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+/*
+ * An implementation of a simple text chat only messenger on the tox network
+ * core.
+ */
+
+/*
+ * Copyright © 2016-2017 The TokTok team.
+ * Copyright © 2013 Tox project.
+ *
+ * This file is part of Tox, the free peer to peer instant messenger.
+ *
+ * Tox is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Tox is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Tox. If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef MESSENGER_H
+#define MESSENGER_H
+
+#include "friend_connection.h"
+#include "friend_requests.h"
+#include "logger.h"
+
+#define MAX_NAME_LENGTH 128
+/* TODO(irungentoo): this must depend on other variable. */
+#define MAX_STATUSMESSAGE_LENGTH 1007
+/* Used for TCP relays in Messenger struct (may need to be % 2 == 0)*/
+#define NUM_SAVED_TCP_RELAYS 8
+/* This cannot be bigger than 256 */
+#define MAX_CONCURRENT_FILE_PIPES 256
+
+
+#define FRIEND_ADDRESS_SIZE (CRYPTO_PUBLIC_KEY_SIZE + sizeof(uint32_t) + sizeof(uint16_t))
+
+enum {
+ MESSAGE_NORMAL,
+ MESSAGE_ACTION
+};
+
+/* NOTE: Packet ids below 24 must never be used. */
+#define PACKET_ID_ONLINE 24
+#define PACKET_ID_OFFLINE 25
+#define PACKET_ID_NICKNAME 48
+#define PACKET_ID_STATUSMESSAGE 49
+#define PACKET_ID_USERSTATUS 50
+#define PACKET_ID_TYPING 51
+#define PACKET_ID_MESSAGE 64
+#define PACKET_ID_ACTION (PACKET_ID_MESSAGE + MESSAGE_ACTION) /* 65 */
+#define PACKET_ID_MSI 69
+#define PACKET_ID_FILE_SENDREQUEST 80
+#define PACKET_ID_FILE_CONTROL 81
+#define PACKET_ID_FILE_DATA 82
+#define PACKET_ID_INVITE_CONFERENCE 96
+#define PACKET_ID_ONLINE_PACKET 97
+#define PACKET_ID_DIRECT_CONFERENCE 98
+#define PACKET_ID_MESSAGE_CONFERENCE 99
+#define PACKET_ID_LOSSY_CONFERENCE 199
+
+/* All packets starting with a byte in this range can be used for anything. */
+#define PACKET_ID_LOSSLESS_RANGE_START 160
+#define PACKET_ID_LOSSLESS_RANGE_SIZE 32
+#define PACKET_LOSSY_AV_RESERVED 8 /* Number of lossy packet types at start of range reserved for A/V. */
+
+typedef struct {
+ uint8_t ipv6enabled;
+ uint8_t udp_disabled;
+ TCP_Proxy_Info proxy_info;
+ uint16_t port_range[2];
+ uint16_t tcp_server_port;
+
+ uint8_t hole_punching_enabled;
+ bool local_discovery_enabled;
+
+ logger_cb *log_callback;
+ void *log_user_data;
+} Messenger_Options;
+
+
+struct Receipts {
+ uint32_t packet_num;
+ uint32_t msg_id;
+ struct Receipts *next;
+};
+
+/* Status definitions. */
+enum {
+ NOFRIEND,
+ FRIEND_ADDED,
+ FRIEND_REQUESTED,
+ FRIEND_CONFIRMED,
+ FRIEND_ONLINE,
+};
+
+/* Errors for m_addfriend
+ * FAERR - Friend Add Error
+ */
+enum {
+ FAERR_TOOLONG = -1,
+ FAERR_NOMESSAGE = -2,
+ FAERR_OWNKEY = -3,
+ FAERR_ALREADYSENT = -4,
+ FAERR_BADCHECKSUM = -6,
+ FAERR_SETNEWNOSPAM = -7,
+ FAERR_NOMEM = -8
+};
+
+
+/* Default start timeout in seconds between friend requests. */
+#define FRIENDREQUEST_TIMEOUT 5;
+
+enum {
+ CONNECTION_NONE,
+ CONNECTION_TCP,
+ CONNECTION_UDP,
+ CONNECTION_UNKNOWN
+};
+
+/* USERSTATUS -
+ * Represents userstatuses someone can have.
