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+/* GLIB - Library of useful routines for C programming
+ * Copyright (C) 2002, 2003, 2004, 2005, 2006, 2007
+ * Soeren Sandmann (sandmann@daimi.au.dk)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#include "config.h"
+
+#include "gsequence.h"
+
+#include "gmem.h"
+#include "gtestutils.h"
+/**
+ * SECTION: sequence
+ * @title: Sequences
+ * @short_description: scalable lists
+ *
+ * The #GSequence data structure has the API of a list, but is
+ * implemented internally with a balanced binary tree. This means that
+ * it is possible to maintain a sorted list of n elements in time O(n
+ * log n). The data contained in each element can be either integer
+ * values, by using of the <link
+ * linkend="glib-Type-Conversion-Macros">Type Conversion Macros</link>,
+ * or simply pointers to any type of data.
+ *
+ * A #GSequence is accessed through <firstterm>iterators</firstterm>,
+ * represented by a #GSequenceIter. An iterator represents a position
+ * between two elements of the sequence. For example, the
+ * <firstterm>begin</firstterm> iterator represents the gap immediately
+ * before the first element of the sequence, and the
+ * <firstterm>end</firstterm> iterator represents the gap immediately
+ * after the last element. In an empty sequence, the begin and end
+ * iterators are the same.
+ *
+ * Some methods on #GSequence operate on ranges of items. For example
+ * g_sequence_foreach_range() will call a user-specified function on
+ * each element with the given range. The range is delimited by the
+ * gaps represented by the passed-in iterators, so if you pass in the
+ * begin and end iterators, the range in question is the entire
+ * sequence.
+ *
+ * The function g_sequence_get() is used with an iterator to access the
+ * element immediately following the gap that the iterator represents.
+ * The iterator is said to <firstterm>point</firstterm> to that element.
+ *
+ * Iterators are stable across most operations on a #GSequence. For
+ * example an iterator pointing to some element of a sequence will
+ * continue to point to that element even after the sequence is sorted.
+ * Even moving an element to another sequence using for example
+ * g_sequence_move_range() will not invalidate the iterators pointing
+ * to it. The only operation that will invalidate an iterator is when
+ * the element it points to is removed from any sequence.
+ **/
+
+/**
+ * GSequenceIter:
+ *
+ * The #GSequenceIter struct is an opaque data type representing an
+ * iterator pointing into a #GSequence.
+ **/
+
+/**
+ * GSequenceIterCompareFunc:
+ * @a: a #GSequenceIter
+ * @b: a #GSequenceIter
+ * @data: user data
+ * @Returns: zero if the iterators are equal, a negative value if @a
+ * comes before @b, and a positive value if @b comes before
+ * @a.
+ *
+ * A #GSequenceIterCompareFunc is a function used to compare iterators.
+ * It must return zero if the iterators compare equal, a negative value
+ * if @a comes before @b, and a positive value if @b comes before @a.
+ **/
+
+typedef struct _GSequenceNode GSequenceNode;
+
+/**
+ * GSequence:
+ *
+ * The #GSequence struct is an opaque data type representing a
+ * <link linkend="glib-Sequences">Sequence</link> data type.
+ **/
+struct _GSequence
+{
+ GSequenceNode * end_node;
+ GDestroyNotify data_destroy_notify;
+ gboolean access_prohibited;
+
+ /* The 'real_sequence' is used when temporary sequences are created
+ * to hold nodes that are being rearranged. The 'real_sequence' of such
+ * a temporary sequence points to the sequence that is actually being
+ * manipulated. The only reason we need this is so that when the
+ * sort/sort_changed/search_iter() functions call out to the application
+ * g_sequence_iter_get_sequence() will return the correct sequence.
+ */
+ GSequence * real_sequence;
+};
+
+struct _GSequenceNode
+{
+ gint n_nodes;
+ GSequenceNode * parent;
+ GSequenceNode * left;
+ GSequenceNode * right;
+ gpointer data; /* For the end node, this field points
+ * to the sequence
+ */
+};
+
+/*
+ * Declaration of GSequenceNode methods
+ */
+static GSequenceNode *node_new (gpointer data);
+static GSequenceNode *node_get_first (GSequenceNode *node);
+static GSequenceNode *node_get_last (GSequenceNode *node);
+static GSequenceNode *node_get_prev (GSequenceNode *node);
+static GSequenceNode *node_get_next (GSequenceNode *node);
+static gint node_get_pos (GSequenceNode *node);
+static GSequenceNode *node_get_by_pos (GSequenceNode *node,
+ gint pos);
+static GSequenceNode *node_find_closest (GSequenceNode *haystack,
+ GSequenceNode *needle,
+ GSequenceNode *end,
+ GSequenceIterCompareFunc cmp,
+ gpointer user_data);
+static gint node_get_length (GSequenceNode *node);
+static void node_free (GSequenceNode *node,
+ GSequence *seq);
+static void node_cut (GSequenceNode *split);
+static void node_insert_before (GSequenceNode *node,
+ GSequenceNode *new);
+static void node_unlink (GSequenceNode *node);
+static void node_join (GSequenceNode *left,
+ GSequenceNode *right);
+static void node_insert_sorted (GSequenceNode *node,
+ GSequenceNode *new,
+ GSequenceNode *end,
+ GSequenceIterCompareFunc cmp_func,
+ gpointer cmp_data);
+
+
+/*
+ * Various helper functions
+ */
+static void
+check_seq_access (GSequence *seq)
+{
+ if (G_UNLIKELY (seq->access_prohibited))
+ {
+ g_warning ("Accessing a sequence while it is "
+ "being sorted or searched is not allowed");
+ }
+}
+
+static GSequence *
+get_sequence (GSequenceNode *node)
+{
+ return (GSequence *)node_get_last (node)->data;
+}
+
+static void
+check_iter_access (GSequenceIter *iter)
+{
+ check_seq_access (get_sequence (iter));
+}
+
+static gboolean
+is_end (GSequenceIter *iter)
+{
+ GSequence *seq;
+
+ if (iter->right)
+ return FALSE;
+
+ if (!iter->parent)
+ return TRUE;
+
+ if (iter->parent->right != iter)
+ return FALSE;
+
+ seq = get_sequence (iter);
+
+ return seq->end_node == iter;
+}
+
+typedef struct
+{
+ GCompareDataFunc cmp_func;
+ gpointer cmp_data;
+ GSequenceNode *end_node;
+} SortInfo;
+
+/* This function compares two iters using a normal compare
+ * function and user_data passed in in a SortInfo struct
+ */
+static gint
+iter_compare (GSequenceIter *node1,
+ GSequenceIter *node2,
+ gpointer data)
+{
+ const SortInfo *info = data;
+ gint retval;
+
+ if (node1 == info->end_node)
+ return 1;
+
+ if (node2 == info->end_node)
+ return -1;
+
+ retval = info->cmp_func (node1->data, node2->data, info->cmp_data);
+
+ return retval;
+}
+
+/*
+ * Public API
+ */
+
+/**
+ * g_sequence_new:
+ * @data_destroy: a #GDestroyNotify function, or %NULL
+ *
+ * Creates a new GSequence. The @data_destroy function, if non-%NULL will
+ * be called on all items when the sequence is destroyed and on items that
+ * are removed from the sequence.
