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Diffstat (limited to 'plugins/!Deprecated/NewAwaySysMod/AggressiveOptimize.h')
-rw-r--r-- | plugins/!Deprecated/NewAwaySysMod/AggressiveOptimize.h | 169 |
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diff --git a/plugins/!Deprecated/NewAwaySysMod/AggressiveOptimize.h b/plugins/!Deprecated/NewAwaySysMod/AggressiveOptimize.h new file mode 100644 index 0000000000..65cfa5b010 --- /dev/null +++ b/plugins/!Deprecated/NewAwaySysMod/AggressiveOptimize.h @@ -0,0 +1,169 @@ +
+//////////////////////////////
+// Version 1.40
+// October 22nd, 2002 - .NET (VC7, _MSC_VER=1300) support!
+// Version 1.30
+// Nov 24th, 2000
+// Version 1.20
+// Jun 9th, 2000
+// Version 1.10
+// Jan 23rd, 2000
+// Version 1.00
+// May 20th, 1999
+// Todd C. Wilson, Fresh Ground Software
+// (todd@nopcode.com)
+// This header file will kick in settings for Visual C++ 5 and 6 that will (usually)
+// result in smaller exe's.
+// The "trick" is to tell the compiler to not pad out the function calls; this is done
+// by not using the /O1 or /O2 option - if you do, you implicitly use /Gy, which pads
+// out each and every function call. In one single 500k dll, I managed to cut out 120k
+// by this alone!
+// The other two "tricks" are telling the Linker to merge all data-type segments together
+// in the exe file. The relocation, read-only (constants) data, and code section (.text)
+// sections can almost always be merged. Each section merged can save 4k in exe space,
+// since each section is padded out to 4k chunks. This is very noticeable with smaller
+// exes, since you could have only 700 bytes of data, 300 bytes of code, 94 bytes of
+// strings - padded out, this could be 12k of runtime, for 1094 bytes of stuff! For larger
+// programs, this is less overall, but can save at least 4k.
+// Note that if you're using MFC static or some other 3rd party libs, you may get poor
+// results with merging the readonly (.rdata) section - the exe may grow larger.
+// To use this feature, define _MERGE_DATA_ in your project or before this header is used.
+// With Visual C++ 5, the program uses a file alignment of 512 bytes, which results
+// in a small exe. Under VC6, the program instead uses 4k, which is the same as the
+// section size. The reason (from what I understand) is that 4k is the chunk size of
+// the virtual memory manager, and that WinAlign (an end-user tuning tool for Win98)
+// will re-align the programs on this boundary. The problem with this is that all of
+// Microsoft's system exes and dlls are *NOT* tuned like this, and using 4k causes serious
+// exe bloat. This is very noticeable for smaller programs.
+// The "trick" for this is to use the undocumented FILEALIGN linker parm to change the
+// padding from 4k to 1/2k, which results in a much smaller exe - anywhere from 20%-75%
+// depending on the size. Note that this is the same as using /OPT:NOWIN98, which *is*
+// a previously documented switch, but was left out of the docs for some reason in VC6 and
+// all of the current MSDN's - see KB:Q235956 for more information.
+// Microsoft does say that using the 4k alignment will "speed up process loading",
+// but I've been unable to notice a difference, even on my P180, with a very large (4meg) exe.
+// Please note, however, that this will probably not change the size of the COMPRESSED
+// file (either in a .zip file or in an install archive), since this 4k is all zeroes and
+// gets compressed away.
+// Also, the /ALIGN:4096 switch will "magically" do the same thing, even though this is the
+// default setting for this switch. Apparently this sets the same values as the above two
+// switches do. We do not use this in this header, since it smacks of a bug and not a feature.
+// Thanks to Michael Geary <Mike@Geary.com> for some additional tips!
+//
+// Notes about using this header in .NET
+// First off, VC7 does not allow a lot of the linker command options in pragma's. There is no
+// honest or good reason why Microsoft decided to make this change, it just doesn't.
+// So that is why there are a lot of <1300 #if's in the header.
+// If you want to take full advantage of the VC7 linker options, you will need to do it on a
+// PER PROJECT BASIS; you can no longer use a global header file like this to make it better.
+// Items I strongly suggest putting in all your VC7 project linker options command line settings:
+// /ignore:4078 /RELEASE
+// Compiler options:
+// /GL (Whole Program Optimization)
+// If you're making an .EXE and not a .DLL, consider adding in:
+// /GA (Optimize for Windows Application)
+// Some items to consider using in your VC7 projects (not VC6):
+// Link-time Code Generation - whole code optimization. Put this in your exe/dll project link settings.
+// /LTCG:NOSTATUS
+// The classic no-padding and no-bloat compiler C/C++ switch:
+// /opt:nowin98
+//
+// (C++ command line options: /GL /opt:nowin98 and /GA for .exe files)
+// (Link command line options: /ignore:4078 /RELEASE /LTCG:NOSTATUS)
+//
+// Now, notes on using these options in VC7 vs VC6.
