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-rw-r--r--libs/liblua/src/luaconf.h272
1 files changed, 152 insertions, 120 deletions
diff --git a/libs/liblua/src/luaconf.h b/libs/liblua/src/luaconf.h
index fd28d21aec..fd447ccb93 100644
--- a/libs/liblua/src/luaconf.h
+++ b/libs/liblua/src/luaconf.h
@@ -1,5 +1,5 @@
/*
-** $Id: luaconf.h,v 1.238 2014/12/29 13:27:55 roberto Exp $
+** $Id: luaconf.h,v 1.255 2016/05/01 20:06:09 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@@ -96,10 +96,8 @@
/*
-@@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines the type for
-** Lua integers.
-@@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines
-** the type for Lua floats.
+@@ LUA_INT_TYPE defines the type for Lua integers.
+@@ LUA_FLOAT_TYPE defines the type for Lua floats.
** Lua should work fine with any mix of these options (if supported
** by your C compiler). The usual configurations are 64-bit integers
** and 'double' (the default), 32-bit integers and 'float' (for
@@ -107,32 +105,47 @@
** compliant with C99, which may not have support for 'long long').
*/
+/* predefined options for LUA_INT_TYPE */
+#define LUA_INT_INT 1
+#define LUA_INT_LONG 2
+#define LUA_INT_LONGLONG 3
+
+/* predefined options for LUA_FLOAT_TYPE */
+#define LUA_FLOAT_FLOAT 1
+#define LUA_FLOAT_DOUBLE 2
+#define LUA_FLOAT_LONGDOUBLE 3
+
#if defined(LUA_32BITS) /* { */
/*
** 32-bit integers and 'float'
*/
#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
-#define LUA_INT_INT
+#define LUA_INT_TYPE LUA_INT_INT
#else /* otherwise use 'long' */
-#define LUA_INT_LONG
+#define LUA_INT_TYPE LUA_INT_LONG
#endif
-#define LUA_REAL_FLOAT
+#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
#elif defined(LUA_C89_NUMBERS) /* }{ */
/*
** largest types available for C89 ('long' and 'double')
*/
-#define LUA_INT_LONG
-#define LUA_REAL_DOUBLE
+#define LUA_INT_TYPE LUA_INT_LONG
+#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
+
+#endif /* } */
+
-#else /* }{ */
/*
** default configuration for 64-bit Lua ('long long' and 'double')
*/
-#define LUA_INT_LONGLONG
-#define LUA_REAL_DOUBLE
+#if !defined(LUA_INT_TYPE)
+#define LUA_INT_TYPE LUA_INT_LONGLONG
+#endif
-#endif /* } */
+#if !defined(LUA_FLOAT_TYPE)
+#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
+#endif
/* }================================================================== */
@@ -155,7 +168,7 @@
** non-conventional directories.
*/
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
-#if defined(_WIN32) /* { */
+#if defined(_WIN32) /* { */
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
@@ -300,20 +313,15 @@
*/
#define LUA_COMPAT_APIINTCASTS
-
-/*
-@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
-@@ a float mark ('.0').
-** This macro is not on by default even in compatibility mode,
-** because this is not really an incompatibility.
-*/
-/* #define LUA_COMPAT_FLOATSTRING */
-
#endif /* } */
#if defined(LUA_COMPAT_5_1) /* { */
+/* Incompatibilities from 5.2 -> 5.3 */
+#define LUA_COMPAT_MATHLIB
+#define LUA_COMPAT_APIINTCASTS
+
/*
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
** You can replace it with 'table.unpack'.
@@ -373,6 +381,15 @@
#endif /* } */
+
+/*
+@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
+@@ a float mark ('.0').
+** This macro is not on by default even in compatibility mode,
+** because this is not really an incompatibility.
+*/
+/* #define LUA_COMPAT_FLOATSTRING */
+
/* }================================================================== */
@@ -380,30 +397,54 @@
/*
** {==================================================================
** Configuration for Numbers.
-** Change these definitions if no predefined LUA_REAL_* / LUA_INT_*
+** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
** satisfy your needs.
** ===================================================================
*/
/*
@@ LUA_NUMBER is the floating-point type used by Lua.
-**
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@@ over a floating number.
-**
+@@ l_mathlim(x) corrects limit name 'x' to the proper float type
+** by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats.
@@ lua_number2str converts a float to a string.
