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Diffstat (limited to 'protocols/Sametime/src/glib/gsequence.c')
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diff --git a/protocols/Sametime/src/glib/gsequence.c b/protocols/Sametime/src/glib/gsequence.c new file mode 100644 index 0000000000..8b28ce79a7 --- /dev/null +++ b/protocols/Sametime/src/glib/gsequence.c @@ -0,0 +1,1816 @@ +/* GLIB - Library of useful routines for C programming + * Copyright (C) 2002, 2003, 2004, 2005, 2006, 2007 + * Soeren Sandmann (sandmann@daimi.au.dk) + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +#include "config.h" + +#include "gsequence.h" + +#include "gmem.h" +#include "gtestutils.h" +/** + * SECTION: sequence + * @title: Sequences + * @short_description: scalable lists + * + * The #GSequence data structure has the API of a list, but is + * implemented internally with a balanced binary tree. This means that + * it is possible to maintain a sorted list of n elements in time O(n + * log n). The data contained in each element can be either integer + * values, by using of the <link + * linkend="glib-Type-Conversion-Macros">Type Conversion Macros</link>, + * or simply pointers to any type of data. + * + * A #GSequence is accessed through <firstterm>iterators</firstterm>, + * represented by a #GSequenceIter. An iterator represents a position + * between two elements of the sequence. For example, the + * <firstterm>begin</firstterm> iterator represents the gap immediately + * before the first element of the sequence, and the + * <firstterm>end</firstterm> iterator represents the gap immediately + * after the last element. In an empty sequence, the begin and end + * iterators are the same. + * + * Some methods on #GSequence operate on ranges of items. For example + * g_sequence_foreach_range() will call a user-specified function on + * each element with the given range. The range is delimited by the + * gaps represented by the passed-in iterators, so if you pass in the + * begin and end iterators, the range in question is the entire + * sequence. + * + * The function g_sequence_get() is used with an iterator to access the + * element immediately following the gap that the iterator represents. + * The iterator is said to <firstterm>point</firstterm> to that element. + * + * Iterators are stable across most operations on a #GSequence. For + * example an iterator pointing to some element of a sequence will + * continue to point to that element even after the sequence is sorted. + * Even moving an element to another sequence using for example + * g_sequence_move_range() will not invalidate the iterators pointing + * to it. The only operation that will invalidate an iterator is when + * the element it points to is removed from any sequence. + **/ + +/** + * GSequenceIter: + * + * The #GSequenceIter struct is an opaque data type representing an + * iterator pointing into a #GSequence. + **/ + +/** + * GSequenceIterCompareFunc: + * @a: a #GSequenceIter + * @b: a #GSequenceIter + * @data: user data + * @Returns: zero if the iterators are equal, a negative value if @a + * comes before @b, and a positive value if @b comes before + * @a. + * + * A #GSequenceIterCompareFunc is a function used to compare iterators. + * It must return zero if the iterators compare equal, a negative value + * if @a comes before @b, and a positive value if @b comes before @a. + **/ + +typedef struct _GSequenceNode GSequenceNode; + +/** + * GSequence: + * + * The #GSequence struct is an opaque data type representing a + * <link linkend="glib-Sequences">Sequence</link> data type. + **/ +struct _GSequence +{ + GSequenceNode * end_node; + GDestroyNotify data_destroy_notify; + gboolean access_prohibited; + + /* The 'real_sequence' is used when temporary sequences are created + * to hold nodes that are being rearranged. The 'real_sequence' of such + * a temporary sequence points to the sequence that is actually being + * manipulated. The only reason we need this is so that when the + * sort/sort_changed/search_iter() functions call out to the application + * g_sequence_iter_get_sequence() will return the correct sequence. + */ + GSequence * real_sequence; +}; + +struct _GSequenceNode +{ + gint n_nodes; + GSequenceNode * parent; + GSequenceNode * left; + GSequenceNode * right; + gpointer data; /* For the end node, this field points + * to the sequence + */ +}; + +/* + * Declaration of GSequenceNode methods + */ +static GSequenceNode *node_new (gpointer data); +static GSequenceNode *node_get_first (GSequenceNode *node); +static GSequenceNode *node_get_last (GSequenceNode *node); +static GSequenceNode *node_get_prev (GSequenceNode *node); +static GSequenceNode *node_get_next (GSequenceNode *node); +static gint node_get_pos (GSequenceNode *node); +static GSequenceNode *node_get_by_pos (GSequenceNode *node, + gint pos); +static GSequenceNode *node_find_closest (GSequenceNode *haystack, + GSequenceNode *needle, + GSequenceNode *end, + GSequenceIterCompareFunc cmp, + gpointer user_data); +static gint node_get_length (GSequenceNode *node); +static void node_free (GSequenceNode *node, + GSequence *seq); +static void node_cut (GSequenceNode *split); +static void