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path: root/protocols/Xfire/src/Xfire_gamelist.cpp
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Diffstat (limited to 'protocols/Xfire/src/Xfire_gamelist.cpp')
-rw-r--r--protocols/Xfire/src/Xfire_gamelist.cpp151
1 files changed, 75 insertions, 76 deletions
diff --git a/protocols/Xfire/src/Xfire_gamelist.cpp b/protocols/Xfire/src/Xfire_gamelist.cpp
index cf028c358a..728c9c7bb9 100644
--- a/protocols/Xfire/src/Xfire_gamelist.cpp
+++ b/protocols/Xfire/src/Xfire_gamelist.cpp
@@ -5,7 +5,7 @@
//liefert bestimmtes game zurück
Xfire_game* Xfire_gamelist::getGame(unsigned int dbid)
{
- if (dbid<gamelist.size())
+ if (dbid < gamelist.size())
{
return gamelist.at(dbid);
}
@@ -15,9 +15,9 @@ Xfire_game* Xfire_gamelist::getGame(unsigned int dbid)
//liefert bestimmtes game zurück
Xfire_game* Xfire_gamelist::getGamebyGameid(unsigned int gameid)
{
- for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
- Xfire_game* game=(Xfire_game*)gamelist.at(i);
- if (game->id==gameid)
+ for (unsigned int i = 0; i < gamelist.size(); i++) {
+ Xfire_game* game = (Xfire_game*)gamelist.at(i);
+ if (game->id == gameid)
return game;
}
return NULL;
@@ -25,17 +25,17 @@ Xfire_game* Xfire_gamelist::getGamebyGameid(unsigned int gameid)
void Xfire_gamelist::readGamelist(int anz) {
//spiele einzeln einlesen
- for(int i=0;i<anz;i++)
+ for (int i = 0; i < anz; i++)
{
//erzeuge gameobject
- Xfire_game* game=new Xfire_game();
+ Xfire_game* game = new Xfire_game();
if (game) {
//lese das spiel ein
game->readFromDB(i);
//icons laden
- Xfire_icon_cache icon=this->iconmngr.getGameIconEntry(game->id);
- game->setIcon(icon.hicon,icon.handle);
+ Xfire_icon_cache icon = this->iconmngr.getGameIconEntry(game->id);
+ game->setIcon(icon.hicon, icon.handle);
//in die liste einfügen
gamelist.push_back(game);
}
@@ -45,20 +45,20 @@ void Xfire_gamelist::readGamelist(int anz) {
//setzt den ingamestatus
void Xfire_gamelist::SetGameStatus(BOOL status)
{
- ingame=status;
+ ingame = status;
}
Xfire_gamelist::Xfire_gamelist()
{
- nextgameid=0;
- ingame=FALSE;
+ nextgameid = 0;
+ ingame = FALSE;
InitializeCriticalSection(&gamlistMutex);
}
//dekonstruktor
Xfire_gamelist::~Xfire_gamelist() {
- for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
- Xfire_game* game=(Xfire_game*)gamelist.at(i);
+ for (unsigned int i = 0; i < gamelist.size(); i++) {
+ Xfire_game* game = (Xfire_game*)gamelist.at(i);
if (game) delete game;
}
gamelist.clear();
@@ -69,17 +69,17 @@ Xfire_gamelist::~Xfire_gamelist() {
BOOL Xfire_gamelist::getnextGame(Xfire_game**currentgame)
{
//kein pointer dann false zurückliefern
- if (currentgame==NULL)
+ if (currentgame == NULL)
return FALSE;
//is die derzeitige id kleiner wie die anzahl an games, dann passendes game zurückliefern
- if (nextgameid<gamelist.size())
+ if (nextgameid < gamelist.size())
{
- *currentgame=gamelist.at(nextgameid);
+ *currentgame = gamelist.at(nextgameid);
nextgameid++;
//muss das spiel geskippt werden, dann nochmal funktion aufrufen um das nächste game zubekommen
- if ((*currentgame)->skip||(*currentgame)->id==32||(*currentgame)->id==33||(*currentgame)->id==34||(*currentgame)->id==35)
+ if ((*currentgame)->skip || (*currentgame)->id == 32 || (*currentgame)->id == 33 || (*currentgame)->id == 34 || (*currentgame)->id == 35)
{
return getnextGame(currentgame);
}
@@ -89,7 +89,7 @@ BOOL Xfire_gamelist::getnextGame(Xfire_game**currentgame)
else
{
//liste durchgearbeitet, nextid wieder auf 0 setzen
- nextgameid=0;
+ nextgameid = 0;
return FALSE;
}
}
@@ -106,8 +106,8 @@ void Xfire_gamelist::Block(BOOL block)
void Xfire_gamelist::Addgame(Xfire_game* newgame)
{
//spielicon auslesen