+ *
+ * Return value: a new #GSequence
+ *
+ * Since: 2.14
+ **/
+GSequence *
+g_sequence_new (GDestroyNotify data_destroy)
+{
+ GSequence *seq = g_new (GSequence, 1);
+ seq->data_destroy_notify = data_destroy;
+
+ seq->end_node = node_new (seq);
+
+ seq->access_prohibited = FALSE;
+
+ seq->real_sequence = seq;
+
+ return seq;
+}
+
+/**
+ * g_sequence_free:
+ * @seq: a #GSequence
+ *
+ * Frees the memory allocated for @seq. If @seq has a data destroy
+ * function associated with it, that function is called on all items in
+ * @seq.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_free (GSequence *seq)
+{
+ g_return_if_fail (seq != NULL);
+
+ check_seq_access (seq);
+
+ node_free (seq->end_node, seq);
+
+ g_free (seq);
+}
+
+/**
+ * g_sequence_foreach_range:
+ * @begin: a #GSequenceIter
+ * @end: a #GSequenceIter
+ * @func: a #GFunc
+ * @user_data: user data passed to @func
+ *
+ * Calls @func for each item in the range (@begin, @end) passing
+ * @user_data to the function.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_foreach_range (GSequenceIter *begin,
+ GSequenceIter *end,
+ GFunc func,
+ gpointer user_data)
+{
+ GSequence *seq;
+ GSequenceIter *iter;
+
+ g_return_if_fail (func != NULL);
+ g_return_if_fail (begin != NULL);
+ g_return_if_fail (end != NULL);
+
+ seq = get_sequence (begin);
+
+ seq->access_prohibited = TRUE;
+
+ iter = begin;
+ while (iter != end)
+ {
+ GSequenceIter *next = node_get_next (iter);
+
+ func (iter->data, user_data);
+
+ iter = next;
+ }
+
+ seq->access_prohibited = FALSE;
+}
+
+/**
+ * g_sequence_foreach:
+ * @seq: a #GSequence
+ * @func: the function to call for each item in @seq
+ * @user_data: user data passed to @func
+ *
+ * Calls @func for each item in the sequence passing @user_data
+ * to the function.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_foreach (GSequence *seq,
+ GFunc func,
+ gpointer user_data)
+{
+ GSequenceIter *begin, *end;
+
+ check_seq_access (seq);
+
+ begin = g_sequence_get_begin_iter (seq);
+ end = g_sequence_get_end_iter (seq);
+
+ g_sequence_foreach_range (begin, end, func, user_data);
+}
+
+/**
+ * g_sequence_range_get_midpoint:
+ * @begin: a #GSequenceIter
+ * @end: a #GSequenceIter
+ *
+ * Finds an iterator somewhere in the range (@begin, @end). This
+ * iterator will be close to the middle of the range, but is not
+ * guaranteed to be <emphasis>exactly</emphasis> in the middle.
+ *
+ * The @begin and @end iterators must both point to the same sequence and
+ * @begin must come before or be equal to @end in the sequence.
+ *
+ * Return value: A #GSequenceIter pointing somewhere in the
+ * (@begin, @end) range.
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_range_get_midpoint (GSequenceIter *begin,
+ GSequenceIter *end)
+{
+ int begin_pos, end_pos, mid_pos;
+
+ g_return_val_if_fail (begin != NULL, NULL);
+ g_return_val_if_fail (end != NULL, NULL);
+ g_return_val_if_fail (get_sequence (begin) == get_sequence (end), NULL);
+
+ begin_pos = node_get_pos (begin);
+ end_pos = node_get_pos (end);
+
+ g_return_val_if_fail (end_pos >= begin_pos, NULL);
+
+ mid_pos = begin_pos + (end_pos - begin_pos) / 2;
+
+ return node_get_by_pos (begin, mid_pos);
+}
+
+/**
+ * g_sequence_iter_compare:
+ * @a: a #GSequenceIter
+ * @b: a #GSequenceIter
+ *
+ * Returns a negative number if @a comes before @b, 0 if they are equal,
+ * and a positive number if @a comes after @b.
+ *
+ * The @a and @b iterators must point into the same sequence.
+ *
+ * Return value: A negative number if @a comes before @b, 0 if they are
+ * equal, and a positive number if @a comes after @b.
+ *
+ * Since: 2.14
+ **/
+gint
+g_sequence_iter_compare (GSequenceIter *a,
+ GSequenceIter *b)
+{
+ gint a_pos, b_pos;
+
+ g_return_val_if_fail (a != NULL, 0);
+ g_return_val_if_fail (b != NULL, 0);
+ g_return_val_if_fail (get_sequence (a) == get_sequence (b), 0);
+
+ check_iter_access (a);
+ check_iter_access (b);
+
+ a_pos = node_get_pos (a);
+ b_pos = node_get_pos (b);
+
+ if (a_pos == b_pos)
+ return 0;
+ else if (a_pos > b_pos)
+ return 1;
+ else
+ return -1;
+}
+
+/**
+ * g_sequence_append:
+ * @seq: a #GSequencePointer
+ * @data: the data for the new item
+ *
+ * Adds a new item to the end of @seq.
