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-rw-r--r--langpacks/bulgarian/Plugins/MRA.txt2
-rw-r--r--langpacks/bulgarian/Plugins/Xfire.txt4
2 files changed, 3 insertions, 3 deletions
diff --git a/langpacks/bulgarian/Plugins/MRA.txt b/langpacks/bulgarian/Plugins/MRA.txt
index 5aadaf4b84..362b8402c6 100644
--- a/langpacks/bulgarian/Plugins/MRA.txt
+++ b/langpacks/bulgarian/Plugins/MRA.txt
@@ -2,7 +2,7 @@
;============================================================
; File: MRA.dll
; Plugin: MRA
-; Version: 2.1.0.5
+; Version: 2.1.0.6
; Authors: Ivan Rozhuk
;============================================================
;file \protocols\MRA\res\resource.rc
diff --git a/langpacks/bulgarian/Plugins/Xfire.txt b/langpacks/bulgarian/Plugins/Xfire.txt
index 49f52ed459..0b11605fde 100644
--- a/langpacks/bulgarian/Plugins/Xfire.txt
+++ b/langpacks/bulgarian/Plugins/Xfire.txt
@@ -160,7 +160,7 @@
[Launcher exe (optional):]
-[Game id:]
+[Game ID:]
[Send game ID:]
@@ -183,7 +183,7 @@
[If you add a mod of a Xfire supported game, then you can specify what game ID will be sent to Xfire. So if you add a Half-Life mod, you can set the Half-Life game ID and if you start the game, your Xfire buddies will see the Half-Life game icon next to your name and the game time will be tracked.]
-[Every game in Xfire needs an id. Use a number above the last used id to avoid problems with used ids. Every number above 10000 should be save. This id will not be sent to Xfire, when you start a game.]
+[Every game in Xfire needs an ID. Use a number above the last used ID to avoid problems with used ids. Every number above 10000 should be save. This ID will not be sent to Xfire, when you start a game.]
[Please enter a game name.]