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-//////////////////////////////////////////////////////////////////////////
-// This is brief description of skin engine xml format //
-//////////////////////////////////////////////////////////////////////////
-
-
-/************************************************************************\
- Common object description format:
---------------------------------------------------------------------------
-
-...
- <object.name type='glyph'>
- <fonts>
- <main effort='255' color='0x000000' alpha='255' effect='none' effect.color='0x000000' effect.alpha='255' />
- <second effort='255' color='0x000000' alpha='255' effect='none' effect.color='0x000000' effect.alpha='255' />
- <third effort='255' color='0x000000' alpha='255' effect='none' effect.color='0x000000' effect.alpha='255' />
- </fonts>
- <....>
- </object.name>
-...
-
-Attributes:
-
- type - the type of object: possible values are 'glyph', 'solid', 'gradient', 'none'
- default is 'none'
-
-
- The 'fonts' section describes modifiers of user font. if specific attribute is not
-specified - means do not change user setted one. E.g if only 'color' attribute is
-specified - this color will be used instead of user requested.
-
- If several painting are occurs before text rendering - the settings will be accumulated.
- If several same settings are will be accumulated - the last one will be used as result.
-But 'effort' attribute is show the '255'-based effort of specified value (for color only)
-to be combined the old color and new one like:
- result_color=(old_color*(255-effort)+newcolor*(effort))/255;
-the resultet color will be same like this opacity effect.
-
-Subsections:
-
- main - info regarding main font: Nick for contacts or groupname for groups.
- second - info about second font: Second row line for contacts or group counter
- third - info about third font: Third row line for contacts, top color of group divider
- fourth - info about fourth font: Time for contacts or bottom color of group divider
-
-Attributes:
-
-
-
-
-
-/************************************************************************\
- Glyph object description format:
---------------------------------------------------------------------------
-
-...
- <object.name type='glyph' opacity='255'>
- <image file="filename.png" x='0' y='0' width='0' height='0' />
- <resize top='0' left='0' bottom='0' right='0' mode='tile' />
- <....>
- </object.name>
-...
-
-The Glyph Object is described within <object.name> node.
- Attributes:
-
- opacity - object opacity, numeric, [0..255], default is 255.
-
-The image is described in <image> subnode.
- Attributes:
-
- file - image file name relative to skin root folder,
- default is empty - mean internal clist modern skin image.
- x, y - top left corner of fragment on image map - default are (0,0)
- width, height - width and height of fragment image, default
- are image size minus top-left corner coordinate.
-
-The second subnode is <resize> - describe how to fill requested area
-if glyph image is too small:
- Attributes:
-
- top, bottom, left, right- the constant margins on sides, default are 0
- mode - the how to fill mode,
- possible values: tile, vtile, htile, stretch - (tile both
- directions, tile vertical, tile horizontal, stretch
- both directions), default is 'stretch'
-
-
-
-
-********** Example of skin ***************
-
-<skin>
-<!-- Skin Info (about, author, etc.) -->
- .....
-
-<!-- Properties (margins, db settings) -->
- <skin.properties>
- ....
- </skin.properties>
-
- <? include="./xml_file_to_be_included.xml" ?>
-
-<!-- Objects (objects to be drawn) -->
- <skin.objects>
- <object.name type='glyph' opacity='255'>
- <image file="filename.png" x='0' y='0' width='0' height='0' />
- <resize top='0' left='0' bottom='0' right='0' mode='tile' />
- <fonts>
- <main effort='255' color='0x000000' alpha='255' effect='none' effect.color='0x000000' effect.alpha='255' />
- <second effort='255' color='0x000000' alpha='255' effect='none' effect.color='0x000000' effect.alpha='255' />
- <third effort='255' color='0x000000' alpha='255' effect='none' effect.color='0x000000' effect.alpha='255' />
- </fonts>
- </object.name>
- .....
-
- </skin.objects>
-
-<!-- Selectors (selector what need to be drawn) -->
- <skin.selectors>
- ....
- </skin.selectors>
-
-<!-- Buttons -->
- <skin.buttons>
- ....
- </skin.buttons>
-
-<!-- Row Layout (layout of row) -->
- <skin.rowlayout>
- <tr>
- <tc valign='vcenter'>
- <tr valign='vcenter' halign='hcenter'>
- <tc valign='vcenter' halign='hcenter' draw='avatar' />
- <tc mode='layer' valign='bottom' halign='right' draw='icon' />
- </tr>
- </rc>
- <tc valign='vcenter'>
- <tr draw='text' />
- <tr draw='text2' />
- <tr draw='text3' />
- </tc>
- <tc mode='layer' valign='top' halign='right' draw='extra' />
- </tr>
- </skin.rowlayout>
-...
-</skin>
-
-\************************************************************************/ \ No newline at end of file