+ *
+ * Return value: an iterator pointing to the new item
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_append (GSequence *seq,
+ gpointer data)
+{
+ GSequenceNode *node;
+
+ g_return_val_if_fail (seq != NULL, NULL);
+
+ check_seq_access (seq);
+
+ node = node_new (data);
+ node_insert_before (seq->end_node, node);
+
+ return node;
+}
+
+/**
+ * g_sequence_prepend:
+ * @seq: a #GSequence
+ * @data: the data for the new item
+ *
+ * Adds a new item to the front of @seq
+ *
+ * Return value: an iterator pointing to the new item
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_prepend (GSequence *seq,
+ gpointer data)
+{
+ GSequenceNode *node, *first;
+
+ g_return_val_if_fail (seq != NULL, NULL);
+
+ check_seq_access (seq);
+
+ node = node_new (data);
+ first = node_get_first (seq->end_node);
+
+ node_insert_before (first, node);
+
+ return node;
+}
+
+/**
+ * g_sequence_insert_before:
+ * @iter: a #GSequenceIter
+ * @data: the data for the new item
+ *
+ * Inserts a new item just before the item pointed to by @iter.
+ *
+ * Return value: an iterator pointing to the new item
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_insert_before (GSequenceIter *iter,
+ gpointer data)
+{
+ GSequenceNode *node;
+
+ g_return_val_if_fail (iter != NULL, NULL);
+
+ check_iter_access (iter);
+
+ node = node_new (data);
+
+ node_insert_before (iter, node);
+
+ return node;
+}
+
+/**
+ * g_sequence_remove:
+ * @iter: a #GSequenceIter
+ *
+ * Removes the item pointed to by @iter. It is an error to pass the
+ * end iterator to this function.
+ *
+ * If the sequnce has a data destroy function associated with it, this
+ * function is called on the data for the removed item.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_remove (GSequenceIter *iter)
+{
+ GSequence *seq;
+
+ g_return_if_fail (iter != NULL);
+ g_return_if_fail (!is_end (iter));
+
+ check_iter_access (iter);
+
+ seq = get_sequence (iter);
+
+ node_unlink (iter);
+ node_free (iter, seq);
+}
+
+/**
+ * g_sequence_remove_range:
+ * @begin: a #GSequenceIter
+ * @end: a #GSequenceIter
+ *
+ * Removes all items in the (@begin, @end) range.
+ *
+ * If the sequence has a data destroy function associated with it, this
+ * function is called on the data for the removed items.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_remove_range (GSequenceIter *begin,
+ GSequenceIter *end)
+{
+ g_return_if_fail (get_sequence (begin) == get_sequence (end));
+
+ check_iter_access (begin);
+ check_iter_access (end);
+
+ g_sequence_move_range (NULL, begin, end);
+}
+
+/**
+ * g_sequence_move_range:
+ * @dest: a #GSequenceIter
+ * @begin: a #GSequenceIter
+ * @end: a #GSequenceIter
+ *
+ * Inserts the (@begin, @end) range at the destination pointed to by ptr.
+ * The @begin and @end iters must point into the same sequence. It is
+ * allowed for @dest to point to a different sequence than the one pointed
+ * into by @begin and @end.
+ *
+ * If @dest is NULL, the range indicated by @begin and @end is
+ * removed from the sequence. If @dest iter points to a place within
+ * the (@begin, @end) range, the range does not move.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_move_range (GSequenceIter *dest,
+ GSequenceIter *begin,
+ GSequenceIter *end)
+{
+ GSequence *src_seq;
+ GSequenceNode *first;
+
+ g_return_if_fail (begin != NULL);
+ g_return_if_fail (end != NULL);
+
+ check_iter_access (begin);
+ check_iter_access (end);
+ if (dest)
+ check_iter_access (dest);
+
+ src_seq = get_sequence (begin);
+
+ g_return_if_fail (src_seq == get_sequence (end));
+
+ /* Dest points to begin or end? */
+ if (dest == begin || dest == end)
+ return;
+
+ /* begin comes after end? */
+ if (g_sequence_iter_compare (begin, end) >= 0)
+ return;
+
+ /* dest points somewhere in the (begin, end) range? */
+ if (dest && get_sequence (dest) == src_seq &&
+ g_sequence_iter_compare (dest, begin) > 0 &&
+ g_sequence_iter_compare (dest, end) < 0)
+ {
+ return;
+ }
+
+ src_seq = get_sequence (begin);
+
+ first = node_get_first (begin);
+
+ node_cut (begin);
+
+ node_cut (end);
+
+ if (first != begin)
+ node_join (first, end);
+
+ if (dest)
+ {
+ first = node_get_first (dest);
+
+ node_cut (dest);
+
+ node_join (begin, dest);
+
+ if (dest != first)
+ node_join (first, begin);
+ }
+ else
+ {
+ node_free (begin, src_seq);
+ }
+}
+
+/**
+ * g_sequence_sort:
+ * @seq: a #GSequence
+ * @cmp_func: the #GCompareDataFunc used to sort @seq. This function is
+ * passed two items of @seq and should return 0 if they are equal,
+ * a negative value if the first comes before the second, and a
+ * positive value if the second comes before the first.
+ * @cmp_data: user data passed to @cmp_func
+ *
+ * Sorts @seq using @cmp_func.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_sort (GSequence *seq,
+ GCompareDataFunc cmp_func,
+ gpointer cmp_data)
+{
+ SortInfo info;
+
+ info.cmp_func = cmp_func;
+ info.cmp_data = cmp_data;
+ info.end_node = seq->end_node;
+
+ check_seq_access (seq);
+
+ g_sequence_sort_iter (seq, iter_compare, &info);
+}
+
+/**
+ * g_sequence_insert_sorted:
+ * @seq: a #GSequence
+ * @data: the data to insert
+ * @cmp_func: the #GCompareDataFunc used to compare items in the sequence. It
+ * is called with two items of the @seq and @user_data. It should
+ * return 0 if the items are equal, a negative value if the first
+ * item comes before the second, and a positive value if the second
+ * item comes before the first.