node_insert_before (GSequenceNode *node, + GSequenceNode *new); +static void node_unlink (GSequenceNode *node); +static void node_join (GSequenceNode *left, + GSequenceNode *right); +static void node_insert_sorted (GSequenceNode *node, + GSequenceNode *new, + GSequenceNode *end, + GSequenceIterCompareFunc cmp_func, + gpointer cmp_data); + + +/* + * Various helper functions + */ +static void +check_seq_access (GSequence *seq) +{ + if (G_UNLIKELY (seq->access_prohibited)) + { + g_warning ("Accessing a sequence while it is " + "being sorted or searched is not allowed"); + } +} + +static GSequence * +get_sequence (GSequenceNode *node) +{ + return (GSequence *)node_get_last (node)->data; +} + +static void +check_iter_access (GSequenceIter *iter) +{ + check_seq_access (get_sequence (iter)); +} + +static gboolean +is_end (GSequenceIter *iter) +{ + GSequence *seq; + + if (iter->right) + return FALSE; + + if (!iter->parent) + return TRUE; + + if (iter->parent->right != iter) + return FALSE; + + seq = get_sequence (iter); + + return seq->end_node == iter; +} + +typedef struct +{ + GCompareDataFunc cmp_func; + gpointer cmp_data; + GSequenceNode *end_node; +} SortInfo; + +/* This function compares two iters using a normal compare + * function and user_data passed in in a SortInfo struct + */ +static gint +iter_compare (GSequenceIter *node1, + GSequenceIter *node2, + gpointer data) +{ + const SortInfo *info = data; + gint retval; + + if (node1 == info->end_node) + return 1; + + if (node2 == info->end_node) + return -1; + + retval = info->cmp_func (node1->data, node2->data, info->cmp_data); + + return retval; +} + +/* + * Public API + */ + +/** + * g_sequence_new: + * @data_destroy: a #GDestroyNotify function, or %NULL + * + * Creates a new GSequence. The @data_destroy function, if non-%NULL will + * be called on all items when the sequence is destroyed and on items that + * are removed from the sequence. + * + * Return value: a new #GSequence + * + * Since: 2.14 + **/ +GSequence * +g_sequence_new (GDestroyNotify data_destroy) +{ + GSequence *seq = g_new (GSequence, 1); + seq->data_destroy_notify = data_destroy; + + seq->end_node = node_new (seq); + + seq->access_prohibited = FALSE; + + seq->real_sequence = seq; + + return seq; +} + +/** + * g_sequence_free: + * @seq: a #GSequence + * + * Frees the memory allocated for @seq. If @seq has a data destroy + * function associated with it, that function is called on all items in + * @seq. + * + * Since: 2.14 + **/ +void +g_sequence_free (GSequence *seq) +{ + g_return_if_fail (seq != NULL); + + check_seq_access (seq); + + node_free (seq->end_node, seq); + + g_free (seq); +} + +/** + * g_sequence_foreach_range: + * @begin: a #GSequenceIter + * @end: a #GSequenceIter + * @func: a #GFunc + * @user_data: user data passed to @func + * + * Calls @func for each item in the range (@begin, @end) passing + * @user_data to the function. + * + * Since: 2.14 + **/ +void +g_sequence_foreach_range (GSequenceIter *begin, + GSequenceIter *end, + GFunc func, + gpointer user_data) +{ + GSequence *seq; + GSequenceIter *iter; + + g_return_if_fail (func != NULL); + g_return_if_fail (begin != NULL); + g_return_if_fail (end != NULL); + + seq = get_sequence (begin); + + seq->access_prohibited = TRUE; + + iter = begin; + while (iter != end) + { + GSequenceIter *next = node_get_next (iter); + + func (iter->data, user_data); + + iter = next; + } + + seq->access_prohibited = FALSE; +} + +/** + * g_sequence_foreach: + * @seq: a #GSequence + * @func: the function to call for each item in @seq + * @user_data: user data passed to @func + * + * Calls @func for each item in the sequence passing @user_data + * to the function. + * + * Since: 2.14 + **/ +void +g_sequence_foreach (GSequence *seq, + GFunc func, + gpointer user_data) +{ + GSequenceIter *begin, *end; + + check_seq_access (seq); + + begin = g_sequence_get_begin_iter (seq); + end = g_sequence_get_end_iter (seq); + + g_sequence_foreach_range (begin, end, func, user_data); +} + +/** + * g_sequence_range_get_midpoint: + * @begin: a #GSequenceIter + * @end: a #GSequenceIter + * + * Finds an iterator somewhere in the range (@begin, @end). This + * iterator will be close to the middle of the range, but is not + * guaranteed to be <emphasis>exactly</emphasis> in the middle. + * + * The @begin and @end iterators must both point to the same sequence and + * @begin must come before or be equal to @end in the sequence. + * + * Return value: A #GSequenceIter pointing somewhere in the + * (@begin, @end) range. + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_range_get_midpoint (GSequenceIter *begin, + GSequenceIter *end) +{ + int begin_pos, end_pos, mid_pos; + + g_return_val_if_fail (begin != NULL, NULL); + g_return_val_if_fail (end != NULL, NULL); + g_return_val_if_fail (get_sequence (begin) == get_sequence (end), NULL); + + begin_pos = node_get_pos (begin); + end_pos = node_get_pos (end); + + g_return_val_if_fail (end_pos >= begin_pos, NULL); + + mid_pos = begin_pos + (end_pos - begin_pos) / 2; + + return node_get_by_pos (begin, mid_pos); +} + +/** + * g_sequence_iter_compare: + * @a: a #GSequenceIter + * @b: a #GSequenceIter + * + * Returns a negative number