+ */
+
+typedef enum {
+ USERSTATUS_NONE,
+ USERSTATUS_AWAY,
+ USERSTATUS_BUSY,
+ USERSTATUS_INVALID
+}
+USERSTATUS;
+
+#define FILE_ID_LENGTH 32
+
+struct File_Transfers {
+ uint64_t size;
+ uint64_t transferred;
+ uint8_t status; /* 0 == no transfer, 1 = not accepted, 3 = transferring, 4 = broken, 5 = finished */
+ uint8_t paused; /* 0: not paused, 1 = paused by us, 2 = paused by other, 3 = paused by both. */
+ uint32_t last_packet_number; /* number of the last packet sent. */
+ uint64_t requested; /* total data requested by the request chunk callback */
+ unsigned int slots_allocated; /* number of slots allocated to this transfer. */
+ uint8_t id[FILE_ID_LENGTH];
+};
+enum {
+ FILESTATUS_NONE,
+ FILESTATUS_NOT_ACCEPTED,
+ FILESTATUS_TRANSFERRING,
+ //FILESTATUS_BROKEN,
+ FILESTATUS_FINISHED
+};
+
+enum {
+ FILE_PAUSE_NOT,
+ FILE_PAUSE_US,
+ FILE_PAUSE_OTHER,
+ FILE_PAUSE_BOTH
+};
+
+enum {
+ FILECONTROL_ACCEPT,
+ FILECONTROL_PAUSE,
+ FILECONTROL_KILL,
+ FILECONTROL_SEEK
+};
+
+enum {
+ FILEKIND_DATA,
+ FILEKIND_AVATAR
+};
+
+
+typedef struct Messenger Messenger;
+
+typedef struct {
+ uint8_t real_pk[CRYPTO_PUBLIC_KEY_SIZE];
+ int friendcon_id;
+
+ uint64_t friendrequest_lastsent; // Time at which the last friend request was sent.
+ uint32_t friendrequest_timeout; // The timeout between successful friendrequest sending attempts.
+ uint8_t status; // 0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online.
+ uint8_t info[MAX_FRIEND_REQUEST_DATA_SIZE]; // the data that is sent during the friend requests we do.
+ uint8_t name[MAX_NAME_LENGTH];
+ uint16_t name_length;
+ uint8_t name_sent; // 0 if we didn't send our name to this friend 1 if we have.
+ uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH];
+ uint16_t statusmessage_length;
+ uint8_t statusmessage_sent;
+ USERSTATUS userstatus;
+ uint8_t userstatus_sent;
+ uint8_t user_istyping;
+ uint8_t user_istyping_sent;
+ uint8_t is_typing;
+ uint16_t info_size; // Length of the info.
+ uint32_t message_id; // a semi-unique id used in read receipts.
+ uint32_t friendrequest_nospam; // The nospam number used in the friend request.
+ uint64_t last_seen_time;
+ uint8_t last_connection_udp_tcp;
+ struct File_Transfers file_sending[MAX_CONCURRENT_FILE_PIPES];
+ unsigned int num_sending_files;
+ struct File_Transfers file_receiving[MAX_CONCURRENT_FILE_PIPES];
+
+ struct {
+ int (*function)(Messenger *m, uint32_t friendnumber, const uint8_t *data, uint16_t len, void *object);
+ void *object;
+ } lossy_rtp_packethandlers[PACKET_LOSSY_AV_RESERVED];
+
+ struct Receipts *receipts_start;
+ struct Receipts *receipts_end;
+} Friend;
+
+struct Messenger {
+ Logger *log;
+
+ Networking_Core *net;
+ Net_Crypto *net_crypto;
+ DHT *dht;
+
+ Onion *onion;
+ Onion_Announce *onion_a;
+ Onion_Client *onion_c;
+
+ Friend_Connections *fr_c;
+
+ TCP_Server *tcp_server;
+ Friend_Requests fr;
+ uint8_t name[MAX_NAME_LENGTH];
+ uint16_t name_length;
+
+ uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH];
+ uint16_t statusmessage_length;
+
+ USERSTATUS userstatus;
+
+ Friend *friendlist;
+ uint32_t numfriends;
+
+ time_t lastdump;
+
+ uint8_t has_added_relays; // If the first connection has occurred in do_messenger
+ Node_format loaded_relays[NUM_SAVED_TCP_RELAYS]; // Relays loaded from config
+
+ void (*friend_message)(struct Messenger *m, uint32_t, unsigned int, const uint8_t *, size_t, void *);
+ void (*friend_namechange)(struct Messenger *m, uint32_t, const uint8_t *, size_t, void *);
+ void (*friend_statusmessagechange)(struct Messenger *m, uint32_t, const uint8_t *, size_t, void *);
