diff options
Diffstat (limited to 'plugins/!NotAdopted/Xfire/xfiretest/searching4games.cpp')
-rw-r--r-- | plugins/!NotAdopted/Xfire/xfiretest/searching4games.cpp | 741 |
1 files changed, 0 insertions, 741 deletions
diff --git a/plugins/!NotAdopted/Xfire/xfiretest/searching4games.cpp b/plugins/!NotAdopted/Xfire/xfiretest/searching4games.cpp deleted file mode 100644 index 4cc8eed062..0000000000 --- a/plugins/!NotAdopted/Xfire/xfiretest/searching4games.cpp +++ /dev/null @@ -1,741 +0,0 @@ -/*
- * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network.
- *
- * Copyright (C) 2010 by - * dufte <dufte@justmail.de> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- *
- *
- * Miranda ICQ: the free icq client for MS Windows
- * Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede
- *
- */
-
-#include "stdafx.h"
-#include "baseProtocol.h"
-#include "Xfire_gamelist.h"
-
-#include <string>
-using std::string;
-
-extern int foundgames;
-extern HANDLE XFireAvatarFolder;
-extern HANDLE XFireWorkingFolder;
-extern int StartGame(WPARAM wParam,LPARAM lParam,LPARAM fParam);
-extern Xfire_gamelist xgamelist;
-
-//versucht die * in den pfaden der ini mit dem korrekten eintrag zu ersetzen
-BOOL CheckPath(char*ppath,char*pathwildcard=NULL)
-{
- char* pos=0;
- char* pos2=0;
-
- pos = strchr(ppath,'*');
- if(pos)
- {
- HANDLE fHandle;
- WIN32_FIND_DATA wfd;
- BOOL weiter=TRUE;
-
- if(pathwildcard)
- {
- strcpy_s(pathwildcard,XFIRE_MAX_STATIC_STRING_LEN,ppath);
- }
-
- pos++;
- *pos=0;
- pos++;
-
- //versuch die exe zu finden
- fHandle=FindFirstFile(ppath,&wfd); // . skippen
- FindNextFile(fHandle,&wfd); // .. auch skippen
-
- while ((FindNextFile(fHandle,&wfd)&&weiter==TRUE)) // erstes file
- {
- if (wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) // nur verzeichnisse sind interessant
- {
- char temp[XFIRE_MAX_STATIC_STRING_LEN];
-
- strcpy(temp,ppath);
- *(temp+strlen(temp)-1)=0;
- strcat(temp,wfd.cFileName);
- strcat(temp,"\\");
- strcat(temp,pos);
-
- if(GetFileAttributes(temp)!=0xFFFFFFFF) { //exe vorhanden???? unt hint?
- //gefundenes in path kopieren
- FindClose(fHandle);
- strcpy(ppath,temp);
- return TRUE;
- }
- }
- }
- FindClose(fHandle);
- }
- else
- {
- if(GetFileAttributes(ppath)!=0xFFFFFFFF) { //exe vorhanden???? unt hint?