+ * @cmp_data: user data passed to @cmp_func.
+ *
+ * Inserts @data into @sequence using @func to determine the new position.
+ * The sequence must already be sorted according to @cmp_func; otherwise the
+ * new position of @data is undefined.
+ *
+ * Return value: a #GSequenceIter pointing to the new item.
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_insert_sorted (GSequence *seq,
+ gpointer data,
+ GCompareDataFunc cmp_func,
+ gpointer cmp_data)
+{
+ SortInfo info;
+
+ g_return_val_if_fail (seq != NULL, NULL);
+ g_return_val_if_fail (cmp_func != NULL, NULL);
+
+ info.cmp_func = cmp_func;
+ info.cmp_data = cmp_data;
+ info.end_node = seq->end_node;
+ check_seq_access (seq);
+
+ return g_sequence_insert_sorted_iter (seq, data, iter_compare, &info);
+}
+
+/**
+ * g_sequence_sort_changed:
+ * @iter: A #GSequenceIter
+ * @cmp_func: the #GCompareDataFunc used to compare items in the sequence. It
+ * is called with two items of the @seq and @user_data. It should
+ * return 0 if the items are equal, a negative value if the first
+ * item comes before the second, and a positive value if the second
+ * item comes before the first.
+ * @cmp_data: user data passed to @cmp_func.
+ *
+ * Moves the data pointed to a new position as indicated by @cmp_func. This
+ * function should be called for items in a sequence already sorted according
+ * to @cmp_func whenever some aspect of an item changes so that @cmp_func
+ * may return different values for that item.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_sort_changed (GSequenceIter *iter,
+ GCompareDataFunc cmp_func,
+ gpointer cmp_data)
+{
+ SortInfo info;
+
+ g_return_if_fail (!is_end (iter));
+
+ info.cmp_func = cmp_func;
+ info.cmp_data = cmp_data;
+ info.end_node = get_sequence (iter)->end_node;
+ check_iter_access (iter);
+
+ g_sequence_sort_changed_iter (iter, iter_compare, &info);
+}
+
+/**
+ * g_sequence_search:
+ * @seq: a #GSequence
+ * @data: data for the new item
+ * @cmp_func: the #GCompareDataFunc used to compare items in the sequence. It
+ * is called with two items of the @seq and @user_data. It should
+ * return 0 if the items are equal, a negative value if the first
+ * item comes before the second, and a positive value if the second
+ * item comes before the first.
+ * @cmp_data: user data passed to @cmp_func.
+ *
+ * Returns an iterator pointing to the position where @data would
+ * be inserted according to @cmp_func and @cmp_data.
+ *
+ * Return value: an #GSequenceIter pointing to the position where @data
+ * would have been inserted according to @cmp_func and @cmp_data.
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_search (GSequence *seq,
+ gpointer data,
+ GCompareDataFunc cmp_func,
+ gpointer cmp_data)
+{
+ SortInfo info;
+
+ g_return_val_if_fail (seq != NULL, NULL);
+
+ info.cmp_func = cmp_func;
+ info.cmp_data = cmp_data;
+ info.end_node = seq->end_node;
+ check_seq_access (seq);
+
+ return g_sequence_search_iter (seq, data, iter_compare, &info);
+}
+
+/**
+ * g_sequence_sort_iter:
+ * @seq: a #GSequence
+ * @cmp_func: the #GSequenceItercompare used to compare iterators in the
+ * sequence. It is called with two iterators pointing into @seq. It should
+ * return 0 if the iterators are equal, a negative value if the first
+ * iterator comes before the second, and a positive value if the second
+ * iterator comes before the first.
+ * @cmp_data: user data passed to @cmp_func
+ *
+ * Like g_sequence_sort(), but uses a #GSequenceIterCompareFunc instead
+ * of a GCompareDataFunc as the compare function
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_sort_iter (GSequence *seq,
+ GSequenceIterCompareFunc cmp_func,
+ gpointer cmp_data)
+{
+ GSequence *tmp;
+ GSequenceNode *begin, *end;
+
+ g_return_if_fail (seq != NULL);
+ g_return_if_fail (cmp_func != NULL);
+
+ check_seq_access (seq);
+
+ begin = g_sequence_get_begin_iter (seq);
+ end = g_sequence_get_end_iter (seq);
+
+ tmp = g_sequence_new (NULL);
+ tmp->real_sequence = seq;
+
+ g_sequence_move_range (g_sequence_get_begin_iter (tmp), begin, end);
+
+ seq->access_prohibited = TRUE;
+ tmp->access_prohibited = TRUE;
+
+ while (g_sequence_get_length (tmp) > 0)
+ {
+ GSequenceNode *node = g_sequence_get_begin_iter (tmp);
+
+ node_insert_sorted (seq->end_node, node, seq->end_node,
+ cmp_func, cmp_data);
+ }
+
+ tmp->access_prohibited = FALSE;
+ seq->access_prohibited = FALSE;
+
+ g_sequence_free (tmp);
+}
+
+/**
+ * g_sequence_sort_changed_iter:
+ * @iter: a #GSequenceIter
+ * @iter_cmp: the #GSequenceItercompare used to compare iterators in the
+ * sequence. It is called with two iterators pointing into @seq. It should
+ * return 0 if the iterators are equal, a negative value if the first
+ * iterator comes before the second, and a positive value if the second
+ * iterator comes before the first.
+ * @cmp_data: user data passed to @cmp_func
+ *
+ * Like g_sequence_sort_changed(), but uses
+ * a #GSequenceIterCompareFunc instead of a #GCompareDataFunc as
+ * the compare function.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_sort_changed_iter (GSequenceIter *iter,
+ GSequenceIterCompareFunc iter_cmp,
+ gpointer cmp_data)
+{
+ GSequence *seq, *tmp_seq;
+ GSequenceIter *next, *prev;
+
+ g_return_if_fail (iter != NULL);
+ g_return_if_fail (!is_end (iter));
+ g_return_if_fail (iter_cmp != NULL);
+ check_iter_access (iter);
+
+ /* If one of the neighbours is equal to iter, then
+ * don't move it. This ensures that sort_changed() is
+ * a stable operation.
