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Diffstat (limited to 'protocols/Xfire/src/Xfire_game.h')
-rw-r--r--protocols/Xfire/src/Xfire_game.h288
1 files changed, 144 insertions, 144 deletions
diff --git a/protocols/Xfire/src/Xfire_game.h b/protocols/Xfire/src/Xfire_game.h
index 8be3428983..1e817ce503 100644
--- a/protocols/Xfire/src/Xfire_game.h
+++ b/protocols/Xfire/src/Xfire_game.h
@@ -1,5 +1,5 @@
/*
- * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network.
+ * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network.
*
* Copyright (C) 2010 by
* dufte <dufte@justmail.de>
@@ -19,14 +19,14 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*
- * Miranda ICQ: the free icq client for MS Windows
+ * Miranda ICQ: the free icq client for MS Windows
* Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede
*
*/
/*
Beinhaltet alle Funktionen und Informationen des Spiels
-*/
+ */
#ifndef _XFIRE_GAME
#define _XFIRE_GAME
@@ -37,158 +37,158 @@
using namespace std;
//externe funktion die das spielstarten steuern
-extern INT_PTR StartGame(WPARAM wParam, LPARAM lParam,LPARAM fParam);
+extern INT_PTR StartGame(WPARAM wParam, LPARAM lParam, LPARAM fParam);
class Xfire_game : public Xfire_base {
public:
- //id des spiels
- unsigned int id;
- //handle des menuitems
- HGENMENU menuhandle;
- //spiel soll bei der detection übersprungen werden
- BOOL skip;
- //voicehat?
- BOOL voicechat;
- //es soll kein icq und co status gesetzt werden
- BOOL noicqstatus;
- //handelt es sich um ein "custom" spiel
- BOOL custom;
- //soll ein spez. status gesetzt werden
- BOOL setstatusmsg;
- //iconhandle von miranda
- HANDLE iconhandl;
- //hicon vom icon des spiels
- HICON hicon;
- //dont show in startmenü
- BOOL notinstartmenu;
+ //id des spiels
+ unsigned int id;
+ //handle des menuitems
+ HGENMENU menuhandle;
+ //spiel soll bei der detection übersprungen werden
+ BOOL skip;
+ //voicehat?
+ BOOL voicechat;
+ //es soll kein icq und co status gesetzt werden
+ BOOL noicqstatus;
+ //handelt es sich um ein "custom" spiel
+ BOOL custom;
+ //soll ein spez. status gesetzt werden
+ BOOL setstatusmsg;
+ //iconhandle von miranda
+ HANDLE iconhandl;
+ //hicon vom icon des spiels
+ HICON hicon;
+ //dont show in startmenü
+ BOOL notinstartmenu;
- //pfad des spiels wenn es laufen sollte
- char* path;
- //startparameter des spiels
- char* launchparams;
- //netzwerkparameter
- char* networkparams;
- //username parameter
- char* userparams;
- //passwort paramter
- char* pwparams;
- //mustcontain parameter
- char* mustcontain;
- //notcontain parameter
- char* notcontain;
- //spielname
- char* name;
- //extraparameter
- char* extraparams;
- //custom gamename
- char* customgamename;
- //custom statusmsg for xfire
- char* statusmsg;
+ //pfad des spiels wenn es laufen sollte
+ char* path;
+ //startparameter des spiels
+ char* launchparams;
+ //netzwerkparameter
+ char* networkparams;
+ //username parameter
+ char* userparams;
+ //passwort paramter
+ char* pwparams;
+ //mustcontain parameter
+ char* mustcontain;
+ //notcontain parameter
+ char* notcontain;
+ //spielname
+ char* name;
+ //extraparameter
+ char* extraparams;
+ //custom gamename
+ char* customgamename;
+ //custom statusmsg for xfire
+ char* statusmsg;
- //mehrere pfade
- vector<char*> mpath;
+ //mehrere pfade
+ vector<char*> mpath;
- //zu sende gameid
- signed short send_gameid;
+ //zu sende gameid
+ signed short send_gameid;
- //konstruktor
- Xfire_game() {
- //vars leer setzen
- path=NULL;
- launchparams=NULL;