- //gefundenes in path kopieren
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-BOOL CALLBACK DlgSearchDialogProc(HWND hwndDlg, UINT msg, WPARAM wParam, LPARAM lParam)
-{
- switch (msg)
- {
- case WM_INITDIALOG:
- {
- TranslateDialogDefault(hwndDlg);
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-void ShowSearchDialog(LPVOID lparam)
-{
- HWND* hwnd=(HWND*)lparam;
- HWND myhwnd=CreateDialog(hinstance,MAKEINTRESOURCE(IDD_SEARCHING),NULL,DlgSearchDialogProc);
-
- if(myhwnd==NULL)
- return;
-
- *hwnd=myhwnd;
-
- ShowWindow(myhwnd,SW_SHOW);
-
- //nachrichten schleife
- MSG msg;
- while (GetMessage(&msg,myhwnd,0,0))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-}
-
-void Scan4Games( LPVOID lparam )
-{
- int i=2;
- unsigned int i2=1;
- BOOL split=FALSE;
- int notfound=0;
- char* pos=0;
- char* pos2=0;
- char *cutforlaunch = 0;
- char temp[10]="";
- char inipath[XFIRE_MAX_STATIC_STRING_LEN]="";
- char ret[XFIRE_MAX_STATIC_STRING_LEN]="";
- char gamename[XFIRE_MAX_STATIC_STRING_LEN]="";
- char ret2[XFIRE_MAX_STATIC_STRING_LEN]="";
- char gamelist[XFIRE_MAX_STATIC_STRING_LEN]="";
- BOOL multiexe=FALSE;
- BOOL somethingfound=TRUE;
- int i3=0;
- CLISTMENUITEM mi = { 0 };
- DWORD gpps=1;
- DWORD last_gpps=0;
- static BOOL searching=FALSE;
-
- //ich suche schon,also raushier
- if(searching)
- {
- MSGBOX("Game searching is already running!");
- return;
- }
- if(xgamelist.Ingame())
- {
- MSGBOX("A game is currently running, please close the game.");
- return;
- }
-
- //gamelist blocken, damit nur 1 thread es ausführt/nutzt
- xgamelist.Block(TRUE);
-
- searching=TRUE;
-
- //säubert die gameliste für eine neuauslesung
- xgamelist.clearGamelist();
-
- //prüfe ob schon gescannt wurde, dann das aus der db nehmen, beschleunigt den start
- foundgames=DBGetContactSettingWord(NULL, protocolname, "foundgames",-1);
-
- //um bei einer neuen version einen rescan zuforcen, bei bestimmten wert found auf 0 resetten
- if(DBGetContactSettingWord(NULL, protocolname, "scanver",0)!=XFIRE_SCAN_VAL)
- foundgames=-1;
-
- BOOL loadgamesfromdb=FALSE;
- if(DBGetContactSettingByte(NULL,protocolname,"scanalways",0)==0)
- loadgamesfromdb=TRUE;
- else
- {
- if(DBGetContactSettingByte(NULL,protocolname,"scanalways",0)==2)
- {
- time_t zeit;
- struct tm *t;
- time(&zeit);
- t = localtime(&zeit);
-
- if(t!=NULL)
- {
- if(t->tm_yday!=DBGetContactSettingWord(NULL,protocolname,"scanalways_t",0))
- {
- DBWriteContactSettingWord(NULL,protocolname,"scanalways_t",t->tm_yday);
- }
- else
- loadgamesfromdb=TRUE;
- }
- }
- }
-
- //spiele von db laden
- if(loadgamesfromdb)
- if(foundgames>0)
- {
- //spieliste einlesen
- xgamelist.readGamelist(foundgames);
- //menüpunkte anlegen
- xgamelist.createStartmenu();
-
- //gamelist unblocken
- xgamelist.Block(FALSE);
-
- searching=FALSE;
- return;
- }
- else if(foundgames==0)
- {
- searching=FALSE;
- //dummymenü punkt entfernen
- //CallService( MS_CLIST_REMOVEMAINMENUITEM, ( WPARAM )dummymenu, 0 );
-
- //gamelist unblocken
- xgamelist.Block(FALSE);
-
- return;
- }
- else
- foundgames=0;
- else
- foundgames=0;
-
- HWND hwnd=NULL;
-
- //suche dialog anzeigen
- if(!DBGetContactSettingByte(NULL,protocolname,"dontdissstatus",0))
- {
- mir_forkthread(ShowSearchDialog,&hwnd);
- }
-
- FoldersGetCustomPath( XFireWorkingFolder, inipath, 1024, 'W' );
- strcat(inipath,"\\");
- strcat(inipath,"xfire_games.ini");
-
- //erstmal db säubern
- xgamelist.clearDatabase();
-
- //maximal 200 notfounds, um die nicht belegten id's zu überspringen
- while(notfound<200)
- {
- //2 gameids?
- if(split)
- sprintf(temp,"%i_%i",i,i2);
- else
- sprintf(temp,"%i",i);
-
- //MessageBoxA(0,temp,temp,0);
-
- //letztes ergeniss sichern
- last_gpps=gpps;
-
- //las ma mal suchen ....