+ */
+
+ next = node_get_next (iter);
+ prev = node_get_prev (iter);
+
+ if (prev != iter && iter_cmp (prev, iter, cmp_data) == 0)
+ return;
+
+ if (!is_end (next) && iter_cmp (next, iter, cmp_data) == 0)
+ return;
+
+ seq = get_sequence (iter);
+
+ seq->access_prohibited = TRUE;
+
+ tmp_seq = g_sequence_new (NULL);
+ tmp_seq->real_sequence = seq;
+
+ node_unlink (iter);
+ node_insert_before (tmp_seq->end_node, iter);
+
+ node_insert_sorted (seq->end_node, iter, seq->end_node,
+ iter_cmp, cmp_data);
+
+ g_sequence_free (tmp_seq);
+
+ seq->access_prohibited = FALSE;
+}
+
+/**
+ * g_sequence_insert_sorted_iter:
+ * @seq: a #GSequence
+ * @data: data for the new item
+ * @iter_cmp: the #GSequenceItercompare used to compare iterators in the
+ * sequence. It is called with two iterators pointing into @seq. It should
+ * return 0 if the iterators are equal, a negative value if the first
+ * iterator comes before the second, and a positive value if the second
+ * iterator comes before the first.
+ * @cmp_data: user data passed to @cmp_func
+ *
+ * Like g_sequence_insert_sorted(), but uses
+ * a #GSequenceIterCompareFunc instead of a #GCompareDataFunc as
+ * the compare function.
+ *
+ * Return value: a #GSequenceIter pointing to the new item
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_insert_sorted_iter (GSequence *seq,
+ gpointer data,
+ GSequenceIterCompareFunc iter_cmp,
+ gpointer cmp_data)
+{
+ GSequenceNode *new_node;
+ GSequence *tmp_seq;
+
+ g_return_val_if_fail (seq != NULL, NULL);
+ g_return_val_if_fail (iter_cmp != NULL, NULL);
+
+ check_seq_access (seq);
+
+ seq->access_prohibited = TRUE;
+
+ /* Create a new temporary sequence and put the new node into
+ * that. The reason for this is that the user compare function
+ * will be called with the new node, and if it dereferences,
+ * "is_end" will be called on it. But that will crash if the
+ * node is not actually in a sequence.
+ *
+ * node_insert_sorted() makes sure the node is unlinked before
+ * it is inserted.
+ *
+ * The reason we need the "iter" versions at all is that that
+ * is the only kind of compare functions GtkTreeView can use.
+ */
+ tmp_seq = g_sequence_new (NULL);
+ tmp_seq->real_sequence = seq;
+
+ new_node = g_sequence_append (tmp_seq, data);
+
+ node_insert_sorted (seq->end_node, new_node,
+ seq->end_node, iter_cmp, cmp_data);
+
+ g_sequence_free (tmp_seq);
+
+ seq->access_prohibited = FALSE;
+
+ return new_node;
+}
+
+/**
+ * g_sequence_search_iter:
+ * @seq: a #GSequence
+ * @data: data for the new item
+ * @iter_cmp: the #GSequenceIterCompare function used to compare iterators
+ * in the sequence. It is called with two iterators pointing into @seq.
+ * It should return 0 if the iterators are equal, a negative value if the
+ * first iterator comes before the second, and a positive value if the
+ * second iterator comes before the first.
+ * @cmp_data: user data passed to @iter_cmp
+ *
+ * Like g_sequence_search(), but uses
+ * a #GSequenceIterCompareFunc instead of a #GCompareDataFunc as
+ * the compare function.
+ *
+ * Return value: a #GSequenceIter pointing to the position in @seq
+ * where @data would have been inserted according to @iter_cmp and @cmp_data.
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_search_iter (GSequence *seq,
+ gpointer data,
+ GSequenceIterCompareFunc iter_cmp,
+ gpointer cmp_data)
+{
+ GSequenceNode *node;
+ GSequenceNode *dummy;
+ GSequence *tmp_seq;
+
+ g_return_val_if_fail (seq != NULL, NULL);
+
+ check_seq_access (seq);
+
+ seq->access_prohibited = TRUE;
+
+ tmp_seq = g_sequence_new (NULL);
+ tmp_seq->real_sequence = seq;
+
+ dummy = g_sequence_append (tmp_seq, data);
+
+ node = node_find_closest (seq->end_node, dummy,
+ seq->end_node, iter_cmp, cmp_data);
+
+ g_sequence_free (tmp_seq);
+
+ seq->access_prohibited = FALSE;
+
+ return node;
+}
+
+/**
+ * g_sequence_iter_get_sequence:
+ * @iter: a #GSequenceIter
+ *
+ * Returns the #GSequence that @iter points into.
+ *
+ * Return value: the #GSequence that @iter points into.
+ *
+ * Since: 2.14
+ **/
+GSequence *
+g_sequence_iter_get_sequence (GSequenceIter *iter)
+{
+ GSequence *seq;
+
+ g_return_val_if_fail (iter != NULL, NULL);
+
+ seq = get_sequence (iter);
+
+ /* For temporary sequences, this points to the sequence that
+ * is actually being manipulated
+ */
+ return seq->real_sequence;
+}
+
+/**
+ * g_sequence_get:
+ * @iter: a #GSequenceIter
+ *
+ * Returns the data that @iter points to.
