diff options
Diffstat (limited to 'plugins/!NotAdopted/Xfire/xfiretest/sendgamestatus2packet.h')
-rw-r--r-- | plugins/!NotAdopted/Xfire/xfiretest/sendgamestatus2packet.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/plugins/!NotAdopted/Xfire/xfiretest/sendgamestatus2packet.h b/plugins/!NotAdopted/Xfire/xfiretest/sendgamestatus2packet.h new file mode 100644 index 0000000000..cad9d0108b --- /dev/null +++ b/plugins/!NotAdopted/Xfire/xfiretest/sendgamestatus2packet.h @@ -0,0 +1,56 @@ +/* + * xfirelib - C++ Library for the xfire protocol. + * Copyright (C) 2006 by + * Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net + * Herbert Poul <herbert.poul@gmail.com> / http://goim.us + * http://xfirelib.sphene.net + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + + +#ifndef _SENDGAMESTATUS2PACKET_H_ +#define _SENDGAMESTATUS2PACKET_H_ + +#include "sendgamestatuspacket.h" + +#define XFIRE_GAME_STATUS2_PACKET 15 + +namespace xfirelib { + + class SendGameStatus2Packet : public SendGameStatusPacket { + public: + virtual ~SendGameStatus2Packet() { } + SendGameStatus2Packet(); + int getPacketId() { return XFIRE_GAME_STATUS2_PACKET; } + + int getPacketContent(char *buf); + int getPacketAttributeCount() { return 3; } + int getPacketSize() { return 1024; } + + //gamestatus2 packet ready gemacht + long gameid; + char ip[4]; + long port; + + protected: + virtual std::string getGameAttributeName() { return "vid"; } + virtual std::string getIPAttributeName() { return "vip"; } + virtual std::string getPortAttributeName() { return "vport"; } + }; + +}; + +#endif |