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path: root/protocols/Xfire/src/addgamedialog.cpp
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Diffstat (limited to 'protocols/Xfire/src/addgamedialog.cpp')
-rw-r--r--protocols/Xfire/src/addgamedialog.cpp182
1 files changed, 91 insertions, 91 deletions
diff --git a/protocols/Xfire/src/addgamedialog.cpp b/protocols/Xfire/src/addgamedialog.cpp
index 3aa886ecb9..dfd3b083e9 100644
--- a/protocols/Xfire/src/addgamedialog.cpp
+++ b/protocols/Xfire/src/addgamedialog.cpp
@@ -18,7 +18,7 @@ HWND hwndTab,hPage;
void AddGameDialog(HWND hwndDlg,Xfire_game* game) {
//übergebendes game, dem editgame zuordnen, damit wechselt es in den editmodus
editgame=game;
- if(DialogBox(hinstance,MAKEINTRESOURCE(IDD_ADDGAMEMAIN),hwndDlg,DlgAddGameProcMain)) {
+ if (DialogBox(hinstance,MAKEINTRESOURCE(IDD_ADDGAMEMAIN),hwndDlg,DlgAddGameProcMain)) {
}
//wieder auf NULL setzen
editgame=NULL;
@@ -36,7 +36,7 @@ static void FillGameList( LPVOID hwndDlg ) {
//das schließen des dialogs verhindern
dontClose=TRUE;
- if(Inicache.size()==0)
+ if (Inicache.size()==0)
{
//temp xfirebaseob für strlower
Xfire_base tempxfire;
@@ -50,7 +50,7 @@ static void FillGameList( LPVOID hwndDlg ) {
//ini soll in den RAM geladen werden, fürs schnellere ausparsen
FILE* f=fopen(inipath,"rb");
//wenn ini nicht aufrufbar, abbrechen
- if(f==NULL)
+ if (f==NULL)
return;
//ans ende der datei springen
fseek(f,0,SEEK_END);
@@ -59,7 +59,7 @@ static void FillGameList( LPVOID hwndDlg ) {
//buffer anelgen
buffer=new char[size+1];
//wenn nicht genug ram, abbruch
- if(buffer==NULL)
+ if (buffer==NULL)
return;
//buffer nullen
memset(buffer,0,size+1);
@@ -85,11 +85,11 @@ static void FillGameList( LPVOID hwndDlg ) {
SendMessage(hwndPB, PBM_SETRANGE32, 0,size);
//solange bis wir bei 0 angekommen sind
- if(*p!=0)
+ if (*p!=0)
p++;
while(*p!=0)
{
- if(*p=='['&&*(p-1)=='\n')
+ if (*p=='['&&*(p-1)=='\n')
{
z=zahlbuffer;
z2=zahlbuffer2;
@@ -101,7 +101,7 @@ static void FillGameList( LPVOID hwndDlg ) {
z++;
}
*z=0;
- if(*p=='_') {
+ if (*p=='_') {
p++;
while(*p>='0'&&*p<='9'&&p!=0)
{
@@ -113,11 +113,11 @@ static void FillGameList( LPVOID hwndDlg ) {
}
//erste zahl gefunden
- if(z!=zahlbuffer)
+ if (z!=zahlbuffer)
{
int gameid=atoi(zahlbuffer);
//prüfe ob das game schon in der gameliste ist
- if(!xgamelist.Gameinlist(gameid))
+ if (!xgamelist.Gameinlist(gameid))
{
char*name=p;
lbInicache listentry;
@@ -141,7 +141,7 @@ static void FillGameList( LPVOID hwndDlg ) {
//spielnamen in den listentry einfügen
strcpy_s(listentry.name,255,name);
- if(z2!=zahlbuffer2)
+ if (z2!=zahlbuffer2)
{
listentry.gameid=MAKELONG(gameid,atoi(zahlbuffer2));
mir_snprintf(gameidtemp,10,"%d_%d",gameid,atoi(zahlbuffer2));
@@ -153,20 +153,20 @@ static void FillGameList( LPVOID hwndDlg ) {
}
- if(xfire_GetPrivateProfileString(gameidtemp, "LauncherExe", "", ret, 512, inipath)) {
+ if (xfire_GetPrivateProfileString(gameidtemp, "LauncherExe", "", ret, 512, inipath)) {
//lower launchstring
tempxfire.strtolower(ret);
//einzelnen ziechen zusammenrechnen
- if(z2!=zahlbuffer2)
+ if (z2!=zahlbuffer2)
{
//wenn pfad, dann exe vorher rausziehen
- if(strrchr(ret,'\\'))
+ if (strrchr(ret,'\\'))
accLaunch=tempxfire.accStringByte(strrchr(ret,'\\'));
else
accLaunch=tempxfire.accStringByte(ret);
}
//Steam.exe als launcher?