+ *
+ * Return value: the data that @iter points to
+ *
+ * Since: 2.14
+ **/
+gpointer
+g_sequence_get (GSequenceIter *iter)
+{
+ g_return_val_if_fail (iter != NULL, NULL);
+ g_return_val_if_fail (!is_end (iter), NULL);
+
+ return iter->data;
+}
+
+/**
+ * g_sequence_set:
+ * @iter: a #GSequenceIter
+ * @data: new data for the item
+ *
+ * Changes the data for the item pointed to by @iter to be @data. If
+ * the sequence has a data destroy function associated with it, that
+ * function is called on the existing data that @iter pointed to.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_set (GSequenceIter *iter,
+ gpointer data)
+{
+ GSequence *seq;
+
+ g_return_if_fail (iter != NULL);
+ g_return_if_fail (!is_end (iter));
+
+ seq = get_sequence (iter);
+
+ /* If @data is identical to iter->data, it is destroyed
+ * here. This will work right in case of ref-counted objects. Also
+ * it is similar to what ghashtables do.
+ *
+ * For non-refcounted data it's a little less convenient, but
+ * code relying on self-setting not destroying would be
+ * pretty dubious anyway ...
+ */
+
+ if (seq->data_destroy_notify)
+ seq->data_destroy_notify (iter->data);
+
+ iter->data = data;
+}
+
+/**
+ * g_sequence_get_length:
+ * @seq: a #GSequence
+ *
+ * Returns the length of @seq
+ *
+ * Return value: the length of @seq
+ *
+ * Since: 2.14
+ **/
+gint
+g_sequence_get_length (GSequence *seq)
+{
+ return node_get_length (seq->end_node) - 1;
+}
+
+/**
+ * g_sequence_get_end_iter:
+ * @seq: a #GSequence
+ *
+ * Returns the end iterator for @seg
+ *
+ * Return value: the end iterator for @seq
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_get_end_iter (GSequence *seq)
+{
+ g_return_val_if_fail (seq != NULL, NULL);
+
+ return seq->end_node;
+}
+
+/**
+ * g_sequence_get_begin_iter:
+ * @seq: a #GSequence
+ *
+ * Returns the begin iterator for @seq.
+ *
+ * Return value: the begin iterator for @seq.
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_get_begin_iter (GSequence *seq)
+{
+ g_return_val_if_fail (seq != NULL, NULL);
+
+ return node_get_first (seq->end_node);
+}
+
+static int
+clamp_position (GSequence *seq,
+ int pos)
+{
+ gint len = g_sequence_get_length (seq);
+
+ if (pos > len || pos < 0)
+ pos = len;
+
+ return pos;
+}
+
+/*
+ * if pos > number of items or -1, will return end pointer
+ */
+/**
+ * g_sequence_get_iter_at_pos:
+ * @seq: a #GSequence
+ * @pos: a position in @seq, or -1 for the end.
+ *
+ * Returns the iterator at position @pos. If @pos is negative or larger
+ * than the number of items in @seq, the end iterator is returned.
+ *
+ * Return value: The #GSequenceIter at position @pos
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_get_iter_at_pos (GSequence *seq,
+ gint pos)
+{
+ g_return_val_if_fail (seq != NULL, NULL);
+
+ pos = clamp_position (seq, pos);
+
+ return node_get_by_pos (seq->end_node, pos);
+}
+
+/**
+ * g_sequence_move:
+ * @src: a #GSequenceIter pointing to the item to move
+ * @dest: a #GSequenceIter pointing to the position to which
+ * the item is moved.
+ *
+ * Moves the item pointed to by @src to the position indicated by @dest.
+ * After calling this function @dest will point to the position immediately
+ * after @src. It is allowed for @src and @dest to point into different
+ * sequences.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_move (GSequenceIter *src,
+ GSequenceIter *dest)
+{
+ g_return_if_fail (src != NULL);
+ g_return_if_fail (dest != NULL);
+ g_return_if_fail (!is_end (src));
+
+ if (src == dest)
+ return;
+
+ node_unlink (src);
+ node_insert_before (dest, src);
+}
+
+/* GSequenceIter */
+
+/**
+ * g_sequence_iter_is_end:
+ * @iter: a #GSequenceIter
+ *
+ * Returns whether @iter is the end iterator
+ *
+ * Return value: Whether @iter is the end iterator.
+ *
+ * Since: 2.14
+ **/
+gboolean
+g_sequence_iter_is_end (GSequenceIter *iter)
+{
+ g_return_val_if_fail (iter != NULL, FALSE);
+
+ return is_end (iter);
+}
+
+/**
+ * g_sequence_iter_is_begin:
+ * @iter: a #GSequenceIter
+ *
+ * Returns whether @iter is the begin iterator
+ *
+ * Return value: whether @iter is the begin iterator
+ *
+ * Since: 2.14
+ **/
+gboolean
+g_sequence_iter_is_begin (GSequenceIter *iter)
+{
+ g_return_val_if_fail (iter != NULL, FALSE);
+
+ return (node_get_prev (iter) == iter);
+}
+
+/**
+ * g_sequence_iter_get_position:
+ * @iter: a #GSequenceIter
+ *
+ * Returns the position of @iter
+ *
+ * Return value: the position of @iter
+ *
+ * Since: 2.14
+ **/
+gint
+g_sequence_iter_get_position (GSequenceIter *iter)
+{
+ g_return_val_if_fail (iter != NULL, -1);
+
+ return node_get_pos (iter);
+}
+
+/**
+ * g_sequence_iter_next:
+ * @iter: a #GSequenceIter
+ *
+ * Returns an iterator pointing to the next position after @iter. If
+ * @iter is the end iterator, the end iterator is returned.
+ *
+ * Return value: a #GSequenceIter pointing to the next position after @iter.
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_iter_next (GSequenceIter *iter)
+{
+ g_return_val_if_fail (iter != NULL, NULL);
+
+ return node_get_next (iter);
+}
+
+/**
+ * g_sequence_iter_prev:
+ * @iter: a #GSequenceIter
+ *
+ * Returns an iterator pointing to the previous position before @iter. If
+ * @iter is the begin iterator, the begin iterator is returned.
+ *
+ * Return value: a #GSequenceIter pointing to the previous position before
+ * @iter.