if @a comes before @b, 0 if they are equal, + * and a positive number if @a comes after @b. + * + * The @a and @b iterators must point into the same sequence. + * + * Return value: A negative number if @a comes before @b, 0 if they are + * equal, and a positive number if @a comes after @b. + * + * Since: 2.14 + **/ +gint +g_sequence_iter_compare (GSequenceIter *a, + GSequenceIter *b) +{ + gint a_pos, b_pos; + + g_return_val_if_fail (a != NULL, 0); + g_return_val_if_fail (b != NULL, 0); + g_return_val_if_fail (get_sequence (a) == get_sequence (b), 0); + + check_iter_access (a); + check_iter_access (b); + + a_pos = node_get_pos (a); + b_pos = node_get_pos (b); + + if (a_pos == b_pos) + return 0; + else if (a_pos > b_pos) + return 1; + else + return -1; +} + +/** + * g_sequence_append: + * @seq: a #GSequencePointer + * @data: the data for the new item + * + * Adds a new item to the end of @seq. + * + * Return value: an iterator pointing to the new item + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_append (GSequence *seq, + gpointer data) +{ + GSequenceNode *node; + + g_return_val_if_fail (seq != NULL, NULL); + + check_seq_access (seq); + + node = node_new (data); + node_insert_before (seq->end_node, node); + + return node; +} + +/** + * g_sequence_prepend: + * @seq: a #GSequence + * @data: the data for the new item + * + * Adds a new item to the front of @seq + * + * Return value: an iterator pointing to the new item + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_prepend (GSequence *seq, + gpointer data) +{ + GSequenceNode *node, *first; + + g_return_val_if_fail (seq != NULL, NULL); + + check_seq_access (seq); + + node = node_new (data); + first = node_get_first (seq->end_node); + + node_insert_before (first, node); + + return node; +} + +/** + * g_sequence_insert_before: + * @iter: a #GSequenceIter + * @data: the data for the new item + * + * Inserts a new item just before the item pointed to by @iter. + * + * Return value: an iterator pointing to the new item + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_insert_before (GSequenceIter *iter, + gpointer data) +{ + GSequenceNode *node; + + g_return_val_if_fail (iter != NULL, NULL); + + check_iter_access (iter); + + node = node_new (data); + + node_insert_before (iter, node); + + return node; +} + +/** + * g_sequence_remove: + * @iter: a #GSequenceIter + * + * Removes the item pointed to by @iter. It is an error to pass the + * end iterator to this function. + * + * If the sequnce has a data destroy function associated with it, this + * function is called on the data for the removed item. + * + * Since: 2.14 + **/ +void +g_sequence_remove (GSequenceIter *iter) +{ + GSequence *seq; + + g_return_if_fail (iter != NULL); + g_return_if_fail (!is_end (iter)); + + check_iter_access (iter); + + seq = get_sequence (iter); + + node_unlink (iter); + node_free (iter, seq); +} + +/** + * g_sequence_remove_range: + * @begin: a #GSequenceIter + * @end: a #GSequenceIter + * + * Removes all items in the (@begin, @end) range. + * + * If the sequence has a data destroy function associated with it, this + * function is called on the data for the removed items. + * + * Since: 2.14 + **/ +void +g_sequence_remove_range (GSequenceIter *begin, + GSequenceIter *end) +{ + g_return_if_fail (get_sequence (begin) == get_sequence (end)); + + check_iter_access (begin); + check_iter_access (end); + + g_sequence_move_range (NULL, begin, end); +} + +/** + * g_sequence_move_range: + * @dest: a #GSequenceIter + * @begin: a #GSequenceIter + * @end: a #GSequenceIter + * + * Inserts the (@begin, @end) range at the destination pointed to by ptr. + * The @begin and @end iters must point into the same sequence. It is + * allowed for @dest to point to a different sequence than the one pointed + * into by @begin and @end. + * + * If @dest is NULL, the range indicated by @begin and @end is + * removed from the sequence. If @dest iter points to a place within + * the (@begin, @end) range, the range does not move. + * + * Since: 2.14 + **/ +void +g_sequence_move_range (GSequenceIter *dest, + GSequenceIter *begin, + GSequenceIter *end) +{ + GSequence *src_seq; + GSequenceNode *first; + + g_return_if_fail (begin != NULL); + g_return_if_fail (end != NULL); + + check_iter_access (begin); + check_iter_access (end); + if (dest) + check_iter_access (dest); + + src_seq = get_sequence (begin); + + g_return_if_fail (src_seq == get_sequence (end)); + + /* Dest points to begin or end? */ + if (dest == begin || dest == end) + return; + + /* begin comes after end? */ + if (g_sequence_iter_compare (begin, end) >= 0) + return; + + /* dest points somewhere in the (begin, end) range? */ + if (dest && get_sequence (dest) == src_seq && + g_sequence_iter_compare (dest, begin) > 0 && + g_sequence_iter_compare (dest, end) < 0) + { + return; + } + + src_seq = get_sequence (begin); + + first = node_get_first (begin); + + node_cut (begin); + + node_cut (end); + + if (first != begin) + node_join (first, end); + + if (dest) + { + first = node_get_first (dest); + + node_cut (dest); + + node_join (begin, dest); + + if (dest != first) + node_join (first, begin); + } + else + { + node_free (begin, src_seq); + } +} + +/** + * g_sequence_sort: + * @seq: a #GSequence + * @cmp_func: the #GCompareDataFunc used to sort @seq. This function is + * passed two items of @seq and should return 0 if they are equal, + * a negative value if the first comes before the second, and a + * positive value if the second comes before the first. + * @cmp_data: user data passed to @cmp_func + * + * Sorts @seq using @cmp_func. + * + * Since: 2.14 + **/ +void +g_sequence_sort (GSequence *seq, + GCompareDataFunc cmp_func, + gpointer cmp_data) +{ + SortInfo info; + + info.cmp_func = cmp_func; + info.cmp_data = cmp_data; + info.end_node = seq->end_node; + + check_seq_access (seq); + + g_sequence_sort_iter (seq, iter_compare, &info); +} + +/** + * g_sequence_insert_sorted: + * @seq: a #GSequence + * @data: the data to insert + * @cmp_func: the #GCompareDataFunc used to compare items in the sequence. It + * is called with two items of the @seq and @user_data. It should + * return 0 if the items are equal, a negative value if the first + * item comes before the second, and a positive value if the second + * item comes before the first. + * @cmp_data: user data passed to @cmp_func. + * + * Inserts @data into @sequence using @func to determine the new position. + * The sequence must already be sorted according to @cmp_func; otherwise the + * new position of @data is undefined. + * + * Return value: a #GSequenceIter pointing to the new item. + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_insert_sorted (GSequence *seq, + gpointer data, + GCompareDataFunc cmp_func, + gpointer cmp_data) +{ + SortInfo info; + + g_return_val_if_fail (seq != NULL, NULL); + g_return_val_if_fail (cmp_func != NULL, NULL); + + info.cmp_func = cmp_func; + info.cmp_data = cmp_data; + info.end_node = seq->end_node; + check_seq_access (seq); + + return g_sequence_insert_sorted_iter (seq, data, iter_compare, &info); +} + +/** + * g_sequence_sort_changed: + * @iter: A #GSequenceIter + * @cmp_func: the #GCompareDataFunc used to compare items in the sequence. It + * is called with two items of the @seq and @user_data. It should + * return 0 if the items are equal, a negative value if the first + * item comes before the second, and a positive value if the second + * item comes before the first. + * @cmp_data: user data passed to @cmp_func. + * + * Moves the data pointed to a new position as indicated by @cmp_func. This + * function should be called for items in a sequence already sorted according + * to @cmp_func whenever some aspect of an item changes so that @cmp_func + * may return different values for that item. + * + * Since: 2.14 + **/ +void +g_sequence_sort_changed (GSequenceIter *iter, + GCompareDataFunc cmp_func, + gpointer cmp_data) +{ + SortInfo info; + + g_return_if_fail (!is_end (iter)); + + info.cmp_func = cmp_func; + info.cmp_data = cmp_data; + info.end_node = get_sequence (iter)->end_node; + check_iter_access (iter); + + g_sequence_sort_changed_iter (iter, iter_compare, &info); +} + +/** + * g_sequence_search: + * @seq: a #GSequence + * @data: data for the new item + * @cmp_func: the #GCompareDataFunc used to compare items in the sequence. It + * is called with two items of the @seq and @user_data. It should + * return 0 if the items are equal, a negative value if the first + * item comes before the second, and a positive value if the second + * item comes before the first. + * @cmp_data: user data passed to @cmp_func. + * + * Returns an iterator pointing to the position where @data would + * be inserted according to @cmp_func and @cmp_data. + * + * Return value: an #GSequenceIter pointing to the position where @data + * would have been inserted according to @cmp_func and @cmp_data. + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_search (GSequence *seq, + gpointer data, + GCompareDataFunc cmp_func, + gpointer cmp_data) +{ + SortInfo info; + + g_return_val_if_fail (seq != NULL, NULL); + + info.cmp_func = cmp_func; + info.cmp_data = cmp_data; + info.end_node = seq->end_node; + check_seq_access (seq); + + return g_sequence_search_iter (seq, data, iter_compare, &info); +} + +/** + * g_sequence_sort_iter: + * @seq: a #GSequence + * @cmp_func: the #GSequenceItercompare used to compare iterators in the + * sequence. It is called with two iterators pointing into @seq. It should + * return 0 if the iterators are equal, a negative value if the first + * iterator comes before the second, and a positive value if the second + * iterator comes before the first. + * @cmp_data: user data passed to @cmp_func + * + * Like g_sequence_sort(), but uses a #GSequenceIterCompareFunc instead + * of a GCompareDataFunc as the compare function + * + * Since: 2.14 + **/ +void +g_sequence_sort_iter (GSequence *seq, + GSequenceIterCompareFunc cmp_func, + gpointer cmp_data) +{ + GSequence *tmp; + GSequenceNode *begin, *end; + + g_return_if_fail (seq != NULL); + g_return_if_fail (cmp_func != NULL); + + check_seq_access (seq); + + begin = g_sequence_get_begin_iter (seq); + end = g_sequence_get_end_iter (seq); + + tmp = g_sequence_new (NULL); + tmp->real_sequence = seq; + + g_sequence_move_range (g_sequence_get_begin_iter (tmp), begin, end); + + seq->access_prohibited = TRUE; + tmp->access_prohibited = TRUE; + + while (g_sequence_get_length (tmp) > 0) + { + GSequenceNode *node = g_sequence_get_begin_iter (tmp); + + node_insert_sorted (seq->end_node, node, seq->end_node, + cmp_func, cmp_data); + } + + tmp->access_prohibited = FALSE; + seq->access_prohibited = FALSE; + + g_sequence_free (tmp); +} + +/** + * g_sequence_sort_changed_iter: + * @iter: a #GSequenceIter + * @iter_cmp: the #GSequenceItercompare used to compare iterators in the + * sequence. It is called with two iterators pointing into @seq. It should + * return 0 if the iterators are equal, a negative value if the first + * iterator comes before the second, and a positive value if the second + * iterator comes before the first. + * @cmp_data: user data passed to @cmp_func + * + * Like g_sequence_sort_changed(), but uses + * a #GSequenceIterCompareFunc instead of a #GCompareDataFunc as + * the compare function. + * + * Since: 2.14 + **/ +void +g_sequence_sort_changed_iter (GSequenceIter *iter, + GSequenceIterCompareFunc iter_cmp, + gpointer cmp_data) +{ + GSequence *seq, *tmp_seq; + GSequenceIter *next, *prev; + + g_return_if_fail (iter != NULL); + g_return_if_fail (!is_end (iter)); + g_return_if_fail (iter_cmp != NULL); + check_iter_access (iter); + + /* If one of the neighbours is equal to iter, then + * don't move it. This ensures that sort_changed() is + * a stable operation. + */ + + next = node_get_next (iter); + prev = node_get_prev (iter); + + if (prev != iter && iter_cmp (prev, iter, cmp_data) == 0) + return; + + if (!is_end (next) && iter_cmp (next, iter, cmp_data) == 0) + return; + + seq = get_sequence (iter); + + seq->access_prohibited = TRUE; + + tmp_seq = g_sequence_new (NULL); + tmp_seq->real_sequence = seq; + + node_unlink (iter); + node_insert_before (tmp_seq->end_node, iter); + + node_insert_sorted (seq->end_node, iter, seq->end_node, + iter_cmp, cmp_data); + + g_sequence_free (tmp_seq); + + seq->access_prohibited = FALSE; +} + +/** + * g_sequence_insert_sorted_iter: + * @seq: a #GSequence + * @data: data for the new item + * @iter_cmp: the #GSequenceItercompare used to compare iterators in the + * sequence. It is called with two iterators pointing into @seq. It should + * return 0 if the iterators are equal, a negative value if the first + * iterator comes before the second, and a positive value if the second + * iterator comes before the first. + * @cmp_data: user data passed to @cmp_func + * + * Like g_sequence_insert_sorted(), but uses + * a #GSequenceIterCompareFunc instead of a #GCompareDataFunc as + * the compare function. + * + * Return value: a #GSequenceIter pointing to the new item + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_insert_sorted_iter (GSequence *seq, + gpointer data, + GSequenceIterCompareFunc iter_cmp, + gpointer cmp_data) +{ + GSequenceNode *new_node; + GSequence *tmp_seq; + + g_return_val_if_fail (seq != NULL, NULL); + g_return_val_if_fail (iter_cmp != NULL, NULL); + + check_seq_access (seq); + + seq->access_prohibited = TRUE; + + /* Create a new temporary sequence and put the new node into + * that. The reason for this is that the user compare function + * will be called with the new node, and if it dereferences, + * "is_end" will be called on it. But that will crash if the + * node is not actually in a sequence. + * + * node_insert_sorted() makes sure the node is unlinked before + * it is inserted. + * + * The reason we need the "iter" versions at all is that that + * is the only kind of compare functions GtkTreeView can use. + */ + tmp_seq = g_sequence_new (NULL); + tmp_seq->real_sequence = seq; + + new_node = g_sequence_append (tmp_seq, data); + + node_insert_sorted (seq->end_node, new_node, + seq->end_node, iter_cmp, cmp_data); + + g_sequence_free (tmp_seq); + + seq->access_prohibited = FALSE; + + return new_node; +} + +/** + * g_sequence_search_iter: + * @seq: a #GSequence + * @data: data for the new item + * @iter_cmp: the #GSequenceIterCompare function used to compare iterators + * in the sequence. It is called with two iterators pointing into @seq. + * It should return 0 if the iterators are equal, a negative value if the + * first iterator comes before the second, and a positive value if the + * second iterator comes before the first. + * @cmp_data: user data passed to @iter_cmp + * + * Like g_sequence_search(), but uses + * a #GSequenceIterCompareFunc instead of a #GCompareDataFunc as + * the compare function. + * + * Return value: a #GSequenceIter pointing to the position in @seq + * where @data would have been inserted according to @iter_cmp and @cmp_data. + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_search_iter (GSequence *seq, + gpointer data, + GSequenceIterCompareFunc iter_cmp, + gpointer cmp_data) +{ + GSequenceNode *node; + GSequenceNode *dummy; + GSequence *tmp_seq; + + g_return_val_if_fail (seq != NULL, NULL); + + check_seq_access (seq); + + seq->access_prohibited = TRUE; + + tmp_seq = g_sequence_new (NULL); + tmp_seq->real_sequence = seq; + + dummy = g_sequence_append (tmp_seq, data); + + node = node_find_closest (seq->end_node, dummy, + seq->end_node, iter_cmp, cmp_data); + + g_sequence_free (tmp_seq); + + seq->access_prohibited = FALSE; + + return