+ void (*friend_userstatuschange)(struct Messenger *m, uint32_t, unsigned int, void *);
+ void (*friend_typingchange)(struct Messenger *m, uint32_t, bool, void *);
+ void (*read_receipt)(struct Messenger *m, uint32_t, uint32_t, void *);
+ void (*friend_connectionstatuschange)(struct Messenger *m, uint32_t, unsigned int, void *);
+ void (*friend_connectionstatuschange_internal)(struct Messenger *m, uint32_t, uint8_t, void *);
+ void *friend_connectionstatuschange_internal_userdata;
+
+ void *conferences_object; /* Set by new_groupchats()*/
+ void (*conference_invite)(struct Messenger *m, uint32_t, const uint8_t *, uint16_t, void *);
+
+ void (*file_sendrequest)(struct Messenger *m, uint32_t, uint32_t, uint32_t, uint64_t, const uint8_t *, size_t,
+ void *);
+ void (*file_filecontrol)(struct Messenger *m, uint32_t, uint32_t, unsigned int, void *);
+ void (*file_filedata)(struct Messenger *m, uint32_t, uint32_t, uint64_t, const uint8_t *, size_t, void *);
+ void (*file_reqchunk)(struct Messenger *m, uint32_t, uint32_t, uint64_t, size_t, void *);
+
+ void (*msi_packet)(struct Messenger *m, uint32_t, const uint8_t *, uint16_t, void *);
+ void *msi_packet_userdata;
+
+ void (*lossy_packethandler)(struct Messenger *m, uint32_t, const uint8_t *, size_t, void *);
+ void (*lossless_packethandler)(struct Messenger *m, uint32_t, const uint8_t *, size_t, void *);
+
+ void (*core_connection_change)(struct Messenger *m, unsigned int, void *);
+ unsigned int last_connection_status;
+
+ Messenger_Options options;
+};
+
+/* Format: [real_pk (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]
+ *
+ * return FRIEND_ADDRESS_SIZE byte address to give to others.
+ */
+void getaddress(const Messenger *m, uint8_t *address);
+
+/* Add a friend.
+ * Set the data that will be sent along with friend request.
+ * address is the address of the friend (returned by getaddress of the friend
+ * you wish to add) it must be FRIEND_ADDRESS_SIZE bytes.
+ * TODO(irungentoo): add checksum.
+ * data is the data and length is the length.
+ *
+ * return the friend number if success.
+ * return -1 if message length is too long.
+ * return -2 if no message (message length must be >= 1 byte).
+ * return -3 if user's own key.
+ * return -4 if friend request already sent or already a friend.
+ * return -6 if bad checksum in address.
+ * return -7 if the friend was already there but the nospam was different.
+ * (the nospam for that friend was set to the new one).
+ * return -8 if increasing the friend list size fails.
+ */
+int32_t m_addfriend(Messenger *m, const uint8_t *address, const uint8_t *data, uint16_t length);
+
+
+/* Add a friend without sending a friendrequest.
+ * return the friend number if success.
+ * return -3 if user's own key.
+ * return -4 if friend request already sent or already a friend.
+ * return -6 if bad checksum in address.
+ * return -8 if increasing the friend list size fails.
+ */
+int32_t m_addfriend_norequest(Messenger *m, const uint8_t *real_pk);
+
+/* return the friend number associated to that client id.
+ * return -1 if no such friend.
+ */
+int32_t getfriend_id(const Messenger *m, const uint8_t *real_pk);
+
+/* Copies the public key associated to that friend id into real_pk buffer.
+ * Make sure that real_pk is of size CRYPTO_PUBLIC_KEY_SIZE.
+ *
+ * return 0 if success
+ * return -1 if failure
+ */
+int get_real_pk(const Messenger *m, int32_t friendnumber, uint8_t *real_pk);
+
+/* return friend connection id on success.
+ * return -1 if failure.
