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+/* GLIB - Library of useful routines for C programming
+ * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+/* Originally developed and coded by Makoto Matsumoto and Takuji
+ * Nishimura. Please mail <matumoto@math.keio.ac.jp>, if you're using
+ * code from this file in your own programs or libraries.
+ * Further information on the Mersenne Twister can be found at
+ * http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
+ * This code was adapted to glib by Sebastian Wilhelmi.
+ */
+
+/*
+ * Modified by the GLib Team and others 1997-2000. See the AUTHORS
+ * file for a list of people on the GLib Team. See the ChangeLog
+ * files for a list of changes. These files are distributed with
+ * GLib at ftp://ftp.gtk.org/pub/gtk/.
+ */
+
+/*
+ * MT safe
+ */
+
+#include "config.h"
+
+#include <math.h>
+#include <errno.h>
+#include <stdio.h>
+#include <string.h>
+#include <sys/types.h>
+#ifdef HAVE_UNISTD_H
+#include <unistd.h>
+#endif
+
+#include "grand.h"
+
+#include "gmain.h"
+#include "gmem.h"
+#include "gtestutils.h"
+#include "gthread.h"
+#include "gthreadprivate.h"
+
+#ifdef G_OS_WIN32
+#include <process.h> /* For getpid() */
+#endif
+
+/**
+ * SECTION: random_numbers
+ * @title: Random Numbers
+ * @short_description: pseudo-random number generator
+ *
+ * The following functions allow you to use a portable, fast and good
+ * pseudo-random number generator (PRNG). It uses the Mersenne Twister
+ * PRNG, which was originally developed by Makoto Matsumoto and Takuji
+ * Nishimura. Further information can be found at
+ * <ulink url="http://www.math.keio.ac.jp/~matumoto/emt.html">
+ * www.math.keio.ac.jp/~matumoto/emt.html</ulink>.
+ *
+ * If you just need a random number, you simply call the
+ * <function>g_random_*</function> functions, which will create a
+ * globally used #GRand and use the according
+ * <function>g_rand_*</function> functions internally. Whenever you
+ * need a stream of reproducible random numbers, you better create a
+ * #GRand yourself and use the <function>g_rand_*</function> functions
+ * directly, which will also be slightly faster. Initializing a #GRand
+ * with a certain seed will produce exactly the same series of random
+ * numbers on all platforms. This can thus be used as a seed for e.g.
+ * games.
+ *
+ * The <function>g_rand*_range</function> functions will return high
+ * quality equally distributed random numbers, whereas for example the
+ * <literal>(g_random_int()&percnt;max)</literal> approach often
+ * doesn't yield equally distributed numbers.
+ *
+ * GLib changed the seeding algorithm for the pseudo-random number
+ * generator Mersenne Twister, as used by
+ * <structname>GRand</structname> and <structname>GRandom</structname>.
+ * This was necessary, because some seeds would yield very bad
+ * pseudo-random streams. Also the pseudo-random integers generated by
+ * <function>g_rand*_int_range()</function> will have a slightly better
+ * equal distribution with the new version of GLib.
+ *
+ * The original seeding and generation algorithms, as found in GLib
+ * 2.0.x, can be used instead of the new ones by setting the
+ * environment variable <envar>G_RANDOM_VERSION</envar> to the value of
+ * '2.0'. Use the GLib-2.0 algorithms only if you have sequences of
+ * numbers generated with Glib-2.0 that you need to reproduce exactly.
+ **/
+
+/**
+ * GRand:
+ *
+ * The #GRand struct is an opaque data structure. It should only be
+ * accessed through the <function>g_rand_*</function> functions.
