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Diffstat (limited to 'include/gst/gl/gstglshaderstrings.h')
-rw-r--r-- | include/gst/gl/gstglshaderstrings.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/include/gst/gl/gstglshaderstrings.h b/include/gst/gl/gstglshaderstrings.h new file mode 100644 index 0000000000..eba1b9e472 --- /dev/null +++ b/include/gst/gl/gstglshaderstrings.h @@ -0,0 +1,63 @@ +/* + * GStreamer + * Copyright (C) 2015 Matthew Waters <matthew@centricular.com> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef __GST_GL_SHADER_STRINGS_H__ +#define __GST_GL_SHADER_STRINGS_H__ + +#include <gst/gst.h> +#include <gst/gl/gl-prelude.h> +#include <gst/gl/gl.h> + +G_BEGIN_DECLS + +GST_GL_API +const gchar *gst_gl_shader_string_fragment_highp_precision; +GST_GL_API +const gchar *gst_gl_shader_string_fragment_mediump_precision; + +GST_GL_API +const gchar *gst_gl_shader_string_vertex_default; +GST_GL_API G_DEPRECATED_FOR(gst_gl_shader_string_fragment_get_default) +const gchar *gst_gl_shader_string_fragment_default; + +GST_GL_API +const gchar *gst_gl_shader_string_vertex_mat4_texture_transform; +GST_GL_API +const gchar *gst_gl_shader_string_vertex_mat4_vertex_transform; +GST_GL_API G_DEPRECATED_FOR(gst_gl_shader_string_fragment_external_oes_get_default) +const gchar *gst_gl_shader_string_fragment_external_oes_default; + +GST_GL_API +const gchar * gst_gl_shader_string_get_highest_precision (GstGLContext * context, + GstGLSLVersion version, + GstGLSLProfile profile); + +GST_GL_API +gchar * gst_gl_shader_string_fragment_get_default (GstGLContext * context, + GstGLSLVersion version, + GstGLSLProfile profile); +GST_GL_API +gchar * gst_gl_shader_string_fragment_external_oes_get_default (GstGLContext * context, + GstGLSLVersion version, + GstGLSLProfile profile); + +G_END_DECLS + +#endif /* __GST_GL_SHADER_STRINGS_H__ */ |