diff options
Diffstat (limited to 'plugins/BASS_interface/src')
| -rw-r--r-- | plugins/BASS_interface/src/Bass.h | 1740 | 
1 files changed, 890 insertions, 850 deletions
diff --git a/plugins/BASS_interface/src/Bass.h b/plugins/BASS_interface/src/Bass.h index e1b7d3c271..f49e061a95 100644 --- a/plugins/BASS_interface/src/Bass.h +++ b/plugins/BASS_interface/src/Bass.h @@ -1,119 +1,119 @@ -/*
 -	BASS 2.4 C/C++ header file
 -	Copyright (c) 1999-2012 Un4seen Developments Ltd.
 -
 -	See the BASS.CHM file for more detailed documentation
 -*/
 -
 -#ifndef BASS_H
 -#define BASS_H
 -
 -#ifdef _WIN32
 -#include <wtypes.h>
 -typedef unsigned __int64 QWORD;
 -#else
 -#include <stdint.h>
 -#define WINAPI
 -#define CALLBACK
 -typedef uint8_t BYTE;
 -typedef uint16_t WORD;
 -typedef uint32_t DWORD;
 -typedef uint64_t QWORD;
 -#ifndef __OBJC__
 -typedef int BOOL;
 -#endif
 -#ifndef TRUE
 -#define TRUE 1
 -#define FALSE 0
 -#endif
 -#define LOBYTE(a) (BYTE)(a)
 -#define HIBYTE(a) (BYTE)((a)>>8)
 -#define LOWORD(a) (WORD)(a)
 -#define HIWORD(a) (WORD)((a)>>16)
 -#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
 -#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16))
 -#endif
 -
 -#ifdef __cplusplus
 -extern "C" {
 -#endif
 -
 -#define BASSVERSION			0x204	// API version
 -#define BASSVERSIONTEXT		"2.4"
 -
 -#ifndef BASSDEF
 -#define BASSDEF(f) WINAPI f
 -#endif
 -
 -typedef DWORD HMUSIC;		// MOD music handle
 -typedef DWORD HSAMPLE;		// sample handle
 -typedef DWORD HCHANNEL;		// playing sample's channel handle
 -typedef DWORD HSTREAM;		// sample stream handle
 -typedef DWORD HRECORD;		// recording handle
 -typedef DWORD HSYNC;		// synchronizer handle
 -typedef DWORD HDSP;			// DSP handle
 -typedef DWORD HFX;			// DX8 effect handle
 -typedef DWORD HPLUGIN;		// Plugin handle
 -
 -// Error codes returned by BASS_ErrorGetCode
 -#define BASS_OK				0	// all is OK
 -#define BASS_ERROR_MEM		1	// memory error
 -#define BASS_ERROR_FILEOPEN	2	// can't open the file
 -#define BASS_ERROR_DRIVER	3	// can't find a free/valid driver
 -#define BASS_ERROR_BUFLOST	4	// the sample buffer was lost
 -#define BASS_ERROR_HANDLE	5	// invalid handle
 -#define BASS_ERROR_FORMAT	6	// unsupported sample format
 -#define BASS_ERROR_POSITION	7	// invalid position
 -#define BASS_ERROR_INIT		8	// BASS_Init has not been successfully called
 -#define BASS_ERROR_START	9	// BASS_Start has not been successfully called
 -#define BASS_ERROR_ALREADY	14	// already initialized/paused/whatever
 -#define BASS_ERROR_NOCHAN	18	// can't get a free channel
 -#define BASS_ERROR_ILLTYPE	19	// an illegal type was specified
 -#define BASS_ERROR_ILLPARAM	20	// an illegal parameter was specified
 -#define BASS_ERROR_NO3D		21	// no 3D support
 -#define BASS_ERROR_NOEAX	22	// no EAX support
 -#define BASS_ERROR_DEVICE	23	// illegal device number
 -#define BASS_ERROR_NOPLAY	24	// not playing
 -#define BASS_ERROR_FREQ		25	// illegal sample rate
 -#define BASS_ERROR_NOTFILE	27	// the stream is not a file stream
 -#define BASS_ERROR_NOHW		29	// no hardware voices available
 -#define BASS_ERROR_EMPTY	31	// the MOD music has no sequence data
 -#define BASS_ERROR_NONET	32	// no internet connection could be opened
 -#define BASS_ERROR_CREATE	33	// couldn't create the file
 -#define BASS_ERROR_NOFX		34	// effects are not available
 -#define BASS_ERROR_NOTAVAIL	37	// requested data is not available
 -#define BASS_ERROR_DECODE	38	// the channel is a "decoding channel"
 -#define BASS_ERROR_DX		39	// a sufficient DirectX version is not installed
 -#define BASS_ERROR_TIMEOUT	40	// connection timedout
 -#define BASS_ERROR_FILEFORM	41	// unsupported file format
 -#define BASS_ERROR_SPEAKER	42	// unavailable speaker
 -#define BASS_ERROR_VERSION	43	// invalid BASS version (used by add-ons)
 -#define BASS_ERROR_CODEC	44	// codec is not available/supported
 -#define BASS_ERROR_ENDED	45	// the channel/file has ended
 +/* +	BASS 2.4 C/C++ header file +	Copyright (c) 1999-2013 Un4seen Developments Ltd. + +	See the BASS.CHM file for more detailed documentation +*/ + +#ifndef BASS_H +#define BASS_H + +#ifdef _WIN32 +#include <wtypes.h> +typedef unsigned __int64 QWORD; +#else +#include <stdint.h> +#define WINAPI +#define CALLBACK +typedef uint8_t BYTE; +typedef uint16_t WORD; +typedef uint32_t DWORD; +typedef uint64_t QWORD; +#ifndef __OBJC__ +typedef int BOOL; +#endif +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif +#define LOBYTE(a) (BYTE)(a) +#define HIBYTE(a) (BYTE)((a)>>8) +#define LOWORD(a) (WORD)(a) +#define HIWORD(a) (WORD)((a)>>16) +#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8)) +#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16)) +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#define BASSVERSION			0x204	// API version +#define BASSVERSIONTEXT		"2.4" + +#ifndef BASSDEF +#define BASSDEF(f) WINAPI f +#endif + +typedef DWORD HMUSIC;		// MOD music handle +typedef DWORD HSAMPLE;		// sample handle +typedef DWORD HCHANNEL;		// playing sample's channel handle +typedef DWORD HSTREAM;		// sample stream handle +typedef DWORD HRECORD;		// recording handle +typedef DWORD HSYNC;		// synchronizer handle +typedef DWORD HDSP;			// DSP handle +typedef DWORD HFX;			// DX8 effect handle +typedef DWORD HPLUGIN;		// Plugin handle + +// Error codes returned by BASS_ErrorGetCode +#define BASS_OK				0	// all is OK +#define BASS_ERROR_MEM		1	// memory error +#define BASS_ERROR_FILEOPEN	2	// can't open the file +#define BASS_ERROR_DRIVER	3	// can't find a free/valid driver +#define BASS_ERROR_BUFLOST	4	// the sample buffer was lost +#define BASS_ERROR_HANDLE	5	// invalid handle +#define BASS_ERROR_FORMAT	6	// unsupported sample format +#define BASS_ERROR_POSITION	7	// invalid position +#define BASS_ERROR_INIT		8	// BASS_Init has not been successfully called +#define BASS_ERROR_START	9	// BASS_Start has not been successfully called +#define BASS_ERROR_ALREADY	14	// already initialized/paused/whatever +#define BASS_ERROR_NOCHAN	18	// can't get a free channel +#define BASS_ERROR_ILLTYPE	19	// an illegal type was specified +#define BASS_ERROR_ILLPARAM	20	// an illegal parameter was specified +#define BASS_ERROR_NO3D		21	// no 3D support +#define BASS_ERROR_NOEAX	22	// no EAX support +#define BASS_ERROR_DEVICE	23	// illegal device number +#define BASS_ERROR_NOPLAY	24	// not playing +#define BASS_ERROR_FREQ		25	// illegal sample rate +#define BASS_ERROR_NOTFILE	27	// the stream is not a file stream +#define BASS_ERROR_NOHW		29	// no hardware voices available +#define BASS_ERROR_EMPTY	31	// the MOD music has no sequence data +#define BASS_ERROR_NONET	32	// no internet connection could be opened +#define BASS_ERROR_CREATE	33	// couldn't create the file +#define BASS_ERROR_NOFX		34	// effects are not available +#define BASS_ERROR_NOTAVAIL	37	// requested data is not available +#define BASS_ERROR_DECODE	38	// the channel is/isn't a "decoding channel" +#define BASS_ERROR_DX		39	// a sufficient DirectX version is not installed +#define BASS_ERROR_TIMEOUT	40	// connection timedout +#define BASS_ERROR_FILEFORM	41	// unsupported file format +#define BASS_ERROR_SPEAKER	42	// unavailable speaker +#define BASS_ERROR_VERSION	43	// invalid BASS version (used by add-ons) +#define BASS_ERROR_CODEC	44	// codec is not available/supported +#define BASS_ERROR_ENDED	45	// the channel/file has ended  #define BASS_ERROR_BUSY		46	// the device is busy
 -#define BASS_ERROR_UNKNOWN	-1	// some other mystery problem
 -
 -// BASS_SetConfig options
 -#define BASS_CONFIG_BUFFER			0
 -#define BASS_CONFIG_UPDATEPERIOD	1
 -#define BASS_CONFIG_GVOL_SAMPLE		4
 -#define BASS_CONFIG_GVOL_STREAM		5
 -#define BASS_CONFIG_GVOL_MUSIC		6
 -#define BASS_CONFIG_CURVE_VOL		7
 -#define BASS_CONFIG_CURVE_PAN		8
 -#define BASS_CONFIG_FLOATDSP		9
 -#define BASS_CONFIG_3DALGORITHM		10
 -#define BASS_CONFIG_NET_TIMEOUT		11
 -#define BASS_CONFIG_NET_BUFFER		12
 -#define BASS_CONFIG_PAUSE_NOPLAY	13
 -#define BASS_CONFIG_NET_PREBUF		15
 -#define BASS_CONFIG_NET_PASSIVE		18
 -#define BASS_CONFIG_REC_BUFFER		19
 -#define BASS_CONFIG_NET_PLAYLIST	21
 -#define BASS_CONFIG_MUSIC_VIRTUAL	22
 -#define BASS_CONFIG_VERIFY			23
 -#define BASS_CONFIG_UPDATETHREADS	24
 -#define BASS_CONFIG_DEV_BUFFER		27
 +#define BASS_ERROR_UNKNOWN	-1	// some other mystery problem + +// BASS_SetConfig options +#define BASS_CONFIG_BUFFER			0 +#define BASS_CONFIG_UPDATEPERIOD	1 +#define BASS_CONFIG_GVOL_SAMPLE		4 +#define BASS_CONFIG_GVOL_STREAM		5 +#define BASS_CONFIG_GVOL_MUSIC		6 +#define BASS_CONFIG_CURVE_VOL		7 +#define BASS_CONFIG_CURVE_PAN		8 +#define BASS_CONFIG_FLOATDSP		9 +#define BASS_CONFIG_3DALGORITHM		10 +#define BASS_CONFIG_NET_TIMEOUT		11 +#define BASS_CONFIG_NET_BUFFER		12 +#define BASS_CONFIG_PAUSE_NOPLAY	13 +#define BASS_CONFIG_NET_PREBUF		15 +#define BASS_CONFIG_NET_PASSIVE		18 +#define BASS_CONFIG_REC_BUFFER		19 +#define BASS_CONFIG_NET_PLAYLIST	21 +#define BASS_CONFIG_MUSIC_VIRTUAL	22 +#define BASS_CONFIG_VERIFY			23 +#define BASS_CONFIG_UPDATETHREADS	24 +#define BASS_CONFIG_DEV_BUFFER		27  #define BASS_CONFIG_VISTA_TRUEPOS	30