+ */
+int getfriendcon_id(const Messenger *m, int32_t friendnumber);
+
+/* Remove a friend.
+ *
+ * return 0 if success
+ * return -1 if failure
+ */
+int m_delfriend(Messenger *m, int32_t friendnumber);
+
+/* Checks friend's connecting status.
+ *
+ * return CONNECTION_UDP (2) if friend is directly connected to us (Online UDP).
+ * return CONNECTION_TCP (1) if friend is connected to us (Online TCP).
+ * return CONNECTION_NONE (0) if friend is not connected to us (Offline).
+ * return -1 on failure.
+ */
+int m_get_friend_connectionstatus(const Messenger *m, int32_t friendnumber);
+
+/* Checks if there exists a friend with given friendnumber.
+ *
+ * return 1 if friend exists.
+ * return 0 if friend doesn't exist.
+ */
+int m_friend_exists(const Messenger *m, int32_t friendnumber);
+
+/* Send a message of type to an online friend.
+ *
+ * return -1 if friend not valid.
+ * return -2 if too large.
+ * return -3 if friend not online.
+ * return -4 if send failed (because queue is full).
+ * return -5 if bad type.
+ * return 0 if success.
+ *
+ * the value in message_id will be passed to your read_receipt callback when the other receives the message.
+ */
+int m_send_message_generic(Messenger *m, int32_t friendnumber, uint8_t type, const uint8_t *message, uint32_t length,
+ uint32_t *message_id);
+
+
+/* Set the name and name_length of a friend.
+ * name must be a string of maximum MAX_NAME_LENGTH length.
+ * length must be at least 1 byte.
+ * length is the length of name with the NULL terminator.
+ *
+ * return 0 if success.
+ * return -1 if failure.
+ */
+int setfriendname(Messenger *m, int32_t friendnumber, const uint8_t *name, uint16_t length);
+
+/* Set our nickname.
+ * name must be a string of maximum MAX_NAME_LENGTH length.
+ * length must be at least 1 byte.
+ * length is the length of name with the NULL terminator.
+ *
+ * return 0 if success.
+ * return -1 if failure.
+ */
+int setname(Messenger *m, const uint8_t *name, uint16_t length);
+
+/*
+ * Get your nickname.
+ * m - The messenger context to use.
+ * name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH bytes.
+ *
+ * return length of the name.
+ * return 0 on error.
+ */
+uint16_t getself_name(const Messenger *m, uint8_t *name);
+
+/* Get name of friendnumber and put it in name.
+ * name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
+ *
+ * return length of name if success.
+ * return -1 if failure.
+ */
+int getname(const Messenger *m, int32_t friendnumber, uint8_t *name);
+
+/* return the length of name, including null on success.
+ * return -1 on failure.
+ */
+int m_get_name_size(const Messenger *m, int32_t friendnumber);
+int m_get_self_name_size(const Messenger *m);
+
+/* Set our user status.
+ * You are responsible for freeing status after.
+ *
+ * returns 0 on success.
+ * returns -1 on failure.
+ */
+int m_set_statusmessage(Messenger *m, const uint8_t *status, uint16_t length);
+int m_set_userstatus(Messenger *m, uint8_t status);
+
+/* return the length of friendnumber's status message, including null on success.
+ * return -1 on failure.
+ */
+int m_get_statusmessage_size(const Messenger *m, int32_t friendnumber);
+int m_get_self_statusmessage_size(const Messenger *m);
+
+/* Copy friendnumber's status message into buf, truncating if size is over maxlen.
+ * Get the size you need to allocate from m_get_statusmessage_size.
+ * The self variant will copy our own status message.
+ *
+ * returns the length of the copied data on success
+ * retruns -1 on failure.
+ */
+int m_copy_statusmessage(const Messenger *m, int32_t friendnumber, uint8_t *buf, uint32_t maxlen);
+int m_copy_self_statusmessage(const Messenger *m, uint8_t *buf);
+
+/* return one of USERSTATUS values.
+ * Values unknown to your application should be represented as USERSTATUS_NONE.
+ * As above, the self variant will return our own USERSTATUS.
+ * If friendnumber is invalid, this shall return USERSTATUS_INVALID.
+ */
+uint8_t m_get_userstatus(const Messenger *m, int32_t friendnumber);
+uint8_t m_get_self_userstatus(const Messenger *m);
+
+
+/* returns timestamp of last time friendnumber was seen online or 0 if never seen.