+// VC6 consistently, for me, produces smaller code from C++ the exact same sources,
+// with or without this header. On average, VC6 produces 5% smaller binaries compared
+// to VC7 compiling the exact same project, *without* this header. With this header, VC6
+// will make a 13k file, while VC7 will make a 64k one. VC7 is just bloaty, pure and
+// simple - all that managed/unmanaged C++ runtimes, and the CLR stuff must be getting
+// in the way of code generation. However, template support is better, so there.
+// Both VC6 and VC7 show the same end kind of end result savings - larger binary output
+// will shave about 2% off, where as smaller projects (support DLL's, cpl's,
+// activex controls, ATL libs, etc) get the best result, since the padding is usually
+// more than the actual usable code. But again, VC7 does not compile down as small as VC6.
+//
+// The argument can be made that doing this is a waste of time, since the "zero bytes"
+// will be compressed out in a zip file or install archive. Not really - it doesn't matter
+// if the data is a string of zeroes or ones or 85858585 - it will still take room (20 bytes
+// in a zip file, 29 bytes if only *4* of them 4k bytes are not the same) and time to
+// compress that data and decompress it. Also, 20k of zeros is NOT 20k on disk - it's the
+// size of the cluster slop- for Fat32 systems, 20k can be 32k, NTFS could make it 24k if you're
+// just 1 byte over (round up). Most end users do not have the dual P4 Xeon systems with
+// two gigs of RDram and a Raid 0+1 of Western Digital 120meg Special Editions that all
+// worthy developers have (all six of us), so they will need any space and LOADING TIME
+// savings they will need; taking an extra 32k or more out of your end user's 64megs of
+// ram on Windows 98 is Not a Good Thing.
+//
+// Now, as a ADDED BONUS at NO EXTRA COST TO YOU! Under VC6, using the /merge:.text=.data
+// pragma will cause the output file to be un-disassembleable! (is that a word?) At least,
+// with the normal tools - WinDisam, DumpBin, and the like will not work. Try it - use the
+// header, compile release, and then use DUMPBIN /DISASM filename.exe - no code!
+// Thanks to Gëzim Pani <gpani@siu.edu> for discovering this gem - for a full writeup on
+// this issue and the ramifactions of it, visit www.nopcode.com for the Aggressive Optimize
+// article.
+
+#ifndef _AGGRESSIVEOPTIMIZE_H_
+#define _AGGRESSIVEOPTIMIZE_H_
+
+#pragma warning(disable:4711)
+
+#ifdef NDEBUG
+// /Og (global optimizations), /Os (favor small code), /Oy (no frame pointers)
+#pragma optimize("gsy",on)
+
+#if (_MSC_VER<1300)
+ #pragma comment(linker,"/RELEASE")
+#endif
+
+// Note that merging the .rdata section will result in LARGER exe's if you using
+// MFC (esp. static link). If this is desirable, define _MERGE_RDATA_ in your project.
+/* DEP prevents the plugin from running when section merging is used. Had to disable it. */
+/*
+#ifdef _MERGE_RDATA_
+#pragma comment(linker,"/merge:.rdata=.data")
+#endif // _MERGE_RDATA_
+
+#pragma comment(linker,"/merge:.text=.data")
+#if (_MSC_VER<1300)
+ // In VC7, this causes problems with the relocation and data tables, so best to not merge them
+ #pragma comment(linker,"/merge:.reloc=.data")
+#endif
+*/
+
+// Merging sections with different attributes causes a linker warning, so
+// turn off the warning. From Michael Geary. Undocumented, as usual!
+#if (_MSC_VER<1300)
+ // In VC7, you will need to put this in your project settings
+ #pragma comment(linker,"/ignore:4078")
+#endif
+
+// With Visual C++ 5, you already get the 512-byte alignment, so you will only need
+// it for VC6, and maybe later.
+#if _MSC_VER >= 1000
+
+// Option #1: use /filealign
+// Totally undocumented! And if you set it lower than 512 bytes, the program crashes.
+// Either leave at 0x200 or 0x1000
+//#pragma comment(linker,"/FILEALIGN:0x200")
+
+// Option #2: use /opt:nowin98
+// See KB:Q235956 or the READMEVC.htm in your VC directory for info on this one.
+// This is our currently preferred option, since it is fully documented and unlikely
+// to break in service packs and updates.
+#if (_MSC_VER<1300)
+ // In VC7, you will need to put this in your project settings
+ #pragma comment(linker,"/opt:nowin98")
+#else
+
+// Option #3: use /align:4096
+// A side effect of using the default align value is that it turns on the above switch.
+// Does nothing under Vc7 that /opt:nowin98 doesn't already give you
+// #pragma comment(linker,"/ALIGN:512")
+#endif
+
+#endif // _MSC_VER >= 1000
+
+#endif // NDEBUG
+
+#endif // _AGGRESSIVEOPTIMIZE_H_
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