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Diffstat (limited to 'plugins/!NotAdopted/Xfire/xfiretest/Xfire_game.cpp')
-rw-r--r--plugins/!NotAdopted/Xfire/xfiretest/Xfire_game.cpp487
1 files changed, 487 insertions, 0 deletions
diff --git a/plugins/!NotAdopted/Xfire/xfiretest/Xfire_game.cpp b/plugins/!NotAdopted/Xfire/xfiretest/Xfire_game.cpp
new file mode 100644
index 0000000000..a0250de65c
--- /dev/null
+++ b/plugins/!NotAdopted/Xfire/xfiretest/Xfire_game.cpp
@@ -0,0 +1,487 @@
+#include "stdafx.h"
+
+#include "Xfire_game.h"
+#include "pwd_dlg.h" //passwort eingabe dlg
+
+//prüft nach, ob das game das nötige extragameargs im launcherstring hat
+BOOL Xfire_game::haveExtraGameArgs() {
+ //kein launcher stirng, dann abbruch
+ if(!this->launchparams)
+ return FALSE;
+
+ //wenn platzhalter vorhanden, dann TRUE zurück
+ if(this->inString(this->launchparams,"%UA_LAUNCHER_EXTRA_ARGS%"))
+ return TRUE;
+
+ return FALSE;
+}
+
+//startes das spiel
+BOOL Xfire_game::start_game(char*ip,unsigned int port,char*pw) {
+ //launchparam prüfen ob gefüllt?
+ if(this->launchparams==NULL)
+ return FALSE;
+
+ //ist launchparam großgenug für eibne urlprüfung?
+ if(strlen(this->launchparams)>5)
+ {
+ //launchparams ne url? dann openurl funktion von miranda verwenden
+ if(this->launchparams[0]=='h'&&
+ this->launchparams[1]=='t'&&
+ this->launchparams[2]=='t'&&
+ this->launchparams[3]=='p'&&
+ this->launchparams[4]==':')
+ {
+ return CallService( MS_UTILS_OPENURL, 1, (LPARAM)this->launchparams );
+ }
+ }
+
+ //spiel hat netwerkparameter?
+ int networksize=0;
+ char* mynetworkparams=NULL;
+
+ if(this->networkparams)
+ {
+ if(ip)
+ {
+ char portstr[6]="";
+ int pwsize=255;
+
+ //größe des netzwerparams berechnen
+ if(this->pwparams)
+ pwsize+=strlen(this->pwparams);
+
+ mynetworkparams=new char[strlen(this->networkparams)+pwsize];
+ strcpy_s(mynetworkparams,strlen(this->networkparams)+pwsize,this->networkparams);
+
+ //port begrenzen
+ port=port%65535;
+ //port in string wandeln
+ sprintf_s(portstr,6,"%d",port);
+
+ str_replace(mynetworkparams,"%UA_GAME_HOST_NAME%",ip);
+ str_replace(mynetworkparams,"%UA_GAME_HOST_PORT%",portstr);
+
+ //passwort dialog, nur wenn SHIFT gehalten wird beim join, da sonst immer gefragt wird
+ if(GetAsyncKeyState(VK_LSHIFT) && this->pwparams){
+ char password[256]=""; //passwort maximal 255 zeichen
+
+ if(ShowPwdDlg(password)) {
+ char* mypwargs=new char[pwsize];
+
+ //speicher frei?
