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Diffstat (limited to 'libs/liblua/src/luaconf.h')
-rw-r--r-- | libs/liblua/src/luaconf.h | 735 |
1 files changed, 735 insertions, 0 deletions
diff --git a/libs/liblua/src/luaconf.h b/libs/liblua/src/luaconf.h new file mode 100644 index 0000000000..fd28d21aec --- /dev/null +++ b/libs/liblua/src/luaconf.h @@ -0,0 +1,735 @@ +/* +** $Id: luaconf.h,v 1.238 2014/12/29 13:27:55 roberto Exp $ +** Configuration file for Lua +** See Copyright Notice in lua.h +*/ + + +#ifndef luaconf_h +#define luaconf_h + +#include <limits.h> +#include <stddef.h> + + +/* +** =================================================================== +** Search for "@@" to find all configurable definitions. +** =================================================================== +*/ + + +/* +** {==================================================================== +** System Configuration: macros to adapt (if needed) Lua to some +** particular platform, for instance compiling it with 32-bit numbers or +** restricting it to C89. +** ===================================================================== +*/ + +/* +@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You +** can also define LUA_32BITS in the make file, but changing here you +** ensure that all software connected to Lua will be compiled with the +** same configuration. +*/ +/* #define LUA_32BITS */ + + +/* +@@ LUA_USE_C89 controls the use of non-ISO-C89 features. +** Define it if you want Lua to avoid the use of a few C99 features +** or Windows-specific features on Windows. +*/ +/* #define LUA_USE_C89 */ + + +/* +** By default, Lua on Windows use (some) specific Windows features +*/ +#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) +#define LUA_USE_WINDOWS /* enable goodies for regular Windows */ +#endif + + +#if defined(LUA_USE_WINDOWS) +#define LUA_DL_DLL /* enable support for DLL */ +#define LUA_USE_C89 /* broadly, Windows is C89 */ +#endif + + +#if defined(LUA_USE_LINUX) +#define LUA_USE_POSIX +#define LUA_USE_DLOPEN /* needs an extra library: -ldl */ +#define LUA_USE_READLINE /* needs some extra libraries */ +#endif + + +#if defined(LUA_USE_MACOSX) +#define LUA_USE_POSIX +#define LUA_USE_DLOPEN /* MacOS does not need -ldl */ +#define LUA_USE_READLINE /* needs an extra library: -lreadline */ +#endif + + +/* +@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for +** C89 ('long' and 'double'); Windows always has '__int64', so it does +** not need to use this case. +*/ +#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) +#define LUA_C89_NUMBERS +#endif + + + +/* +@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'. +*/ +/* avoid undefined shifts */ +#if ((INT_MAX >> 15) >> 15) >= 1 +#define LUAI_BITSINT 32 +#else +/* 'int' always must have at least 16 bits */ +#define LUAI_BITSINT 16 +#endif + + +/* +@@ LUA_INT_INT / LUA_INT_LONG / LUA_INT_LONGLONG defines the type for +** Lua integers. +@@ LUA_REAL_FLOAT / LUA_REAL_DOUBLE / LUA_REAL_LONGDOUBLE defines +** the type for Lua floats. +** Lua should work fine with any mix of these options (if supported +** by your C compiler). The usual configurations are 64-bit integers +** and 'double' (the default), 32-bit integers and 'float' (for +** restricted platforms), and 'long'/'double' (for C compilers not +** compliant with C99, which may not have support for 'long long'). +*/ + +#if defined(LUA_32BITS) /* { */ +/* +** 32-bit integers and 'float' +*/ +#if LUAI_BITSINT >= 32 /* use 'int' if big enough */ +#define LUA_INT_INT +#else /* otherwise use 'long' */ +#define LUA_INT_LONG +#endif +#define LUA_REAL_FLOAT + +#elif defined(LUA_C89_NUMBERS) /* }{ */ +/* +** largest types available for C89 ('long' and 'double') +*/ +#define LUA_INT_LONG +#define LUA_REAL_DOUBLE + +#else /* }{ */ +/* +** default configuration for 64-bit Lua ('long long' and 'double') +*/ +#define LUA_INT_LONGLONG +#define LUA_REAL_DOUBLE + +#endif /* } */ + +/* }================================================================== */ + + + + +/* +** {================================================================== +** Configuration for Paths. +** =================================================================== +*/ + +/* +@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for +** Lua libraries. +@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for +** C libraries. +** CHANGE them if your machine has a non-conventional directory +** hierarchy or if you want to install your libraries in +** non-conventional directories. +*/ +#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR +#if defined(_WIN32) /* { */ +/* +** In Windows, any exclamation mark ('!') in the path is replaced by the +** path of the directory of the executable file of the current process. +*/ +#define LUA_LDIR "!