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Diffstat (limited to 'plugins/!NotAdopted/Xfire/xfiretest/sendgamestatus2packet.h')
-rw-r--r--plugins/!NotAdopted/Xfire/xfiretest/sendgamestatus2packet.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/plugins/!NotAdopted/Xfire/xfiretest/sendgamestatus2packet.h b/plugins/!NotAdopted/Xfire/xfiretest/sendgamestatus2packet.h
deleted file mode 100644
index cad9d0108b..0000000000
--- a/plugins/!NotAdopted/Xfire/xfiretest/sendgamestatus2packet.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * xfirelib - C++ Library for the xfire protocol.
- * Copyright (C) 2006 by
- * Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
- * Herbert Poul <herbert.poul@gmail.com> / http://goim.us
- * http://xfirelib.sphene.net
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-
-#ifndef _SENDGAMESTATUS2PACKET_H_
-#define _SENDGAMESTATUS2PACKET_H_
-
-#include "sendgamestatuspacket.h"
-
-#define XFIRE_GAME_STATUS2_PACKET 15
-
-namespace xfirelib {
-
- class SendGameStatus2Packet : public SendGameStatusPacket {
- public:
- virtual ~SendGameStatus2Packet() { }
- SendGameStatus2Packet();
- int getPacketId() { return XFIRE_GAME_STATUS2_PACKET; }
-
- int getPacketContent(char *buf);
- int getPacketAttributeCount() { return 3; }
- int getPacketSize() { return 1024; }
-
- //gamestatus2 packet ready gemacht
- long gameid;
- char ip[4];
- long port;
-
- protected:
- virtual std::string getGameAttributeName() { return "vid"; }
- virtual std::string getIPAttributeName() { return "vip"; }
- virtual std::string getPortAttributeName() { return "vport"; }
- };
-
-};
-
-#endif