+ if(mypwargs!=NULL) {
+ strcpy_s(mypwargs,pwsize,this->pwparams);
+ str_replace(mypwargs, "%UA_GAME_HOST_PASSWORD%", password);
+ str_replace(mynetworkparams,"%UA_LAUNCHER_PASSWORD_ARGS%",mypwargs);
+ delete[] mypwargs;
+ }
+ else
+ str_replace(mynetworkparams,"%UA_LAUNCHER_PASSWORD_ARGS%","");
+ }
+ else
+ {
+ str_replace(mynetworkparams,"%UA_LAUNCHER_PASSWORD_ARGS%","");
+ }
+ }
+ else
+ str_replace(mynetworkparams,"%UA_LAUNCHER_PASSWORD_ARGS%","");
+
+ //bestimmte felder erstmal leer ersetzen
+ str_replace(mynetworkparams,"%UA_LAUNCHER_RCON_ARGS%","");
+ }
+
+ if(mynetworkparams)
+ networksize=strlen(mynetworkparams)+strlen(this->networkparams);
+ }
+
+ //extra parameter
+ int extraparamssize=0;
+ if(this->extraparams)
+ {
+ extraparamssize=strlen(this->extraparams);
+ }
+
+ //temporäres array anlegen
+ char*temp=NULL;
+ temp=new char[strlen(this->launchparams)+networksize+extraparamssize+1];
+
+ if(temp==NULL)
+ {
+ //wenn nwparams gesetzt, leeren
+ if(mynetworkparams)
+ delete[] mynetworkparams;
+
+ return FALSE;
+ }
+
+ //launcherstring ins temporäre array
+ strcpy_s(temp,strlen(this->launchparams)+1,this->launchparams);
+
+ //netzwerkparameter ?
+ if(mynetworkparams)
+ {
+ str_replace(temp,"%UA_LAUNCHER_NETWORK_ARGS%",mynetworkparams);
+ delete[] mynetworkparams;
+ }
+ else
+ str_replace(temp,"%UA_LAUNCHER_NETWORK_ARGS%","");
+
+ if(this->extraparams)
+ str_replace(temp,"%UA_LAUNCHER_EXTRA_ARGS%",this->extraparams);
+ else
+ str_replace(temp,"%UA_LAUNCHER_EXTRA_ARGS%","");
+
+ //auf createprocess umgebaut
+ STARTUPINFO si = { sizeof(si) };
+ PROCESS_INFORMATION pi;
+
+ // MessageBox(NULL,temp,temp,0);
+
+ //starten
+ if(CreateProcess(0, temp, 0, 0, FALSE, 0, 0, GetLaunchPath(temp) , &si, &pi)==0)
+ {
+ //schlug fehl, dann runas methode verwenden
+ char*exe=strrchr(temp,'\\');
+ if(exe==0)
+ {
+ delete[] temp;
+ return FALSE;
+ }
+ *exe=0;
+ exe++;
+ char*params=strchr(exe,'.');
+ if(params!=0)
+ {
+ params=strchr(params,' ');
+ if(params!=0)
+ {
+ *params=0;
+ params++;
+ }
+ }
+
+
+ SHELLEXECUTEINFO sei = {0};
+ sei.cbSize = sizeof(sei);
+ sei.hwnd = NULL;
+ sei.lpVerb = "runas";
+ sei.lpFile = exe;
+ sei.lpParameters = params;
+ sei.lpDirectory = temp;
+ sei.nShow = SW_SHOWNORMAL;
+ ShellExecuteEx(&sei);
+ }
+ delete[] temp;
+ return TRUE;
+}
+
+//prüft den übergebenen pfad, ob es dem spiel vergleichbar
+BOOL Xfire_game::checkpath(PROCESSENTRY32* processInfo)
+{
+ //gibts net, weg mit dir
+ if(this->path==NULL)
+ return FALSE;
+
+ //versuche ein processhandle des speils zubekommen
+ HANDLE op=OpenProcess(PROCESS_QUERY_INFORMATION|PROCESS_VM_READ, FALSE, processInfo->th32ProcessID);
+
+ if(op)
+ {
+ //varaibele wohin der pfad eingelesen wird
+ char fpath[MAX_PATH]="";
+
+ //lese den pfad des spiels aus
+ GetModuleFileNameEx(op,NULL,fpath,sizeof(fpath));
+
