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Diffstat (limited to 'plugins/!NotAdopted/Xfire/xfiretest/Xfire_gamelist.h')
-rw-r--r--plugins/!NotAdopted/Xfire/xfiretest/Xfire_gamelist.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/plugins/!NotAdopted/Xfire/xfiretest/Xfire_gamelist.h b/plugins/!NotAdopted/Xfire/xfiretest/Xfire_gamelist.h
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index 0000000000..0f6c341a45
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+++ b/plugins/!NotAdopted/Xfire/xfiretest/Xfire_gamelist.h
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+/*
+ * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network.
+ *
+ * Copyright (C) 2010 by
+ * dufte <dufte@justmail.de>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ *
+ * Miranda ICQ: the free icq client for MS Windows
+ * Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede
+ *
+ */
+
+/*
+ Klasse soll die Gameliste verwalten. Dazu gehört das dynamische Einfügen/Löschen/Verändern von Games.
+ Erstellen/Sortieren der Menüpunkte ...
+*/
+
+#ifndef _XFIRE_GAMELIST
+#define _XFIRE_GAMELIST
+
+#include "Xfire_game.h"
+#include "Xfire_icon_mng.h"
+#include <vector>
+
+using namespace std;
+
+class Xfire_gamelist : public Xfire_base {
+private:
+ vector<Xfire_game*> gamelist;
+ HANDLE dummymenuitem;
+ unsigned int nextgameid;
+ BOOL ingame;
+ CRITICAL_SECTION gamlistMutex;
+
+ void removeDummyMenuItem();
+ void createDummyMenuItem();
+public:
+ Xfire_icon_mng iconmngr;
+
+ void readGamelist(int anz);
+ void clearGamelist();
+ void createStartmenu();
+ void clearStartmenu();
+ void clearDatabase(BOOL dontaddcustom=FALSE);
+ void writeDatabase();
+ BOOL Gameinlist(int id,int*dbid=NULL);
+ void Addgame(Xfire_game* newgame);
+ BOOL Xfire_gamelist::Removegame(int id);
+ int countGames();
+ ~Xfire_gamelist();
+ Xfire_gamelist();
+ BOOL getnextGame(Xfire_game**currentgame);
+ BOOL Ingame(){return ingame;}
+ void SetGameStatus(BOOL ingame);
+ int CurrentGame();
+ Xfire_game* getGame(unsigned int dbid);
+ Xfire_game* getGamebyGameid(unsigned int gameid);
+ void Block(BOOL block);
+};
+
+#endif \ No newline at end of file