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path: root/protocols/Steam/src/steam_proto.cpp
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Diffstat (limited to 'protocols/Steam/src/steam_proto.cpp')
-rw-r--r--protocols/Steam/src/steam_proto.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/protocols/Steam/src/steam_proto.cpp b/protocols/Steam/src/steam_proto.cpp
index 952e74b4e2..a2d609dd20 100644
--- a/protocols/Steam/src/steam_proto.cpp
+++ b/protocols/Steam/src/steam_proto.cpp
@@ -14,6 +14,11 @@ CSteamProto::CSteamProto(const char* protoName, const TCHAR* userName) :
InitQueue();
m_idleTS = 0;
+ isTerminated = false;
+ m_hQueueThread = NULL;
+ m_pollingConnection = NULL;
+ m_hPollingThread = NULL;
+ m_hMenuRoot = NULL;
// icons
wchar_t filePath[MAX_PATH];
@@ -274,7 +279,7 @@ HANDLE __cdecl CSteamProto::SearchByName(const TCHAR* nick, const TCHAR* firstNa
//if (!this->IsOnline())
return 0;
- ptrA token(getStringA("TokenSecret"));
+ /*ptrA token(getStringA("TokenSecret"));
CMString keywords;
keywords.AppendFormat(L" %s", nick);
@@ -287,7 +292,7 @@ HANDLE __cdecl CSteamProto::SearchByName(const TCHAR* nick, const TCHAR* firstNa
new SteamWebApi::SearchRequest(token, mir_utf8encodeW(keywords)),
&CSteamProto::OnSearchByNameStarted);
- return (HANDLE)STEAM_SEARCH_BYNAME;
+ return (HANDLE)STEAM_SEARCH_BYNAME;*/
}
HWND __cdecl CSteamProto::SearchAdvanced( HWND owner ) { return 0; }
@@ -325,20 +330,18 @@ int __cdecl CSteamProto::SendMsg(MCONTACT hContact, int flags, const char *msg)
{
UINT hMessage = InterlockedIncrement(&hMessageProcess);
- if (flags & PREF_UNICODE)
- msg = mir_utf8encode(msg); // FIXME: Token from FacebookRM. Is it needed? Usually we get PREF_UTF8 flag instead. And does it cause memory leak?
+ CMStringA message = (flags & PREF_UNICODE) ? ptrA(mir_utf8encode(msg)) : msg; // TODO: mir_utf8encode check taken from FacebookRM, is it needed? Usually we get PREF_UTF8 flag instead.
SendMessageParam *param = (SendMessageParam*)mir_calloc(sizeof(SendMessageParam));
param->hContact = hContact;
param->hMessage = (HANDLE)hMessage;
-
ptrA token(getStringA("TokenSecret"));
ptrA umqid(getStringA("UMQID"));
ptrA steamId(getStringA(hContact, "SteamID"));
PushRequest(
- new SteamWebApi::SendMessageRequest(token, umqid, steamId, msg),
+ new SteamWebApi::SendMessageRequest(token, umqid, steamId, message),
&CSteamProto::OnMessageSent,
param);