- Xfire_icon_cache icon=this->iconmngr.getGameIconEntry(newgame->id);
- newgame->setIcon(icon.hicon,icon.handle);
+ Xfire_icon_cache icon = this->iconmngr.getGameIconEntry(newgame->id);
+ newgame->setIcon(icon.hicon, icon.handle);
gamelist.push_back(newgame);
}
@@ -116,7 +116,7 @@ void Xfire_gamelist::Addgame(Xfire_game* newgame)
BOOL Xfire_gamelist::Removegame(int id)
{
std::vector<Xfire_game *>::iterator i = gamelist.begin();
- while( i != gamelist.end() ) {
+ while (i != gamelist.end()) {
if ((*i)->id == id) {
(*i)->remoteMenuitem();
gamelist.erase(i);
@@ -131,48 +131,47 @@ BOOL Xfire_gamelist::Removegame(int id)
int Xfire_gamelist::CurrentGame()
{
this->SetGameStatus(TRUE);
- return nextgameid-1;
+ return nextgameid - 1;
}
//erzeugt das menu der gameliste
void Xfire_gamelist::createStartmenu()
{
//keine games in der internen liste? abbruch
- if (gamelist.size()==0)
+ if (gamelist.size() == 0)
return;
//sortierarray
- int* sorttemp=new int[gamelist.size()];
+ int* sorttemp = new int[gamelist.size()];
//zuordnungen setzen
- for(unsigned int i = 0 ; i < gamelist.size() ; i ++)
- sorttemp[i]=i;
+ for (unsigned int i = 0; i < gamelist.size(); i++)
+ sorttemp[i] = i;
//sortiert mit bubblesortalgo
- BOOL changed=FALSE;
+ BOOL changed = FALSE;
do
{
- changed=FALSE;
- for(unsigned int i = 1 ; i < gamelist.size() ; i ++)
+ changed = FALSE;
+ for (unsigned int i = 1; i < gamelist.size(); i++)
{
- Xfire_game* game=(Xfire_game*)gamelist.at(sorttemp[i-1]);
- Xfire_game* game2=(Xfire_game*)gamelist.at(sorttemp[i]);
+ Xfire_game* game = (Xfire_game*)gamelist.at(sorttemp[i - 1]);
+ Xfire_game* game2 = (Xfire_game*)gamelist.at(sorttemp[i]);
//sortieren
- if (strcmp(game->name,game2->name)>0)
+ if (strcmp(game->name, game2->name) > 0)
{
- int tempi=sorttemp[i-1];
- sorttemp[i-1]=sorttemp[i];
- sorttemp[i]=tempi;
- changed=TRUE;
+ int tempi = sorttemp[i - 1];
+ sorttemp[i - 1] = sorttemp[i];
+ sorttemp[i] = tempi;
+ changed = TRUE;
}
}
- }
- while(changed);
+ } while (changed);
//menüpunkte anlegen
- for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
- Xfire_game* game=(Xfire_game*)gamelist.at(sorttemp[i]);
- game->createMenuitem(i,sorttemp[i]);
+ for (unsigned int i = 0; i < gamelist.size(); i++) {
+ Xfire_game* game = (Xfire_game*)gamelist.at(sorttemp[i]);
+ game->createMenuitem(i, sorttemp[i]);
}
//entferne sortarray
@@ -185,8 +184,8 @@ void Xfire_gamelist::createStartmenu()
//schreibt derzeitige gameliste in die db
void Xfire_gamelist::writeDatabase()
{
- for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
- Xfire_game* game=(Xfire_game*)gamelist.at(i);
+ for (unsigned int i = 0; i < gamelist.size(); i++) {
+ Xfire_game* game = (Xfire_game*)gamelist.at(i);
if (game) game->writeToDB(i);
}
@@ -195,17 +194,17 @@ void Xfire_gamelist::writeDatabase()
}
//prüft ob ein game schon in der liste is
-BOOL Xfire_gamelist::Gameinlist(int id,int*dbid)
+BOOL Xfire_gamelist::Gameinlist(int id, int*dbid)
{
- for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
- Xfire_game* game=(Xfire_game*)gamelist.at(i);
+ for (unsigned int i = 0; i < gamelist.size(); i++) {
+ Xfire_game* game = (Xfire_game*)gamelist.at(i);
if (game)
{
- if (game->id==id)
+ if (game->id == id)
{
//soll eine dbid zurückgeliefert werden? dann setzen
if (dbid)
- *dbid=i;
+ *dbid = i;
return TRUE;
}
@@ -227,8 +226,8 @@ void Xfire_gamelist::clearStartmenu()
createDummyMenuItem();
//einzelene menüpunkte entfernen
- for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
- Xfire_game* game=(Xfire_game*)gamelist.at(i);
+ for (unsigned int i = 0; i < gamelist.size(); i++) {
+ Xfire_game* game = (Xfire_game*)gamelist.at(i);
if (game) game->remoteMenuitem();