-**
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
-**
+@@ l_floor takes the floor of a float.
@@ lua_str2number converts a decimal numeric string to a number.
*/
-#if defined(LUA_REAL_FLOAT) /* { single float */
+
+/* The following definitions are good for most cases here */
+
+#define l_floor(x) (l_mathop(floor)(x))
+
+#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n))
+
+/*
+@@ lua_numbertointeger converts a float number to an integer, or
+** returns 0 if float is not within the range of a lua_Integer.
+** (The range comparisons are tricky because of rounding. The tests
+** here assume a two-complement representation, where MININTEGER always
+** has an exact representation as a float; MAXINTEGER may not have one,
+** and therefore its conversion to float may have an ill-defined value.)
+*/
+#define lua_numbertointeger(n,p) \
+ ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
+ (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
+ (*(p) = (LUA_INTEGER)(n), 1))
+
+
+/* now the variable definitions */
+
+#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
#define LUA_NUMBER float
+#define l_mathlim(n) (FLT_##n)
+
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
@@ -414,10 +455,12 @@
#define lua_str2number(s,p) strtof((s), (p))
-#elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */
+#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
#define LUA_NUMBER long double
+#define l_mathlim(n) (LDBL_##n)
+
#define LUAI_UACNUMBER long double
#define LUA_NUMBER_FRMLEN "L"
@@ -427,10 +470,12 @@
#define lua_str2number(s,p) strtold((s), (p))
-#elif defined(LUA_REAL_DOUBLE) /* }{ double */
+#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
#define LUA_NUMBER double
+#define l_mathlim(n) (DBL_##n)
+
#define LUAI_UACNUMBER double
#define LUA_NUMBER_FRMLEN ""
@@ -440,72 +485,13 @@
#define lua_str2number(s,p) strtod((s), (p))
-#else /* }{ */
+#else /* }{ */
-#error "numeric real type not defined"
+#error "numeric float type not defined"
#endif /* } */
-#define l_floor(x) (l_mathop(floor)(x))
-
-#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
-
-
-/*
-@@ lua_numbertointeger converts a float number to an integer, or
-** returns 0 if float is not within the range of a lua_Integer.
-** (The range comparisons are tricky because of rounding. The tests
-** here assume a two-complement representation, where MININTEGER always
-** has an exact representation as a float; MAXINTEGER may not have one,
-** and therefore its conversion to float may have an ill-defined value.)
-*/
-#define lua_numbertointeger(n,p) \
- ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
- (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
- (*(p) = (LUA_INTEGER)(n), 1))
-
-
-/*
-@@ The luai_num* macros define the primitive operations over numbers.
-** They should work for any size of floating numbers.
-*/
-
-/* the following operations need the math library */
-#if defined(lobject_c) || defined(lvm_c)
-#include <math.h>
-
-/* floor division (defined as 'floor(a/b)') */
-#define luai_numidiv(L,a,b) ((void)L, l_mathop(floor)(luai_numdiv(L,a,b)))
-
-/*
-** module: defined as 'a - floor(a/b)*b'; the previous definition gives
-** NaN when 'b' is huge, but the result should be 'a'. 'fmod' gives the
-** result of 'a - trunc(a/b)*b', and therefore must be corrected when
-** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a
-** non-integer negative result, which is equivalent to the test below
-*/
-#define luai_nummod(L,a,b,m) \
- { (m) = l_mathop(fmod)(a,b); if ((m)*(b) < 0) (m) += (b); }
-
-/* exponentiation */
-#define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
-
-#endif
-
-/* these are quite standard operations */
-#if defined(LUA_CORE)
-#define luai_numadd(L,a,b) ((a)+(b))
-#define luai_numsub(L,a,b) ((a)-(b))
-#define luai_nummul(L,a,b) ((a)*(b))
-#define luai_numdiv(L,a,b) ((a)/(b))
-#define luai_numunm(L,a) (-(a))
-#define luai_numeq(a,b) ((a)==(b))
-#define luai_numlt(a,b) ((a)<(b))
-#define luai_numle(a,b) ((a)<=(b))
-#define luai_numisnan(a) (!luai_numeq((a), (a)))
-#endif
-
/*
@@ LUA_INTEGER is the integer type used by Lua.
