steam\poll.h" />
<ClInclude Include="src\Steam\search.h" />
<ClInclude Include="src\Steam\session.h" />
+ <ClInclude Include="src\Steam\status.h" />
<ClInclude Include="src\Steam\steam.h" />
<ClInclude Include="src\steam_proto.h" />
<ClInclude Include="src\version.h" />
diff --git a/protocols/Steam/Steam_10.vcxproj.filters b/protocols/Steam/Steam_10.vcxproj.filters index f652465c1e..985a3abcb4 100644 --- a/protocols/Steam/Steam_10.vcxproj.filters +++ b/protocols/Steam/Steam_10.vcxproj.filters @@ -110,6 +110,9 @@ <ClInclude Include="src\Steam\session.h">
<Filter>Header Files\Steam</Filter>
</ClInclude>
+ <ClInclude Include="src\Steam\status.h">
+ <Filter>Header Files\Steam</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="res\resource.rc">
diff --git a/protocols/Steam/Steam_12.vcxproj b/protocols/Steam/Steam_12.vcxproj index 192936124f..55c5854fa4 100644 --- a/protocols/Steam/Steam_12.vcxproj +++ b/protocols/Steam/Steam_12.vcxproj @@ -204,6 +204,7 @@ <ClInclude Include="src\Steam\poll.h" />
<ClInclude Include="src\Steam\rsa_key.h" />
<ClInclude Include="src\Steam\session.h" />
+ <ClInclude Include="src\Steam\status.h" />
<ClInclude Include="src\Steam\steam.h" />
<ClInclude Include="src\steam_proto.h" />
<ClInclude Include="src\version.h" />
diff --git a/protocols/Steam/Steam_12.vcxproj.filters b/protocols/Steam/Steam_12.vcxproj.filters index 0a9df2ae03..c4727501f1 100644 --- a/protocols/Steam/Steam_12.vcxproj.filters +++ b/protocols/Steam/Steam_12.vcxproj.filters @@ -101,6 +101,9 @@ <ClInclude Include="src\Steam\session.h">
<Filter>Header Files\Steam</Filter>
</ClInclude>
+ <ClInclude Include="src\Steam\status.h">
+ <Filter>Header Files\Steam</Filter>
+ </ClInclude>
<ClInclude Include="src\Steam\rsa_key.h">
<Filter>Header Files\Steam</Filter>
</ClInclude>
diff --git a/protocols/Steam/src/Steam/message.h b/protocols/Steam/src/Steam/message.h index 29a6afab12..c5bac75aff 100644 --- a/protocols/Steam/src/Steam/message.h +++ b/protocols/Steam/src/Steam/message.h @@ -117,7 +117,7 @@ namespace SteamWebApi steamId,
ptrA(mir_urlEncode(text)));
- SetData(data, data.GetLength()); // FIXME: Is correct to give CMStringA or does it cause memory leak inside that method?
+ SetData(data, data.GetLength());
}
};
}
diff --git a/protocols/Steam/src/Steam/status.h b/protocols/Steam/src/Steam/status.h new file mode 100644 index 0000000000..686ff062d3 --- /dev/null +++ b/protocols/Steam/src/Steam/status.h @@ -0,0 +1,24 @@ +#ifndef _STEAM_STATUS_H_ +#define _STEAM_STATUS_H_ + +namespace SteamWebApi +{ + class SetStatusRequest : public HttpsPostRequest + { + public: + SetStatusRequest(const char *token, const char *umqId, int state) : + HttpsPostRequest(STEAM_API_URL "/ISteamWebUserPresenceOAuth/Message/v0001") + { + CMStringA data; + data.AppendFormat("access_token=%s&umqid=%s&type=personastate&persona_state=%d", + token, + umqId, + state); + + SetData(data, data.GetLength()); + } + }; +} + + +#endif //_STEAM_STATUS_H_
\ No newline at end of file diff --git a/protocols/Steam/src/Steam/steam.h b/protocols/Steam/src/Steam/steam.h index c32da7e92a..7809553c1b 100644 --- a/protocols/Steam/src/Steam/steam.h +++ b/protocols/Steam/src/Steam/steam.h @@ -121,5 +121,6 @@ namespace SteamWebApi #include "Steam\search.h"
#include "Steam\avatar.h"
#include "Steam\captcha.h"
+#include "Steam\status.h"
#endif //_STEAM_H_
\ No newline at end of file diff --git a/protocols/Steam/src/steam_account.cpp b/protocols/Steam/src/steam_account.cpp index b428896fcc..62e442a032 100644 --- a/protocols/Steam/src/steam_account.cpp +++ b/protocols/Steam/src/steam_account.cpp @@ -221,7 +221,8 @@ void CSteamProto::OnGotSession(const NETLIBHTTPREQUEST *response, void *arg) void CSteamProto::OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg)