- if((ret[0]=='s')&&
+ if ((ret[0]=='s')&&
ret[1]=='t'&&
ret[2]=='e'&&
ret[3]=='a'&&
@@ -180,13 +180,13 @@ static void FillGameList( LPVOID hwndDlg ) {
}
}
- if(z2!=zahlbuffer2) {
- if(xfire_GetPrivateProfileString(gameidtemp, "DetectExe", "", ret, 512, inipath)) {
+ if (z2!=zahlbuffer2) {
+ if (xfire_GetPrivateProfileString(gameidtemp, "DetectExe", "", ret, 512, inipath)) {
//lower launchstring
tempxfire.strtolower(ret);
//einzelnen ziechen zusammenrechnen
//wenn pfad, dann exe vorher rausziehen
- if(strrchr(ret,'\\'))
+ if (strrchr(ret,'\\'))
accDetect=tempxfire.accStringByte(strrchr(ret,'\\'));
else
accDetect=tempxfire.accStringByte(ret);
@@ -197,11 +197,11 @@ static void FillGameList( LPVOID hwndDlg ) {
BOOL addtolist=TRUE;
//schon ein eintrag vorhanden?
- if(z2!=zahlbuffer2) {
+ if (z2!=zahlbuffer2) {
//uniq id zusammen bauen aus spielid sowie zusammengerechneten launchstring und detectstring
uniqid=MAKELONG(gameid,MAKEWORD(accLaunch,accDetect));
for(uint i = 0 ; i < dublBuffer.size() ; i ++) {
- if(dublBuffer.at(i)==uniqid)
+ if (dublBuffer.at(i)==uniqid)
{
addtolist=FALSE;
break;
@@ -210,7 +210,7 @@ static void FillGameList( LPVOID hwndDlg ) {
}
//nur eintragen, wenn kein doppelter gefunden wurde
- if(addtolist) {
+ if (addtolist) {
//eintrag einfügen
int idx=SendDlgItemMessageA( (HWND)hwndDlg, IDC_GAMELIST, LB_ADDSTRING, 0, (LPARAM)listentry.name);
SendDlgItemMessage( (HWND)hwndDlg, IDC_GAMELIST, LB_SETITEMDATA, idx, listentry.gameid);
@@ -232,7 +232,7 @@ static void FillGameList( LPVOID hwndDlg ) {
//liste mit dem cache aufbauen
for(uint i = 0 ; i < Inicache.size() ; i ++) {
//spielid in der liste spielliste?
- if(!xgamelist.Gameinlist(LOWORD(Inicache.at(i).gameid)))
+ if (!xgamelist.Gameinlist(LOWORD(Inicache.at(i).gameid)))
{
//eintrag in die listeeinfügen
int idx=SendDlgItemMessageA( (HWND)hwndDlg, IDC_GAMELIST, LB_ADDSTRING, 0, (LPARAM)Inicache.at(i).name);
@@ -263,13 +263,13 @@ BOOL OpenFileDialog(HWND hwndDlg,OPENFILENAMEA*ofn,char*exe) {
//backslash suchen
exename=strrchr(exe,'\\')+1;
//kein backslash dann normal ret als exenamen verwenden
- if((int)exename==1) exename=exe;
+ if ((int)exename==1) exename=exe;
//filterstring aufbauen
mir_snprintf(szFilter, SIZEOF(szFilter), "%s|%s|%s|*.*|", exename, exename, Translate("All Files"));
//umbruch in 0 wandeln
unsigned int sizeFilter=strlen(szFilter);
for(unsigned int i=0;i<sizeFilter;i++)
- if(szFilter[i]=='|') szFilter[i]=0;
+ if (szFilter[i]=='|') szFilter[i]=0;
//openfiledia vorbereiten
ZeroMemory(ofn, sizeof(OPENFILENAMEA));
ofn->lStructSize = sizeof(OPENFILENAMEA);
@@ -304,7 +304,7 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
}
break;
case WM_COMMAND:
- if(LOWORD(wParam) == IDC_SEARCH && HIWORD(wParam)==EN_CHANGE)
+ if (LOWORD(wParam) == IDC_SEARCH && HIWORD(wParam)==EN_CHANGE)
{
char temp[256];
//eingabe bei der suche auslesen
@@ -312,26 +312,26 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
//eingabe in der liste suchen
int idx=SendDlgItemMessageA(hwndDlg, IDC_GAMELIST, LB_FINDSTRING, 0, (LPARAM)temp);
//gefunden?