  #define BASS_CONFIG_IOS_MIXAUDIO	34
  #define BASS_CONFIG_DEV_DEFAULT		36
 @@ -124,494 +124,499 @@ typedef DWORD HPLUGIN;		// Plugin handle  #define BASS_CONFIG_UNICODE			42
  #define BASS_CONFIG_SRC				43
  #define BASS_CONFIG_SRC_SAMPLE		44
 -
 -// BASS_SetConfigPtr options
 -#define BASS_CONFIG_NET_AGENT		16
 -#define BASS_CONFIG_NET_PROXY		17
 -
 -// BASS_Init flags
 -#define BASS_DEVICE_8BITS		1		// 8 bit resolution, else 16 bit
 -#define BASS_DEVICE_MONO		2		// mono, else stereo
 -#define BASS_DEVICE_3D			4		// enable 3D functionality
 -#define BASS_DEVICE_LATENCY		0x100	// calculate device latency (BASS_INFO struct)
 -#define BASS_DEVICE_CPSPEAKERS	0x400	// detect speakers via Windows control panel
 -#define BASS_DEVICE_SPEAKERS	0x800	// force enabling of speaker assignment
 -#define BASS_DEVICE_NOSPEAKER	0x1000	// ignore speaker arrangement
 -#define BASS_DEVICE_DMIX		0x2000	// use ALSA "dmix" plugin
 +#define BASS_CONFIG_ASYNCFILE_BUFFER 45
 +#define BASS_CONFIG_OGG_PRESCAN		47
 + +// BASS_SetConfigPtr options +#define BASS_CONFIG_NET_AGENT		16 +#define BASS_CONFIG_NET_PROXY		17 +#define BASS_CONFIG_IOS_NOTIFY		46
 + +// BASS_Init flags +#define BASS_DEVICE_8BITS		1		// 8 bit resolution, else 16 bit +#define BASS_DEVICE_MONO		2		// mono, else stereo +#define BASS_DEVICE_3D			4		// enable 3D functionality +#define BASS_DEVICE_LATENCY		0x100	// calculate device latency (BASS_INFO struct) +#define BASS_DEVICE_CPSPEAKERS	0x400	// detect speakers via Windows control panel +#define BASS_DEVICE_SPEAKERS	0x800	// force enabling of speaker assignment +#define BASS_DEVICE_NOSPEAKER	0x1000	// ignore speaker arrangement +#define BASS_DEVICE_DMIX		0x2000	// use ALSA "dmix" plugin  #define BASS_DEVICE_FREQ		0x4000	// set device sample rate
 -
 -// DirectSound interfaces (for use with BASS_GetDSoundObject)
 -#define BASS_OBJECT_DS		1	// IDirectSound
 -#define BASS_OBJECT_DS3DL	2	// IDirectSound3DListener
 -
 -// Device info structure
 -typedef struct {
 -#ifdef _WIN32_WCE
 -	const wchar_t *name;	// description
 -	const wchar_t *driver;	// driver
 -#else
 -	const char *name;	// description
 -	const char *driver;	// driver
 -#endif
 -	DWORD flags;
 -} BASS_DEVICEINFO;
 -
 -// BASS_DEVICEINFO flags
 -#define BASS_DEVICE_ENABLED		1
 -#define BASS_DEVICE_DEFAULT		2
 -#define BASS_DEVICE_INIT		4
 -
 -typedef struct {
 -	DWORD flags;	// device capabilities (DSCAPS_xxx flags)
 -	DWORD hwsize;	// size of total device hardware memory
 -	DWORD hwfree;	// size of free device hardware memory
 -	DWORD freesam;	// number of free sample slots in the hardware
 -	DWORD free3d;	// number of free 3D sample slots in the hardware
 -	DWORD minrate;	// min sample rate supported by the hardware
 -	DWORD maxrate;	// max sample rate supported by the hardware
 -	BOOL eax;		// device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
 -	DWORD minbuf;	// recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
 -	DWORD dsver;	// DirectSound version
 -	DWORD latency;	// delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
 -	DWORD initflags; // BASS_Init "flags" parameter
 -	DWORD speakers; // number of speakers available
 -	DWORD freq;		// current output rate
 -} BASS_INFO;
 -
 -// BASS_INFO flags (from DSOUND.H)
 -#define DSCAPS_CONTINUOUSRATE	0x00000010	// supports all sample rates between min/maxrate
 -#define DSCAPS_EMULDRIVER		0x00000020	// device does NOT have hardware DirectSound support
 -#define DSCAPS_CERTIFIED		0x00000040	// device driver has been certified by Microsoft
 -#define DSCAPS_SECONDARYMONO	0x00000100	// mono
 -#define DSCAPS_SECONDARYSTEREO	0x00000200	// stereo
 -#define DSCAPS_SECONDARY8BIT	0x00000400	// 8 bit
 -#define DSCAPS_SECONDARY16BIT	0x00000800	// 16 bit
 -
 -// Recording device info structure
 -typedef struct {
 -	DWORD flags;	// device capabilities (DSCCAPS_xxx flags)
 -	DWORD formats;	// supported standard formats (WAVE_FORMAT_xxx flags)
 -	DWORD inputs;	// number of inputs
 -	BOOL singlein;	// TRUE = only 1 input can be set at a time
 -	DWORD freq;		// current input rate
 -} BASS_RECORDINFO;
 -
 -// BASS_RECORDINFO flags (from DSOUND.H)
 -#define DSCCAPS_EMULDRIVER	DSCAPS_EMULDRIVER	// device does NOT have hardware DirectSound recording support
 -#define DSCCAPS_CERTIFIED	DSCAPS_CERTIFIED	// device driver has been certified by Microsoft
 -
 -// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
 -#ifndef WAVE_FORMAT_1M08
 -#define WAVE_FORMAT_1M08       0x00000001       /* 11.025 kHz, Mono,   8-bit  */
 -#define WAVE_FORMAT_1S08       0x00000002       /* 11.025 kHz, Stereo, 8-bit  */
 -#define WAVE_FORMAT_1M16       0x00000004       /* 11.025 kHz, Mono,   16-bit */
 -#define WAVE_FORMAT_1S16       0x00000008       /* 11.025 kHz, Stereo, 16-bit */
 -#define WAVE_FORMAT_2M08       0x00000010       /* 22.05  kHz, Mono,   8-bit  */
 -#define WAVE_FORMAT_2S08       0x00000020       /* 22.05  kHz, Stereo, 8-bit  */
 -#define WAVE_FORMAT_2M16       0x00000040       /* 22.05  kHz, Mono,   16-bit */
 -#define WAVE_FORMAT_2S16       0x00000080       /* 22.05  kHz, Stereo, 16-bit */
 -#define WAVE_FORMAT_4M08       0x00000100       /* 44.1   kHz, Mono,   8-bit  */
 -#define WAVE_FORMAT_4S08       0x00000200       /* 44.1   kHz, Stereo, 8-bit  */
 -#define WAVE_FORMAT_4M16       0x00000400       /* 44.1   kHz, Mono,   16-bit */
 -#define WAVE_FORMAT_4S16       0x00000800       /* 44.1   kHz, Stereo, 16-bit */
 -#endif
 -
 -// Sample info structure
 -typedef struct {
 -	DWORD freq;		// default playback rate
 -	float volume;	// default volume (0-1)
 -	float pan;		// default pan (-1=left, 0=middle, 1=right)
 -	DWORD flags;	// BASS_SAMPLE_xxx flags
 -	DWORD length;	// length (in bytes)
 -	DWORD max;		// maximum simultaneous playbacks
 -	DWORD origres;	// original resolution bits
 -	DWORD chans;	// number of channels
 -	DWORD mingap;	// minimum gap (ms) between creating channels
 -	DWORD mode3d;	// BASS_3DMODE_xxx mode
 -	float mindist;	// minimum distance
 -	float maxdist;	// maximum distance
 -	DWORD iangle;	// angle of inside projection cone
 -	DWORD oangle;	// angle of outside projection cone
 -	float outvol;	// delta-volume outside the projection cone
 -	DWORD vam;		// voice allocation/management flags (BASS_VAM_xxx)
 -	DWORD priority;	// priority (0=lowest, 0xffffffff=highest)
 -} BASS_SAMPLE;
 -
 -#define BASS_SAMPLE_8BITS		1	// 8 bit
 -#define BASS_SAMPLE_FLOAT		256	// 32-bit floating-point
 -#define BASS_SAMPLE_MONO		2	// mono
 -#define BASS_SAMPLE_LOOP		4	// looped
 -#define BASS_SAMPLE_3D			8	// 3D functionality
 -#define BASS_SAMPLE_SOFTWARE	16	// not using hardware mixing
 -#define BASS_SAMPLE_MUTEMAX		32	// mute at max distance (3D only)
 -#define BASS_SAMPLE_VAM			64	// DX7 voice allocation & management
 -#define BASS_SAMPLE_FX			128	// old implementation of DX8 effects
 -#define BASS_SAMPLE_OVER_VOL	0x10000	// override lowest volume
 -#define BASS_SAMPLE_OVER_POS	0x20000	// override longest playing
 -#define BASS_SAMPLE_OVER_DIST	0x30000 // override furthest from listener (3D only)
 -
 -#define BASS_STREAM_PRESCAN		0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
 -#define BASS_MP3_SETPOS			BASS_STREAM_PRESCAN
 -#define BASS_STREAM_AUTOFREE	0x40000	// automatically free the stream when it stop/ends
 -#define BASS_STREAM_RESTRATE	0x80000	// restrict the download rate of internet file streams
 -#define BASS_STREAM_BLOCK		0x100000 // download/play internet file stream in small blocks
 -#define BASS_STREAM_DECODE		0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
 -#define BASS_STREAM_STATUS		0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
 -
 -#define BASS_MUSIC_FLOAT		BASS_SAMPLE_FLOAT
 -#define BASS_MUSIC_MONO			BASS_SAMPLE_MONO
 -#define BASS_MUSIC_LOOP			BASS_SAMPLE_LOOP
 -#define BASS_MUSIC_3D			BASS_SAMPLE_3D
 -#define BASS_MUSIC_FX			BASS_SAMPLE_FX
 -#define BASS_MUSIC_AUTOFREE		BASS_STREAM_AUTOFREE
 -#define BASS_MUSIC_DECODE		BASS_STREAM_DECODE
 -#define BASS_MUSIC_PRESCAN		BASS_STREAM_PRESCAN	// calculate playback length
 -#define BASS_MUSIC_CALCLEN		BASS_MUSIC_PRESCAN
 -#define BASS_MUSIC_RAMP			0x200	// normal ramping
 -#define BASS_MUSIC_RAMPS		0x400	// sensitive ramping
 -#define BASS_MUSIC_SURROUND		0x800	// surround sound
 -#define BASS_MUSIC_SURROUND2	0x1000	// surround sound (mode 2)