+ * if friendnumber is invalid this function will return UINT64_MAX.
+ */
+uint64_t m_get_last_online(const Messenger *m, int32_t friendnumber);
+
+/* Set our typing status for a friend.
+ * You are responsible for turning it on or off.
+ *
+ * returns 0 on success.
+ * returns -1 on failure.
+ */
+int m_set_usertyping(Messenger *m, int32_t friendnumber, uint8_t is_typing);
+
+/* Get the typing status of a friend.
+ *
+ * returns 0 if friend is not typing.
+ * returns 1 if friend is typing.
+ */
+int m_get_istyping(const Messenger *m, int32_t friendnumber);
+
+/* Set the logger callback.
+ */
+void m_callback_log(Messenger *m, logger_cb *function, void *context, void *userdata);
+
+/* Set the function that will be executed when a friend request is received.
+ * Function format is function(uint8_t * public_key, uint8_t * data, size_t length)
+ */
+void m_callback_friendrequest(Messenger *m, void (*function)(Messenger *m, const uint8_t *, const uint8_t *, size_t,
+ void *));
+
+/* Set the function that will be executed when a message from a friend is received.
+ * Function format is: function(uint32_t friendnumber, unsigned int type, uint8_t * message, uint32_t length)
+ */
+void m_callback_friendmessage(Messenger *m, void (*function)(Messenger *m, uint32_t, unsigned int, const uint8_t *,
+ size_t, void *));
+
+/* Set the callback for name changes.
+ * Function(uint32_t friendnumber, uint8_t *newname, size_t length)
+ * You are not responsible for freeing newname.
+ */
+void m_callback_namechange(Messenger *m, void (*function)(Messenger *m, uint32_t, const uint8_t *, size_t, void *));
+
+/* Set the callback for status message changes.
+ * Function(uint32_t friendnumber, uint8_t *newstatus, size_t length)
+ *
+ * You are not responsible for freeing newstatus
+ */
+void m_callback_statusmessage(Messenger *m, void (*function)(Messenger *m, uint32_t, const uint8_t *, size_t, void *));
+
+/* Set the callback for status type changes.
+ * Function(uint32_t friendnumber, USERSTATUS kind)
+ */
+void m_callback_userstatus(Messenger *m, void (*function)(Messenger *m, uint32_t, unsigned int, void *));
+
+/* Set the callback for typing changes.
+ * Function(uint32_t friendnumber, uint8_t is_typing)
+ */
+void m_callback_typingchange(Messenger *m, void(*function)(Messenger *m, uint32_t, bool, void *));
+
+/* Set the callback for read receipts.
+ * Function(uint32_t friendnumber, uint32_t receipt)
+ *
+ * If you are keeping a record of returns from m_sendmessage,
+ * receipt might be one of those values, meaning the message
+ * has been received on the other side.
+ * Since core doesn't track ids for you, receipt may not correspond to any message.
+ * In that case, you should discard it.
+ */
+void m_callback_read_receipt(Messenger *m, void (*function)(Messenger *m, uint32_t, uint32_t, void *));
+
+/* Set the callback for connection status changes.
+ * function(uint32_t friendnumber, uint8_t status)
+ *
+ * Status:
+ * 0 -- friend went offline after being previously online.
+ * 1 -- friend went online.
+ *
+ * Note that this callback is not called when adding friends, thus the "after
+ * being previously online" part.
+ * It's assumed that when adding friends, their connection status is offline.
+ */
+void m_callback_connectionstatus(Messenger *m, void (*function)(Messenger *m, uint32_t, unsigned int, void *));
+
+/* Same as previous but for internal A/V core usage only */
+void m_callback_connectionstatus_internal_av(Messenger *m, void (*function)(Messenger *m, uint32_t, uint8_t, void *),
+ void *userdata);
+
+
+/* Set the callback for typing changes.
+ * Function(unsigned int connection_status (0 = not connected, 1 = TCP only, 2 = UDP + TCP))
+ */
+void m_callback_core_connection(Messenger *m, void (*function)(Messenger *m, unsigned int, void *));
+
+/**********CONFERENCES************/
+
+/* Set the callback for conference invites.