\\lua\\" +#define LUA_CDIR "!\\" +#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\" +#define LUA_PATH_DEFAULT \ + LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ + LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \ + LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ + ".\\?.lua;" ".\\?\\init.lua" +#define LUA_CPATH_DEFAULT \ + LUA_CDIR"?.dll;" \ + LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ + LUA_CDIR"loadall.dll;" ".\\?.dll" + +#else /* }{ */ + +#define LUA_ROOT "/usr/local/" +#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/" +#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/" +#define LUA_PATH_DEFAULT \ + LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ + LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \ + "./?.lua;" "./?/init.lua" +#define LUA_CPATH_DEFAULT \ + LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" +#endif /* } */ + + +/* +@@ LUA_DIRSEP is the directory separator (for submodules). +** CHANGE it if your machine does not use "/" as the directory separator +** and is not Windows. (On Windows Lua automatically uses "\".) +*/ +#if defined(_WIN32) +#define LUA_DIRSEP "\\" +#else +#define LUA_DIRSEP "/" +#endif + +/* }================================================================== */ + + +/* +** {================================================================== +** Marks for exported symbols in the C code +** =================================================================== +*/ + +/* +@@ LUA_API is a mark for all core API functions. +@@ LUALIB_API is a mark for all auxiliary library functions. +@@ LUAMOD_API is a mark for all standard library opening functions. +** CHANGE them if you need to define those functions in some special way. +** For instance, if you want to create one Windows DLL with the core and +** the libraries, you may want to use the following definition (define +** LUA_BUILD_AS_DLL to get it). +*/ +#if defined(LUA_BUILD_AS_DLL) /* { */ + +#if defined(LUA_CORE) || defined(LUA_LIB) /* { */ +#define LUA_API __declspec(dllexport) +#else /* }{ */ +#define LUA_API __declspec(dllimport) +#endif /* } */ + +#else /* }{ */ + +#define LUA_API extern + +#endif /* } */ + + +/* more often than not the libs go together with the core */ +#define LUALIB_API LUA_API +#define LUAMOD_API LUALIB_API + + +/* +@@ LUAI_FUNC is a mark for all extern functions that are not to be +** exported to outside modules. +@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables +** that are not to be exported to outside modules (LUAI_DDEF for +** definitions and LUAI_DDEC for declarations). +** CHANGE them if you need to mark them in some special way. Elf/gcc +** (versions 3.2 and later) mark them as "hidden" to optimize access +** when Lua is compiled as a shared library. Not all elf targets support +** this attribute. Unfortunately, gcc does not offer a way to check +** whether the target offers that support, and those without support +** give a warning about it. To avoid these warnings, change to the +** default definition. +*/ +#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ + defined(__ELF__) /* { */ +#define LUAI_FUNC __attribute__((visibility("hidden"))) extern +#else /* }{ */ +#define LUAI_FUNC extern +#endif /* } */ + +#define LUAI_DDEC LUAI_FUNC +#define LUAI_DDEF /* empty */ + +/* }================================================================== */ + + +/* +** {================================================================== +** Compatibility with previous versions +** =================================================================== +*/ + +/* +@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2. +@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1. +** You can define it to get all options, or change specific options +** to fit your specific needs. +*/ +#if defined(LUA_COMPAT_5_2) /* { */ + +/* +@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated +** functions in the mathematical library. +*/ +#define LUA_COMPAT_MATHLIB + +/* +@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'. +*/ +#define LUA_COMPAT_BITLIB + +/* +@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod. +*/ +#define LUA_COMPAT_IPAIRS + +/* +@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for +** manipulating other integer types (lua_pushunsigned, lua_tounsigned, +** luaL_checkint, luaL_checklong, etc.) +*/ +#define LUA_COMPAT_APIINTCASTS + + +/* +@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a +@@ a float mark ('.0'). +** This macro is not on by default even in compatibility mode, +** because this is not really an incompatibility. +*/ +/* #define LUA_COMPAT_FLOATSTRING */ + +#endif /* } */ + + +#if defined(LUA_COMPAT_5_1) /* { */ + +/* +@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. +** You can replace it with 'table.unpack'. +*/ +#define LUA_COMPAT_UNPACK + +/* +@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. +** You can replace it with 'package.searchers'. +*/ +#define LUA_COMPAT_LOADERS + +/* +@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. +** You can call your C function directly (with light C functions). +*/ +#define lua_cpcall(L,f,u) \ + (lua_pushcfunction(L, (f)), \ + lua_pushlightuserdata(L,(u)), \ + lua_pcall(L,1,0,0)) + + +/* +@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. +** You can rewrite 'log10(x)' as 'log(x, 10)'. +*/ +#define LUA_COMPAT_LOG10 + +/* +@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base +** library. You can rewrite 'loadstring(s)' as 'load(s)'. +*/ +#define LUA_COMPAT_LOADSTRING + +/* +@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. +*/ +#define LUA_COMPAT_MAXN + +/* +@@ The following macros supply trivial compatibility for some +** changes in the API. The macros themselves document how to +** change your code to avoid using them. +*/ +#define lua_strlen(L,i) lua_rawlen(L, (i)) + +#define lua_objlen(L,i) lua_rawlen(L, (i)) + +#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) +#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) + +/* +@@ LUA_COMPAT_MODULE controls compatibility with previous +** module functions 'module' (Lua) and 'luaL_register' (C). +*/ +#define LUA_COMPAT_MODULE + +#endif /* } */ + +/* }================================================================== */ + + + +/* +** {================================================================== +** Configuration for Numbers. +** Change these definitions if no predefined LUA_REAL_* / LUA_INT_* +** satisfy your needs. +** =================================================================== +*/ + +/* +@@ LUA_NUMBER is the floating-point type used by Lua. +** +@@ LUAI_UACNUMBER is the result of an 'usual argument conversion' +@@ over a floating number. +** +@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. +@@ LUA_NUMBER_FMT is the format for writing floats. +@@ lua_number2str converts a float to a string. +** +@@ l_mathop allows the addition of an 'l' or 'f' to all math operations. +** +@@ lua_str2number converts a decimal numeric string to a number. +*/ + +#if defined(LUA_REAL_FLOAT) /* { single float */ + +#define LUA_NUMBER float + +#define LUAI_UACNUMBER double + +#define LUA_NUMBER_FRMLEN "" +#define LUA_NUMBER_FMT "%.7g" + +#define l_mathop(op) op##f + +#define lua_str2number(s,p) strtof((s), (p)) + + +#elif defined(LUA_REAL_LONGDOUBLE) /* }{ long double */ + +#define LUA_NUMBER long double + +#define LUAI_UACNUMBER long double + +#define LUA_NUMBER_FRMLEN "L" +#define LUA_NUMBER_FMT "%.19Lg" + +#define l_mathop(op) op##l + +#define lua_str2number(s,p) strtold((s), (p)) + +#elif defined(LUA_REAL_DOUBLE) /* }{ double */ + +#define LUA_NUMBER double + +#define LUAI_UACNUMBER double + +#define LUA_NUMBER_FRMLEN "" +#define LUA_NUMBER_FMT "%.14g" + +#define l_mathop(op) op + +#define lua_str2number(s,p) strtod((s), (p)) + +#else /* }{ */ + +#error "numeric real type not defined" + +#endif /* } */ + + +#define l_floor(x) (l_mathop(floor)(x)) + +#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) + + +/* +@@ lua_numbertointeger converts a float number to an integer, or +** returns 0 if float is not within the range of a lua_Integer. +** (The range comparisons are tricky because of rounding. The tests +** here assume a two-complement representation, where MININTEGER always +** has an exact representation as a float; MAXINTEGER may not have one, +** and therefore its conversion to float may have an ill-defined value.) +*/ +#define lua_numbertointeger(n,p) \ + ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ + (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ + (*(p) = (LUA_INTEGER)(n), 1)) + + +/* +@@ The luai_num* macros define the primitive operations over numbers. +** They should work for any size of floating numbers. +*/ + +/* the following operations need the math library */ +#if defined(lobject_c) || defined(lvm_c) +#include <math.h> + +/* floor division (defined as 'floor(a/b)') */ +#define luai_numidiv(L,a,b) ((void)L, l_mathop(floor)(luai_numdiv(L,a,b))) + +/* +** module: defined as 'a - floor(a/b)*b'; the previous definition gives +** NaN when 'b' is huge, but the result should be 'a'. 'fmod' gives the +** result of 'a - trunc(a/b)*b', and therefore must be corrected when +** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a +** non-integer negative result, which is equivalent to the test below +*/ +#define luai_nummod(L,a,b,m) \ + { (m) = l_mathop(fmod)(a,b); if ((m)*(b) < 0) (m) += (b); } + +/* exponentiation */ +#define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b)) + +#endif + +/* these are quite standard operations */ +#if defined(LUA_CORE) +#define luai_numadd(L,a,b) ((a)+(b)) +#define luai_numsub(L,a,b) ((a)-(b)) +#define luai_nummul(L,a,b) ((a)*(b)) +#define luai_numdiv(L,a,b) ((a)/(b)) +#define luai_numunm(L,a) (-(a)) +#define luai_numeq(a,b) ((a)==(b)) +#define luai_numlt(a,b) ((a)<(b)) +#define luai_numle(a,b) ((a)<=(b)) +#define luai_numisnan(a) (!luai_numeq((a), (a))) +#endif + + +/* +@@ LUA_INTEGER is the integer type used by Lua. +** +@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. +** +@@ LUAI_UACINT is the result of an 'usual argument conversion' +@@ over a lUA_INTEGER. +@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. +@@ LUA_INTEGER_FMT is the format for writing integers. +@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. +@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. +@@ lua_integer2str converts an integer to a string. +*/ + + +/* The following definitions are good for most cases here */ + +#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" +#define lua_integer2str(s,n) sprintf((s), LUA_INTEGER_FMT, (n)) + +#define LUAI_UACINT LUA_INTEGER + +/* +** use LUAI_UACINT here to avoid problems with promotions (which +** can turn a comparison between unsigneds into a signed comparison) +*/ +#define LUA_UNSIGNED unsigned LUAI_UACINT + + +/* now the variable definitions */ + +#if defined(LUA_INT_INT) /* { int */ + +#define LUA_INTEGER int +#define LUA_INTEGER_FRMLEN "" + +#define LUA_MAXINTEGER INT_MAX +#define LUA_MININTEGER INT_MIN + +#elif defined(LUA_INT_LONG) /* }{ long */ + +#define LUA_INTEGER long +#define LUA_INTEGER_FRMLEN "l" + +#define LUA_MAXINTEGER LONG_MAX +#define LUA_MININTEGER LONG_MIN + +#elif defined(LUA_INT_LONGLONG) /* }{ long long */ + +#if defined(LLONG_MAX) /* { */ +/* use ISO C99 stuff */ + +#define LUA_INTEGER long long +#define LUA_INTEGER_FRMLEN "ll" + +#define LUA_MAXINTEGER LLONG_MAX +#define LUA_MININTEGER LLONG_MIN + +#elif defined(LUA_USE_WINDOWS) /* }{ */ +/* in Windows, can use specific Windows types */ + +#define LUA_INTEGER __int64 +#define LUA_INTEGER_FRMLEN "I64" + +#define LUA_MAXINTEGER _I64_MAX +#define LUA_MININTEGER _I64_MIN + +#else /* }{ */ + +#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ + or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" + +#endif /* } */ + +#else /* }{ */ + +#error "numeric integer type not defined" + +#endif /* } */ + +/* }================================================================== */ + + +/* +** {================================================================== +** Dependencies with C99 +** =================================================================== +*/ + +/* +@@ lua_strx2number converts an hexadecimal numeric string to a number. +** In C99, 'strtod' does both conversions. Otherwise, you can +** leave 'lua_strx2number' undefined and Lua will provide its own +** implementation. +*/ +#if !defined(LUA_USE_C89) +#define lua_strx2number(s,p) lua_str2number(s,p) +#endif + + +/* +@@ LUA_USE_AFORMAT allows '%a'/'%A' specifiers in 'string.format' +** Enable it if the C function 'printf' supports these specifiers. +** (C99 demands it and Windows also supports it.) +*/ +#if !defined(LUA_USE_C89) || defined(LUA_USE_WINDOWS) +#define LUA_USE_AFORMAT +#endif + + +/* +** 'strtof' and 'opf' variants for math functions are not valid in +** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the +** availability of these variants. ('math.h' is already included in +** all files that use these macros.) +*/ +#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) +#undef l_mathop /* variants not available */ +#undef lua_str2number +#define l_mathop(op) (lua_Number)op /* no variant */ +#define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) +#endif + + +/* +@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation +** functions. It must be a numerical type; Lua will use 'intptr_t' if +** available, otherwise it will use 'ptrdiff_t' (the nearest thing to +** 'intptr_t' in C89) +*/ +#define LUA_KCONTEXT ptrdiff_t + +#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ + __STDC_VERSION__ >= 199901L +#include <stdint.h> +#if defined (INTPTR_MAX) /* even in C99 this type is optional */ +#undef LUA_KCONTEXT +#define LUA_KCONTEXT intptr_t +#endif +#endif + +/* }================================================================== */ + + +/* +** {================================================================== +** Macros that affect the API and must be stable (that is, must be the +** same when you compile Lua and when you compile code that links to +** Lua). You probably do not want/need to change them. +** ===================================================================== +*/ + +/* +@@ LUAI_MAXSTACK limits the size of the Lua stack. +** CHANGE it if you need a different limit. This limit is arbitrary; +** its only purpose is to stop Lua from consuming unlimited stack +** space (and to reserve some numbers for pseudo-indices). +*/ +#if LUAI_BITSINT >= 32 +#define LUAI_MAXSTACK 1000000 +#else +#define LUAI_MAXSTACK 15000 +#endif + +/* reserve some space for error handling */ +#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000) + + +/* +@@ LUA_EXTRASPACE defines the size of a raw memory area associated with +** a Lua state with very fast access. +** CHANGE it if you need a different size. +*/ +#define LUA_EXTRASPACE (sizeof(void *)) + + +/* +@@ LUA_IDSIZE gives the maximum size for the description of the source +@@ of a function in debug information. +** CHANGE it if you want a different size. +*/ +#define LUA_IDSIZE 60 + + +/* +@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is, +** strings that are internalized. (Cannot be smaller than reserved words +** or tags for metamethods, as these strings must be internalized; +** #("function") = 8, #("__newindex") = 10.) +*/ +#define LUAI_MAXSHORTLEN 40 + + +/* +@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. +** CHANGE it if it uses too much C-stack space. +*/ +#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer))) + +/* }================================================================== */ + + +/* +@@ LUA_QL describes how error messages quote program elements. +** Lua does not use these macros anymore; they are here for +** compatibility only. +*/ +#define LUA_QL(x) "'" x "'" +#define LUA_QS LUA_QL("%s") + + + + +/* =================================================================== */ + +/* +** Local configuration. You can use this space to add your redefinitions +** without modifying the main part of the file. +*/ + + + + + +#endif + |