 -#define BASS_MUSIC_FT2MOD		0x2000	// play .MOD as FastTracker 2 does
 -#define BASS_MUSIC_PT1MOD		0x4000	// play .MOD as ProTracker 1 does
 -#define BASS_MUSIC_NONINTER		0x10000	// non-interpolated sample mixing
 -#define BASS_MUSIC_SINCINTER	0x800000 // sinc interpolated sample mixing
 -#define BASS_MUSIC_POSRESET		0x8000	// stop all notes when moving position
 -#define BASS_MUSIC_POSRESETEX	0x400000 // stop all notes and reset bmp/etc when moving position
 -#define BASS_MUSIC_STOPBACK		0x80000	// stop the music on a backwards jump effect
 -#define BASS_MUSIC_NOSAMPLE		0x100000 // don't load the samples
 -
 -// Speaker assignment flags
 -#define BASS_SPEAKER_FRONT	0x1000000	// front speakers
 -#define BASS_SPEAKER_REAR	0x2000000	// rear/side speakers
 -#define BASS_SPEAKER_CENLFE	0x3000000	// center & LFE speakers (5.1)
 -#define BASS_SPEAKER_REAR2	0x4000000	// rear center speakers (7.1)
 -#define BASS_SPEAKER_N(n)	((n)<<24)	// n'th pair of speakers (max 15)
 -#define BASS_SPEAKER_LEFT	0x10000000	// modifier: left
 -#define BASS_SPEAKER_RIGHT	0x20000000	// modifier: right
 -#define BASS_SPEAKER_FRONTLEFT	BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT
 -#define BASS_SPEAKER_FRONTRIGHT	BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT
 -#define BASS_SPEAKER_REARLEFT	BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT
 -#define BASS_SPEAKER_REARRIGHT	BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT
 -#define BASS_SPEAKER_CENTER		BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT
 -#define BASS_SPEAKER_LFE		BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT
 -#define BASS_SPEAKER_REAR2LEFT	BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
 -#define BASS_SPEAKER_REAR2RIGHT	BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT
 -
 -#define BASS_UNICODE			0x80000000
 -
 -#define BASS_RECORD_PAUSE		0x8000	// start recording paused
 -
 -// DX7 voice allocation & management flags
 -#define BASS_VAM_HARDWARE		1
 -#define BASS_VAM_SOFTWARE		2
 -#define BASS_VAM_TERM_TIME		4
 -#define BASS_VAM_TERM_DIST		8
 -#define BASS_VAM_TERM_PRIO		16
 -
 -// Channel info structure
 -typedef struct {
 -	DWORD freq;		// default playback rate
 -	DWORD chans;	// channels
 -	DWORD flags;	// BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
 -	DWORD ctype;	// type of channel
 -	DWORD origres;	// original resolution
 -	HPLUGIN plugin;	// plugin
 -	HSAMPLE sample; // sample
 -	const char *filename; // filename
 -} BASS_CHANNELINFO;
 -
 -// BASS_CHANNELINFO types
 -#define BASS_CTYPE_SAMPLE		1
 -#define BASS_CTYPE_RECORD		2
 -#define BASS_CTYPE_STREAM		0x10000
 -#define BASS_CTYPE_STREAM_OGG	0x10002
 -#define BASS_CTYPE_STREAM_MP1	0x10003
 -#define BASS_CTYPE_STREAM_MP2	0x10004
 -#define BASS_CTYPE_STREAM_MP3	0x10005
 -#define BASS_CTYPE_STREAM_AIFF	0x10006
 -#define BASS_CTYPE_STREAM_CA	0x10007
 + +// DirectSound interfaces (for use with BASS_GetDSoundObject) +#define BASS_OBJECT_DS		1	// IDirectSound +#define BASS_OBJECT_DS3DL	2	// IDirectSound3DListener + +// Device info structure +typedef struct { +#ifdef _WIN32_WCE +	const wchar_t *name;	// description +	const wchar_t *driver;	// driver +#else +	const char *name;	// description +	const char *driver;	// driver +#endif +	DWORD flags; +} BASS_DEVICEINFO; + +// BASS_DEVICEINFO flags +#define BASS_DEVICE_ENABLED		1 +#define BASS_DEVICE_DEFAULT		2 +#define BASS_DEVICE_INIT		4 + +typedef struct { +	DWORD flags;	// device capabilities (DSCAPS_xxx flags) +	DWORD hwsize;	// size of total device hardware memory +	DWORD hwfree;	// size of free device hardware memory +	DWORD freesam;	// number of free sample slots in the hardware +	DWORD free3d;	// number of free 3D sample slots in the hardware +	DWORD minrate;	// min sample rate supported by the hardware +	DWORD maxrate;	// max sample rate supported by the hardware +	BOOL eax;		// device supports EAX? (always FALSE if BASS_DEVICE_3D was not used) +	DWORD minbuf;	// recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY) +	DWORD dsver;	// DirectSound version +	DWORD latency;	// delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY) +	DWORD initflags; // BASS_Init "flags" parameter +	DWORD speakers; // number of speakers available +	DWORD freq;		// current output rate +} BASS_INFO; + +// BASS_INFO flags (from DSOUND.H) +#define DSCAPS_CONTINUOUSRATE	0x00000010	// supports all sample rates between min/maxrate +#define DSCAPS_EMULDRIVER		0x00000020	// device does NOT have hardware DirectSound support +#define DSCAPS_CERTIFIED		0x00000040	// device driver has been certified by Microsoft +#define DSCAPS_SECONDARYMONO	0x00000100	// mono +#define DSCAPS_SECONDARYSTEREO	0x00000200	// stereo +#define DSCAPS_SECONDARY8BIT	0x00000400	// 8 bit +#define DSCAPS_SECONDARY16BIT	0x00000800	// 16 bit + +// Recording device info structure +typedef struct { +	DWORD flags;	// device capabilities (DSCCAPS_xxx flags) +	DWORD formats;	// supported standard formats (WAVE_FORMAT_xxx flags) +	DWORD inputs;	// number of inputs +	BOOL singlein;	// TRUE = only 1 input can be set at a time +	DWORD freq;		// current input rate +} BASS_RECORDINFO; + +// BASS_RECORDINFO flags (from DSOUND.H) +#define DSCCAPS_EMULDRIVER		DSCAPS_EMULDRIVER	// device does NOT have hardware DirectSound recording support +#define DSCCAPS_CERTIFIED		DSCAPS_CERTIFIED	// device driver has been certified by Microsoft
 + +// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H) +#ifndef WAVE_FORMAT_1M08 +#define WAVE_FORMAT_1M08       0x00000001       /* 11.025 kHz, Mono,   8-bit  */ +#define WAVE_FORMAT_1S08       0x00000002       /* 11.025 kHz, Stereo, 8-bit  */ +#define WAVE_FORMAT_1M16       0x00000004       /* 11.025 kHz, Mono,   16-bit */ +#define WAVE_FORMAT_1S16       0x00000008       /* 11.025 kHz, Stereo, 16-bit */ +#define WAVE_FORMAT_2M08       0x00000010       /* 22.05  kHz, Mono,   8-bit  */ +#define WAVE_FORMAT_2S08       0x00000020       /* 22.05  kHz, Stereo, 8-bit  */ +#define WAVE_FORMAT_2M16       0x00000040       /* 22.05  kHz, Mono,   16-bit */ +#define WAVE_FORMAT_2S16       0x00000080       /* 22.05  kHz, Stereo, 16-bit */ +#define WAVE_FORMAT_4M08       0x00000100       /* 44.1   kHz, Mono,   8-bit  */ +#define WAVE_FORMAT_4S08       0x00000200       /* 44.1   kHz, Stereo, 8-bit  */ +#define WAVE_FORMAT_4M16       0x00000400       /* 44.1   kHz, Mono,   16-bit */ +#define WAVE_FORMAT_4S16       0x00000800       /* 44.1   kHz, Stereo, 16-bit */ +#endif + +// Sample info structure +typedef struct { +	DWORD freq;		// default playback rate +	float volume;	// default volume (0-1) +	float pan;		// default pan (-1=left, 0=middle, 1=right) +	DWORD flags;	// BASS_SAMPLE_xxx flags +	DWORD length;	// length (in bytes) +	DWORD max;		// maximum simultaneous playbacks +	DWORD origres;	// original resolution bits +	DWORD chans;	// number of channels +	DWORD mingap;	// minimum gap (ms) between creating channels +	DWORD mode3d;	// BASS_3DMODE_xxx mode +	float mindist;	// minimum distance +	float maxdist;	// maximum distance +	DWORD iangle;	// angle of inside projection cone +	DWORD oangle;	// angle of outside projection cone +	float outvol;	// delta-volume outside the projection cone +	DWORD vam;		// voice allocation/management flags (BASS_VAM_xxx) +	DWORD priority;	// priority (0=lowest, 0xffffffff=highest) +} BASS_SAMPLE; + +#define BASS_SAMPLE_8BITS		1	// 8 bit +#define BASS_SAMPLE_FLOAT		256	// 32-bit floating-point +#define BASS_SAMPLE_MONO		2	// mono +#define BASS_SAMPLE_LOOP		4	// looped +#define BASS_SAMPLE_3D			8	// 3D functionality +#define BASS_SAMPLE_SOFTWARE	16	// not using hardware mixing +#define BASS_SAMPLE_MUTEMAX		32	// mute at max distance (3D only) +#define BASS_SAMPLE_VAM			64	// DX7 voice allocation & management +#define BASS_SAMPLE_FX			128	// old implementation of DX8 effects +#define BASS_SAMPLE_OVER_VOL	0x10000	// override lowest volume +#define BASS_SAMPLE_OVER_POS	0x20000	// override longest playing +#define BASS_SAMPLE_OVER_DIST	0x30000 // override furthest from listener (3D only) + +#define BASS_STREAM_PRESCAN		0x20000 // enable pin-point seeking/length (MP3/MP2/MP1) +#define BASS_MP3_SETPOS			BASS_STREAM_PRESCAN +#define BASS_STREAM_AUTOFREE	0x40000	// automatically free the stream when it stop/ends +#define BASS_STREAM_RESTRATE	0x80000	// restrict the download rate of internet file streams +#define BASS_STREAM_BLOCK		0x100000 // download/play internet file stream in small blocks +#define BASS_STREAM_DECODE		0x200000 // don't play the stream, only decode (BASS_ChannelGetData) +#define BASS_STREAM_STATUS		0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC + +#define BASS_MUSIC_FLOAT		BASS_SAMPLE_FLOAT +#define BASS_MUSIC_MONO			BASS_SAMPLE_MONO +#define BASS_MUSIC_LOOP			BASS_SAMPLE_LOOP +#define BASS_MUSIC_3D			BASS_SAMPLE_3D +#define BASS_MUSIC_FX			BASS_SAMPLE_FX +#define BASS_MUSIC_AUTOFREE		BASS_STREAM_AUTOFREE +#define BASS_MUSIC_DECODE		BASS_STREAM_DECODE +#define BASS_MUSIC_PRESCAN		BASS_STREAM_PRESCAN	// calculate playback length +#define BASS_MUSIC_CALCLEN		BASS_MUSIC_PRESCAN +#define BASS_MUSIC_RAMP			0x200	// normal ramping +#define BASS_MUSIC_RAMPS		0x400	// sensitive ramping +#define BASS_MUSIC_SURROUND		0x800	// surround sound +#define BASS_MUSIC_SURROUND2	0x1000	// surround sound (mode 2) +#define BASS_MUSIC_FT2MOD		0x2000	// play .MOD as FastTracker 2 does +#define BASS_MUSIC_PT1MOD		0x4000	// play .MOD as ProTracker 1 does +#define BASS_MUSIC_NONINTER		0x10000	// non-interpolated sample mixing +#define BASS_MUSIC_SINCINTER	0x800000 // sinc interpolated sample mixing +#define BASS_MUSIC_POSRESET		0x8000	// stop all notes when moving position +#define BASS_MUSIC_POSRESETEX	0x400000 // stop all notes and reset bmp/etc when moving position +#define BASS_MUSIC_STOPBACK		0x80000	// stop the music on a backwards jump effect +#define BASS_MUSIC_NOSAMPLE		0x100000 // don't load the samples + +// Speaker assignment flags +#define BASS_SPEAKER_FRONT	0x1000000	// front speakers +#define BASS_SPEAKER_REAR	0x2000000	// rear/side speakers +#define BASS_SPEAKER_CENLFE	0x3000000	// center & LFE speakers (5.1) +#define BASS_SPEAKER_REAR2	0x4000000	// rear center speakers (7.1) +#define BASS_SPEAKER_N(n)	((n)<<24)	// n'th pair of speakers (max 15) +#define BASS_SPEAKER_LEFT	0x10000000	// modifier: left +#define BASS_SPEAKER_RIGHT	0x20000000	// modifier: right +#define BASS_SPEAKER_FRONTLEFT	BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_FRONTRIGHT	BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_REARLEFT	BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_REARRIGHT	BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_CENTER		BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_LFE		BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT +#define BASS_SPEAKER_REAR2LEFT	BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT +#define BASS_SPEAKER_REAR2RIGHT	BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT + +#define BASS_ASYNCFILE			0x40000000
 +#define BASS_UNICODE			0x80000000 + +#define BASS_RECORD_PAUSE		0x8000	// start recording paused + +// DX7 voice allocation & management flags +#define BASS_VAM_HARDWARE		1 +#define BASS_VAM_SOFTWARE		2 +#define BASS_VAM_TERM_TIME		4 +#define BASS_VAM_TERM_DIST		8 +#define BASS_VAM_TERM_PRIO		16 + +// Channel info structure +typedef struct { +	DWORD freq;		// default playback rate +	DWORD chans;	// channels +	DWORD flags;	// BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags +	DWORD ctype;	// type of channel +	DWORD origres;	// original resolution +	HPLUGIN plugin;	// plugin +	HSAMPLE sample; // sample +	const char *filename; // filename +} BASS_CHANNELINFO; + +// BASS_CHANNELINFO types +#define BASS_CTYPE_SAMPLE		1 +#define BASS_CTYPE_RECORD		2 +#define BASS_CTYPE_STREAM		0x10000 +#define BASS_CTYPE_STREAM_OGG	0x10002 +#define BASS_CTYPE_STREAM_MP1	0x10003 +#define BASS_CTYPE_STREAM_MP2	0x10004 +#define BASS_CTYPE_STREAM_MP3	0x10005 +#define BASS_CTYPE_STREAM_AIFF	0x10006 +#define BASS_CTYPE_STREAM_CA	0x10007  #define BASS_CTYPE_STREAM_MF	0x10008
 -#define BASS_CTYPE_STREAM_WAV	0x40000 // WAVE flag, LOWORD=codec
 -#define BASS_CTYPE_STREAM_WAV_PCM	0x50001
 -#define BASS_CTYPE_STREAM_WAV_FLOAT	0x50003
 -#define BASS_CTYPE_MUSIC_MOD	0x20000
 -#define BASS_CTYPE_MUSIC_MTM	0x20001
 -#define BASS_CTYPE_MUSIC_S3M	0x20002
 -#define BASS_CTYPE_MUSIC_XM		0x20003
 -#define BASS_CTYPE_MUSIC_IT		0x20004
 -#define BASS_CTYPE_MUSIC_MO3	0x00100 // MO3 flag
 -
 -typedef struct {
 -	DWORD ctype;		// channel type
 -#ifdef _WIN32_WCE
 -	const wchar_t *name;	// format description
 -	const wchar_t *exts;	// file extension filter (*.ext1;*.ext2;etc...)
 -#else
 -	const char *name;	// format description
 -	const char *exts;	// file extension filter (*.ext1;*.ext2;etc...)
 -#endif
 -} BASS_PLUGINFORM;
 -
 -typedef struct {
 -	DWORD version;					// version (same form as BASS_GetVersion)
 -	DWORD formatc;					// number of formats
 -	const BASS_PLUGINFORM *formats;	// the array of formats
 -} BASS_PLUGININFO;
 -
 -// 3D vector (for 3D positions/velocities/orientations)
 -typedef struct BASS_3DVECTOR {
 -#ifdef __cplusplus
 -	BASS_3DVECTOR() {};
 -	BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {};
 -#endif
 -	float x;	// +=right, -=left
 -	float y;	// +=up, -=down
 -	float z;	// +=front, -=behind
 -} BASS_3DVECTOR;
 -
 -// 3D channel modes
 -#define BASS_3DMODE_NORMAL		0	// normal 3D processing
 -#define BASS_3DMODE_RELATIVE	1	// position is relative to the listener
 -#define BASS_3DMODE_OFF			2	// no 3D processing
 -
 -// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
 -#define BASS_3DALG_DEFAULT	0
 -#define BASS_3DALG_OFF		1
 -#define BASS_3DALG_FULL		2
 -#define BASS_3DALG_LIGHT	3
 -
 -// EAX environments, use with BASS_SetEAXParameters
 -enum
 -{
 -    EAX_ENVIRONMENT_GENERIC,
 -    EAX_ENVIRONMENT_PADDEDCELL,
 -    EAX_ENVIRONMENT_ROOM,
 -    EAX_ENVIRONMENT_BATHROOM,
 -    EAX_ENVIRONMENT_LIVINGROOM,
 -    EAX_ENVIRONMENT_STONEROOM,
 -    EAX_ENVIRONMENT_AUDITORIUM,
 -    EAX_ENVIRONMENT_CONCERTHALL,
 -    EAX_ENVIRONMENT_CAVE,
 -    EAX_ENVIRONMENT_ARENA,
 -    EAX_ENVIRONMENT_HANGAR,
 -    EAX_ENVIRONMENT_CARPETEDHALLWAY,
 -    EAX_ENVIRONMENT_HALLWAY,
 -    EAX_ENVIRONMENT_STONECORRIDOR,
 -    EAX_ENVIRONMENT_ALLEY,
 -    EAX_ENVIRONMENT_FOREST,
 -    EAX_ENVIRONMENT_CITY,
 -    EAX_ENVIRONMENT_MOUNTAINS,
 -    EAX_ENVIRONMENT_QUARRY,
 -    EAX_ENVIRONMENT_PLAIN,
 -    EAX_ENVIRONMENT_PARKINGLOT,
 -    EAX_ENVIRONMENT_SEWERPIPE,
 -    EAX_ENVIRONMENT_UNDERWATER,
 -    EAX_ENVIRONMENT_DRUGGED,
 -    EAX_ENVIRONMENT_DIZZY,
 -    EAX_ENVIRONMENT_PSYCHOTIC,
 -
 -    EAX_ENVIRONMENT_COUNT			// total number of environments
 -};
 -
 -// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
 -#define EAX_PRESET_GENERIC         EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
 -#define EAX_PRESET_PADDEDCELL      EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
 -#define EAX_PRESET_ROOM            EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
 -#define EAX_PRESET_BATHROOM        EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
 -#define EAX_PRESET_LIVINGROOM      EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
 -#define EAX_PRESET_STONEROOM       EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
 -#define EAX_PRESET_AUDITORIUM      EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
 -#define EAX_PRESET_CONCERTHALL     EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
 -#define EAX_PRESET_CAVE            EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
 -#define EAX_PRESET_ARENA           EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
 -#define EAX_PRESET_HANGAR          EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
 -#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
 -#define EAX_PRESET_HALLWAY         EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
 -#define EAX_PRESET_STONECORRIDOR   EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
 -#define EAX_PRESET_ALLEY           EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
 -#define EAX_PRESET_FOREST          EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
 -#define EAX_PRESET_CITY            EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
 -#define EAX_PRESET_MOUNTAINS       EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
 -#define EAX_PRESET_QUARRY          EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
 -#define EAX_PRESET_PLAIN           EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
 -#define EAX_PRESET_PARKINGLOT      EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
 -#define EAX_PRESET_SEWERPIPE       EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
 -#define EAX_PRESET_UNDERWATER      EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
 -#define EAX_PRESET_DRUGGED         EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
 -#define EAX_PRESET_DIZZY           EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
 -#define EAX_PRESET_PSYCHOTIC       EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F
 -
 -typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
 -/* User stream callback function. NOTE: A stream function should obviously be as quick
 -as possible, other streams (and MOD musics) can't be mixed until it's finished.