+ *
+ * Function(Messenger *m, uint32_t friendnumber, uint8_t *data, uint16_t length, void *userdata)
+ */
+void m_callback_conference_invite(Messenger *m, void (*function)(Messenger *m, uint32_t, const uint8_t *, uint16_t,
+ void *));
+
+/* Send a conference invite packet.
+ *
+ * return 1 on success
+ * return 0 on failure
+ */
+int send_conference_invite_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint16_t length);
+
+/****************FILE SENDING*****************/
+
+
+/* Set the callback for file send requests.
+ *
+ * Function(Tox *tox, uint32_t friendnumber, uint32_t filenumber, uint32_t filetype, uint64_t filesize, uint8_t *filename, size_t filename_length, void *userdata)
+ */
+void callback_file_sendrequest(Messenger *m, void (*function)(Messenger *m, uint32_t, uint32_t, uint32_t, uint64_t,
+ const uint8_t *, size_t, void *));
+
+
+/* Set the callback for file control requests.
+ *
+ * Function(Tox *tox, uint32_t friendnumber, uint32_t filenumber, unsigned int control_type, void *userdata)
+ *
+ */
+void callback_file_control(Messenger *m, void (*function)(Messenger *m, uint32_t, uint32_t, unsigned int, void *));
+
+/* Set the callback for file data.
+ *
+ * Function(Tox *tox, uint32_t friendnumber, uint32_t filenumber, uint64_t position, uint8_t *data, size_t length, void *userdata)
+ *
+ */
+void callback_file_data(Messenger *m, void (*function)(Messenger *m, uint32_t, uint32_t, uint64_t, const uint8_t *,
+ size_t, void *));
+
+/* Set the callback for file request chunk.
+ *
+ * Function(Tox *tox, uint32_t friendnumber, uint32_t filenumber, uint64_t position, size_t length, void *userdata)
+ *
+ */
+void callback_file_reqchunk(Messenger *m, void (*function)(Messenger *m, uint32_t, uint32_t, uint64_t, size_t, void *));
+
+
+/* Copy the file transfer file id to file_id
+ *
+ * return 0 on success.
+ * return -1 if friend not valid.
+ * return -2 if filenumber not valid
+ */
+int file_get_id(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint8_t *file_id);
+
+/* Send a file send request.
+ * Maximum filename length is 255 bytes.
+ * return file number on success
+ * return -1 if friend not found.
+ * return -2 if filename length invalid.
+ * return -3 if no more file sending slots left.
+ * return -4 if could not send packet (friend offline).
+ *
+ */
+long int new_filesender(const Messenger *m, int32_t friendnumber, uint32_t file_type, uint64_t filesize,
+ const uint8_t *file_id, const uint8_t *filename, uint16_t filename_length);
+
+/* Send a file control request.
+ *
+ * return 0 on success
+ * return -1 if friend not valid.
+ * return -2 if friend not online.
+ * return -3 if file number invalid.
+ * return -4 if file control is bad.
+ * return -5 if file already paused.
+ * return -6 if resume file failed because it was only paused by the other.
+ * return -7 if resume file failed because it wasn't paused.
+ * return -8 if packet failed to send.
+ */
+int file_control(const Messenger *m, int32_t friendnumber, uint32_t filenumber, unsigned int control);
+
+/* Send a seek file control request.
+ *
+ * return 0 on success
+ * return -1 if friend not valid.
+ * return -2 if friend not online.
+ * return -3 if file number invalid.
+ * return -4 if not receiving file.
+ * return -5 if file status wrong.
+ * return -6 if position bad.
+ * return -8 if packet failed to send.
+ */
+int file_seek(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint64_t position);
+
+/* Send file data.
+ *
+ * return 0 on success
+ * return -1 if friend not valid.
+ * return -2 if friend not online.
+ * return -3 if filenumber invalid.
+ * return -4 if file transfer not transferring.
+ * return -5 if bad data size.
+ * return -6 if packet queue full.
+ * return -7 if wrong position.
+ */
+int file_data(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint64_t position, const uint8_t *data,
+ uint16_t length);
+
+/* Give the number of bytes left to be sent/received.
+ *
+ * send_receive is 0 if we want the sending files, 1 if we want the receiving.