+ **/
+
+G_LOCK_DEFINE_STATIC (global_random);
+static GRand* global_random = NULL;
+
+/* Period parameters */
+#define N 624
+#define M 397
+#define MATRIX_A 0x9908b0df /* constant vector a */
+#define UPPER_MASK 0x80000000 /* most significant w-r bits */
+#define LOWER_MASK 0x7fffffff /* least significant r bits */
+
+/* Tempering parameters */
+#define TEMPERING_MASK_B 0x9d2c5680
+#define TEMPERING_MASK_C 0xefc60000
+#define TEMPERING_SHIFT_U(y) (y >> 11)
+#define TEMPERING_SHIFT_S(y) (y << 7)
+#define TEMPERING_SHIFT_T(y) (y << 15)
+#define TEMPERING_SHIFT_L(y) (y >> 18)
+
+static guint
+get_random_version (void)
+{
+ static gboolean initialized = FALSE;
+ static guint random_version;
+
+ if (!initialized)
+ {
+ const gchar *version_string = g_getenv ("G_RANDOM_VERSION");
+ if (!version_string || version_string[0] == '\000' ||
+ strcmp (version_string, "2.2") == 0)
+ random_version = 22;
+ else if (strcmp (version_string, "2.0") == 0)
+ random_version = 20;
+ else
+ {
+ g_warning ("Unknown G_RANDOM_VERSION \"%s\". Using version 2.2.",
+ version_string);
+ random_version = 22;
+ }
+ initialized = TRUE;
+ }
+
+ return random_version;
+}
+
+/* This is called from g_thread_init(). It's used to
+ * initialize some static data in a threadsafe way.
+ */
+void
+_g_rand_thread_init (void)
+{
+ (void)get_random_version ();
+}
+
+struct _GRand
+{
+ guint32 mt[N]; /* the array for the state vector */
+ guint mti;
+};
+
+/**
+ * g_rand_new_with_seed:
+ * @seed: a value to initialize the random number generator.
+ *
+ * Creates a new random number generator initialized with @seed.
+ *
+ * Return value: the new #GRand.
+ **/
+GRand*
+g_rand_new_with_seed (guint32 seed)
+{
+ GRand *rand = g_new0 (GRand, 1);
+ g_rand_set_seed (rand, seed);
+ return rand;
+}
+
+/**
+ * g_rand_new_with_seed_array:
+ * @seed: an array of seeds to initialize the random number generator.
+ * @seed_length: an array of seeds to initialize the random number generator.
+ *
+ * Creates a new random number generator initialized with @seed.
+ *
+ * Return value: the new #GRand.
+ *
+ * Since: 2.4
+ **/
+GRand*
+g_rand_new_with_seed_array (const guint32 *seed, guint seed_length)
+{
+ GRand *rand = g_new0 (GRand, 1);
+ g_rand_set_seed_array (rand, seed, seed_length);
+ return rand;
+}
+
+/**
+ * g_rand_new:
+ *
+ * Creates a new random number generator initialized with a seed taken
+ * either from <filename>/dev/urandom</filename> (if existing) or from
+ * the current time (as a fallback).
+ *
+ * Return value: the new #GRand.
+ **/
+GRand*
+g_rand_new (void)
+{
+ guint32 seed[4];
+ GTimeVal now;
+#ifdef G_OS_UNIX
+ static gboolean dev_urandom_exists = TRUE;
+
+ if (dev_urandom_exists)
+ {
+ FILE* dev_urandom;
+
+ do
+ {
+ errno = 0;
+ dev_urandom = fopen("/dev/urandom", "rb");
+ }
+ while G_UNLIKELY (errno == EINTR);
+
+ if (dev_urandom)
+ {
+ int r;
+
+ setvbuf (dev_urandom, NULL, _IONBF, 0);
+ do
+ {
+ errno = 0;
+ r = fread (seed, sizeof (seed), 1, dev_urandom);
+ }
+ while G_UNLIKELY (errno == EINTR);
+
+ if (r != 1)
+ dev_urandom_exists = FALSE;
+
+ fclose (dev_urandom);
+ }
+ else
+ dev_urandom_exists = FALSE;
+ }
+#else
+ static gboolean dev_urandom_exists = FALSE;
+#endif
+
+ if (!dev_urandom_exists)
+ {
+ g_get_current_time (&now);
+ seed[0] = now.tv_sec;
+ seed[1] = now.tv_usec;
+ seed[2] = getpid ();
+#ifdef G_OS_UNIX
+ seed[3] = getppid ();
+#else
+ seed[3] = 0;
+#endif
+ }
+
+ return g_rand_new_with_seed_array (seed, 4);
+}
+
+/**
+ * g_rand_free:
+ * @rand_: a #GRand.
+ *
+ * Frees the memory allocated for the #GRand.
+ **/
+void
+g_rand_free (GRand* rand)
+{
+ g_return_if_fail (rand != NULL);
+
+ g_free (rand);
+}
+
+/**
+ * g_rand_copy:
+ * @rand_: a #GRand.