@@ -525,7 +511,7 @@
/* The following definitions are good for most cases here */
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
-#define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n))
+#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n))
#define LUAI_UACINT LUA_INTEGER
@@ -538,7 +524,7 @@
/* now the variable definitions */
-#if defined(LUA_INT_INT) /* { int */
+#if LUA_INT_TYPE == LUA_INT_INT /* { int */
#define LUA_INTEGER int
#define LUA_INTEGER_FRMLEN ""
@@ -546,7 +532,7 @@
#define LUA_MAXINTEGER INT_MAX
#define LUA_MININTEGER INT_MIN
-#elif defined(LUA_INT_LONG) /* }{ long */
+#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
#define LUA_INTEGER long
#define LUA_INTEGER_FRMLEN "l"
@@ -554,8 +540,9 @@
#define LUA_MAXINTEGER LONG_MAX
#define LUA_MININTEGER LONG_MIN
-#elif defined(LUA_INT_LONGLONG) /* }{ long long */
+#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
+/* use presence of macro LLONG_MAX as proxy for C99 compliance */
#if defined(LLONG_MAX) /* { */
/* use ISO C99 stuff */
@@ -592,28 +579,40 @@
/*
** {==================================================================
-** Dependencies with C99
+** Dependencies with C99 and other C details
** ===================================================================
*/
/*
+@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
+** (All uses in Lua have only one format item.)
+*/
+#if !defined(LUA_USE_C89)
+#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
+#else
+#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
+#endif
+
+
+/*
@@ lua_strx2number converts an hexadecimal numeric string to a number.
-** In C99, 'strtod' does both conversions. Otherwise, you can
+** In C99, 'strtod' does that conversion. Otherwise, you can
** leave 'lua_strx2number' undefined and Lua will provide its own
** implementation.
*/
#if !defined(LUA_USE_C89)
-#define lua_strx2number(s,p) lua_str2number(s,p)
+#define lua_strx2number(s,p) lua_str2number(s,p)
#endif
/*
-@@ LUA_USE_AFORMAT allows '%a'/'%A' specifiers in 'string.format'
-** Enable it if the C function 'printf' supports these specifiers.
-** (C99 demands it and Windows also supports it.)
+@@ lua_number2strx converts a float to an hexadecimal numeric string.
+** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
+** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
+** provide its own implementation.
*/
-#if !defined(LUA_USE_C89) || defined(LUA_USE_WINDOWS)
-#define LUA_USE_AFORMAT
+#if !defined(LUA_USE_C89)
+#define lua_number2strx(L,b,sz,f,n) ((void)L, l_sprintf(b,sz,f,n))
#endif
@@ -642,12 +641,50 @@
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
-#if defined (INTPTR_MAX) /* even in C99 this type is optional */
+#if defined(INTPTR_MAX) /* even in C99 this type is optional */
#undef LUA_KCONTEXT
#define LUA_KCONTEXT intptr_t
#endif
#endif
+
+/*
+@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
+** Change that if you do not want to use C locales. (Code using this
+** macro must include header 'locale.h'.)
+*/
+#if !defined(lua_getlocaledecpoint)
+#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
+#endif
+
+/* }================================================================== */
+
+
+/*
+** {==================================================================
+** Language Variations
+** =====================================================================
+*/
+
+/*
+@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
+** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
+** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
+** coercion from strings to numbers.
+*/
+/* #define LUA_NOCVTN2S */
+/* #define LUA_NOCVTS2N */
+
+
+/*
+@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
+** Define it as a help when debugging C code.
+*/
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(l,e) assert(e)
+#endif
+
/* }================================================================== */
@@ -671,9 +708,6 @@
#define LUAI_MAXSTACK 15000
#endif
-/* reserve some space for error handling */
-#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
-
/*
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
@@ -692,19 +726,17 @@
/*
-@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
-** strings that are internalized. (Cannot be smaller than reserved words
-** or tags for metamethods, as these strings must be internalized;
-** #("function") = 8, #("__newindex") = 10.)
-*/
-#define LUAI_MAXSHORTLEN 40
-
-
-/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
-** CHANGE it if it uses too much C-stack space.
+** CHANGE it if it uses too much C-stack space. (For long double,
+** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
+** smaller buffer would force a memory allocation for each call to
+** 'string.format'.)
*/
-#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
+#if defined(LUA_FLOAT_LONGDOUBLE)
+#define LUAL_BUFFERSIZE 8192
+#else
+#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
+#endif
/* }================================================================== */