 -handle : The stream that needs writing
 -buffer : Buffer to write the samples in
 -length : Number of bytes to write
 -user   : The 'user' parameter value given when calling BASS_StreamCreate
 -RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
 -         the stream. */
 -
 -#define BASS_STREAMPROC_END		0x80000000	// end of user stream flag
 -
 -// special STREAMPROCs
 -#define STREAMPROC_DUMMY		(STREAMPROC*)0		// "dummy" stream
 -#define STREAMPROC_PUSH			(STREAMPROC*)-1		// push stream
 -
 -// BASS_StreamCreateFileUser file systems
 -#define STREAMFILE_NOBUFFER		0
 -#define STREAMFILE_BUFFER		1
 -#define STREAMFILE_BUFFERPUSH	2
 -
 -// User file stream callback functions
 -typedef void (CALLBACK FILECLOSEPROC)(void *user);
 -typedef QWORD (CALLBACK FILELENPROC)(void *user);
 -typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
 -typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user);
 -
 -typedef struct {
 -	FILECLOSEPROC *close;
 -	FILELENPROC *length;
 -	FILEREADPROC *read;
 -	FILESEEKPROC *seek;
 -} BASS_FILEPROCS;
 -
 -// BASS_StreamPutFileData options
 -#define BASS_FILEDATA_END		0	// end & close the file
 -
 -// BASS_StreamGetFilePosition modes
 -#define BASS_FILEPOS_CURRENT	0
 -#define BASS_FILEPOS_DECODE		BASS_FILEPOS_CURRENT
 -#define BASS_FILEPOS_DOWNLOAD	1
 -#define BASS_FILEPOS_END		2
 -#define BASS_FILEPOS_START		3
 -#define BASS_FILEPOS_CONNECTED	4
 -#define BASS_FILEPOS_BUFFER		5
 -#define BASS_FILEPOS_SOCKET		6
 -
 -typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
 -/* Internet stream download callback function.
 -buffer : Buffer containing the downloaded data... NULL=end of download
 -length : Number of bytes in the buffer
 -user   : The 'user' parameter value given when calling BASS_StreamCreateURL */
 -
 -// BASS_ChannelSetSync types
 -#define BASS_SYNC_POS			0
 -#define BASS_SYNC_END			2
 -#define BASS_SYNC_META			4
 -#define BASS_SYNC_SLIDE			5
 -#define BASS_SYNC_STALL			6
 -#define BASS_SYNC_DOWNLOAD		7
 -#define BASS_SYNC_FREE			8
 -#define BASS_SYNC_SETPOS		11
 -#define BASS_SYNC_MUSICPOS		10
 -#define BASS_SYNC_MUSICINST		1
 -#define BASS_SYNC_MUSICFX		3
 -#define BASS_SYNC_OGG_CHANGE	12
 -#define BASS_SYNC_MIXTIME		0x40000000	// FLAG: sync at mixtime, else at playtime
 -#define BASS_SYNC_ONETIME		0x80000000	// FLAG: sync only once, else continuously
 -
 -typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
 -/* Sync callback function. NOTE: a sync callback function should be very
 -quick as other syncs can't be processed until it has finished. If the sync
 -is a "mixtime" sync, then other streams and MOD musics can't be mixed until
 -it's finished either.
 -handle : The sync that has occured
 -channel: Channel that the sync occured in
 -data   : Additional data associated with the sync's occurance
 -user   : The 'user' parameter given when calling BASS_ChannelSetSync */
 -
 -typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
 -/* DSP callback function. NOTE: A DSP function should obviously be as quick as
 -possible... other DSP functions, streams and MOD musics can not be processed
 -until it's finished.
 -handle : The DSP handle
 -channel: Channel that the DSP is being applied to
 -buffer : Buffer to apply the DSP to
 -length : Number of bytes in the buffer
 -user   : The 'user' parameter given when calling BASS_ChannelSetDSP */
 -
 -typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
 -/* Recording callback function.
 -handle : The recording handle
 -buffer : Buffer containing the recorded sample data
 -length : Number of bytes
 -user   : The 'user' parameter value given when calling BASS_RecordStart
 -RETURN : TRUE = continue recording, FALSE = stop */
 -
 -// BASS_ChannelIsActive return values
 -#define BASS_ACTIVE_STOPPED	0
 -#define BASS_ACTIVE_PLAYING	1
 -#define BASS_ACTIVE_STALLED	2
 -#define BASS_ACTIVE_PAUSED	3
 -
 -// Channel attributes
 -#define BASS_ATTRIB_FREQ			1
 -#define BASS_ATTRIB_VOL				2
 -#define BASS_ATTRIB_PAN				3
 -#define BASS_ATTRIB_EAXMIX			4
 +#define BASS_CTYPE_STREAM_WAV	0x40000 // WAVE flag, LOWORD=codec +#define BASS_CTYPE_STREAM_WAV_PCM	0x50001 +#define BASS_CTYPE_STREAM_WAV_FLOAT	0x50003 +#define BASS_CTYPE_MUSIC_MOD	0x20000 +#define BASS_CTYPE_MUSIC_MTM	0x20001 +#define BASS_CTYPE_MUSIC_S3M	0x20002 +#define BASS_CTYPE_MUSIC_XM		0x20003 +#define BASS_CTYPE_MUSIC_IT		0x20004 +#define BASS_CTYPE_MUSIC_MO3	0x00100 // MO3 flag + +typedef struct { +	DWORD ctype;		// channel type +#ifdef _WIN32_WCE +	const wchar_t *name;	// format description +	const wchar_t *exts;	// file extension filter (*.ext1;*.ext2;etc...) +#else +	const char *name;	// format description +	const char *exts;	// file extension filter (*.ext1;*.ext2;etc...) +#endif +} BASS_PLUGINFORM; + +typedef struct { +	DWORD version;					// version (same form as BASS_GetVersion) +	DWORD formatc;					// number of formats +	const BASS_PLUGINFORM *formats;	// the array of formats +} BASS_PLUGININFO; + +// 3D vector (for 3D positions/velocities/orientations) +typedef struct BASS_3DVECTOR { +#ifdef __cplusplus +	BASS_3DVECTOR() {}; +	BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}; +#endif +	float x;	// +=right, -=left +	float y;	// +=up, -=down +	float z;	// +=front, -=behind +} BASS_3DVECTOR; + +// 3D channel modes +#define BASS_3DMODE_NORMAL		0	// normal 3D processing +#define BASS_3DMODE_RELATIVE	1	// position is relative to the listener +#define BASS_3DMODE_OFF			2	// no 3D processing + +// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) +#define BASS_3DALG_DEFAULT	0 +#define BASS_3DALG_OFF		1 +#define BASS_3DALG_FULL		2 +#define BASS_3DALG_LIGHT	3 + +// EAX environments, use with BASS_SetEAXParameters +enum +{ +    EAX_ENVIRONMENT_GENERIC, +    EAX_ENVIRONMENT_PADDEDCELL, +    EAX_ENVIRONMENT_ROOM, +    EAX_ENVIRONMENT_BATHROOM, +    EAX_ENVIRONMENT_LIVINGROOM, +    EAX_ENVIRONMENT_STONEROOM, +    EAX_ENVIRONMENT_AUDITORIUM, +    EAX_ENVIRONMENT_CONCERTHALL, +    EAX_ENVIRONMENT_CAVE, +    EAX_ENVIRONMENT_ARENA, +    EAX_ENVIRONMENT_HANGAR, +    EAX_ENVIRONMENT_CARPETEDHALLWAY, +    EAX_ENVIRONMENT_HALLWAY, +    EAX_ENVIRONMENT_STONECORRIDOR, +    EAX_ENVIRONMENT_ALLEY, +    EAX_ENVIRONMENT_FOREST, +    EAX_ENVIRONMENT_CITY, +    EAX_ENVIRONMENT_MOUNTAINS, +    EAX_ENVIRONMENT_QUARRY, +    EAX_ENVIRONMENT_PLAIN, +    EAX_ENVIRONMENT_PARKINGLOT, +    EAX_ENVIRONMENT_SEWERPIPE, +    EAX_ENVIRONMENT_UNDERWATER, +    EAX_ENVIRONMENT_DRUGGED, +    EAX_ENVIRONMENT_DIZZY, +    EAX_ENVIRONMENT_PSYCHOTIC, + +    EAX_ENVIRONMENT_COUNT			// total number of environments +}; + +// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx) +#define EAX_PRESET_GENERIC         EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F +#define EAX_PRESET_PADDEDCELL      EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F +#define EAX_PRESET_ROOM            EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F +#define EAX_PRESET_BATHROOM        EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F +#define EAX_PRESET_LIVINGROOM      EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F +#define EAX_PRESET_STONEROOM       EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F +#define EAX_PRESET_AUDITORIUM      EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F +#define EAX_PRESET_CONCERTHALL     EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F +#define EAX_PRESET_CAVE            EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F +#define EAX_PRESET_ARENA           EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F +#define EAX_PRESET_HANGAR          EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F +#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F +#define EAX_PRESET_HALLWAY         EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F +#define EAX_PRESET_STONECORRIDOR   EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F +#define EAX_PRESET_ALLEY           EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F +#define EAX_PRESET_FOREST          EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F +#define EAX_PRESET_CITY            EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F +#define EAX_PRESET_MOUNTAINS       EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F +#define EAX_PRESET_QUARRY          EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F +#define EAX_PRESET_PLAIN           EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F +#define EAX_PRESET_PARKINGLOT      EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F +#define EAX_PRESET_SEWERPIPE       EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F +#define EAX_PRESET_UNDERWATER      EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F +#define EAX_PRESET_DRUGGED         EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F +#define EAX_PRESET_DIZZY           EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F +#define EAX_PRESET_PSYCHOTIC       EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F + +typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user); +/* User stream callback function. NOTE: A stream function should obviously be as quick +as possible, other streams (and MOD musics) can't be mixed until it's finished. +handle : The stream that needs writing +buffer : Buffer to write the samples in +length : Number of bytes to write +user   : The 'user' parameter value given when calling BASS_StreamCreate +RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end +         the stream. */ + +#define BASS_STREAMPROC_END		0x80000000	// end of user stream flag + +// special STREAMPROCs +#define STREAMPROC_DUMMY		(STREAMPROC*)0		// "dummy" stream +#define STREAMPROC_PUSH			(STREAMPROC*)-1		// push stream + +// BASS_StreamCreateFileUser file systems +#define STREAMFILE_NOBUFFER		0 +#define STREAMFILE_BUFFER		1 +#define STREAMFILE_BUFFERPUSH	2 + +// User file stream callback functions +typedef void (CALLBACK FILECLOSEPROC)(void *user); +typedef QWORD (CALLBACK FILELENPROC)(void *user); +typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user); +typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user); + +typedef struct { +	FILECLOSEPROC *close; +	FILELENPROC *length; +	FILEREADPROC *read; +	FILESEEKPROC *seek; +} BASS_FILEPROCS; + +// BASS_StreamPutFileData options +#define BASS_FILEDATA_END		0	// end & close the file + +// BASS_StreamGetFilePosition modes +#define BASS_FILEPOS_CURRENT	0 +#define BASS_FILEPOS_DECODE		BASS_FILEPOS_CURRENT +#define BASS_FILEPOS_DOWNLOAD	1 +#define BASS_FILEPOS_END		2 +#define BASS_FILEPOS_START		3 +#define