- gpps=xfire_GetPrivateProfileString(temp, "LongName", "", gamename, 255, inipath);
-
- char entrytype[100]="";
- if(gpps!=NULL) xfire_GetPrivateProfileString(temp, "SoftwareType", "", entrytype, 100, inipath);
-
- //kein eintrag? voicechat? musiapplicationen? schon in der gameliste?
- if(gpps!=NULL && strcmp(entrytype,"Music")!=0 && strcmp(entrytype,"VoiceChat")!=0 && !xgamelist.Gameinlist(i)) //was gefunden und noch nicht eintragen?
- {
- BOOL MatchExe=FALSE;
- //MatchExe Games in der automatischen Suche skippen
- if(xfire_GetPrivateProfileString(temp, "MatchExe", "", ret, 255, inipath))
- MatchExe=TRUE;
-
- //Registryschlüssel auslesen und pfad auf exe prüfen
- xfire_GetPrivateProfileString(temp, "LauncherDirKey", "", ret, 255, inipath);
- strcpy(ret2,ret);
-
- //ersten part des registry schlüssel raustrennen
- pos=strchr(ret2,'\\');
- if(!MatchExe && pos!=0)
- {
- HKEY hkey,hsubk;
-
- *pos=0; //string trennen
- pos++;
-
- pos2=strrchr(pos,'\\'); //key trennen
- if(pos!=0)
- {
- *pos2=0;
- pos2++;
-
- //HKEY festlegen
- switch(*(ret2+6))
- {
- case 'L':
- hkey = HKEY_CLASSES_ROOT;
- break;
- case 'U':
- hkey = HKEY_CURRENT_USER;
- break;
- case 'O':
- hkey = HKEY_LOCAL_MACHINE;
- break;
- default:
- hkey = NULL;
- }
- }
- else
- hkey = NULL;
-
- if(hkey) //nur wenn der key erkannt wurde
- {
- if(RegOpenKeyA(hkey,pos,&hsubk) == ERROR_SUCCESS) //key versuchen zu "öffnen"
- {
- char path[XFIRE_MAX_STATIC_STRING_LEN]="";
- char path_r[XFIRE_MAX_STATIC_STRING_LEN]="";
- DWORD size=sizeof(path);
-
- //key lesen
- if(RegQueryValueEx(hsubk,pos2,NULL,NULL,(LPBYTE)path,&size)== ERROR_SUCCESS)
- {
- //zusätzlichen pfad anhängen
- if(xfire_GetPrivateProfileString(temp, "LauncherDirAppend", "", ret2, 255, inipath))
- {
- if(*(path+strlen(path)-1)=='\\'&&*(ret2)=='\\')
- strcat(path,(ret2+1));
- else
- strcat(path,ret2);
- }
-
- if(xfire_GetPrivateProfileString(temp, "LauncherDirTruncAt", "", ret2, 255, inipath))
- {
- //mögliches erstes anführungszeichen entfernen
- if(*(path)=='"')
- {
- pos2=path;
- pos2++;
-
- strcpy(path,pos2);
- }
-
- //mögliche weitere anführungszeichen entfernen
- pos=strchr(path,'"');
- if(pos!=0)
- *pos=0;
-
- if(*(path+strlen(path)-1)!='\\')
- *(path+strlen(path)-strlen(ret2))=0;
- }
-
- if(*(path+strlen(path)-1)!='\\')
- strcat(path,"\\");
-
-
- //dateiname auslesen
- if(xfire_GetPrivateProfileString(temp, "InstallHint", "", ret2, 255, inipath))
- {
- char pathtemp[XFIRE_MAX_STATIC_STRING_LEN];
- strcpy(pathtemp,path);
- strcat(pathtemp,ret2);
-
- if(CheckPath(pathtemp))
- {
- if(xfire_GetPrivateProfileString(temp, "DetectExe", "", ret, 255, inipath))
- {
- cutforlaunch=path+strlen(path);
- strcpy(pathtemp,path);
-
- //wenn backslash bei detectexe, dann diesen skippen (eveonline bug)
- if(ret[0]=='\\')
- {
- strcat(pathtemp,(char*)&ret[1]);
- }
- else
- {
- strcat(pathtemp,ret);
- }
-
- if(CheckPath(pathtemp))
- {
- strcpy(path, pathtemp);
- }
- else
- {
- *(path)=0;
- }
- }
- else if(xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath))
