diff options
Diffstat (limited to 'protocols/AimOscar/aimoscar.mak')
-rw-r--r-- | protocols/AimOscar/aimoscar.mak | 1315 |
1 files changed, 1315 insertions, 0 deletions
diff --git a/protocols/AimOscar/aimoscar.mak b/protocols/AimOscar/aimoscar.mak new file mode 100644 index 0000000000..13c5131586 --- /dev/null +++ b/protocols/AimOscar/aimoscar.mak @@ -0,0 +1,1315 @@ +# Microsoft Developer Studio Generated NMAKE File, Based on aimoscar.dsp
+!IF "$(CFG)" == ""
+CFG=aim - Win32 Release Unicode
+!MESSAGE No configuration specified. Defaulting to aim - Win32 Release Unicode.
+!ENDIF
+
+!IF "$(CFG)" != "aim - Win32 Release" && "$(CFG)" != "aim - Win32 Debug" && "$(CFG)" != "aim - Win32 Release Unicode" && "$(CFG)" != "aim - Win32 Debug Unicode"
+!MESSAGE Invalid configuration "$(CFG)" specified.
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "aimoscar.mak" CFG="aim - Win32 Debug Unicode"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "aim - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aim - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aim - Win32 Release Unicode" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "aim - Win32 Debug Unicode" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+!ERROR An invalid configuration is specified.
+!ENDIF
+
+!IF "$(OS)" == "Windows_NT"
+NULL=
+!ELSE
+NULL=nul
+!ENDIF
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+OUTDIR=.\Release
+INTDIR=.\Release
+
+ALL : "..\..\bin\release\plugins\Aim.dll"
+
+
+CLEAN :
+ -@erase "$(INTDIR)\aim.obj"
+ -@erase "$(INTDIR)\aim.res"
+ -@erase "$(INTDIR)\avatars.obj"
+ -@erase "$(INTDIR)\away.obj"
+ -@erase "$(INTDIR)\chat.obj"
+ -@erase "$(INTDIR)\client.obj"
+ -@erase "$(INTDIR)\connection.obj"
+ -@erase "$(INTDIR)\conv.obj"
+ -@erase "$(INTDIR)\direct_connect.obj"
+ -@erase "$(INTDIR)\error.obj"
+ -@erase "$(INTDIR)\file.obj"
+ -@erase "$(INTDIR)\flap.obj"
+ -@erase "$(INTDIR)\links.obj"
+ -@erase "$(INTDIR)\packets.obj"
+ -@erase "$(INTDIR)\popup.obj"
+ -@erase "$(INTDIR)\proto.obj"
+ -@erase "$(INTDIR)\proxy.obj"
+ -@erase "$(INTDIR)\server.obj"
+ -@erase "$(INTDIR)\services.obj"
+ -@erase "$(INTDIR)\snac.obj"
+ -@erase "$(INTDIR)\theme.obj"
+ -@erase "$(INTDIR)\thread.obj"
+ -@erase "$(INTDIR)\tlv.obj"
+ -@erase "$(INTDIR)\ui.obj"
+ -@erase "$(INTDIR)\utility.obj"
+ -@erase "$(INTDIR)\vc60.idb"
+ -@erase "$(INTDIR)\vc60.pdb"
+ -@erase "$(OUTDIR)\Aim.exp"
+ -@erase "$(OUTDIR)\Aim.map"
+ -@erase "$(OUTDIR)\Aim.pdb"
+ -@erase "..\..\bin\release\plugins\Aim.dll"
+
+"$(OUTDIR)" :
+ if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
+
+CPP=cl.exe
+CPP_PROJ=/nologo /MD /W3 /Zi /O1 /I "../../include" /I "../../include/msapi" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_" /Fp"$(INTDIR)\aimoscar.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
+
+.c{$(INTDIR)}.obj::
+ $(CPP) @<<
+ $(CPP_PROJ) $<
+<<
+
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+ $(CPP) @<<
+ $(CPP_PROJ) $<
+<<
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+ $(CPP) @<<
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+ $(CPP) @<<
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+ $(CPP) @<<
+ $(CPP_PROJ) $<
+<<
+
+.cxx{$(INTDIR)}.sbr::
+ $(CPP) @<<
+ $(CPP_PROJ) $<
+<<
+
+MTL=midl.exe
+MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
+RSC=rc.exe
+RSC_PROJ=/l 0x409 /fo"$(INTDIR)\aim.res" /d "NDEBUG"
+BSC32=bscmake.exe
+BSC32_FLAGS=/nologo /o"$(OUTDIR)\aimoscar.bsc"
+BSC32_SBRS= \
+
+LINK32=link.exe
+LINK32_FLAGS=wsock32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\Aim.pdb" /map:"$(INTDIR)\Aim.map" /debug /machine:I386 /out:"../../bin/release/plugins/Aim.dll" /implib:"$(OUTDIR)\Aim.lib" /ALIGN:4096 /ignore:4108
+LINK32_OBJS= \
+ "$(INTDIR)\aim.obj" \
+ "$(INTDIR)\avatars.obj" \
+ "$(INTDIR)\away.obj" \
+ "$(INTDIR)\chat.obj" \
+ "$(INTDIR)\client.obj" \
+ "$(INTDIR)\connection.obj" \
+ "$(INTDIR)\conv.obj" \
+ "$(INTDIR)\direct_connect.obj" \
+ "$(INTDIR)\error.obj" \
+ "$(INTDIR)\file.obj" \
+ "$(INTDIR)\flap.obj" \
+ "$(INTDIR)\links.obj" \
+ "$(INTDIR)\packets.obj" \
+ "$(INTDIR)\popup.obj" \
+ "$(INTDIR)\proto.obj" \
+ "$(INTDIR)\proxy.obj" \
+ "$(INTDIR)\server.obj" \
+ "$(INTDIR)\services.obj" \
+ "$(INTDIR)\snac.obj" \
+ "$(INTDIR)\theme.obj" \
+ "$(INTDIR)\thread.obj" \
+ "$(INTDIR)\tlv.obj" \
+ "$(INTDIR)\ui.obj" \
+ "$(INTDIR)\utility.obj" \
+ "$(INTDIR)\aim.res"
+
+"..\..\bin\release\plugins\Aim.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+ $(LINK32) @<<
+ $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+OUTDIR=.\Debug
+INTDIR=.\Debug
+# Begin Custom Macros
+OutDir=.\Debug
+# End Custom Macros
+
+ALL : "..\..\bin\debug\plugins\Aim.dll" "$(OUTDIR)\aimoscar.bsc"
+
+
+CLEAN :
+ -@erase "$(INTDIR)\aim.obj"
+ -@erase "$(INTDIR)\aim.res"
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+ -@erase "..\..\bin\debug\plugins\Aim.ilk"
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+CPP=cl.exe
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+
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+ $(CPP) @<<
+ $(CPP_PROJ) $<
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+
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+ $(LINK32) @<<
+ $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
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+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+OUTDIR=.\Release_Unicode