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_iter_prev (GSequenceIter *iter)
+{
+ g_return_val_if_fail (iter != NULL, NULL);
+
+ return node_get_prev (iter);
+}
+
+/**
+ * g_sequence_iter_move:
+ * @iter: a #GSequenceIter
+ * @delta: A positive or negative number indicating how many positions away
+ * from @iter the returned #GSequenceIter will be.
+ *
+ * Returns the #GSequenceIter which is @delta positions away from @iter.
+ * If @iter is closer than -@delta positions to the beginning of the sequence,
+ * the begin iterator is returned. If @iter is closer than @delta positions
+ * to the end of the sequence, the end iterator is returned.
+ *
+ * Return value: a #GSequenceIter which is @delta positions away from @iter.
+ *
+ * Since: 2.14
+ **/
+GSequenceIter *
+g_sequence_iter_move (GSequenceIter *iter,
+ gint delta)
+{
+ gint new_pos;
+
+ g_return_val_if_fail (iter != NULL, NULL);
+
+ new_pos = node_get_pos (iter) + delta;
+
+ new_pos = clamp_position (get_sequence (iter), new_pos);
+
+ return node_get_by_pos (iter, new_pos);
+}
+
+/**
+ * g_sequence_swap:
+ * @a: a #GSequenceIter
+ * @b: a #GSequenceIter
+ *
+ * Swaps the items pointed to by @a and @b. It is allowed for @a and @b
+ * to point into difference sequences.
+ *
+ * Since: 2.14
+ **/
+void
+g_sequence_swap (GSequenceIter *a,
+ GSequenceIter *b)
+{
+ GSequenceNode *leftmost, *rightmost, *rightmost_next;
+ int a_pos, b_pos;
+
+ g_return_if_fail (!g_sequence_iter_is_end (a));
+ g_return_if_fail (!g_sequence_iter_is_end (b));
+
+ if (a == b)
+ return;
+
+ a_pos = g_sequence_iter_get_position (a);
+ b_pos = g_sequence_iter_get_position (b);
+
+ if (a_pos > b_pos)
+ {
+ leftmost = b;
+ rightmost = a;
+ }
+ else
+ {
+ leftmost = a;
+ rightmost = b;
+ }
+
+ rightmost_next = node_get_next (rightmost);
+
+ /* The situation is now like this:
+ *
+ * ..., leftmost, ......., rightmost, rightmost_next, ...
+ *
+ */
+ g_sequence_move (rightmost, leftmost);
+ g_sequence_move (leftmost, rightmost_next);
+}
+
+/*
+ * Implementation of a treap
+ *
+ *
+ */
+static guint
+get_priority (GSequenceNode *node)
+{
+ guint key = GPOINTER_TO_UINT (node);
+
+ /* This hash function is based on one found on Thomas Wang's
+ * web page at
+ *
+ * http://www.concentric.net/~Ttwang/tech/inthash.htm
+ *
+ */
+ key = (key << 15) - key - 1;
+ key = key ^ (key >> 12);
+ key = key + (key << 2);
+ key = key ^ (key >> 4);
+ key = key + (key << 3) + (key << 11);
+ key = key ^ (key >> 16);
+
+ /* We rely on 0 being less than all other priorities */
+ return key? key : 1;
+}
+
+static GSequenceNode *
+find_root (GSequenceNode *node)
+{
+ while (node->parent)
+ node = node->parent;
+
+ return node;
+}
+
+static GSequenceNode *
+node_new (gpointer data)
+{
+ GSequenceNode *node = g_slice_new0 (GSequenceNode);
+
+ node->n_nodes = 1;
+ node->data = data;
+ node->left = NULL;
+ node->right = NULL;
+ node->parent = NULL;
+
+ return node;
+}
+
+static GSequenceNode *
+node_get_first (GSequenceNode *node)
+{
+ node = find_root (node);
+
+ while (node->left)
+ node = node->left;
+
+ return node;
+}
+
+static GSequenceNode *
+node_get_last (GSequenceNode *node)
+{
+ node = find_root (node);
+
+ while (node->right)
+ node = node->right;
+
+ return node;
+}
+
+#define NODE_LEFT_CHILD(n) (((n)->parent) && ((n)->parent->left) == (n))
+#define NODE_RIGHT_CHILD(n) (((n)->parent) && ((n)->parent->right) == (n))
+
+static GSequenceNode *
+node_get_next (GSequenceNode *node)
+{
+ GSequenceNode *n = node;
+
+ if (n->right)
+ {
+ n = n->right;
+ while (n->left)
+ n = n->left;
+ }
+ else
+ {
+ while (NODE_RIGHT_CHILD (n))
+ n = n->parent;
+
+ if (n->parent)
+ n = n->parent;
+ else
+ n = node;
+ }
+
+ return n;
+}
+
+static GSequenceNode *
+node_get_prev (GSequenceNode *node)
+{
+ GSequenceNode *n = node;
+
+ if (n->left)
+ {
+ n = n->left;
+ while (n->right)
+ n = n->right;
+ }
+ else
+ {
+ while (NODE_LEFT_CHILD (n))
+ n = n->parent;
+
+ if (n->parent)
+ n = n->parent;
+ else
+ n = node;
+ }
+
+ return n;
+}
+
+#define N_NODES(n) ((n)? (n)->n_nodes : 0)
+
+static gint
+node_get_pos (GSequenceNode *node)
+{
+ int n_smaller = 0;
+
+ if (node->left)
+ n_smaller = node->left->n_nodes;
+
+ while (node)
+ {
+ if (NODE_RIGHT_CHILD (node))
+ n_smaller += N_NODES (node->parent->left) + 1;
+
+ node = node->parent;
+ }
+
+ return n_smaller;
+}
+
+static GSequenceNode *
+node_get_by_pos (GSequenceNode *node,
+ gint pos)
+{
+ int i;
+
+ node = find_root (node);
+
+ while ((i = N_NODES (node->left)) != pos)
+ {
+ if (i < pos)
+ {
+ node = node->right;
+ pos -= (i + 1);
+ }
+ else
+ {
+ node = node->left;
+ }
+ }
+
+ return node;
+}
+
+static GSequenceNode *
+node_find_closest (GSequenceNode *haystack,
+ GSequenceNode *needle,
+ GSequenceNode *end,
+ GSequenceIterCompareFunc iter_cmp,
+ gpointer cmp_data)
+{
+ GSequenceNode *best;
+ gint c;
+
+ haystack = find_root (haystack);
+
+ do
+ {
+ best = haystack;
+
+ /* iter_cmp can't be passed the end node, since the function may
+ * be user-supplied
+ */
+ if (haystack == end)
+ c = 1;
+ else
+ c = iter_cmp (haystack, needle, cmp_data);
+
+ /* In the following we don't break even if c == 0. Instaed we go on
+ * searching along the 'bigger' nodes, so that we find the last one
+ * that is equal to the needle.