+ *
+ * return number of bytes remaining to be sent/received on success
+ * return 0 on failure
+ */
+uint64_t file_dataremaining(const Messenger *m, int32_t friendnumber, uint8_t filenumber, uint8_t send_receive);
+
+/*************** A/V related ******************/
+
+/* Set the callback for msi packets.
+ *
+ * Function(Messenger *m, uint32_t friendnumber, uint8_t *data, uint16_t length, void *userdata)
+ */
+void m_callback_msi_packet(Messenger *m, void (*function)(Messenger *m, uint32_t, const uint8_t *, uint16_t, void *),
+ void *userdata);
+
+/* Send an msi packet.
+ *
+ * return 1 on success
+ * return 0 on failure
+ */
+int m_msi_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint16_t length);
+
+/* Set handlers for lossy rtp packets.
+ *
+ * return -1 on failure.
+ * return 0 on success.
+ */
+int m_callback_rtp_packet(Messenger *m, int32_t friendnumber, uint8_t byte, int (*packet_handler_callback)(Messenger *m,
+ uint32_t friendnumber, const uint8_t *data, uint16_t len, void *object), void *object);
+
+/**********************************************/
+
+/* Set handlers for custom lossy packets.
+ *
+ */
+void custom_lossy_packet_registerhandler(Messenger *m, void (*packet_handler_callback)(Messenger *m,
+ uint32_t friendnumber, const uint8_t *data, size_t len, void *object));
+
+/* High level function to send custom lossy packets.
+ *
+ * return -1 if friend invalid.
+ * return -2 if length wrong.
+ * return -3 if first byte invalid.
+ * return -4 if friend offline.
+ * return -5 if packet failed to send because of other error.
+ * return 0 on success.
+ */
+int m_send_custom_lossy_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint32_t length);
+
+
+/* Set handlers for custom lossless packets.
+ *
+ */
+void custom_lossless_packet_registerhandler(Messenger *m, void (*packet_handler_callback)(Messenger *m,
+ uint32_t friendnumber, const uint8_t *data, size_t len, void *object));
+
+/* High level function to send custom lossless packets.
+ *
+ * return -1 if friend invalid.
+ * return -2 if length wrong.
+ * return -3 if first byte invalid.
+ * return -4 if friend offline.
+ * return -5 if packet failed to send because of other error.
+ * return 0 on success.
+ */
+int send_custom_lossless_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint32_t length);
+
+/**********************************************/
+
+enum {
+ MESSENGER_ERROR_NONE,
+ MESSENGER_ERROR_PORT,
+ MESSENGER_ERROR_TCP_SERVER,
+ MESSENGER_ERROR_OTHER
+};
+
+/* Run this at startup.
+ * return allocated instance of Messenger on success.
+ * return 0 if there are problems.
+ *
+ * if error is not NULL it will be set to one of the values in the enum above.
+ */
+Messenger *new_messenger(Messenger_Options *options, unsigned int *error);
+
+/* Run this before closing shop
+ * Free all datastructures.
+ */
+void kill_messenger(Messenger *m);
+
+/* The main loop that needs to be run at least 20 times per second. */
+void do_messenger(Messenger *m, void *userdata);
+
+/* Return the time in milliseconds before do_messenger() should be called again
+ * for optimal performance.
+ *
+ * returns time (in ms) before the next do_messenger() needs to be run on success.
+ */
+uint32_t messenger_run_interval(const Messenger *m);
+
+/* SAVING AND LOADING FUNCTIONS: */
+
+/* return size of the messenger data (for saving). */
+uint32_t messenger_size(const Messenger *m);
+
+/* Save the messenger in data (must be allocated memory of size Messenger_size()) */
+void messenger_save(const Messenger *m, uint8_t *data);
+
+/* Load the messenger from data of size length. */
+int messenger_load(Messenger *m, const uint8_t *data, uint32_t length);
+
+/* Return the number of friends in the instance m.
+ * You should use this to determine how much memory to allocate
+ * for copy_friendlist. */
+uint32_t count_friendlist(const Messenger *m);
+
+/* Copy a list of valid friend IDs into the array out_list.
+ * If out_list is NULL, returns 0.
+ * Otherwise, returns the number of elements copied.
+ * If the array was too small, the contents
+ * of out_list will be truncated to list_size. */
+uint32_t copy_friendlist(const Messenger *m, uint32_t *out_list, uint32_t list_size);
+
+#endif