diff options
Diffstat (limited to 'libs/tdlib/td/CMake/iOS.cmake')
-rw-r--r-- | libs/tdlib/td/CMake/iOS.cmake | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/libs/tdlib/td/CMake/iOS.cmake b/libs/tdlib/td/CMake/iOS.cmake deleted file mode 100644 index 9b395a0764..0000000000 --- a/libs/tdlib/td/CMake/iOS.cmake +++ /dev/null @@ -1,250 +0,0 @@ -# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake -# files which are included with CMake 2.8.4 -# It has been altered for iOS development - -# Options: -# -# IOS_PLATFORM = OS (default) or SIMULATOR -# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders -# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. -# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. -# -# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder -# By default this location is automatcially chosen based on the IOS_PLATFORM value above. -# If set manually, it will override the default location and force the user of a particular Developer Platform -# -# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder -# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. -# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. -# If set manually, this will force the use of a specific SDK version - -# Macros: -# -# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) -# A convenience macro for setting xcode specific properties on targets -# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") -# -# find_host_package (PROGRAM ARGS) -# A macro used to find executable programs on the host system, not within the iOS environment. -# Thanks to the android-cmake project for providing the command - -# Standard settings -set (CMAKE_SYSTEM_NAME Darwin) -set (CMAKE_SYSTEM_VERSION 1) -set (UNIX True) -set (APPLE True) -set (IOS True) - -# Required as of cmake 2.8.10 -set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) - -# Determine the cmake host system version so we know where to find the iOS SDKs -find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) -if (CMAKE_UNAME) - exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) - string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") -endif (CMAKE_UNAME) - -# Force the compilers to gcc for iOS -set (CMAKE_C_COMPILER /usr/bin/gcc) -set (CMAKE_CXX_COMPILER /usr/bin/g++) -set(CMAKE_AR ar CACHE FILEPATH "" FORCE) -set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE) -set(PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH "" FORCE) - -# Setup iOS platform unless specified manually with IOS_PLATFORM -if (NOT DEFINED IOS_PLATFORM) - set (IOS_PLATFORM "OS") -endif (NOT DEFINED IOS_PLATFORM) -set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") - -# Check the platform selection and setup for developer root -if (${IOS_PLATFORM} STREQUAL "OS") - set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") - set (XCODE_IOS_PLATFORM iphoneos) - - # This causes the installers to properly locate the output libraries - set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") - - set (APPLE_IOS True) -elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") - set (SIMULATOR_FLAG true) - set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") - set (XCODE_IOS_PLATFORM iphonesimulator) - - # This causes the installers to properly locate the output libraries - set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") - - set (APPLE_IOS True) -elseif (${IOS_PLATFORM} STREQUAL "WATCHOS") - set (IOS_PLATFORM_LOCATION "WatchOS.platform") - set (XCODE_IOS_PLATFORM watchos) - - # This causes the installers to properly locate the output libraries - set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchos") - - set (APPLE_WATCH True) -elseif (${IOS_PLATFORM} STREQUAL "WATCHSIMULATOR") - set (SIMULATOR_FLAG true) - set (IOS_PLATFORM_LOCATION "WatchSimulator.platform") - set (XCODE_IOS_PLATFORM watchsimulator) - - # This causes the installers to properly locate the output libraries - set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchsimulator") - - set (APPLE_WATCH True) -elseif (${IOS_PLATFORM} STREQUAL "TVOS") - set (IOS_PLATFORM_LOCATION "AppleTvOS.platform") - set (XCODE_IOS_PLATFORM tvos) - - # This causes the installers to properly locate the output libraries - set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-appletvos") - - set (APPLE_TV True) -elseif (${IOS_PLATFORM} STREQUAL "TVSIMULATOR") - set (SIMULATOR_FLAG true) - set (IOS_PLATFORM_LOCATION "AppleTvSimulator.platform") - set (XCODE_IOS_PLATFORM tvsimulator) - - # This causes the installers to properly locate the output libraries - set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-tvsimulator") - - set (APPLE_TV True) -else (${IOS_PLATFORM} STREQUAL "OS") - message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS, SIMULATOR, or WATCHOS.") -endif () - -# All iOS/Darwin specific settings - some may be redundant -set (CMAKE_SHARED_LIBRARY_PREFIX "lib") -set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") -set (CMAKE_SHARED_MODULE_PREFIX "lib") -set (CMAKE_SHARED_MODULE_SUFFIX ".so") -set (CMAKE_MODULE_EXISTS 1) -set (CMAKE_DL_LIBS "") - -set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") -set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") -set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") -set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") - -if (IOS_DEPLOYMENT_TARGET) - set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") -endif() - -set (CMAKE_SHARED_LINKER_FLAGS_INIT "-fapplication-extension") -if (NOT SIMULATOR_FLAG) - set (BITCODE "-fembed-bitcode") -endif() -set (CMAKE_C_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE}") -# Hidden visibilty is required for cxx on iOS -set (CMAKE_CXX_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fvisibility-inlines-hidden") - -set (CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") -set (CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") - -set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) -set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") -set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") -set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") -set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") -set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") - -# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree -# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache -# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) -# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex -if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) -endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - -# Setup iOS deployment target -set (IOS_DEPLOYMENT_TARGET ${IOS_DEPLOYMENT_TARGET} CACHE STRING "Minimum iOS version") - -# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT -# Note Xcode 4.3 changed the installation location, choose the most recent one available -exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) -set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) - if (EXISTS ${XCODE_POST_43_ROOT}) - set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) - elseif(EXISTS ${XCODE_PRE_43_ROOT}) - set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) - endif (EXISTS ${XCODE_POST_43_ROOT}) -endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) -set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") - -# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT -if (NOT DEFINED CMAKE_IOS_SDK_ROOT) - file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") - if (_CMAKE_IOS_SDKS) - list (SORT _CMAKE_IOS_SDKS) - list (REVERSE _CMAKE_IOS_SDKS) - list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) - else (_CMAKE_IOS_SDKS) - message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") - endif (_CMAKE_IOS_SDKS) - message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") -endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) -set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") - -# Set the sysroot default to the most recent SDK -set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") - -# set the architecture for iOS -if (IOS_PLATFORM STREQUAL "OS") - set (IOS_ARCH "armv7;armv7s;arm64") -elseif (IOS_PLATFORM STREQUAL "SIMULATOR") - set (IOS_ARCH "i386;x86_64") -elseif (IOS_PLATFORM STREQUAL "WATCHOS") - set (IOS_ARCH "armv7k") -elseif (IOS_PLATFORM STREQUAL "WATCHSIMULATOR") - set (IOS_ARCH "i386") -elseif (IOS_PLATFORM STREQUAL "TVOS") - set (IOS_ARCH "arm64") -elseif (IOS_PLATFORM STREQUAL "TVSIMULATOR") - set (IOS_ARCH "x86_64") -else() - message (WARNING "Unknown IOS_PLATFORM=<${IOS_PLATFORM}>") -endif() -message (STATUS ${IOS_ARCH}) - -set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") - -# Set the find root to the iOS developer roots and to user defined paths -set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root") - -# default to searching for frameworks first -set (CMAKE_FIND_FRAMEWORK FIRST) - -# set up the default search directories for frameworks -set (CMAKE_SYSTEM_FRAMEWORK_PATH - ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks - ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks - ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks -) - -# only search the iOS sdks, not the remainder of the host filesystem -set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) -set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) - -# This little macro lets you set any Xcode specific property -macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) - set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) -endmacro (set_xcode_property) - -# This macro lets you find executable programs on the host system -macro (find_host_package) - set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) - set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) - set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) - set (IOS FALSE) - - find_package(${ARGN}) - - set (IOS TRUE) - set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) - set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) - set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) -endmacro (find_host_package) |