+ */
+ if (c > 0)
+ haystack = haystack->left;
+ else
+ haystack = haystack->right;
+ }
+ while (haystack != NULL);
+
+ /* If the best node is smaller or equal to the data, then move one step
+ * to the right to make sure the best one is strictly bigger than the data
+ */
+ if (best != end && c <= 0)
+ best = node_get_next (best);
+
+ return best;
+}
+
+static gint
+node_get_length (GSequenceNode *node)
+{
+ node = find_root (node);
+
+ return node->n_nodes;
+}
+
+static void
+real_node_free (GSequenceNode *node,
+ GSequence *seq)
+{
+ if (node)
+ {
+ real_node_free (node->left, seq);
+ real_node_free (node->right, seq);
+
+ if (seq && seq->data_destroy_notify && node != seq->end_node)
+ seq->data_destroy_notify (node->data);
+
+ g_slice_free (GSequenceNode, node);
+ }
+}
+
+static void
+node_free (GSequenceNode *node,
+ GSequence *seq)
+{
+ node = find_root (node);
+
+ real_node_free (node, seq);
+}
+
+static void
+node_update_fields (GSequenceNode *node)
+{
+ int n_nodes = 1;
+
+ n_nodes += N_NODES (node->left);
+ n_nodes += N_NODES (node->right);
+
+ node->n_nodes = n_nodes;
+}
+
+static void
+node_rotate (GSequenceNode *node)
+{
+ GSequenceNode *tmp, *old;
+
+ g_assert (node->parent);
+ g_assert (node->parent != node);
+
+ if (NODE_LEFT_CHILD (node))
+ {
+ /* rotate right */
+ tmp = node->right;
+
+ node->right = node->parent;
+ node->parent = node->parent->parent;
+ if (node->parent)
+ {
+ if (node->parent->left == node->right)
+ node->parent->left = node;
+ else
+ node->parent->right = node;
+ }
+
+ g_assert (node->right);
+
+ node->right->parent = node;
+ node->right->left = tmp;
+
+ if (node->right->left)
+ node->right->left->parent = node->right;
+
+ old = node->right;
+ }
+ else
+ {
+ /* rotate left */
+ tmp = node->left;
+
+ node->left = node->parent;
+ node->parent = node->parent->parent;
+ if (node->parent)
+ {
+ if (node->parent->right == node->left)
+ node->parent->right = node;
+ else
+ node->parent->left = node;
+ }
+
+ g_assert (node->left);
+
+ node->left->parent = node;
+ node->left->right = tmp;
+
+ if (node->left->right)
+ node->left->right->parent = node->left;
+
+ old = node->left;
+ }
+
+ node_update_fields (old);
+ node_update_fields (node);
+}
+
+static void
+node_update_fields_deep (GSequenceNode *node)
+{
+ if (node)
+ {
+ node_update_fields (node);
+
+ node_update_fields_deep (node->parent);
+ }
+}
+
+static void
+rotate_down (GSequenceNode *node,
+ guint priority)
+{
+ guint left, right;
+
+ left = node->left ? get_priority (node->left) : 0;
+ right = node->right ? get_priority (node->right) : 0;
+
+ while (priority < left || priority < right)
+ {
+ if (left > right)
+ node_rotate (node->left);
+ else
+ node_rotate (node->right);
+
+ left = node->left ? get_priority (node->left) : 0;
+ right = node->right ? get_priority (node->right) : 0;
+ }
+}
+
+static void
+node_cut (GSequenceNode *node)
+{
+ while (node->parent)
+ node_rotate (node);
+
+ if (node->left)
+ node->left->parent = NULL;
+
+ node->left = NULL;
+ node_update_fields (node);
+
+ rotate_down (node, get_priority (node));
+}
+
+static void
+node_join (GSequenceNode *left,
+ GSequenceNode *right)
+{
+ GSequenceNode *fake = node_new (NULL);
+
+ fake->left = find_root (left);
+ fake->right = find_root (right);
+ fake->left->parent = fake;
+ fake->right->parent = fake;
+
+ node_update_fields (fake);
+
+ node_unlink (fake);
+
+ node_free (fake, NULL);
+}
+
+static void
+node_insert_before (GSequenceNode *node,
+ GSequenceNode *new)
+{
+ new->left = node->left;
+ if (new->left)
+ new->left->parent = new;
+
+ new->parent = node;
+ node->left = new;
+
+ node_update_fields_deep (new);
+
+ while (new->parent && get_priority (new) > get_priority (new->parent))
+ node_rotate (new);
+
+ rotate_down (new, get_priority (new));
+}
+
+static void
+node_unlink (GSequenceNode *node)
+{
+ rotate_down (node, 0);
+
+ if (NODE_RIGHT_CHILD (node))
+ node->parent->right = NULL;
+ else if (NODE_LEFT_CHILD (node))
+ node->parent->left = NULL;
+
+ if (node->parent)
+ node_update_fields_deep (node->parent);
+
+ node->parent = NULL;
+}
+
+static void
+node_insert_sorted (GSequenceNode *node,
+ GSequenceNode *new,
+ GSequenceNode *end,
+ GSequenceIterCompareFunc iter_cmp,
+ gpointer cmp_data)
+{
+ GSequenceNode *closest;
+
+ closest = node_find_closest (node, new, end, iter_cmp, cmp_data);
+
+ node_unlink (new);
+
+ node_insert_before (closest, new);
+}