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+/*
+ * xfirelib - C++ Library for the xfire protocol.
+ * Copyright (C) 2006 by
+ * Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
+ * Herbert Poul <herbert.poul@gmail.com> / http://goim.us
+ * http://xfirelib.sphene.net
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef __XFIREGAMERESOLVER_H
+#define __XFIREGAMERESOLVER_H
+
+#include "buddylistgamespacket.h"
+#include "xfiregame.h"
+#include <string>
+
+namespace xfirelib {
+ /**
+ * This is a virtual class which users of the library can
+ * subclass so they can use their own gameid <-> XFireGame object
+ * resolver (Implementors might want to consider that their application
+ * also requires backward converting .. from game to gameid since
+ * SendGameStatusPacket requires a gameid.
+ */
+ class XFireGameResolver {
+ public:
+ virtual ~XFireGameResolver() { }
+
+ /**
+ * this method should resolve the gameid
+ * and return a new XFireGame object or NULL if it was not resolvable.
+ * (if more information is needed, it can be taken from packet->xxx[iterator])
+ */
+ virtual XFireGame *resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet) = 0;
+ };
+
+};
+
+#endif