+ //8.3 pfade umwandeln, nur wenn sich eine tilde im string befindet
+ if(strchr(fpath,'~'))
+ GetLongPathNameA(fpath,fpath,sizeof(fpath));
+
+ //alles in kelinbuchstaben umwandeln
+ this->strtolower(fpath);
+
+ if(this->wildcmp(this->path,fpath))
+ //if(strcmp(this->path,fpath)==0)
+ {
+ //pfad stimmt überein, commandline prüfen
+ if(checkCommandLine(op,this->mustcontain,this->notcontain))
+ {
+ //handle zuamachen
+ CloseHandle(op);
+ //positive antwort an die gamedetection
+ return TRUE;
+ }
+ }
+ else //prüfe den multipfad
+ {
+ int size=mpath.size();
+ for(int j=0;j<size;j++)
+ {
+ if(strcmp(mpath.at(j),fpath)==0)
+ {
+ //pfad stimmt überein, commandline prüfen
+ if(checkCommandLine(op,this->mustcontain,this->notcontain))
+ {
+ //handle zumachen
+ CloseHandle(op);
+ //positive antwort an die gamedetection
+ return TRUE;
+ }
+ }
+ }
+ }
+ //is nich das game, handle zumachen
+ CloseHandle(op);
+ }
+ else //if(this->mustcontain==NULL&&this->notcontain==NULL) //spiele die was bestimmtes im pfad benötigen skippen
+ {
+ char* exename=strrchr(this->path,'\\')+1;
+
+ //kleiner fix bei fehlerhaften pfaden kann keine exe ermittelt werden also SKIP
+ if((unsigned int)exename==0x1)
+ return FALSE;
+
+ //exenamen des process kleinschreiben
+ this->strtolower(processInfo->szExeFile);
+
+ //vergleich die exenamen
+ if(strcmp(exename,processInfo->szExeFile)==0)
+ {
+ return TRUE;
+ }
+ else //anderen pfade des games noch durchprüfen
+ {
+ int size=mpath.size();
+ for(int j=0;j<size;j++)
+ {
+ //exenamen rausfischen
+ char* exename=strrchr(mpath.at(j),'\\')+1;
+
+ //mhn keien exe, nächsten pfad prüfen
+ if((unsigned int)exename==0x1)
+ continue;
+
+ //exe vergleichen
+ if(strcmp(exename,processInfo->szExeFile)==0)
+ {
+ //positive antwort an die gamedetection
+ return TRUE;
+ }
+ }
+ }
+ }
+
+ //keine übereinstimmung
+ return FALSE;
+}
+
+//icondaten setzen
+void Xfire_game::setIcon(HICON hicon,HANDLE handle) {
+ this->hicon=hicon;
+ this->iconhandl=handle;
+}
+
+//liest gamewerte aus der db
+void Xfire_game::readFromDB(unsigned dbid)
+{
+ //lese alle string werte aus der db und befülle die passenden variablen damit
+ this->readStringfromDB("gamepath",dbid,&this->path);
+
+ //8.3 fix, prüfe auf ~ pfad, wenn ja pfad var umwalnd in longname
+ if(this->path)
+ {
+ BOOL found=FALSE;
+ for(unsigned int i=0;i<strlen(this->path);i++)
+ {
+ if(this->path[i] == '~')
+ {
+ found=TRUE;
+ break;
+ }
+ }
+ //gefunden? dann stirng wandeln und in pfad speichern
+ if(found) {
+ char ctemp[MAX_PATH]="";
+ strcpy_s(ctemp,MAX_PATH,this->path);
+ GetLongPathNameA(ctemp,ctemp,sizeof(ctemp));
+ this->strtolower(ctemp);
+ this->setString(ctemp,&this->path);
+ }
+ }
+
+ this->readStringfromDB("gamelaunch",dbid,&this->launchparams);
+ this->readStringfromDB("gamenetargs",dbid,&this->networkparams);