node; +} + +/** + * g_sequence_iter_get_sequence: + * @iter: a #GSequenceIter + * + * Returns the #GSequence that @iter points into. + * + * Return value: the #GSequence that @iter points into. + * + * Since: 2.14 + **/ +GSequence * +g_sequence_iter_get_sequence (GSequenceIter *iter) +{ + GSequence *seq; + + g_return_val_if_fail (iter != NULL, NULL); + + seq = get_sequence (iter); + + /* For temporary sequences, this points to the sequence that + * is actually being manipulated + */ + return seq->real_sequence; +} + +/** + * g_sequence_get: + * @iter: a #GSequenceIter + * + * Returns the data that @iter points to. + * + * Return value: the data that @iter points to + * + * Since: 2.14 + **/ +gpointer +g_sequence_get (GSequenceIter *iter) +{ + g_return_val_if_fail (iter != NULL, NULL); + g_return_val_if_fail (!is_end (iter), NULL); + + return iter->data; +} + +/** + * g_sequence_set: + * @iter: a #GSequenceIter + * @data: new data for the item + * + * Changes the data for the item pointed to by @iter to be @data. If + * the sequence has a data destroy function associated with it, that + * function is called on the existing data that @iter pointed to. + * + * Since: 2.14 + **/ +void +g_sequence_set (GSequenceIter *iter, + gpointer data) +{ + GSequence *seq; + + g_return_if_fail (iter != NULL); + g_return_if_fail (!is_end (iter)); + + seq = get_sequence (iter); + + /* If @data is identical to iter->data, it is destroyed + * here. This will work right in case of ref-counted objects. Also + * it is similar to what ghashtables do. + * + * For non-refcounted data it's a little less convenient, but + * code relying on self-setting not destroying would be + * pretty dubious anyway ... + */ + + if (seq->data_destroy_notify) + seq->data_destroy_notify (iter->data); + + iter->data = data; +} + +/** + * g_sequence_get_length: + * @seq: a #GSequence + * + * Returns the length of @seq + * + * Return value: the length of @seq + * + * Since: 2.14 + **/ +gint +g_sequence_get_length (GSequence *seq) +{ + return node_get_length (seq->end_node) - 1; +} + +/** + * g_sequence_get_end_iter: + * @seq: a #GSequence + * + * Returns the end iterator for @seg + * + * Return value: the end iterator for @seq + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_get_end_iter (GSequence *seq) +{ + g_return_val_if_fail (seq != NULL, NULL); + + return seq->end_node; +} + +/** + * g_sequence_get_begin_iter: + * @seq: a #GSequence + * + * Returns the begin iterator for @seq. + * + * Return value: the begin iterator for @seq. + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_get_begin_iter (GSequence *seq) +{ + g_return_val_if_fail (seq != NULL, NULL); + + return node_get_first (seq->end_node); +} + +static int +clamp_position (GSequence *seq, + int pos) +{ + gint len = g_sequence_get_length (seq); + + if (pos > len || pos < 0) + pos = len; + + return pos; +} + +/* + * if pos > number of items or -1, will return end pointer + */ +/** + * g_sequence_get_iter_at_pos: + * @seq: a #GSequence + * @pos: a position in @seq, or -1 for the end. + * + * Returns the iterator at position @pos. If @pos is negative or larger + * than the number of items in @seq, the end iterator is returned. + * + * Return value: The #GSequenceIter at position @pos + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_get_iter_at_pos (GSequence *seq, + gint pos) +{ + g_return_val_if_fail (seq != NULL, NULL); + + pos = clamp_position (seq, pos); + + return node_get_by_pos (seq->end_node, pos); +} + +/** + * g_sequence_move: + * @src: a #GSequenceIter pointing to the item to move + * @dest: a #GSequenceIter pointing to the position to which + * the item is moved. + * + * Moves the item pointed to by @src to the position indicated by @dest. + * After calling this function @dest will point to the position immediately + * after @src. It is allowed for @src and @dest to point into different + * sequences. + * + * Since: 2.14 + **/ +void +g_sequence_move (GSequenceIter *src, + GSequenceIter *dest) +{ + g_return_if_fail (src != NULL); + g_return_if_fail (dest != NULL); + g_return_if_fail (!is_end (src)); + + if (src == dest) + return; + + node_unlink (src); + node_insert_before (dest, src); +} + +/* GSequenceIter */ + +/** + * g_sequence_iter_is_end: + * @iter: a #GSequenceIter + * + * Returns whether @iter is the end iterator + * + * Return value: Whether @iter is the end iterator. + * + * Since: 2.14 + **/ +gboolean +g_sequence_iter_is_end (GSequenceIter *iter) +{ + g_return_val_if_fail (iter != NULL, FALSE); + + return is_end (iter); +} + +/** + * g_sequence_iter_is_begin: + * @iter: a #GSequenceIter + * + * Returns whether @iter is the begin iterator + * + * Return value: whether @iter is the begin iterator + * + * Since: 2.14 + **/ +gboolean +g_sequence_iter_is_begin (GSequenceIter *iter) +{ + g_return_val_if_fail (iter != NULL, FALSE); + + return (node_get_prev (iter) == iter); +} + +/** + * g_sequence_iter_get_position: + * @iter: a #GSequenceIter + * + * Returns the position of @iter + * + * Return value: the position of @iter + * + * Since: 2.14 + **/ +gint +g_sequence_iter_get_position (GSequenceIter *iter) +{ + g_return_val_if_fail (iter != NULL, -1); + + return