+ *
+ * Copies a #GRand into a new one with the same exact state as before.
+ * This way you can take a snapshot of the random number generator for
+ * replaying later.
+ *
+ * Return value: the new #GRand.
+ *
+ * Since: 2.4
+ **/
+GRand *
+g_rand_copy (GRand* rand)
+{
+ GRand* new_rand;
+
+ g_return_val_if_fail (rand != NULL, NULL);
+
+ new_rand = g_new0 (GRand, 1);
+ memcpy (new_rand, rand, sizeof (GRand));
+
+ return new_rand;
+}
+
+/**
+ * g_rand_set_seed:
+ * @rand_: a #GRand.
+ * @seed: a value to reinitialize the random number generator.
+ *
+ * Sets the seed for the random number generator #GRand to @seed.
+ **/
+void
+g_rand_set_seed (GRand* rand, guint32 seed)
+{
+ g_return_if_fail (rand != NULL);
+
+ switch (get_random_version ())
+ {
+ case 20:
+ /* setting initial seeds to mt[N] using */
+ /* the generator Line 25 of Table 1 in */
+ /* [KNUTH 1981, The Art of Computer Programming */
+ /* Vol. 2 (2nd Ed.), pp102] */
+
+ if (seed == 0) /* This would make the PRNG procude only zeros */
+ seed = 0x6b842128; /* Just set it to another number */
+
+ rand->mt[0]= seed;
+ for (rand->mti=1; rand->mti<N; rand->mti++)
+ rand->mt[rand->mti] = (69069 * rand->mt[rand->mti-1]);
+
+ break;
+ case 22:
+ /* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
+ /* In the previous version (see above), MSBs of the */
+ /* seed affect only MSBs of the array mt[]. */
+
+ rand->mt[0]= seed;
+ for (rand->mti=1; rand->mti<N; rand->mti++)
+ rand->mt[rand->mti] = 1812433253UL *
+ (rand->mt[rand->mti-1] ^ (rand->mt[rand->mti-1] >> 30)) + rand->mti;
+ break;
+ default:
+ g_assert_not_reached ();
+ }
+}
+
+/**
+ * g_rand_set_seed_array:
+ * @rand_: a #GRand.
+ * @seed: array to initialize with
+ * @seed_length: length of array
+ *
+ * Initializes the random number generator by an array of
+ * longs. Array can be of arbitrary size, though only the
+ * first 624 values are taken. This function is useful
+ * if you have many low entropy seeds, or if you require more then
+ * 32bits of actual entropy for your application.
+ *
+ * Since: 2.4
+ **/
+void
+g_rand_set_seed_array (GRand* rand, const guint32 *seed, guint seed_length)
+{
+ int i, j, k;
+
+ g_return_if_fail (rand != NULL);
+ g_return_if_fail (seed_length >= 1);
+
+ g_rand_set_seed (rand, 19650218UL);
+
+ i=1; j=0;
+ k = (N>seed_length ? N : seed_length);
+ for (; k; k--)
+ {
+ rand->mt[i] = (rand->mt[i] ^
+ ((rand->mt[i-1] ^ (rand->mt[i-1] >> 30)) * 1664525UL))
+ + seed[j] + j; /* non linear */
+ rand->mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
+ i++; j++;
+ if (i>=N)
+ {
+ rand->mt[0] = rand->mt[N-1];
+ i=1;
+ }
+ if (j>=seed_length)
+ j=0;
+ }
+ for (k=N-1; k; k--)
+ {
+ rand->mt[i] = (rand->mt[i] ^
+ ((rand->mt[i-1] ^ (rand->mt[i-1] >> 30)) * 1566083941UL))
+ - i; /* non linear */
+ rand->mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
+ i++;
+ if (i>=N)
+ {
+ rand->mt[0] = rand->mt[N-1];
+ i=1;
+ }
+ }
+
+ rand->mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
+}
+
+/**
+ * g_rand_boolean:
+ * @rand_: a #GRand.
+ * @Returns: a random #gboolean.
+ *
+ * Returns a random #gboolean from @rand_. This corresponds to a
+ * unbiased coin toss.
+ **/
+/**
+ * g_rand_int:
+ * @rand_: a #GRand.