BASS_FILEPOS_CONNECTED	4 +#define BASS_FILEPOS_BUFFER		5 +#define BASS_FILEPOS_SOCKET		6 + +typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user); +/* Internet stream download callback function. +buffer : Buffer containing the downloaded data... NULL=end of download +length : Number of bytes in the buffer +user   : The 'user' parameter value given when calling BASS_StreamCreateURL */ + +// BASS_ChannelSetSync types +#define BASS_SYNC_POS			0 +#define BASS_SYNC_END			2 +#define BASS_SYNC_META			4 +#define BASS_SYNC_SLIDE			5 +#define BASS_SYNC_STALL			6 +#define BASS_SYNC_DOWNLOAD		7 +#define BASS_SYNC_FREE			8 +#define BASS_SYNC_SETPOS		11 +#define BASS_SYNC_MUSICPOS		10 +#define BASS_SYNC_MUSICINST		1 +#define BASS_SYNC_MUSICFX		3 +#define BASS_SYNC_OGG_CHANGE	12 +#define BASS_SYNC_MIXTIME		0x40000000	// FLAG: sync at mixtime, else at playtime +#define BASS_SYNC_ONETIME		0x80000000	// FLAG: sync only once, else continuously + +typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user); +/* Sync callback function. NOTE: a sync callback function should be very +quick as other syncs can't be processed until it has finished. If the sync +is a "mixtime" sync, then other streams and MOD musics can't be mixed until +it's finished either. +handle : The sync that has occured +channel: Channel that the sync occured in +data   : Additional data associated with the sync's occurance +user   : The 'user' parameter given when calling BASS_ChannelSetSync */ + +typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user); +/* DSP callback function. NOTE: A DSP function should obviously be as quick as +possible... other DSP functions, streams and MOD musics can not be processed +until it's finished. +handle : The DSP handle +channel: Channel that the DSP is being applied to +buffer : Buffer to apply the DSP to +length : Number of bytes in the buffer +user   : The 'user' parameter given when calling BASS_ChannelSetDSP */ + +typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user); +/* Recording callback function. +handle : The recording handle +buffer : Buffer containing the recorded sample data +length : Number of bytes +user   : The 'user' parameter value given when calling BASS_RecordStart +RETURN : TRUE = continue recording, FALSE = stop */ + +// BASS_ChannelIsActive return values +#define BASS_ACTIVE_STOPPED	0 +#define BASS_ACTIVE_PLAYING	1 +#define BASS_ACTIVE_STALLED	2 +#define BASS_ACTIVE_PAUSED	3 + +// Channel attributes +#define BASS_ATTRIB_FREQ			1 +#define BASS_ATTRIB_VOL				2 +#define BASS_ATTRIB_PAN				3 +#define BASS_ATTRIB_EAXMIX			4  #define BASS_ATTRIB_NOBUFFER		5
  #define BASS_ATTRIB_CPU				7
  #define BASS_ATTRIB_SRC				8
 -#define BASS_ATTRIB_MUSIC_AMPLIFY	0x100
 -#define BASS_ATTRIB_MUSIC_PANSEP	0x101
 -#define BASS_ATTRIB_MUSIC_PSCALER	0x102
 -#define BASS_ATTRIB_MUSIC_BPM		0x103
 -#define BASS_ATTRIB_MUSIC_SPEED		0x104
 -#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
 -#define BASS_ATTRIB_MUSIC_VOL_CHAN	0x200 // + channel #
 -#define BASS_ATTRIB_MUSIC_VOL_INST	0x300 // + instrument #
 -
 -// BASS_ChannelGetData flags
 -#define BASS_DATA_AVAILABLE	0			// query how much data is buffered
 -#define BASS_DATA_FLOAT		0x40000000	// flag: return floating-point sample data
 -#define BASS_DATA_FFT256	0x80000000	// 256 sample FFT
 -#define BASS_DATA_FFT512	0x80000001	// 512 FFT
 -#define BASS_DATA_FFT1024	0x80000002	// 1024 FFT
 -#define BASS_DATA_FFT2048	0x80000003	// 2048 FFT
 -#define BASS_DATA_FFT4096	0x80000004	// 4096 FFT
 -#define BASS_DATA_FFT8192	0x80000005	// 8192 FFT
 +#define BASS_ATTRIB_MUSIC_AMPLIFY	0x100 +#define BASS_ATTRIB_MUSIC_PANSEP	0x101 +#define BASS_ATTRIB_MUSIC_PSCALER	0x102 +#define BASS_ATTRIB_MUSIC_BPM		0x103 +#define BASS_ATTRIB_MUSIC_SPEED		0x104 +#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105 +#define BASS_ATTRIB_MUSIC_VOL_CHAN	0x200 // + channel # +#define BASS_ATTRIB_MUSIC_VOL_INST	0x300 // + instrument # + +// BASS_ChannelGetData flags +#define BASS_DATA_AVAILABLE	0			// query how much data is buffered +#define BASS_DATA_FLOAT		0x40000000	// flag: return floating-point sample data +#define BASS_DATA_FFT256	0x80000000	// 256 sample FFT +#define BASS_DATA_FFT512	0x80000001	// 512 FFT +#define BASS_DATA_FFT1024	0x80000002	// 1024 FFT +#define BASS_DATA_FFT2048	0x80000003	// 2048 FFT +#define BASS_DATA_FFT4096	0x80000004	// 4096 FFT +#define BASS_DATA_FFT8192	0x80000005	// 8192 FFT  #define BASS_DATA_FFT16384	0x80000006	// 16384 FFT
 -#define BASS_DATA_FFT_INDIVIDUAL 0x10	// FFT flag: FFT for each channel, else all combined
 -#define BASS_DATA_FFT_NOWINDOW	0x20	// FFT flag: no Hanning window
 -#define BASS_DATA_FFT_REMOVEDC	0x40	// FFT flag: pre-remove DC bias
 -
 -// BASS_ChannelGetTags types : what's returned
 -#define BASS_TAG_ID3		0	// ID3v1 tags : TAG_ID3 structure
 -#define BASS_TAG_ID3V2		1	// ID3v2 tags : variable length block
 -#define BASS_TAG_OGG		2	// OGG comments : series of null-terminated UTF-8 strings
 -#define BASS_TAG_HTTP		3	// HTTP headers : series of null-terminated ANSI strings
 -#define BASS_TAG_ICY		4	// ICY headers : series of null-terminated ANSI strings
 -#define BASS_TAG_META		5	// ICY metadata : ANSI string
 +#define BASS_DATA_FFT_INDIVIDUAL 0x10	// FFT flag: FFT for each channel, else all combined +#define BASS_DATA_FFT_NOWINDOW	0x20	// FFT flag: no Hanning window +#define BASS_DATA_FFT_REMOVEDC	0x40	// FFT flag: pre-remove DC bias +#define BASS_DATA_FFT_COMPLEX	0x80	// FFT flag: return complex data
 + +// BASS_ChannelGetTags types : what's returned +#define BASS_TAG_ID3		0	// ID3v1 tags : TAG_ID3 structure +#define BASS_TAG_ID3V2		1	// ID3v2 tags : variable length block +#define BASS_TAG_OGG		2	// OGG comments : series of null-terminated UTF-8 strings +#define BASS_TAG_HTTP		3	// HTTP headers : series of null-terminated ANSI strings +#define BASS_TAG_ICY		4	// ICY headers : series of null-terminated ANSI strings +#define BASS_TAG_META		5	// ICY metadata : ANSI string  #define BASS_TAG_APE		6	// APE tags : series of null-terminated UTF-8 strings
  #define BASS_TAG_MP4 		7	// MP4/iTunes metadata : series of null-terminated UTF-8 strings
 -#define BASS_TAG_VENDOR		9	// OGG encoder : UTF-8 string
 -#define BASS_TAG_LYRICS3	10	// Lyric3v2 tag : ASCII string
 -#define BASS_TAG_CA_CODEC	11	// CoreAudio codec info : TAG_CA_CODEC structure
 +#define BASS_TAG_VENDOR		9	// OGG encoder : UTF-8 string +#define BASS_TAG_LYRICS3	10	// Lyric3v2 tag : ASCII string +#define BASS_TAG_CA_CODEC	11	// CoreAudio codec info : TAG_CA_CODEC structure  #define BASS_TAG_MF			13	// Media Foundation tags : series of null-terminated UTF-8 strings
  #define BASS_TAG_WAVEFORMAT	14	// WAVE format : WAVEFORMATEEX structure
 -#define BASS_TAG_RIFF_INFO	0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
 -#define BASS_TAG_RIFF_BEXT	0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
 +#define BASS_TAG_RIFF_INFO	0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings +#define BASS_TAG_RIFF_BEXT	0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure  #define BASS_TAG_RIFF_CART	0x102 // RIFF/BWF "cart" tags : TAG_CART structure
  #define BASS_TAG_RIFF_DISP	0x103 // RIFF "DISP" text tag : ANSI string
  #define BASS_TAG_APE_BINARY	0x1000	// + index #, binary APE tag : TAG_APE_BINARY structure
 -#define BASS_TAG_MUSIC_NAME		0x10000	// MOD music name : ANSI string
 -#define BASS_TAG_MUSIC_MESSAGE	0x10001	// MOD message : ANSI string
 -#define BASS_TAG_MUSIC_ORDERS	0x10002	// MOD order list : BYTE array of pattern numbers
 -#define BASS_TAG_MUSIC_INST		0x10100	// + instrument #, MOD instrument name : ANSI string
 -#define BASS_TAG_MUSIC_SAMPLE	0x10300	// + sample #, MOD sample name : ANSI string
 -
 -// ID3v1 tag structure
 -typedef struct {
 -	char id[3];
 -	char title[30];
 -	char artist[30];
 -	char album[30];
 -	char year[4];
 -	char comment[30];
 -	BYTE genre;
 -} TAG_ID3;
 -
 -// Binary APE tag structure
 +#define BASS_TAG_MUSIC_NAME		0x10000	// MOD music name : ANSI string +#define BASS_TAG_MUSIC_MESSAGE	0x10001	// MOD message : ANSI string +#define BASS_TAG_MUSIC_ORDERS	0x10002	// MOD order list : BYTE array of pattern numbers +#define BASS_TAG_MUSIC_INST		0x10100	// + instrument #, MOD instrument name : ANSI string +#define BASS_TAG_MUSIC_SAMPLE	0x10300	// + sample #, MOD sample name : ANSI string +
 +// ID3v1 tag structure +typedef struct { +	char id[3]; +	char title[30]; +	char artist[30]; +	char album[30]; +	char year[4]; +	char comment[30]; +	BYTE genre; +} TAG_ID3; +
 +// Binary APE tag structure  typedef struct {
  	const char *key;
  	const void *data;
 @@ -619,29 +624,29 @@ typedef struct {  } TAG_APE_BINARY;
  // BWF "bext" tag structure
 -#ifdef _MSC_VER
 -#pragma warning(push)
 -#pragma warning(disable:4200)
 -#endif
 -#pragma pack(push,1)
 -typedef struct {
 -	char Description[256];			// description
 -	char Originator[32];			// name of the originator
 -	char OriginatorReference[32];	// reference of the originator
 -	char OriginationDate[10];		// date of creation (yyyy-mm-dd)
 -	char OriginationTime[8];		// time of creation (hh-mm-ss)
 -	QWORD TimeReference;			// first sample count since midnight (little-endian)
 -	WORD Version;					// BWF version (little-endian)
 -	BYTE UMID[64];					// SMPTE UMID
 -	BYTE Reserved[190];
 -#if defined(__GNUC__) && __GNUC__<3
 -	char CodingHistory[0];			// history
 -#elif 1 // change to 0 if compiler fails the following line
 -	char CodingHistory[];			// history
 -#else
 -	char CodingHistory[1];			// history
 -#endif
 -} TAG_BEXT;
 +#ifdef _MSC_VER +#pragma warning(push) +#pragma warning(disable:4200) +#endif +#pragma pack(push,1) +typedef struct { +	char Description[256];			// description +	char Originator[32];			// name of the originator +	char OriginatorReference[32];	// reference of the originator +	char OriginationDate[10];		// date of creation (yyyy-mm-dd) +	char OriginationTime[8];		// time of creation (hh-mm-ss) +	QWORD TimeReference;			// first sample count since midnight (little-endian) +	WORD Version;					// BWF version (little-endian) +	BYTE UMID[64];					// SMPTE UMID +	BYTE Reserved[190]; +#if defined(__GNUC__) && __GNUC__<3 +	char CodingHistory[0];			// history +#elif 1 // change to 0 if compiler fails the following line +	char CodingHistory[];			// history +#else +	char CodingHistory[1];			// history +#endif +} TAG_BEXT;  #pragma pack(pop)
  // BWF "cart" tag structures
 @@ -684,13 +689,13 @@ typedef struct  #pragma warning(pop)
  #endif
 -// CoreAudio codec info structure
 -typedef struct {
 -	DWORD ftype;					// file format