}
}
@@ -236,8 +235,8 @@ void Xfire_gamelist::clearStartmenu()
//dekonstruktor
void Xfire_gamelist::clearGamelist() {
createDummyMenuItem();
- for(unsigned int i = 0 ; i < gamelist.size() ; i ++) {
- Xfire_game* game=(Xfire_game*)gamelist.at(i);
+ for (unsigned int i = 0; i < gamelist.size(); i++) {
+ Xfire_game* game = (Xfire_game*)gamelist.at(i);
if (game) delete game;
}
gamelist.clear();
@@ -249,36 +248,36 @@ void Xfire_gamelist::createDummyMenuItem()
CLISTMENUITEM mi = { sizeof(mi) };
mi.position = 500090001;
mi.pszName = Translate("Please wait...");
- mi.hIcon = LoadIcon(hinstance,MAKEINTRESOURCE(ID_OP));
+ mi.hIcon = LoadIcon(hinstance, MAKEINTRESOURCE(ID_OP));
mi.popupPosition = 500084000;
mi.pszPopupName = Translate("Start game");
- mi.pszContactOwner=protocolname;
+ mi.pszContactOwner = protocolname;
dummymenuitem = Menu_AddMainMenuItem(&mi);
}
//entfernt dummymenueintrag
void Xfire_gamelist::removeDummyMenuItem()
{
- CallService(MO_REMOVEMENUITEM, (WPARAM)dummymenuitem, 0 );
+ CallService(MO_REMOVEMENUITEM, (WPARAM)dummymenuitem, 0);
}
//säubert die datenbank spiel einträge udn trägt custom spiele vorher nach
void Xfire_gamelist::clearDatabase(BOOL dontaddcustom)
{
- BOOL somethingfound=TRUE;
- int i3=0;
+ BOOL somethingfound = TRUE;
+ int i3 = 0;
//db durchsuchen
- while(somethingfound) {
- somethingfound=FALSE;
+ while (somethingfound) {
+ somethingfound = FALSE;
//customeintrag? dann ab in die gameliste damit
- if (this->readBytefromDB("gamecustom",i3)==1)
+ if (this->readBytefromDB("gamecustom", i3) == 1)
{
//customgame nur in die liste adden wenn es gewollt is
if (!dontaddcustom)
{
//erzeuge gameobject
- Xfire_game* game=new Xfire_game();
+ Xfire_game* game = new Xfire_game();
//lese das spiel ein
game->readFromDB(i3);
//spielicon auslesen
@@ -290,21 +289,21 @@ void Xfire_gamelist::clearDatabase(BOOL dontaddcustom)
}
}
- if (this->removeDBEntry("gamecustom",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gameid",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gamepath",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gamepwargs",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gameuserargs",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gamecmdline",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gamencmdline",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gamelaunch",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gamenetargs",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gamemulti",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gamesendid",i3)) somethingfound=TRUE;
- if (this->removeDBEntry("gamesetsmsg",i3)) somethingfound=TRUE;
-
- for(int i2=0;i2<10;i2++)
- if (this->removeDBEntry("gamepath",i3,i2)) somethingfound=TRUE;
+ if (this->removeDBEntry("gamecustom", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gameid", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gamepath", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gamepwargs", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gameuserargs", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gamecmdline", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gamencmdline", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gamelaunch", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gamenetargs", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gamemulti", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gamesendid", i3)) somethingfound = TRUE;
+ if (this->removeDBEntry("gamesetsmsg", i3)) somethingfound = TRUE;
+
+ for (int i2 = 0; i2 < 10; i2++)
+ if (this->removeDBEntry("gamepath", i3, i2)) somethingfound = TRUE;
i3++;
}
} \ No newline at end of file