- {
- cutforlaunch=path+strlen(path);
- strcat(path,ret2);
- }
- }
- else
- {
- *(path)=0;
- }
- }
- else if(xfire_GetPrivateProfileString(temp, "DetectExe[0]", "", ret2, 255, inipath))
- {
- cutforlaunch=path+strlen(path);
- strcat(path,ret2);
- multiexe=TRUE;
- if(!CheckPath(path,path_r))
- {
- *(path)=0;
- }
- }
- else if(xfire_GetPrivateProfileString(temp, "DetectExe", "", ret2, 255, inipath))
- {
- cutforlaunch=path+strlen(path);
-
- //wenn backslash bei detectexe, dann diesen skippen (eveonline bug)
- if(ret2[0]=='\\')
- {
- strcat(path,(char*)&ret2[1]);
- }
- else
- {
- strcat(path,ret2);
- }
-
- if(!CheckPath(path,path_r))
- {
- *(path)=0;
- }
- }
- else if(xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath))
- {
- cutforlaunch=path+strlen(path);
- strcat(path,ret2);
- }
-
-
- //prüfe ob existent, dann ist das spiel installiert
- if(path[0]!=0 && GetFileAttributes(path)!=0xFFFFFFFF)
- {
- Xfire_game* newgame=new Xfire_game();
- newgame->id=i;
-
- //8.3 pfade umwandeln
- //GetLongPathNameA(path,path,sizeof(path));
-
- //lowercase pfad
- for(unsigned int ii=0;ii<strlen(path);ii++)
- path[ii]=tolower(path[ii]);
-
- if(path_r[0]==0)
- newgame->setString(path,&newgame->path);
- else
- {
- //lowercase wildcard pfad
- for(unsigned int ii=0;ii<strlen(path_r);ii++)
- path_r[ii]=tolower(path_r[ii]);
- newgame->setString(path_r,&newgame->path);
- }
-
- //spiel mit mehreren exefiles
- if(multiexe)
- {
- multiexe=FALSE;
- for(int i=1;i<9;i++)
- {
- sprintf(ret,"DetectExe[%d]",i);
- if(xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath))
- {
- char* pos=strrchr(path,'\\');
- if(pos!=0)
- {
- pos++;
- *pos=0;
- }
- strcat(path,ret2);
- if(!CheckPath(path))
- {
- *(path)=0;
- }
- else
- {
- for(unsigned int i2=0;i2<strlen(path);i2++)
- path[i2]=tolower(path[i2]);
-
- char* mpathtemp=new char[strlen(path)+1];
- strcpy(mpathtemp,path);
- newgame->mpath.push_back(mpathtemp);
- }
- }
- }
- }
-
- //für launcherstring anpassen
- char* pos=strrchr(path,'\\');
- if(pos!=0)
- {
- pos++;
- *pos=0;
- }
- xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath); // anfügen
- if(cutforlaunch!=0) *cutforlaunch=0;
-
- //pfad aufbereiten
- char launchpath[XFIRE_MAX_STATIC_STRING_LEN]="";
- strcpy(launchpath,path);
- //letzten backslash entfernen
- if(launchpath[strlen(launchpath)-1]=='\\') launchpath[strlen(launchpath)-1]=0;
-
- strcat(path,ret2);
-
- newgame->setString(path,&newgame->launchparams);
- newgame->appendString(" ",&newgame->launchparams);
-
- xfire_GetPrivateProfileString(temp, "Launch", "", ret2, 512, inipath);
- str_replace(ret2,"%UA_LAUNCHER_EXE_DIR%",launchpath);
- str_replace(ret2,"%UA_LAUNCHER_EXE_PATH%",""); //erstmal unwichtige sachen entfernen
- //str_replace(ret2,"%UA_LAUNCHER_EXTRA_ARGS%",""); // - auch entfernen
- str_replace(ret2,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen
-
- newgame->appendString(ret2,&newgame->launchparams);
-
- /*if(xfire_GetPrivateProfileString(temp, "LauncherLoginArgs", "", ret2, 512, inipath))