 -	DWORD atype;					// audio format
 -	const char *name;				// description
 -} TAG_CA_CODEC;
 -
 +// CoreAudio codec info structure +typedef struct { +	DWORD ftype;					// file format +	DWORD atype;					// audio format +	const char *name;				// description +} TAG_CA_CODEC; +  #ifndef _WAVEFORMATEX_
  #define _WAVEFORMATEX_
  #pragma pack(push,1)
 @@ -708,243 +713,278 @@ typedef const WAVEFORMATEX *LPCWAVEFORMATEX;  #pragma pack(pop)
  #endif
 -// BASS_ChannelGetLength/GetPosition/SetPosition modes
 -#define BASS_POS_BYTE			0		// byte position
 -#define BASS_POS_MUSIC_ORDER	1		// order.row position, MAKELONG(order,row)
 -#define BASS_POS_DECODE			0x10000000 // flag: get the decoding (not playing) position
 +// BASS_ChannelGetLength/GetPosition/SetPosition modes +#define BASS_POS_BYTE			0		// byte position +#define BASS_POS_MUSIC_ORDER	1		// order.row position, MAKELONG(order,row) +#define BASS_POS_OGG			3		// OGG bitstream number
 +#define BASS_POS_DECODE			0x10000000 // flag: get the decoding (not playing) position  #define BASS_POS_DECODETO		0x20000000 // flag: decode to the position instead of seeking
 -
 -// BASS_RecordSetInput flags
 -#define BASS_INPUT_OFF		0x10000
 -#define BASS_INPUT_ON		0x20000
 -
 -#define BASS_INPUT_TYPE_MASK		0xff000000
 -#define BASS_INPUT_TYPE_UNDEF		0x00000000
 -#define BASS_INPUT_TYPE_DIGITAL		0x01000000
 -#define BASS_INPUT_TYPE_LINE		0x02000000
 -#define BASS_INPUT_TYPE_MIC			0x03000000
 -#define BASS_INPUT_TYPE_SYNTH		0x04000000
 -#define BASS_INPUT_TYPE_CD			0x05000000
 -#define BASS_INPUT_TYPE_PHONE		0x06000000
 -#define BASS_INPUT_TYPE_SPEAKER		0x07000000
 -#define BASS_INPUT_TYPE_WAVE		0x08000000
 -#define BASS_INPUT_TYPE_AUX			0x09000000
 -#define BASS_INPUT_TYPE_ANALOG		0x0a000000
 -
 -// DX8 effect types, use with BASS_ChannelSetFX
 -enum
 -{
 -	BASS_FX_DX8_CHORUS,
 -	BASS_FX_DX8_COMPRESSOR,
 -	BASS_FX_DX8_DISTORTION,
 -	BASS_FX_DX8_ECHO,
 -	BASS_FX_DX8_FLANGER,
 -	BASS_FX_DX8_GARGLE,
 -	BASS_FX_DX8_I3DL2REVERB,
 -	BASS_FX_DX8_PARAMEQ,
 -	BASS_FX_DX8_REVERB
 -};
 -
 -typedef struct {
 -    float       fWetDryMix;
 -    float       fDepth;
 -    float       fFeedback;
 -    float       fFrequency;
 -    DWORD       lWaveform;	// 0=triangle, 1=sine
 -    float       fDelay;
 -    DWORD       lPhase;		// BASS_DX8_PHASE_xxx
 -} BASS_DX8_CHORUS;
 -
 -typedef struct {
 -    float   fGain;
 -    float   fAttack;
 -    float   fRelease;
 -    float   fThreshold;
 -    float   fRatio;
 -    float   fPredelay;
 -} BASS_DX8_COMPRESSOR;
 -
 -typedef struct {
 -    float   fGain;
 -    float   fEdge;
 -    float   fPostEQCenterFrequency;
 -    float   fPostEQBandwidth;
 -    float   fPreLowpassCutoff;
 -} BASS_DX8_DISTORTION;
 -
 -typedef struct {
 -    float   fWetDryMix;
 -    float   fFeedback;
 -    float   fLeftDelay;
 -    float   fRightDelay;
 -    BOOL    lPanDelay;
 -} BASS_DX8_ECHO;
 -
 -typedef struct {
 -    float       fWetDryMix;
 -    float       fDepth;
 -    float       fFeedback;
 -    float       fFrequency;
 -    DWORD       lWaveform;	// 0=triangle, 1=sine
 -    float       fDelay;
 -    DWORD       lPhase;		// BASS_DX8_PHASE_xxx
 -} BASS_DX8_FLANGER;
 -
 -typedef struct {
 -    DWORD       dwRateHz;               // Rate of modulation in hz
 -    DWORD       dwWaveShape;            // 0=triangle, 1=square
 -} BASS_DX8_GARGLE;
 -
 -typedef struct {
 -    int     lRoom;                  // [-10000, 0]      default: -1000 mB
 -    int     lRoomHF;                // [-10000, 0]      default: 0 mB
 -    float   flRoomRolloffFactor;    // [0.0, 10.0]      default: 0.0
 -    float   flDecayTime;            // [0.1, 20.0]      default: 1.49s
 -    float   flDecayHFRatio;         // [0.1, 2.0]       default: 0.83
 -    int     lReflections;           // [-10000, 1000]   default: -2602 mB
 -    float   flReflectionsDelay;     // [0.0, 0.3]       default: 0.007 s
 -    int     lReverb;                // [-10000, 2000]   default: 200 mB
 -    float   flReverbDelay;          // [0.0, 0.1]       default: 0.011 s
 -    float   flDiffusion;            // [0.0, 100.0]     default: 100.0 %
 -    float   flDensity;              // [0.0, 100.0]     default: 100.0 %
 -    float   flHFReference;          // [20.0, 20000.0]  default: 5000.0 Hz
 -} BASS_DX8_I3DL2REVERB;
 -
 -typedef struct {
 -    float   fCenter;
 -    float   fBandwidth;
 -    float   fGain;
 -} BASS_DX8_PARAMEQ;
 -
 -typedef struct {
 -    float   fInGain;                // [-96.0,0.0]            default: 0.0 dB
 -    float   fReverbMix;             // [-96.0,0.0]            default: 0.0 db
 -    float   fReverbTime;            // [0.001,3000.0]         default: 1000.0 ms
 -    float   fHighFreqRTRatio;       // [0.001,0.999]          default: 0.001
 -} BASS_DX8_REVERB;
 -
 -#define BASS_DX8_PHASE_NEG_180        0
 -#define BASS_DX8_PHASE_NEG_90         1
 -#define BASS_DX8_PHASE_ZERO           2
 -#define BASS_DX8_PHASE_90             3
 -#define BASS_DX8_PHASE_180            4
 -
 -BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
 -DWORD BASSDEF(BASS_GetConfig)(DWORD option);
 -BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value);
 -void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
 -DWORD BASSDEF(BASS_GetVersion)();
 -int BASSDEF(BASS_ErrorGetCode)();
 -BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
 + +// BASS_RecordSetInput flags +#define BASS_INPUT_OFF		0x10000 +#define BASS_INPUT_ON		0x20000 + +#define BASS_INPUT_TYPE_MASK		0xff000000 +#define BASS_INPUT_TYPE_UNDEF		0x00000000 +#define BASS_INPUT_TYPE_DIGITAL		0x01000000 +#define BASS_INPUT_TYPE_LINE		0x02000000 +#define BASS_INPUT_TYPE_MIC			0x03000000 +#define BASS_INPUT_TYPE_SYNTH		0x04000000 +#define BASS_INPUT_TYPE_CD			0x05000000 +#define BASS_INPUT_TYPE_PHONE		0x06000000 +#define BASS_INPUT_TYPE_SPEAKER		0x07000000 +#define BASS_INPUT_TYPE_WAVE		0x08000000 +#define BASS_INPUT_TYPE_AUX			0x09000000 +#define BASS_INPUT_TYPE_ANALOG		0x0a000000 + +// DX8 effect types, use with BASS_ChannelSetFX +enum +{ +	BASS_FX_DX8_CHORUS, +	BASS_FX_DX8_COMPRESSOR, +	BASS_FX_DX8_DISTORTION, +	BASS_FX_DX8_ECHO, +	BASS_FX_DX8_FLANGER, +	BASS_FX_DX8_GARGLE, +	BASS_FX_DX8_I3DL2REVERB, +	BASS_FX_DX8_PARAMEQ, +	BASS_FX_DX8_REVERB +}; + +typedef struct { +    float       fWetDryMix; +    float       fDepth; +    float       fFeedback; +    float       fFrequency; +    DWORD       lWaveform;	// 0=triangle, 1=sine +    float       fDelay; +    DWORD       lPhase;		// BASS_DX8_PHASE_xxx +} BASS_DX8_CHORUS; + +typedef struct { +    float   fGain; +    float   fAttack; +    float   fRelease; +    float   fThreshold; +    float   fRatio; +    float   fPredelay; +} BASS_DX8_COMPRESSOR; + +typedef struct { +    float   fGain; +    float   fEdge; +    float   fPostEQCenterFrequency; +    float   fPostEQBandwidth; +    float   fPreLowpassCutoff; +} BASS_DX8_DISTORTION; + +typedef struct { +    float   fWetDryMix; +    float   fFeedback; +    float   fLeftDelay; +    float   fRightDelay; +    BOOL    lPanDelay; +} BASS_DX8_ECHO; + +typedef struct { +    float       fWetDryMix; +    float       fDepth; +    float       fFeedback; +    float       fFrequency; +    DWORD       lWaveform;	// 0=triangle, 1=sine +    float       fDelay; +    DWORD       lPhase;		// BASS_DX8_PHASE_xxx +} BASS_DX8_FLANGER; + +typedef struct { +    DWORD       dwRateHz;               // Rate of modulation in hz +    DWORD       dwWaveShape;            // 0=triangle, 1=square +} BASS_DX8_GARGLE; + +typedef struct { +    int     lRoom;                  // [-10000, 0]      default: -1000 mB +    int     lRoomHF;                // [-10000, 0]      default: 0 mB +    float   flRoomRolloffFactor;    // [0.0, 10.0]      default: 0.0 +    float   flDecayTime;            // [0.1, 20.0]      default: 1.49s +    float   flDecayHFRatio;         // [0.1, 2.0]       default: 0.83 +    int     lReflections;           // [-10000, 1000]   default: -2602 mB +    float   flReflectionsDelay;     // [0.0, 0.3]       default: 0.007 s +    int     lReverb;                // [-10000, 2000]   default: 200 mB +    float   flReverbDelay;          // [0.0, 0.1]       default: 0.011 s +    float   flDiffusion;            // [0.0, 100.0]     default: 100.0 % +    float   flDensity;              // [0.0, 100.0]     default: 100.0 % +    float   flHFReference;          // [20.0, 20000.0]  default: 5000.0 Hz +} BASS_DX8_I3DL2REVERB; + +typedef struct { +    float   fCenter; +    float   fBandwidth; +    float   fGain; +} BASS_DX8_PARAMEQ; + +typedef struct { +    float   fInGain;                // [-96.0,0.0]            default: 0.0 dB +    float   fReverbMix;             // [-96.0,0.0]            default: 0.0 db +    float   fReverbTime;            // [0.001,3000.0]         default: 1000.0 ms +    float   fHighFreqRTRatio;       // [0.001,0.999]          default: 0.001 +} BASS_DX8_REVERB; + +#define BASS_DX8_PHASE_NEG_180        0 +#define BASS_DX8_PHASE_NEG_90         1 +#define BASS_DX8_PHASE_ZERO           2 +#define BASS_DX8_PHASE_90             3 +#define BASS_DX8_PHASE_180            4 +
 +typedef void (CALLBACK IOSNOTIFYPROC)(DWORD status);
 +/* iOS notification callback function.
 +status : The notification (BASS_IOSNOTIFY_xxx) */
 +
 +#define BASS_IOSNOTIFY_INTERRUPT		1	// interruption started
 +#define BASS_IOSNOTIFY_INTERRUPT_END	2	// interruption ended
 + +BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value); +DWORD BASSDEF(BASS_GetConfig)(DWORD option); +BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value); +void *BASSDEF(BASS_GetConfigPtr)(DWORD option); +DWORD BASSDEF(BASS_GetVersion)(); +int BASSDEF(BASS_ErrorGetCode)(); +BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); +#if defined(_WIN32) && !defined(_WIN32_WCE) +BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid); +#else +BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid); +#endif +BOOL BASSDEF(BASS_SetDevice)(DWORD device); +DWORD BASSDEF(BASS_GetDevice)(); +BOOL BASSDEF(BASS_Free)();  #if defined(_WIN32) && !defined(_WIN32_WCE)
 -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
 -#else
 -BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
 -#endif
 -BOOL BASSDEF(BASS_SetDevice)(DWORD device);
 -DWORD BASSDEF(BASS_GetDevice)();
 -BOOL BASSDEF(BASS_Free)();