+ *
+ * Returns the next random #guint32 from @rand_ equally distributed over
+ * the range [0..2^32-1].
+ *
+ * Return value: A random number.
+ **/
+guint32
+g_rand_int (GRand* rand)
+{
+ guint32 y;
+ static const guint32 mag01[2]={0x0, MATRIX_A};
+ /* mag01[x] = x * MATRIX_A for x=0,1 */
+
+ g_return_val_if_fail (rand != NULL, 0);
+
+ if (rand->mti >= N) { /* generate N words at one time */
+ int kk;
+
+ for (kk=0;kk<N-M;kk++) {
+ y = (rand->mt[kk]&UPPER_MASK)|(rand->mt[kk+1]&LOWER_MASK);
+ rand->mt[kk] = rand->mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1];
+ }
+ for (;kk<N-1;kk++) {
+ y = (rand->mt[kk]&UPPER_MASK)|(rand->mt[kk+1]&LOWER_MASK);
+ rand->mt[kk] = rand->mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1];
+ }
+ y = (rand->mt[N-1]&UPPER_MASK)|(rand->mt[0]&LOWER_MASK);
+ rand->mt[N-1] = rand->mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1];
+
+ rand->mti = 0;
+ }
+
+ y = rand->mt[rand->mti++];
+ y ^= TEMPERING_SHIFT_U(y);
+ y ^= TEMPERING_SHIFT_S(y) & TEMPERING_MASK_B;
+ y ^= TEMPERING_SHIFT_T(y) & TEMPERING_MASK_C;
+ y ^= TEMPERING_SHIFT_L(y);
+
+ return y;
+}
+
+/* transform [0..2^32] -> [0..1] */
+#define G_RAND_DOUBLE_TRANSFORM 2.3283064365386962890625e-10
+
+/**
+ * g_rand_int_range:
+ * @rand_: a #GRand.
+ * @begin: lower closed bound of the interval.
+ * @end: upper open bound of the interval.
+ *
+ * Returns the next random #gint32 from @rand_ equally distributed over
+ * the range [@begin..@end-1].
+ *
+ * Return value: A random number.
+ **/
+gint32
+g_rand_int_range (GRand* rand, gint32 begin, gint32 end)
+{
+ guint32 dist = end - begin;
+ guint32 random;
+
+ g_return_val_if_fail (rand != NULL, begin);
+ g_return_val_if_fail (end > begin, begin);
+
+ switch (get_random_version ())
+ {
+ case 20:
+ if (dist <= 0x10000L) /* 2^16 */
+ {
+ /* This method, which only calls g_rand_int once is only good
+ * for (end - begin) <= 2^16, because we only have 32 bits set
+ * from the one call to g_rand_int (). */
+
+ /* we are using (trans + trans * trans), because g_rand_int only
+ * covers [0..2^32-1] and thus g_rand_int * trans only covers
+ * [0..1-2^-32], but the biggest double < 1 is 1-2^-52.
+ */
+
+ gdouble double_rand = g_rand_int (rand) *
+ (G_RAND_DOUBLE_TRANSFORM +
+ G_RAND_DOUBLE_TRANSFORM * G_RAND_DOUBLE_TRANSFORM);
+
+ random = (gint32) (double_rand * dist);
+ }
+ else
+ {
+ /* Now we use g_rand_double_range (), which will set 52 bits for
+ us, so that it is safe to round and still get a decent
+ distribution */
+ random = (gint32) g_rand_double_range (rand, 0, dist);
+ }
+ break;
+ case 22:
+ if (dist == 0)
+ random = 0;
+ else
+ {
+ /* maxvalue is set to the predecessor of the greatest
+ * multiple of dist less or equal 2^32. */
+ guint32 maxvalue;
+ if (dist <= 0x80000000u) /* 2^31 */
+ {
+ /* maxvalue = 2^32 - 1 - (2^32 % dist) */
+ guint32 leftover = (0x80000000u % dist) * 2;
+ if (leftover >= dist) leftover -= dist;
+ maxvalue = 0xffffffffu - leftover;
+ }
+ else
+ maxvalue = dist - 1;
+
+ do
+ random = g_rand_int (rand);
+ while (random > maxvalue);
+
+ random %= dist;
+ }
+ break;
+ default:
+ random = 0; /* Quiet GCC */
+ g_assert_not_reached ();
+ }
+
+ return begin + random;
+}
+
+/**
+ * g_rand_double:
+ * @rand_: a #GRand.