+ this->readStringfromDB("gamepwargs",dbid,&this->pwparams);
+ this->readStringfromDB("gameuserargs",dbid,&this->userparams);
+ this->readStringfromDB("gamecmdline",dbid,&this->mustcontain);
+ this->readStringfromDB("gamencmdline",dbid,&this->notcontain);
+
+ //alle sonstigen werte
+ this->id=this->readWordfromDB("gameid",dbid);
+ this->send_gameid=this->readWordfromDB("gamesendid",dbid);
+ if(this->send_gameid==0)
+ this->send_gameid=this->id;
+ this->setstatusmsg=this->readWordfromDB("gamesetsmsg",dbid,0);
+ this->custom=this->readBytefromDB("gamecustom",dbid,0);
+ this->skip=this->readBytefromDB("gameskip",this->id,0);
+ this->notinstartmenu=this->readBytefromDB("notinstartmenu",this->id,0);
+ this->noicqstatus=this->readBytefromDB("gamenostatus",this->id,0);
+ this->readStringfromDB("gameextraparams",this->id,&this->extraparams);
+ this->readStringfromDB("customgamename",this->id,&this->customgamename);
+ this->readStringfromDB("statusmsg",this->id,&this->statusmsg);
+
+ //mehrere pfade
+ int size=this->readWordfromDB("gamemulti",dbid,0);
+ for(int j=0;j<size;j++)
+ {
+ char* tpath=NULL;
+ this->readStringfromDB("gamepath",dbid,j,&tpath);
+
+ if(tpath)
+ {
+ mpath.push_back(tpath);
+ }
+ }
+
+ //spielname auslesen, wird später für die sortierung gebraucht
+ setNameandIcon();
+}
+
+//läd spielnamen aus, sowie icon
+void Xfire_game::setNameandIcon()
+{
+ if(this->customgamename)
+ {
+ this->setString(this->customgamename,&this->name);
+ }
+ else
+ {
+ //std::string game=GetGame(this->id,0,&this->iconhandl,&this->hicon,TRUE);
+ //zielbuffer für den namen
+ char buf[XFIRE_MAXSIZEOFGAMENAME]="Unknown Game";
+ //name des spiels auslesen
+ this->getGamename(this->id,buf,XFIRE_MAXSIZEOFGAMENAME);
+ //namen setzen
+ this->setString(buf,&this->name);
+ }
+}
+
+//liest gamewerte aus der db
+void Xfire_game::writeToDB(unsigned dbid)
+{
+ //alle stringwerte schreiben
+ this->writeStringtoDB("gamepath",dbid,this->path);
+ this->writeStringtoDB("gamelaunch",dbid,this->launchparams);
+ this->writeStringtoDB("gamenetargs",dbid,this->networkparams);
+ this->writeStringtoDB("gamepwargs",dbid,this->pwparams);
+ this->writeStringtoDB("gameuserargs",dbid,this->userparams);
+ this->writeStringtoDB("gamecmdline",dbid,this->mustcontain);
+ this->writeStringtoDB("gamencmdline",dbid,this->notcontain);
+
+ //alle sonstigen werte
+ this->writeWordtoDB("gameid",dbid,this->id);
+ if(this->send_gameid!=0&&this->send_gameid!=this->id) this->writeWordtoDB("gamesendid",dbid,this->send_gameid);
+ if(this->setstatusmsg!=0) this->writeWordtoDB("gamesetsmsg",dbid,this->setstatusmsg);
+ if(this->custom!=0) this->writeBytetoDB("gamecustom",dbid,this->custom);
+ //wenn gesetzt, dann eintrag machen
+ if(this->skip!=0)
+ this->writeBytetoDB("gameskip",this->id,this->skip);
+ else //wenn nicht eintrag aus db löschen
