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Diffstat (limited to 'plugins/!NotAdopted/Xfire/xfiretest/xfiregameresolver.h')
-rw-r--r-- | plugins/!NotAdopted/Xfire/xfiretest/xfiregameresolver.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/plugins/!NotAdopted/Xfire/xfiretest/xfiregameresolver.h b/plugins/!NotAdopted/Xfire/xfiretest/xfiregameresolver.h new file mode 100644 index 0000000000..1215550009 --- /dev/null +++ b/plugins/!NotAdopted/Xfire/xfiretest/xfiregameresolver.h @@ -0,0 +1,52 @@ +/* + * xfirelib - C++ Library for the xfire protocol. + * Copyright (C) 2006 by + * Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net + * Herbert Poul <herbert.poul@gmail.com> / http://goim.us + * http://xfirelib.sphene.net + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef __XFIREGAMERESOLVER_H +#define __XFIREGAMERESOLVER_H + +#include "buddylistgamespacket.h" +#include "xfiregame.h" +#include <string> + +namespace xfirelib { + /** + * This is a virtual class which users of the library can + * subclass so they can use their own gameid <-> XFireGame object + * resolver (Implementors might want to consider that their application + * also requires backward converting .. from game to gameid since + * SendGameStatusPacket requires a gameid. + */ + class XFireGameResolver { + public: + virtual ~XFireGameResolver() { } + + /** + * this method should resolve the gameid + * and return a new XFireGame object or NULL if it was not resolvable. + * (if more information is needed, it can be taken from packet->xxx[iterator]) + */ + virtual XFireGame *resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet) = 0; + }; + +}; + +#endif |