- {
- str_replace(xf[foundgames].launchparams,"%UA_LAUNCHER_LOGIN_ARGS%",ret2); // - auch entfernen
- }
- else*/
- // str_replace(xf[foundgames].launchparams,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen
-
- if(xfire_GetPrivateProfileString(temp, "LauncherPasswordArgs", "", ret2, 512, inipath))
- newgame->setString(ret2,&newgame->pwparams);
-
- if(xfire_GetPrivateProfileString(temp, "LauncherNetworkArgs", "", ret2, 512, inipath))
- newgame->setString(ret2,&newgame->networkparams);
-
- if(xfire_GetPrivateProfileString(temp, "CommandLineMustContain[0]", "", ret2, 512, inipath))
- newgame->setString(ret2,&newgame->mustcontain);
-
- if(xfire_GetPrivateProfileString(temp, "XUSERSendId", "", ret2, 512, inipath))
- newgame->send_gameid=atoi(ret2);
-
- if(xfire_GetPrivateProfileString(temp, "XUSERSetStatusMsg", "", ret2, 512, inipath))
- newgame->setstatusmsg=atoi(ret2);
-
- //launcherurl?
- if(xfire_GetPrivateProfileString(temp, "LauncherUrl", "", ret2, 512, inipath))
- newgame->setString(ret2,&newgame->launchparams);
-
- //soll alle string, welche nicht in der commandline eines spiels sein soll in einen string pakcen semikolon getrennt
- sprintf(ret,"CommandLineMustNotContain[0]");
- int i=0;
-
- while(xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath))
- {
- if(!newgame->notcontain) newgame->setString("",&newgame->notcontain);
- if(i>0)
- newgame->appendString(";",&newgame->notcontain);
- newgame->appendString(ret2,&newgame->notcontain);
-
- i++;
- sprintf(ret,"CommandLineMustNotContain[%d]",i);
- }
-
- newgame->setNameandIcon();
-
- strcat(gamelist,gamename);
- strcat(gamelist,", ");
- if(foundgames%2==1)
- strcat(gamelist,"\r\n");
-
- xgamelist.Addgame(newgame);
-
- foundgames++;
-
- split=FALSE;
- }
-
- }
-
- RegCloseKey(hsubk);
- }
- }
-
- }
- else if(!MatchExe && xfire_GetPrivateProfileString(temp, "LauncherDirDefault", "", ret2, 255, inipath))
- {
- if(xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret, 255, inipath))
- {
- strcat(ret2,"\\");
- strcat(ret2,ret);
- }
-
- str_replace(ret2,"%WINDIR%",getenv("WINDIR"));
- str_replace(ret2,"%ProgramFiles%",getenv("ProgramFiles"));
-
- //prüfe ob existent, dann ist das spiel installiert
- if(GetFileAttributes(ret2)!=0xFFFFFFFF)
- {
-
- Xfire_game* newgame=new Xfire_game();
-
- newgame->id=i;
-
- //8.3 pfade umwandeln
- //GetLongPathNameA(ret2,ret2,sizeof(ret2));
-
- //lowercase pfad
- for(unsigned int i=0;i<strlen(ret2);i++)
- ret2[i]=tolower(ret2[i]);
-
- newgame->setString(ret2,&newgame->path);
-
- //launch parameterstring
-
- //pfad aufbereiten
- char launchpath[XFIRE_MAX_STATIC_STRING_LEN]="";
- strcpy(launchpath,ret2);
- if(strrchr(launchpath,'\\')!=0)
- {
- *(strrchr(launchpath,'\\'))=0;
- }
-
- newgame->setString(ret2,&newgame->launchparams);
- newgame->appendString(" ",&newgame->launchparams);
-
- xfire_GetPrivateProfileString(temp, "Launch", "", ret2, 512, inipath);
-
- str_replace(ret2,"%UA_LAUNCHER_EXE_DIR%",launchpath);
-