+INTDIR=.\Release_Unicode
+
+ALL : "..\..\bin\release unicode\plugins\Aim.dll"
+
+
+CLEAN :
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+ -@erase "$(INTDIR)\chat.obj"
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+
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+ "$(INTDIR)\ui.obj" \
+ "$(INTDIR)\utility.obj" \
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+ $(LINK32_FLAGS) $(LINK32_OBJS)
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+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
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+
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+
+LINK32=link.exe
+LINK32_FLAGS=wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /pdb:"$(OUTDIR)\Aim.pdb" /debug /machine:I386 /out:"../../bin/debug unicode/plugins/Aim.dll" /implib:"$(OUTDIR)\Aim.lib" /pdbtype:sept
+LINK32_OBJS= \
+ "$(INTDIR)\aim.obj" \
+ "$(INTDIR)\avatars.obj" \
+ "$(INTDIR)\away.obj" \
+ "$(INTDIR)\chat.obj" \
+ "$(INTDIR)\client.obj" \
+ "$(INTDIR)\connection.obj" \
+ "$(INTDIR)\conv.obj" \
+ "$(INTDIR)\direct_connect.obj" \
+ "$(INTDIR)\error.obj" \
+ "$(INTDIR)\file.obj" \
+ "$(INTDIR)\flap.obj" \
+ "$(INTDIR)\links.obj" \
+ "$(INTDIR)\packets.obj" \
+ "$(INTDIR)\popup.obj" \
+ "$(INTDIR)\proto.obj" \
+ "$(INTDIR)\proxy.obj" \
+ "$(INTDIR)\server.obj" \
+ "$(INTDIR)\services.obj" \
+ "$(INTDIR)\snac.obj" \
+ "$(INTDIR)\theme.obj" \
+ "$(INTDIR)\thread.obj" \
+ "$(INTDIR)\tlv.obj" \
+ "$(INTDIR)\ui.obj" \
+ "$(INTDIR)\utility.obj" \
+ "$(INTDIR)\aim.res"
+
+"..\..\bin\debug unicode\plugins\Aim.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+ $(LINK32) @<<
+ $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ENDIF
+
+
+!IF "$(NO_EXTERNAL_DEPS)" != "1"
+!IF EXISTS("aimoscar.dep")
+!INCLUDE "aimoscar.dep"
+!ELSE
+!MESSAGE Warning: cannot find "aimoscar.dep"
+!ENDIF
+!ENDIF
+
+
+!IF "$(CFG)" == "aim - Win32 Release" || "$(CFG)" == "aim - Win32 Debug" || "$(CFG)" == "aim - Win32 Release Unicode" || "$(CFG)" == "aim - Win32 Debug Unicode"
+SOURCE=.\aim.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\aim.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\aim.obj" "$(INTDIR)\aim.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\aim.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\aim.obj" "$(INTDIR)\aim.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\avatars.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\avatars.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\avatars.obj" "$(INTDIR)\avatars.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\avatars.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\avatars.obj" "$(INTDIR)\avatars.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\away.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\away.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\away.obj" "$(INTDIR)\away.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\away.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\away.obj" "$(INTDIR)\away.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\chat.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\chat.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\chat.obj" "$(INTDIR)\chat.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\chat.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\chat.obj" "$(INTDIR)\chat.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\client.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\client.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\client.obj" "$(INTDIR)\client.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\client.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\client.obj" "$(INTDIR)\client.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\connection.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\connection.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\connection.obj" "$(INTDIR)\connection.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\connection.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\connection.obj" "$(INTDIR)\connection.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\conv.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\conv.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\conv.obj" "$(INTDIR)\conv.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\conv.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\conv.obj" "$(INTDIR)\conv.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\direct_connect.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\direct_connect.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\direct_connect.obj" "$(INTDIR)\direct_connect.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\direct_connect.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\direct_connect.obj" "$(INTDIR)\direct_connect.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\error.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\error.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\error.obj" "$(INTDIR)\error.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\error.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\error.obj" "$(INTDIR)\error.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\file.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\file.