+ this->removeDBEntry("gameskip",this->id);
+ if(this->notinstartmenu!=0)
+ this->writeBytetoDB("notinstartmenu",this->id,this->notinstartmenu);
+ else //wenn nicht eintrag aus db löschen
+ this->removeDBEntry("notinstartmenu",this->id);
+ if(this->noicqstatus!=0)
+ this->writeBytetoDB("gamenostatus",this->id,this->noicqstatus);
+ else //wenn nicht eintrag aus db löschen
+ this->removeDBEntry("gamenostatus",this->id);
+ if(this->extraparams!=0)
+ this->writeStringtoDB("gameextraparams",this->id,this->extraparams);
+ else //wenn nicht eintrag aus db löschen
+ this->removeDBEntry("gameextraparams",this->id);
+ if(this->customgamename!=0)
+ this->writeStringtoDB("customgamename",this->id,this->customgamename);
+ else //wenn nicht eintrag aus db löschen
+ this->removeDBEntry("customgamename",this->id);
+ if(this->statusmsg!=0)
+ this->writeStringtoDB("statusmsg",this->id,this->statusmsg);
+ else //wenn nicht eintrag aus db löschen
+ this->removeDBEntry("statusmsg",this->id);
+
+
+
+ //mehrere pfade
+ int size=mpath.size();
+ if(size>0)
+ {
+ this->writeWordtoDB("gamemulti",dbid,mpath.size());
+ for(int j=0;j<size;j++)
+ {
+ this->writeStringtoDB("gamepath",dbid,j,mpath.at(j));
+ }
+ }
+
+ //sendid 0 dann standard id reinladen
+ if(this->send_gameid==0)
+ this->send_gameid=this->id;
+}
+
+//erzeugt ein menüpunkt
+void Xfire_game::createMenuitem(unsigned int pos,int dbid)
+{
+ CLISTMENUITEM mi = { 0 };
+ char servicefunction[100];
+
+ if(dbid<0)
+ dbid=pos;
+
+ memset(&mi,0,sizeof(CLISTMENUITEM));
+ strcpy(servicefunction, protocolname);
+ strcat(servicefunction, "StartGame%d");
+ mi.popupPosition = 500084000;
+ mi.pszPopupName = Translate("Start game");
+ mi.pszContactOwner=protocolname;
+ mi.cbSize = sizeof( mi );
+
+ sprintf(temp,servicefunction,this->id);
+ //wenn die servicefunktion schon exisitert vernichten, hehe
+ if(ServiceExists(temp))
+ DestroyServiceFunction(temp);
+ CreateServiceFunctionParam(temp,StartGame,this->id);
+ mi.pszService = temp;
+ mi.position = 500090002+pos;
+ mi.hIcon = this->hicon?this->hicon:LoadIcon(hinstance,MAKEINTRESOURCE(ID_OP));
+ mi.pszName = menuitemtext(this->name);
+ this->menuhandle=(HANDLE)CallService( MS_CLIST_ADDMAINMENUITEM, 0, (LPARAM)&mi );
+
+ //menu aktualisieren ob hidden
+ this->refreshMenuitem();
+}
+
+//entfernt menüpunkt
+void Xfire_game::remoteMenuitem()
+{
+ if(menuhandle!=NULL)
+ {
+ CallService( MS_CLIST_REMOVEMAINMENUITEM, ( WPARAM )menuhandle, 0 );
+ menuhandle=NULL;
+ }
+}
+
+//aktualisiert menüpunkt ob hidden
+void Xfire_game::refreshMenuitem()
+{
+ if(menuhandle!=NULL)
+ {
+ CLISTMENUITEM clmi = { 0 };
+ clmi.cbSize = sizeof( clmi );
+ clmi.flags = CMIM_FLAGS;
+
+ if(this->notinstartmenu)
+ clmi.flags|= CMIF_HIDDEN;
+
+ CallService( MS_CLIST_MODIFYMENUITEM, ( WPARAM )menuhandle, ( LPARAM )&clmi );
+ }
+} \ No newline at end of file