diff options
Diffstat (limited to 'protocols/Xfire/src/Xfire_gamelist.cpp')
-rw-r--r-- | protocols/Xfire/src/Xfire_gamelist.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/protocols/Xfire/src/Xfire_gamelist.cpp b/protocols/Xfire/src/Xfire_gamelist.cpp index 7298ff5e91..0a5ac9cfaa 100644 --- a/protocols/Xfire/src/Xfire_gamelist.cpp +++ b/protocols/Xfire/src/Xfire_gamelist.cpp @@ -5,7 +5,7 @@ //liefert bestimmtes game zurück
Xfire_game* Xfire_gamelist::getGame(unsigned int dbid)
{
- if(dbid<gamelist.size())
+ if (dbid<gamelist.size())
{
return gamelist.at(dbid);
}
@@ -17,7 +17,7 @@ Xfire_game* Xfire_gamelist::getGamebyGameid(unsigned int gameid) {
for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
Xfire_game* game=(Xfire_game*)gamelist.at(i);
- if(game->id==gameid)
+ if (game->id==gameid)
return game;
}
return NULL;
@@ -30,7 +30,7 @@ void Xfire_gamelist::readGamelist(int anz) { //erzeuge gameobject
Xfire_game* game=new Xfire_game();
- if(game) {
+ if (game) {
//lese das spiel ein
game->readFromDB(i);
//icons laden
@@ -59,7 +59,7 @@ Xfire_gamelist::Xfire_gamelist() Xfire_gamelist::~Xfire_gamelist() {
for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
Xfire_game* game=(Xfire_game*)gamelist.at(i);
- if(game) delete game;
+ if (game) delete game;
}
gamelist.clear();
DeleteCriticalSection(&gamlistMutex);
@@ -69,17 +69,17 @@ Xfire_gamelist::~Xfire_gamelist() { BOOL Xfire_gamelist::getnextGame(Xfire_game**currentgame)
{
//kein pointer dann false zurückliefern
- if(currentgame==NULL)
+ if (currentgame==NULL)
return FALSE;
//is die derzeitige id kleiner wie die anzahl an games, dann passendes game zurückliefern
- if(nextgameid<gamelist.size())
+ if (nextgameid<gamelist.size())
{
*currentgame=gamelist.at(nextgameid);
nextgameid++;
//muss das spiel geskippt werden, dann nochmal funktion aufrufen um das nächste game zubekommen
- if((*currentgame)->skip||(*currentgame)->id==32||(*currentgame)->id==33||(*currentgame)->id==34||(*currentgame)->id==35)
+ if ((*currentgame)->skip||(*currentgame)->id==32||(*currentgame)->id==33||(*currentgame)->id==34||(*currentgame)->id==35)
{
return getnextGame(currentgame);
}
@@ -96,7 +96,7 @@ BOOL Xfire_gamelist::getnextGame(Xfire_game**currentgame) void Xfire_gamelist::Block(BOOL block)
{
- if(block)
+ if (block)
EnterCriticalSection(&gamlistMutex);
else
LeaveCriticalSection(&gamlistMutex);
@@ -117,7 +117,7 @@ BOOL Xfire_gamelist::Removegame(int id) {
std::vector<Xfire_game *>::iterator i = gamelist.begin();
while( i != gamelist.end() ) {
- if((*i)->id == id) {
+ if ((*i)->id == id) {
(*i)->remoteMenuitem();
gamelist.erase(i);
return TRUE;
@@ -138,7 +138,7 @@ int Xfire_gamelist::CurrentGame() void Xfire_gamelist::createStartmenu()
{
//keine games in der internen liste? abbruch
- if(gamelist.size()==0)
+ if (gamelist.size()==0)
return;
//sortierarray
@@ -158,7 +158,7 @@ void Xfire_gamelist::createStartmenu() Xfire_game* game=(Xfire_game*)gamelist.at(sorttemp[i-1]);
Xfire_game* game2=(Xfire_game*)gamelist.at(sorttemp[i]);
//sortieren
- if(strcmp(game->name,game2->name)>0)
+ if (strcmp(game->name,game2->name)>0)
{
int tempi=sorttemp[i-1];
sorttemp[i-1]=sorttemp[i];
@@ -187,7 +187,7 @@ void Xfire_gamelist::writeDatabase() {
for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
Xfire_game* game=(Xfire_game*)gamelist.at(i);
- if(game) game->writeToDB(i);
+ if (game) game->writeToDB(i);
}
//anzahl aktualisieren
@@ -199,12 +199,12 @@ BOOL Xfire_gamelist::Gameinlist(int id,int*dbid) {
for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
Xfire_game* game=(Xfire_game*)gamelist.at(i);
- if(game)
+ if (game)
{
- if(game->id==id)
+ if (game->id==id)
{
//soll eine dbid zurückgeliefert werden? dann setzen
- if(dbid)
+ if (dbid)
*dbid=i;
return TRUE;
@@ -229,7 +229,7 @@ void Xfire_gamelist::clearStartmenu() //einzelene menüpunkte entfernen
for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
Xfire_game* game=(Xfire_game*)gamelist.at(i);
- if(game) game->remoteMenuitem();
+ if (game) game->remoteMenuitem();
}
}
@@ -238,7 +238,7 @@ void Xfire_gamelist::clearGamelist() { createDummyMenuItem();
for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
Xfire_game* game=(Xfire_game*)gamelist.at(i);
- if(game) delete game;
+ if (game) delete game;
}
gamelist.clear();
}
@@ -272,10 +272,10 @@ void Xfire_gamelist::clearDatabase(BOOL dontaddcustom) while(somethingfound) {
somethingfound=FALSE;
//customeintrag? dann ab in die gameliste damit
- if(this->readBytefromDB("gamecustom",i3)==1)
+ if (this->readBytefromDB("gamecustom",i3)==1)
{
//customgame nur in die liste adden wenn es gewollt is
- if(!dontaddcustom)
+ if (!dontaddcustom)
{
//erzeuge gameobject
Xfire_game* game=new Xfire_game();
@@ -290,21 +290,21 @@ void Xfire_gamelist::clearDatabase(BOOL dontaddcustom) }
}
- if(this->removeDBEntry("gamecustom",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gameid",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gamepath",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gamepwargs",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gameuserargs",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gamecmdline",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gamencmdline",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gamelaunch",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gamenetargs",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gamemulti",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gamesendid",i3)) somethingfound=TRUE;
- if(this->removeDBEntry("gamesetsmsg",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamecustom",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gameid",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamepath",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamepwargs",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gameuserargs",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamecmdline",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamencmdline",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamelaunch",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamenetargs",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamemulti",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamesendid",i3)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamesetsmsg",i3)) somethingfound=TRUE;
for(int i2=0;i2<10;i2++)
- if(this->removeDBEntry("gamepath",i3,i2)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamepath",i3,i2)) somethingfound=TRUE;
i3++;
}
}
\ No newline at end of file |