{
- if (response == NULL) {
+ if (response == NULL)
+ {
// set status to offline
m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE);
@@ -262,4 +263,36 @@ void CSteamProto::OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg) // go to online now
ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, m_iStatus = m_iDesiredStatus);
+}
+
+void CSteamProto::OnStatusChanged(const NETLIBHTTPREQUEST *response, void *arg)
+{
+ if (response == NULL)
+ {
+ m_iDesiredStatus = m_iStatus;
+ ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_FAILED, (HANDLE)m_iStatus, m_iStatus);
+ return;
+ }
+
+ JSONROOT root(response->pData);
+
+ /*JSONNODE *node = json_get(root, "success");
+ if (!json_as_bool(node)) {
+ return;
+ }
+
+ JSONNODE *node = json_get(root, "error");
+ ptrW error(json_as_string(node));
+ if (lstrcmpi(error, L"OK")/* || response->resultCode == HTTP_STATUS_UNAUTHORIZED*//*)
+ {
+ // set status to offline
+ m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE;
+ ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE);
+ return;
+ }*/
+
+ int new_status = (int)arg;
+ int old_status = m_iStatus;
+ m_iStatus = m_iDesiredStatus = new_status;
+ ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
}
\ No newline at end of file diff --git a/protocols/Steam/src/steam_contacts.cpp b/protocols/Steam/src/steam_contacts.cpp index 1fca7bc85c..3bba9d6ac3 100644 --- a/protocols/Steam/src/steam_contacts.cpp +++ b/protocols/Steam/src/steam_contacts.cpp @@ -112,34 +112,52 @@ void CSteamProto::UpdateContact(MCONTACT hContact, JSONNODE *data) node = json_get(data, "timecreated"); setDword(hContact, "MemberTS", json_as_int(node)); - // only for contacts - if (hContact) + node = json_get(data, "lastlogoff"); + setDword(hContact, "LogoffTS", json_as_int(node)); + + // status + node = json_get(data, "personastate"); + WORD steamStatus = json_as_int(node); + WORD status = SteamToMirandaStatus(steamStatus); + if (hContact != NULL) { - node = json_get(data, "lastlogoff"); - setDword(hContact, "LogoffTS", json_as_int(node)); + // contact status + setWord(hContact, "Status", status); + } + else + { + // my status + // TODO: uncomment when invisible status is used in Steam proto + /*if (status == ID_STATUS_OFFLINE) + status = ID_STATUS_INVISIBLE;*/ - node = json_get(data, "gameid"); - DWORD gameId = node ? atol(_T2A(json_as_string(node))) : 0; - if (gameId > 0) + if (status != ID_STATUS_OFFLINE) { - node = json_get(data, "gameextrainfo"); - const wchar_t *gameInfo = json_as_string(node); + int old_status = m_iStatus; + m_iStatus = m_iDesiredStatus = status; + ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus); + } + } - db_set_ws(hContact, "CList", "StatusMsg", gameInfo); - setWord(hContact, "Status", ID_STATUS_OUTTOLUNCH); + node = json_get(data, "gameid"); + DWORD gameId = node ? atol(_T2A(json_as_string(node))) : 0; + if (gameId > 0) + { + node = json_get(data, "gameextrainfo"); + const wchar_t *gameInfo = json_as_string(node); - setWString(hContact, "GameInfo", gameInfo); - setDword(hContact, "GameID", gameId); - } - else - { - node = json_get(data, "personastate"); - WORD status = SteamToMirandaStatus(json_as_int(node)); - setWord(hContact, "Status", status); + if (hContact != NULL) + db_set_ws(hContact, "CList", "StatusMsg", gameInfo); + setWString(hContact, "GameInfo", gameInfo); + setDword(hContact, "GameID", gameId); + } + else + { + if (hContact != NULL) db_unset(hContact, "CList", "StatusMsg"); - delSetting(hContact, "GameID"); - } + + delSetting(hContact, "GameID"); } } diff --git a/protocols/Steam/src/steam_proto.cpp b/protocols/Steam/src/steam_proto.cpp index 612d66768f..36592a4082 100644 --- a/protocols/Steam/src/steam_proto.cpp +++ b/protocols/Steam/src/steam_proto.cpp @@ -35,6 +35,7 @@ CSteamProto::CSteamProto(const char* protoName, const TCHAR* userName) : Skin_AddIcon(&sid); // temporary DB settings + db_set_resident(m_szModuleName, "Status"); // NOTE: XStatus cannot be temporary db_set_resident(m_szModuleName, "IdleTS"); SetAllContactsStatus(ID_STATUS_OFFLINE); @@ -199,11 +200,11 @@ DWORD_PTR __cdecl CSteamProto:: GetCaps(int type, MCONTACT hContact) case PFLAGNUM_1: return PF1_IM | PF1_BASICSEARCH | PF1_SEARCHBYNAME | PF1_AUTHREQ | PF1_SERVERCLIST | PF1_ADDSEARCHRES; case PFLAGNUM_2: - return PF2_ONLINE | PF2_SHORTAWAY | PF2_HEAVYDND | PF2_OUTTOLUNCH; + return PF2_ONLINE | PF2_SHORTAWAY | PF2_LONGAWAY | PF2_HEAVYDND | PF2_OUTTOLUNCH | PF2_FREECHAT; case PFLAGNUM_4: return PF4_AVATARS | PF4_NOCUSTOMAUTH | PF4_NOAUTHDENYREASON | PF4_FORCEAUTH | PF4_FORCEADDED | PF4_IMSENDUTF | PF4_SUPPORTIDLE;// | PF4_IMSENDOFFLINE | PF4_SUPPORTTYPING; case PFLAGNUM_5: - return PF2_SHORTAWAY | PF2_HEAVYDND | PF2_OUTTOLUNCH; + return 0; case PFLAG_UNIQUEIDTEXT: return (DWORD_PTR)Translate("SteamID"); case PFLAG_UNIQUEIDSETTING: @@ -325,10 +326,15 @@ int CSteamProto::SetStatus(int new_status) // Routing statuses not supported by Steam switch (new_status) { - case ID_STATUS_OFFLINE: + case ID_STATUS_OCCUPIED: + new_status = ID_STATUS_DND; break; - default: + case ID_STATUS_ONTHEPHONE: + new_status = ID_STATUS_AWAY; + break; + + case ID_STATUS_INVISIBLE: new_status = ID_STATUS_ONLINE; break; } @@ -362,6 +368,16 @@ int CSteamProto::SetStatus(int new_status) //ForkThread(&CSteamProto::LogInThread, NULL); StartQueue(); } + else { + ptrA token(getStringA("TokenSecret")); + ptrA sessionId(getStringA("SessionID")); + int state = MirandaToSteamState(new_status); + + PushRequest( + new SteamWebApi::SetStatusRequest(token, sessionId, state), + &CSteamProto::OnStatusChanged, + (void *)new_status); + } return 0; } diff --git a/protocols/Steam/src/steam_proto.h b/protocols/Steam/src/steam_proto.h index 82dd4f925b..95832418fe 100644 --- a/protocols/Steam/src/steam_proto.h +++ b/protocols/Steam/src/steam_proto.h @@ -188,6 +188,7 @@ protected: void OnGotSession(const NETLIBHTTPREQUEST *response, void *arg); void OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg); + void OnStatusChanged(const NETLIBHTTPREQUEST *response, void *arg); // contacts void SetContactStatus(MCONTACT hContact, WORD status); diff --git a/protocols/Steam/src/steam_utils.cpp b/protocols/Steam/src/steam_utils.cpp index 1e7d27b3ec..7c5888645f 100644 --- a/protocols/Steam/src/steam_utils.cpp +++ b/protocols/Steam/src/steam_utils.cpp @@ -6,17 +6,18 @@ WORD CSteamProto::SteamToMirandaStatus(int state) {
case 0: //Offline
return ID_STATUS_OFFLINE;
+ case 1: //Online
+ return ID_STATUS_ONLINE;
case 2: //Busy
return ID_STATUS_DND;
case 3: //Away
return ID_STATUS_AWAY;
- case 4: //Playing
+ case 4: //Snoozing
+ return ID_STATUS_NA;
+ case 5: //Looking to trade
return ID_STATUS_OUTTOLUNCH;
- /*case 5: //Looking to trade
- return "trade";
- case 6: //Looking to play
- return "play";*/
- //case 1: //Online
+ case 6: //Looking to play
+ return ID_STATUS_FREECHAT;
default:
return ID_STATUS_ONLINE;
}
@@ -28,19 +29,20 @@ int CSteamProto::MirandaToSteamState(int status) {
case ID_STATUS_OFFLINE:
return 0; //Offline
+ case ID_STATUS_ONLINE:
+ return 1; //Online
case ID_STATUS_DND:
return 2; //Busy
case ID_STATUS_AWAY:
return 3; //Away
- /*case PF2_OUTTOLUNCH:
- return 4; //Playing
- case 5: //Looking to trade
- return "trade";
- case 6: //Looking to play
- return "play";*/
- //case 1: //Online
+ case ID_STATUS_NA:
+ return 4; //Snoozing
+ case ID_STATUS_OUTTOLUNCH:
+ return 5; //Looking to trade
+ case ID_STATUS_FREECHAT:
+ return 6; //Looking to play
default:
- return ID_STATUS_ONLINE;
+ return 1;
}
}
|