 +void *BASSDEF(BASS_GetDSoundObject)(DWORD object); +#endif +BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info); +BOOL BASSDEF(BASS_Update)(DWORD length); +float BASSDEF(BASS_GetCPU)(); +BOOL BASSDEF(BASS_Start)(); +BOOL BASSDEF(BASS_Stop)(); +BOOL BASSDEF(BASS_Pause)(); +BOOL BASSDEF(BASS_SetVolume)(float volume); +float BASSDEF(BASS_GetVolume)(); + +HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags); +BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle); +const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle); + +BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf); +BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf); +BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top); +BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top); +void BASSDEF(BASS_Apply3D)();  #if defined(_WIN32) && !defined(_WIN32_WCE)
 -void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
 -#endif
 -BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
 -BOOL BASSDEF(BASS_Update)(DWORD length);
 -float BASSDEF(BASS_GetCPU)();
 -BOOL BASSDEF(BASS_Start)();
 -BOOL BASSDEF(BASS_Stop)();
 -BOOL BASSDEF(BASS_Pause)();
 -BOOL BASSDEF(BASS_SetVolume)(float volume);
 -float BASSDEF(BASS_GetVolume)();
 +BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp); +BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp); +#endif + +HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq); +BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle); + +HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags); +HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags); +BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle); +BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer); +BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer); +BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info); +BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info); +HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew); +DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels); +BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle); + +HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user); +HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags); +HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user); +HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user); +BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle); +QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode); +DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length); +DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length); + +BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info); +BOOL BASSDEF(BASS_RecordInit)(int device); +BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device); +DWORD BASSDEF(BASS_RecordGetDevice)(); +BOOL BASSDEF(BASS_RecordFree)(); +BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info); +const char *BASSDEF(BASS_RecordGetInputName)(int input); +BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume); +DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume); +HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user); + +double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos); +QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos); +DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle); +BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device); +DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle); +BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info); +const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags); +DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask); +BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length); +BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock); +BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart); +BOOL BASSDEF(BASS_ChannelStop)(DWORD handle); +BOOL BASSDEF(BASS_ChannelPause)(DWORD handle); +BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value); +BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value); +BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time); +BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib); +BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol); +BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol); +BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel); +BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel); +QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode); +BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode); +QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode); +DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle); +DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length); +HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user); +BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync); +HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority); +BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp); +BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan); +BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan); +HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority); +BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx); + +BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params); +BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params); +BOOL BASSDEF(BASS_FXReset)(HFX handle); +
 +#ifdef __cplusplus +} -HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
 -BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
 -const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
 -
 -BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
 -BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
 -BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
 -BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
 -void BASSDEF(BASS_Apply3D)();
 -#if defined(_WIN32) && !defined(_WIN32_WCE)
 -BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
 -BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
 -#endif
 -
 -HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
 -BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
 -
 -HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
 -HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
 -BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
 -BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
 -BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
 -BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
 -BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
 -HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
 -DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
 -BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
 -
 -HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
 -HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
 -HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
 -HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
 -BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
 -QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
 -DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
 -DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);
 -
 -BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
 -BOOL BASSDEF(BASS_RecordInit)(int device);
 -BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
 -DWORD BASSDEF(BASS_RecordGetDevice)();
 -BOOL BASSDEF(BASS_RecordFree)();
 -BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
 -const char *BASSDEF(BASS_RecordGetInputName)(int input);
 -BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
 -DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
 -HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);
 +#ifdef _WIN32
 +static inline HPLUGIN BASS_PluginLoad(const WCHAR *file, DWORD flags)
 +{
 +	return BASS_PluginLoad((const char*)file, flags|BASS_UNICODE);
 +}
 -double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
 -QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
 -DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle);
 -BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
 -DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
 -BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
 -const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
 -DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
 -BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
 -BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
 -BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
 -BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
 -BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
 -BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
 -BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
 -BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
 -BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
 -BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
 -BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
 -BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
 -BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
 -QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
 -BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
 -QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
 -DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
 -DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
 -HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
 -BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
 -HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
 -BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
 -BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
 -BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
 -HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
 -BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
 +static inline HMUSIC BASS_MusicLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD flags, DWORD freq)
 +{
 +	return BASS_MusicLoad(mem, (const void*)file, offset, length, flags|BASS_UNICODE, freq);
 +}
 -BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
 -BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
 -BOOL BASSDEF(BASS_FXReset)(HFX handle);
 +static inline HSAMPLE BASS_SampleLoad(BOOL mem, const WCHAR *file, QWORD offset, DWORD length, DWORD max, DWORD flags)
 +{
 +	return BASS_SampleLoad(mem, (const void*)file, offset, length, max, flags|BASS_UNICODE);
 +}
 -#ifdef __cplusplus
 +static inline HSTREAM BASS_StreamCreateFile(BOOL mem, const WCHAR *file, QWORD offset, QWORD length, DWORD flags)
 +{
 +	return BASS_StreamCreateFile(mem, (const void*)file, offset, length, flags|BASS_UNICODE);
  }
 -#endif
 +static inline HSTREAM BASS_StreamCreateURL(const WCHAR *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user)
 +{
 +	return BASS_StreamCreateURL((const char*)url, offset, flags|BASS_UNICODE, proc, user);
 +}
  #endif
 +#endif + +#endif  | 