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\file.obj" "$(INTDIR)\file.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\file.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\file.obj" "$(INTDIR)\file.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\flap.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\flap.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\flap.obj" "$(INTDIR)\flap.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\flap.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\flap.obj" "$(INTDIR)\flap.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\links.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\links.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\links.obj" "$(INTDIR)\links.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\links.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\links.obj" "$(INTDIR)\links.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\packets.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\packets.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\packets.obj" "$(INTDIR)\packets.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\packets.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\packets.obj" "$(INTDIR)\packets.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\popup.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\popup.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\popup.obj" "$(INTDIR)\popup.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\popup.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\popup.obj" "$(INTDIR)\popup.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\proto.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\proto.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\proto.obj" "$(INTDIR)\proto.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\proto.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\proto.obj" "$(INTDIR)\proto.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\proxy.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\proxy.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\proxy.obj" "$(INTDIR)\proxy.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\proxy.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\proxy.obj" "$(INTDIR)\proxy.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\server.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\server.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\server.obj" "$(INTDIR)\server.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\server.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\server.obj" "$(INTDIR)\server.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\services.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\services.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\services.obj" "$(INTDIR)\services.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\services.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\services.obj" "$(INTDIR)\services.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\snac.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\snac.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\snac.obj" "$(INTDIR)\snac.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\snac.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\snac.obj" "$(INTDIR)\snac.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\theme.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\theme.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\theme.obj" "$(INTDIR)\theme.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\theme.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\theme.obj" "$(INTDIR)\theme.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\thread.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\thread.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\thread.obj" "$(INTDIR)\thread.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\thread.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\thread.obj" "$(INTDIR)\thread.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\tlv.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\tlv.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\tlv.obj" "$(INTDIR)\tlv.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\tlv.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\tlv.obj" "$(INTDIR)\tlv.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\ui.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\ui.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\ui.obj" "$(INTDIR)\ui.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\ui.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\ui.obj" "$(INTDIR)\ui.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\utility.cpp
+
+!IF "$(CFG)" == "aim - Win32 Release"
+
+
+"$(INTDIR)\utility.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug"
+
+
+"$(INTDIR)\utility.obj" "$(INTDIR)\utility.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Release Unicode"
+
+
+"$(INTDIR)\utility.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "aim - Win32 Debug Unicode"
+
+
+"$(INTDIR)\utility.obj" "$(INTDIR)\utility.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+SOURCE=.\aim.rc
+
+"$(INTDIR)\aim.res" : $(SOURCE) "$(INTDIR)"
+ $(RSC) $(RSC_PROJ) $(SOURCE)
+
+
+
+!ENDIF
+
|