- str_replace(ret2,"%UA_LAUNCHER_EXE_PATH%",""); //unwichtige sachen entfernen
- //str_replace(ret2,"%UA_LAUNCHER_EXTRA_ARGS%",""); // - auch entfernen
- str_replace(ret2,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen
-
- newgame->appendString(ret2,&newgame->launchparams);
-
- if(xfire_GetPrivateProfileString(temp, "LauncherPasswordArgs", "", ret2, 512, inipath))
- newgame->setString(ret2,&newgame->pwparams);
-
- if(xfire_GetPrivateProfileString(temp, "LauncherNetworkArgs", "", ret2, 512, inipath))
- newgame->setString(ret2,&newgame->networkparams);
-
- if(xfire_GetPrivateProfileString(temp, "CommandLineMustContain[0]", "", ret2, 512, inipath))
- newgame->setString(ret2,&newgame->mustcontain);
-
- if(xfire_GetPrivateProfileString(temp, "XUSERSendId", "", ret2, 512, inipath))
- newgame->send_gameid=atoi(ret2);
-
- if(xfire_GetPrivateProfileString(temp, "XUSERSetStatusMsg", "", ret2, 512, inipath))
- newgame->setstatusmsg=atoi(ret2);
-
- //soll alle string, welche nicht in der commandline eines spiels sein soll in einen string pakcen semikolon getrennt
- sprintf(ret,"CommandLineMustNotContain[0]");
- int i=0;
-
- while(xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath))
- {
- if(!newgame->notcontain) newgame->setString("",&newgame->notcontain);
- if(i>0)
- newgame->appendString(";",&newgame->notcontain);
- newgame->appendString(ret2,&newgame->notcontain);
-
- i++;
- sprintf(ret,"CommandLineMustNotContain[%d]",i);
- }
-
- newgame->setNameandIcon();
-
- strcat(gamelist,gamename);
- strcat(gamelist,", ");
- if(foundgames%2==1)
- strcat(gamelist,"\r\n");
-
- xgamelist.Addgame(newgame);
-
- foundgames++;
-
- split=FALSE;
- }
-
- }
-
- if(split)
- i2++;
- else
- i++;
- notfound=0;
- }
- else if(split==FALSE) // nichts gefunden, dann die 2. gameid probieren (games die zb über steam und normal installiert werden können, haben eine 2. id)
- {
- i2=1;
- split=TRUE;
- }
- else if(split==TRUE&&last_gpps!=NULL) // keine weiteren einträge mit der 2. id gefunden, also wieder mit der normalen weitersuchen
- {
- split=FALSE;
- i++;
- i2=0;
- }
- else if(split==TRUE&&last_gpps==NULL) // überhaupt nix gefunden, vllt nicht belegete id's, überspringen und "notfound" hochsetzen
- {
- split=FALSE;
- i2=0;
- if(i==35) //großer sprung unbenutzer id's
- i+=4000;
- i++;
- notfound++;
- }
- }
-
- if(hwnd)SetDlgItemText(hwnd,IDC_CURRENTGAME,Translate("Write to database ..."));
-
- //gefundene games in db eintragen
- xgamelist.writeDatabase();
-
- //scanversion setzen, um ungewollten rescan zu vermeiden
- DBWriteContactSettingWord(NULL, protocolname, "scanver", XFIRE_SCAN_VAL);
-
- EndDialog(hwnd,0);
-
- if(!DBGetContactSettingByte(NULL,protocolname,"dontdisresults",0))
- {
- int p=strlen(gamelist)-2;
- if(p>-1)
- gamelist[p]=0; //letztes koma killen
- sprintf(ret,Translate("Games found:%s%s"),"\r\n\r\n",gamelist);
- MSGBOX(ret);
- }
-
- searching=FALSE;
-
- xgamelist.createStartmenu();
-
- //gamelist unblocken
- xgamelist.Block(FALSE);
-}
\ No newline at end of file |