+ *
+ * Returns the next random #gdouble from @rand_ equally distributed over
+ * the range [0..1).
+ *
+ * Return value: A random number.
+ **/
+gdouble
+g_rand_double (GRand* rand)
+{
+ /* We set all 52 bits after the point for this, not only the first
+ 32. Thats why we need two calls to g_rand_int */
+ gdouble retval = g_rand_int (rand) * G_RAND_DOUBLE_TRANSFORM;
+ retval = (retval + g_rand_int (rand)) * G_RAND_DOUBLE_TRANSFORM;
+
+ /* The following might happen due to very bad rounding luck, but
+ * actually this should be more than rare, we just try again then */
+ if (retval >= 1.0)
+ return g_rand_double (rand);
+
+ return retval;
+}
+
+/**
+ * g_rand_double_range:
+ * @rand_: a #GRand.
+ * @begin: lower closed bound of the interval.
+ * @end: upper open bound of the interval.
+ *
+ * Returns the next random #gdouble from @rand_ equally distributed over
+ * the range [@begin..@end).
+ *
+ * Return value: A random number.
+ **/
+gdouble
+g_rand_double_range (GRand* rand, gdouble begin, gdouble end)
+{
+ return g_rand_double (rand) * (end - begin) + begin;
+}
+
+/**
+ * g_random_boolean:
+ * @Returns: a random #gboolean.
+ *
+ * Returns a random #gboolean. This corresponds to a unbiased coin toss.
+ **/
+/**
+ * g_random_int:
+ *
+ * Return a random #guint32 equally distributed over the range
+ * [0..2^32-1].
+ *
+ * Return value: A random number.
+ **/
+guint32
+g_random_int (void)
+{
+ guint32 result;
+ G_LOCK (global_random);
+ if (!global_random)
+ global_random = g_rand_new ();
+
+ result = g_rand_int (global_random);
+ G_UNLOCK (global_random);
+ return result;
+}
+
+/**
+ * g_random_int_range:
+ * @begin: lower closed bound of the interval.
+ * @end: upper open bound of the interval.
+ *
+ * Returns a random #gint32 equally distributed over the range
+ * [@begin..@end-1].
+ *
+ * Return value: A random number.
+ **/
+gint32
+g_random_int_range (gint32 begin, gint32 end)
+{
+ gint32 result;
+ G_LOCK (global_random);
+ if (!global_random)
+ global_random = g_rand_new ();
+
+ result = g_rand_int_range (global_random, begin, end);
+ G_UNLOCK (global_random);
+ return result;
+}
+
+/**
+ * g_random_double:
+ *
+ * Returns a random #gdouble equally distributed over the range [0..1).
+ *
+ * Return value: A random number.
+ **/
+gdouble
+g_random_double (void)
+{
+ double result;
+ G_LOCK (global_random);
+ if (!global_random)
+ global_random = g_rand_new ();
+
+ result = g_rand_double (global_random);
+ G_UNLOCK (global_random);
+ return result;
+}
+
+/**
+ * g_random_double_range:
+ * @begin: lower closed bound of the interval.
+ * @end: upper open bound of the interval.
+ *
+ * Returns a random #gdouble equally distributed over the range [@begin..@end).
+ *
+ * Return value: A random number.
+ **/
+gdouble
+g_random_double_range (gdouble begin, gdouble end)
+{
+ double result;
+ G_LOCK (global_random);
+ if (!global_random)
+ global_random = g_rand_new ();
+
+ result = g_rand_double_range (global_random, begin, end);
+ G_UNLOCK (global_random);
+ return result;
+}
+
+/**
+ * g_random_set_seed:
+ * @seed: a value to reinitialize the global random number generator.
+ *
+ * Sets the seed for the global random number generator, which is used
+ * by the <function>g_random_*</function> functions, to @seed.
+ **/
+void
+g_random_set_seed (guint32 seed)
+{
+ G_LOCK (global_random);
+ if (!global_random)
+ global_random = g_rand_new_with_seed (seed);
+ else
+ g_rand_set_seed (global_random, seed);
+ G_UNLOCK (global_random);
+}