node_get_pos (iter); +} + +/** + * g_sequence_iter_next: + * @iter: a #GSequenceIter + * + * Returns an iterator pointing to the next position after @iter. If + * @iter is the end iterator, the end iterator is returned. + * + * Return value: a #GSequenceIter pointing to the next position after @iter. + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_iter_next (GSequenceIter *iter) +{ + g_return_val_if_fail (iter != NULL, NULL); + + return node_get_next (iter); +} + +/** + * g_sequence_iter_prev: + * @iter: a #GSequenceIter + * + * Returns an iterator pointing to the previous position before @iter. If + * @iter is the begin iterator, the begin iterator is returned. + * + * Return value: a #GSequenceIter pointing to the previous position before + * @iter. + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_iter_prev (GSequenceIter *iter) +{ + g_return_val_if_fail (iter != NULL, NULL); + + return node_get_prev (iter); +} + +/** + * g_sequence_iter_move: + * @iter: a #GSequenceIter + * @delta: A positive or negative number indicating how many positions away + * from @iter the returned #GSequenceIter will be. + * + * Returns the #GSequenceIter which is @delta positions away from @iter. + * If @iter is closer than -@delta positions to the beginning of the sequence, + * the begin iterator is returned. If @iter is closer than @delta positions + * to the end of the sequence, the end iterator is returned. + * + * Return value: a #GSequenceIter which is @delta positions away from @iter. + * + * Since: 2.14 + **/ +GSequenceIter * +g_sequence_iter_move (GSequenceIter *iter, + gint delta) +{ + gint new_pos; + + g_return_val_if_fail (iter != NULL, NULL); + + new_pos = node_get_pos (iter) + delta; + + new_pos = clamp_position (get_sequence (iter), new_pos); + + return node_get_by_pos (iter, new_pos); +} + +/** + * g_sequence_swap: + * @a: a #GSequenceIter + * @b: a #GSequenceIter + * + * Swaps the items pointed to by @a and @b. It is allowed for @a and @b + * to point into difference sequences. + * + * Since: 2.14 + **/ +void +g_sequence_swap (GSequenceIter *a, + GSequenceIter *b) +{ + GSequenceNode *leftmost, *rightmost, *rightmost_next; + int a_pos, b_pos; + + g_return_if_fail (!g_sequence_iter_is_end (a)); + g_return_if_fail (!g_sequence_iter_is_end (b)); + + if (a == b) + return; + + a_pos = g_sequence_iter_get_position (a); + b_pos = g_sequence_iter_get_position (b); + + if (a_pos > b_pos) + { + leftmost = b; + rightmost = a; + } + else + { + leftmost = a; + rightmost = b; + } + + rightmost_next = node_get_next (rightmost); + + /* The situation is now like this: + * + * ..., leftmost, ......., rightmost, rightmost_next, ... + * + */ + g_sequence_move (rightmost, leftmost); + g_sequence_move (leftmost, rightmost_next); +} + +/* + * Implementation of a treap + * + * + */ +static guint +get_priority (GSequenceNode *node) +{ + guint key = GPOINTER_TO_UINT (node); + + /* This hash function is based on one found on Thomas Wang's + * web page at + * + * http://www.concentric.net/~Ttwang/tech/inthash.htm + * + */ + key = (key << 15) - key - 1; + key = key ^ (key >> 12); + key = key + (key << 2); + key = key ^ (key >> 4); + key = key + (key << 3) + (key << 11); + key = key ^ (key >> 16); + + /* We rely on 0 being less than all other priorities */ + return key? key : 1; +} + +static GSequenceNode * +find_root (GSequenceNode *node) +{ + while (node->parent) + node = node->parent; + + return node; +} + +static GSequenceNode * +node_new (gpointer data) +{ + GSequenceNode *node = g_slice_new0 (GSequenceNode); + + node->n_nodes = 1; + node->data = data; + node->left = NULL; + node->right = NULL; + node->parent = NULL; + + return node; +} + +static GSequenceNode * +node_get_first (GSequenceNode *node) +{ + node = find_root (node); + + while (node->left) + node = node->left; + + return node; +} + +static GSequenceNode * +node_get_last (GSequenceNode *node) +{ + node = find_root (node); + + while (node->right) + node = node->right; + + return node; +} + +#define NODE_LEFT_CHILD(n) (((n)->parent) && ((n)->parent->left) == (n)) +#define NODE_RIGHT_CHILD(n) (((n)->parent) && ((n)->parent->right) == (n)) + +static GSequenceNode * +node_get_next (GSequenceNode *node) +{ + GSequenceNode *n = node; + + if (n->right) + { + n = n->right; + while (n->left) + n = n->left; + } + else + { + while (NODE_RIGHT_CHILD (n)) + n = n->parent; + + if (n->parent) + n = n->parent; + else + n = node; + } + + return n; +} + +static GSequenceNode * +node_get_prev (GSequenceNode *node) +{ + GSequenceNode *n = node; + + if (n->left) + { + n = n->left; + while (n->right) + n = n->right; + } + else + { + while (NODE_LEFT_CHILD (n)) + n = n->parent; + + if (n->parent) + n = n->parent; + else + n = node; + } + + return n; +} + +#define N_NODES(n) ((n)? (n)->n_nodes : 0) + +static gint +node_get_pos (GSequenceNode *node) +{ + int n_smaller = 0; + + if (node->left) + n_smaller = node->left->n_nodes; + + while (node) + { + if (NODE_RIGHT_CHILD (node)) + n_smaller += N_NODES (node->parent->left) + 1; + + node = node->parent; + } + + return n_smaller; +} + +static GSequenceNode * +node_get_by_pos (GSequenceNode *node, + gint pos) +{ + int i; + + node = find_root (node); + + while ((i = N_NODES (node->left)) != pos) + { + if (i < pos) + { + node = node->right; + pos -= (i + 1); + } + else + { + node = node->left; + } + } + + return node; +} + +static GSequenceNode * +node_find_closest (GSequenceNode *haystack, + GSequenceNode *needle, + GSequenceNode *end, + GSequenceIterCompareFunc iter_cmp, + gpointer cmp_data) +{ + GSequenceNode *best; + gint c; + + haystack = find_root (haystack); + + do + { + best = haystack; + + /* iter_cmp can't be passed the end node, since the function may + * be user-supplied + */ + if (haystack == end) + c = 1; + else + c = iter_cmp (haystack, needle, cmp_data); + + /* In the following we don't break even if c == 0. Instaed we go on + * searching along the 'bigger' nodes, so that we find the last one + * that is equal to the needle. + */ + if (c > 0) + haystack = haystack->left; + else + haystack = haystack->right; + } + while (haystack != NULL); + + /* If the best node is smaller or equal to the data, then move one step + * to the right to make sure the best one is strictly bigger than the data + */ + if (best != end && c <= 0) + best = node_get_next (best); + + return best; +} + +static gint +node_get_length (GSequenceNode *node) +{ + node = find_root (node); + + return node->n_nodes; +} + +static void +real_node_free (GSequenceNode *node, + GSequence *seq) +{ + if (node) + { + real_node_free (node->left, seq); + real_node_free (node->right, seq); + + if (seq && seq->data_destroy_notify && node != seq->end_node) + seq->data_destroy_notify (node->data); + + g_slice_free (GSequenceNode, node); + } +} + +static void +node_free (GSequenceNode *node, + GSequence *seq) +{ + node = find_root (node); + + real_node_free (node, seq); +} + +static void +node_update_fields (GSequenceNode *node) +{ + int n_nodes = 1; + + n_nodes += N_NODES (node->left); + n_nodes += N_NODES (node->right); + + node->n_nodes = n_nodes; +} + +static void +node_rotate (GSequenceNode *node) +{ + GSequenceNode *tmp, *old; + + g_assert (node->parent); + g_assert (node->parent != node); + + if (NODE_LEFT_CHILD (node)) + { + /* rotate right */ + tmp = node->right; + + node->right = node->parent; + node->parent = node->parent->parent; + if (node->parent) + { + if (node->parent->left == node->right) + node->parent->left = node; + else + node->parent->right = node; + } + + g_assert (node->right); + + node->right->parent = node; + node->right->left = tmp; + + if (node->right->left) + node->right->left->parent = node->right; + + old = node->right; + } + else + { + /* rotate left */ + tmp = node->left; + + node->left = node->parent; + node->parent = node->parent->parent; + if (node->parent) + { + if (node->parent->right == node->left) + node->parent->right = node; + else + node->parent->left = node; + } + + g_assert (node->left); + + node->left->parent = node; + node->left->right = tmp; + + if (node->left->right) + node->left->right->parent = node->left; + + old = node->left; + } + + node_update_fields (old); + node_update_fields (node); +} + +static void +node_update_fields_deep (GSequenceNode *node) +{ + if (node) + { + node_update_fields (node); + + node_update_fields_deep (node->parent); + } +} + +static void +rotate_down (GSequenceNode *node, + guint priority) +{ + guint left, right; + + left = node->left ? get_priority (node->left) : 0; + right = node->right ? get_priority (node->right) : 0; + + while (priority < left || priority < right) + { + if (left > right) + node_rotate (node->left); + else + node_rotate (node->right); + + left = node->left ? get_priority (node->left) : 0; + right = node->right ? get_priority (node->right) : 0; + } +} + +static void +node_cut (GSequenceNode *node) +{ + while (node->parent) + node_rotate (node); + + if (node->left) + node->left->parent = NULL; + + node->left = NULL; + node_update_fields (node); + + rotate_down (node, get_priority (node)); +} + +static void +node_join (GSequenceNode *left, + GSequenceNode *right) +{ + GSequenceNode *fake = node_new (NULL); + + fake->left = find_root (left); + fake->right = find_root (right); + fake->left->parent = fake; + fake->right->parent = fake; + + node_update_fields (fake); + + node_unlink (fake); + + node_free (fake, NULL); +} + +static void +node_insert_before (GSequenceNode *node, + GSequenceNode *new) +{ + new->left = node->left; + if (new->left) + new->left->parent = new; + + new->parent = node; + node->left = new; + + node_update_fields_deep (new); + + while (new->parent && get_priority (new) > get_priority (new->parent)) + node_rotate (new); + + rotate_down (new, get_priority (new)); +} + +static void +node_unlink (GSequenceNode *node) +{ + rotate_down (node, 0); + + if (NODE_RIGHT_CHILD (node)) + node->parent->right = NULL; + else if (NODE_LEFT_CHILD (node)) + node->parent->left = NULL; + + if (node->parent) + node_update_fields_deep (node->parent); + + node->parent = NULL; +} + +static void +node_insert_sorted (GSequenceNode *node, + GSequenceNode *new, + GSequenceNode *end, + GSequenceIterCompareFunc iter_cmp, + gpointer cmp_data) +{ + GSequenceNode *closest; + + closest = node_find_closest (node, new, end, iter_cmp, cmp_data); + + node_unlink (new); + + node_insert_before (closest, new); +} |