- networkparams=NULL;
- userparams=NULL;
- pwparams=NULL;
- mustcontain=NULL;
- notcontain=NULL;
- name=NULL;
- menuhandle=NULL;
- iconhandl=NULL;
- hicon=NULL;
- extraparams=NULL;
- customgamename=NULL;
- statusmsg=NULL;
- id=skip=noicqstatus=custom=setstatusmsg=send_gameid=notinstartmenu=voicechat=0;
+ //konstruktor
+ Xfire_game() {
+ //vars leer setzen
+ path = NULL;
+ launchparams = NULL;
+ networkparams = NULL;
+ userparams = NULL;
+ pwparams = NULL;
+ mustcontain = NULL;
+ notcontain = NULL;
+ name = NULL;
+ menuhandle = NULL;
+ iconhandl = NULL;
+ hicon = NULL;
+ extraparams = NULL;
+ customgamename = NULL;
+ statusmsg = NULL;
+ id = skip = noicqstatus = custom = setstatusmsg = send_gameid = notinstartmenu = voicechat = 0;
+ }
+ //dekonstruktor
+ ~Xfire_game() {
+ //entferne dyn arrays
+ if (path)
+ {
+ delete[] path;
+ path = NULL;
+ }
+ if (launchparams)
+ {
+ delete[] launchparams;
+ launchparams = NULL;
+ }
+ if (networkparams)
+ {
+ delete[] networkparams;
+ networkparams = NULL;
+ }
+ if (userparams)
+ {
+ delete[] userparams;
+ userparams = NULL;
+ }
+ if (pwparams)
+ {
+ delete[] pwparams;
+ pwparams = NULL;
+ }
+ if (mustcontain)
+ {
+ delete[] mustcontain;
+ mustcontain = NULL;
+ }
+ if (notcontain)
+ {
+ delete[] notcontain;
+ notcontain = NULL;
+ }
+ if (name)
+ {
+ delete[] name;
+ name = NULL;
+ }
+ if (extraparams)
+ {
+ delete[] extraparams;
+ extraparams = NULL;
+ }
+ if (customgamename)
+ {
+ delete[] customgamename;
+ customgamename = NULL;
+ }
+ if (statusmsg)
+ {
+ delete[] statusmsg;
+ statusmsg = NULL;
}
- //dekonstruktor
- ~Xfire_game() {
- //entferne dyn arrays
- if (path)
- {
- delete[] path;
- path=NULL;
- }
- if (launchparams)
- {
- delete[] launchparams;
- launchparams=NULL;
- }
- if (networkparams)
- {
- delete[] networkparams;
- networkparams=NULL;
- }
- if (userparams)
- {
- delete[] userparams;
- userparams=NULL;
- }
- if (pwparams)
- {
- delete[] pwparams;
- pwparams=NULL;
- }
- if (mustcontain)
- {
- delete[] mustcontain;
- mustcontain=NULL;
- }
- if (notcontain)
- {
- delete[] notcontain;
- notcontain=NULL;
- }
- if (name)
- {
- delete[] name;
- name=NULL;
- }
- if (extraparams)
- {
- delete[] extraparams;
- extraparams=NULL;
- }
- if (customgamename)
- {
- delete[] customgamename;
- customgamename=NULL;
- }
- if (statusmsg)
- {
- delete[] statusmsg;
- statusmsg=NULL;
- }
-
- for(unsigned int i = 0 ; i < mpath.size() ; i ++) {
- if (mpath.at(i)!=NULL)
- delete mpath.at(i);
- }
- mpath.clear();
- remoteMenuitem();
+ for (unsigned int i = 0; i < mpath.size(); i++) {
+ if (mpath.at(i) != NULL)
+ delete mpath.at(i);
}
+ mpath.clear();
+
+ remoteMenuitem();
+ }
- //funktionen
- void readFromDB(unsigned dbid);
- void writeToDB(unsigned dbid);
- void createMenuitem(unsigned int pos,int dbid=-1);
- void refreshMenuitem();
- void remoteMenuitem();
- void setNameandIcon();
- void setIcon(HICON hicon,HANDLE handle);
- BOOL checkpath(PROCESSENTRY32* processInfo);
- BOOL start_game(char*ip=NULL,unsigned int port=0,char*pw=NULL);
- BOOL haveExtraGameArgs();
+ //funktionen
+ void readFromDB(unsigned dbid);
+ void writeToDB(unsigned dbid);
+ void createMenuitem(unsigned int pos, int dbid = -1);
+ void refreshMenuitem();
+ void remoteMenuitem();
+ void setNameandIcon();
+ void setIcon(HICON hicon, HANDLE handle);
+ BOOL checkpath(PROCESSENTRY32* processInfo);
+ BOOL start_game(char*ip = NULL, unsigned int port = 0, char*pw = NULL);
+ BOOL haveExtraGameArgs();
};
#endif \ No newline at end of file