diff options
Diffstat (limited to 'protocols/Steam/src')
-rw-r--r-- | protocols/Steam/src/common.h | 1 | ||||
-rw-r--r-- | protocols/Steam/src/resource.h | 5 | ||||
-rw-r--r-- | protocols/Steam/src/steam_contacts.cpp | 37 | ||||
-rw-r--r-- | protocols/Steam/src/steam_proto.cpp | 19 | ||||
-rw-r--r-- | protocols/Steam/src/steam_proto.h | 8 | ||||
-rw-r--r-- | protocols/Steam/src/steam_xstatus.cpp | 98 |
6 files changed, 144 insertions, 24 deletions
diff --git a/protocols/Steam/src/common.h b/protocols/Steam/src/common.h index 36427d7a1c..3e654c1d8a 100644 --- a/protocols/Steam/src/common.h +++ b/protocols/Steam/src/common.h @@ -26,6 +26,7 @@ #include <m_protosvc.h> #include <m_protoint.h> #include <m_idle.h> +#include <m_xstatus.h> #include <win2k.h> #include <map> diff --git a/protocols/Steam/src/resource.h b/protocols/Steam/src/resource.h index eb70eecf40..ec80b9a7ce 100644 --- a/protocols/Steam/src/resource.h +++ b/protocols/Steam/src/resource.h @@ -7,10 +7,9 @@ #define IDD_OPT_BLOCKED 20
#define IDD_OPT_BLOCK_LIST 20
#define IDD_IGNORE_LIST 21
+#define IDI_STEAM 100
+#define IDI_GAMING 101
#define IDD_CAPTCHA 118
-#define IDI_ICON1 119
-#define IDI_STEAM 119
-#define IDD_STEAMGUARD 119
#define IDD_GUARD 119
#define IDC_SN 1001
#define IDC_PW 1002
diff --git a/protocols/Steam/src/steam_contacts.cpp b/protocols/Steam/src/steam_contacts.cpp index 5724d2a411..25720b1d05 100644 --- a/protocols/Steam/src/steam_contacts.cpp +++ b/protocols/Steam/src/steam_contacts.cpp @@ -139,7 +139,7 @@ void CSteamProto::UpdateContact(MCONTACT hContact, JSONNODE *data) WORD steamStatus = json_as_int(node); WORD status = SteamToMirandaStatus(steamStatus); if (hContact != NULL) - setWord(hContact, "Status", status); + SetContactStatus(hContact, status); // client node = json_get(data, "personastateflags"); @@ -170,31 +170,36 @@ void CSteamProto::UpdateContact(MCONTACT hContact, JSONNODE *data) DWORD gameId = node ? atol(_T2A(json_as_string(node))) : 0; if (gameId > 0) { - setDword(hContact, "GameID", gameId); - node = json_get(data, "gameextrainfo"); const TCHAR *gameInfo = json_as_string(node); - if (hContact != NULL) - db_set_ts(hContact, "CList", "StatusMsg", gameInfo); - setTString(hContact, "GameInfo", gameInfo); - node = json_get(data, "gameserverip"); - setString(hContact, "GameServerIP", _T2A(json_as_string(node))); + const TCHAR *serverIP = json_as_string(node); node = json_get(data, "gameserversteamid"); - setString(hContact, "GameServerID", _T2A(json_as_string(node))); + const TCHAR *serverID = json_as_string(node); + + setDword(hContact, "GameID", gameId); + setString(hContact, "ServerIP", _T2A(serverIP)); + setString(hContact, "ServerID", _T2A(serverID)); + + CMString message(gameInfo); + if (serverIP[0] != '\0') + message.AppendFormat(TranslateT(" on server %s"), serverIP); + + setDword(hContact, "XStatusId", gameId); + setTString(hContact, "XStatusName", TranslateT("Playing")); + setTString(hContact, "XStatusMsg", message); } else { - if (hContact != NULL) - db_unset(hContact, "CList", "StatusMsg"); - delSetting(hContact, "GameID"); - delSetting(hContact, "GameInfo"); - delSetting(hContact, "GameServerIP"); - delSetting(hContact, "GameServerID"); - delSetting(hContact, "GameInfo"); + delSetting(hContact, "ServerIP"); + delSetting(hContact, "ServerID"); + + delSetting(hContact, "XStatusId"); + delSetting(hContact, "XStatusName"); + delSetting(hContact, "XStatusMsg"); } } diff --git a/protocols/Steam/src/steam_proto.cpp b/protocols/Steam/src/steam_proto.cpp index f9ef530e79..bd255c5e10 100644 --- a/protocols/Steam/src/steam_proto.cpp +++ b/protocols/Steam/src/steam_proto.cpp @@ -34,13 +34,20 @@ CSteamProto::CSteamProto(const char* protoName, const TCHAR* userName) : sid.iDefaultIndex = -IDI_STEAM; Skin_AddIcon(&sid); + mir_snprintf(settingName, SIZEOF(settingName), "%s_%s", MODULE, "gaming"); + sid.ptszDescription = LPGENT("Gaming icon"); + sid.iDefaultIndex = -IDI_GAMING; + Skin_AddIcon(&sid); + // temporary DB settings - db_set_resident(m_szModuleName, "Status"); // NOTE: XStatus cannot be temporary + db_set_resident(m_szModuleName, "Status"); + db_set_resident(m_szModuleName, "XStatusId"); + db_set_resident(m_szModuleName, "XStatusName"); + db_set_resident(m_szModuleName, "XStatusMsg"); db_set_resident(m_szModuleName, "IdleTS"); db_set_resident(m_szModuleName, "GameID"); - db_set_resident(m_szModuleName, "GameInfo"); - db_set_resident(m_szModuleName, "GameServerIP"); - db_set_resident(m_szModuleName, "GameServerID"); + db_set_resident(m_szModuleName, "ServerIP"); + db_set_resident(m_szModuleName, "ServerID"); SetAllContactsStatus(ID_STATUS_OFFLINE); @@ -50,6 +57,10 @@ CSteamProto::CSteamProto(const char* protoName, const TCHAR* userName) : CreateProtoService(PS_GETAVATARINFOT, &CSteamProto::GetAvatarInfo); CreateProtoService(PS_GETAVATARCAPS, &CSteamProto::GetAvatarCaps); CreateProtoService(PS_GETMYAVATART, &CSteamProto::GetMyAvatar); + // custom status API + CreateProtoService(PS_GETCUSTOMSTATUSEX, &CSteamProto::GetXStatusEx); + CreateProtoService(PS_GETCUSTOMSTATUSICON, &CSteamProto::GetXStatusIcon); + CreateProtoService(PS_GETADVANCEDSTATUSICON, &CSteamProto::RequestAdvStatusIconIdx); } CSteamProto::~CSteamProto() diff --git a/protocols/Steam/src/steam_proto.h b/protocols/Steam/src/steam_proto.h index 82dd4f925b..850f97b581 100644 --- a/protocols/Steam/src/steam_proto.h +++ b/protocols/Steam/src/steam_proto.h @@ -254,7 +254,13 @@ protected: INT_PTR __cdecl GetAvatarCaps(WPARAM, LPARAM); INT_PTR __cdecl GetMyAvatar(WPARAM, LPARAM); - //events + // xstatuses + INT_PTR __cdecl GetXStatusEx(WPARAM wParam, LPARAM lParam); + INT_PTR __cdecl GetXStatusIcon(WPARAM wParam, LPARAM lParam); + INT_PTR __cdecl RequestAdvStatusIconIdx(WPARAM wParam, LPARAM lParam); + int GetContactXStatus(MCONTACT hContact); + + // events int OnModulesLoaded(WPARAM, LPARAM); int OnPreShutdown(WPARAM, LPARAM); int __cdecl OnIdleChanged(WPARAM, LPARAM); diff --git a/protocols/Steam/src/steam_xstatus.cpp b/protocols/Steam/src/steam_xstatus.cpp new file mode 100644 index 0000000000..f7e5ac59a7 --- /dev/null +++ b/protocols/Steam/src/steam_xstatus.cpp @@ -0,0 +1,98 @@ +#include "common.h" + +#define STATUS_TITLE_MAX 64 +#define STATUS_DESC_MAX 255 + +int CSteamProto::GetContactXStatus(MCONTACT hContact) +{ + return getDword(hContact, "XStatusId", 0) ? 1 : 0; +} + +INT_PTR CSteamProto::GetXStatusEx(WPARAM wParam, LPARAM lParam) +{ + MCONTACT hContact = (MCONTACT)wParam; + + CUSTOM_STATUS *pData = (CUSTOM_STATUS*)lParam; + if (pData->cbSize < sizeof(CUSTOM_STATUS)) + return 1; + + // fill status member + if (pData->flags & CSSF_MASK_STATUS) + *pData->status = GetContactXStatus(hContact); + + // fill status name member + if (pData->flags & CSSF_MASK_NAME) + { + int status = (pData->wParam == NULL) ? GetContactXStatus(hContact) : *pData->wParam; + if (status < 1) + return 1; + + ptrT title; + if (pData->flags & CSSF_DEFAULT_NAME) + title = mir_tstrdup(TranslateT("Playing")); + else + title = getTStringA(hContact, "XStatusName"); + + if (pData->flags & CSSF_UNICODE) + mir_tstrncpy(pData->ptszName, title, STATUS_TITLE_MAX); + else + mir_strncpy(pData->pszName, _T2A(title), STATUS_TITLE_MAX); + } + + // fill status message member + if (pData->flags & CSSF_MASK_MESSAGE) { + ptrT message(getTStringA(hContact, "XStatusMsg")); + + if (pData->flags & CSSF_UNICODE) + mir_tstrncpy(pData->ptszMessage, message, STATUS_DESC_MAX); + else + mir_strncpy(pData->pszMessage, _T2A(message), STATUS_DESC_MAX); + } + + // disable menu + if (pData->flags & CSSF_DISABLE_MENU) + if (pData->wParam) + *pData->wParam = true; + + // disable ui + if (pData->flags & CSSF_DISABLE_UI) + if (pData->wParam) + *pData->wParam = true; + + // number of xstatuses + if (pData->flags & CSSF_STATUSES_COUNT) + if (pData->wParam) + *pData->wParam = 1; // TODO: how to solve unknown count of games? + + // data sizes + if (pData->flags & CSSF_STR_SIZES) { + if (pData->wParam) *pData->wParam = STATUS_TITLE_MAX; + if (pData->lParam) *pData->lParam = STATUS_DESC_MAX; + } + + return 0; +} + +INT_PTR CSteamProto::GetXStatusIcon(WPARAM wParam, LPARAM lParam) +{ + if (!wParam) + wParam = GetContactXStatus(NULL); + + if (wParam < 1) + return 0; + + char iconName[100]; + mir_snprintf(iconName, SIZEOF(iconName), "%s_%s", MODULE, "gaming"); + + HICON icon = Skin_GetIcon(iconName, (lParam & LR_BIGICON) ? 32 : 16); + return (lParam & LR_SHARED) ? (INT_PTR)icon : (INT_PTR)CopyIcon(icon); +} + +INT_PTR CSteamProto::RequestAdvStatusIconIdx(WPARAM wParam, LPARAM lParam) +{ + int status = GetContactXStatus(wParam); + if (status < 1) + return -1; + + return ((status & 0xFFFF) << 16); +}
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