- if(idx!=LB_ERR)
+ if (idx!=LB_ERR)
{
//als aktiv setzen
SendDlgItemMessage(hwndDlg, IDC_GAMELIST,LB_SETCURSEL,idx,0);
}
}
- else if(LOWORD(wParam) == IDCANCEL)
+ else if (LOWORD(wParam) == IDCANCEL)
{
//nicht schließen, wenn noch der thread läuft
- if(dontClose) {
+ if (dontClose) {
MessageBoxA(hwndDlg, Translate("Please wait, game.ini will be currently parsed..."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
return SendMessage(GetParent(hwndDlg),WM_CLOSE,0,0);
}
- else if(LOWORD(wParam) == IDC_CUSTOM)
+ else if (LOWORD(wParam) == IDC_CUSTOM)
{
int idx=SendDlgItemMessage(hwndDlg, IDC_GAMELIST, LB_GETCURSEL, 0, 0);
//es wurde was ausgewählt?
- if(idx==LB_ERR) {
+ if (idx==LB_ERR) {
MessageBoxA(hwndDlg,Translate("Please choose one game in the list!"),Translate("XFire Options"),MB_OK|MB_ICONEXCLAMATION);
}
else
@@ -344,13 +344,13 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
int gameid1=LOWORD(gameids);
int gameid2=HIWORD(gameids);
- if(gameid2!=0)
+ if (gameid2!=0)
mir_snprintf(gameidtemp,10,"%d_%d",gameid1,gameid2);
else
mir_snprintf(gameidtemp,10,"%d",gameid1);
//spielnamen holen
- if(xfire_GetPrivateProfileString(gameidtemp, "LongName", "", ret, 512, inipath)) {
+ if (xfire_GetPrivateProfileString(gameidtemp, "LongName", "", ret, 512, inipath)) {
mir_snprintf(gameidtemp,10,"%d",gameid1);
//einige felder vorbelegen
@@ -369,11 +369,11 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
}
}
}
- else if(LOWORD(wParam) == IDOK)
+ else if (LOWORD(wParam) == IDOK)
{
int idx=SendDlgItemMessage(hwndDlg, IDC_GAMELIST, LB_GETCURSEL, 0, 0);
//es wurde was ausgewählt?
- if(idx==LB_ERR) {
+ if (idx==LB_ERR) {
MessageBoxA(hwndDlg,Translate("Please choose one game in the list!"),Translate("XFire Options"),MB_OK|MB_ICONEXCLAMATION);
}
else
@@ -388,7 +388,7 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
char gameidtemp[10]="";
char ret[512];
- if(gameid2!=0)
+ if (gameid2!=0)
mir_snprintf(gameidtemp,10,"%d_%d",gameid1,gameid2);
else
mir_snprintf(gameidtemp,10,"%d",gameid1);
@@ -402,9 +402,9 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
newgame->custom=1;
//launcherexe abfragen
- if(xfire_GetPrivateProfileString(gameidtemp, "LauncherExe", "", ret, 512, inipath)) {
+ if (xfire_GetPrivateProfileString(gameidtemp, "LauncherExe", "", ret, 512, inipath)) {
//datei vom user öffnen lassen
- if(OpenFileDialog(hwndDlg,&ofn,ret))
+ if (OpenFileDialog(hwndDlg,&ofn,ret))
{
//lowercase pfad
newgame->strtolower(ofn.lpstrFile);
@@ -420,9 +420,9 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
}
//detectexe abfragen
- if(xfire_GetPrivateProfileString(gameidtemp, "DetectExe", "", ret, 512, inipath)) {
+ if (xfire_GetPrivateProfileString(gameidtemp, "DetectExe", "", ret, 512, inipath)) {
//datei vom user öffnen lassen
- if(OpenFileDialog(hwndDlg,&ofn,ret))
+ if (OpenFileDialog(hwndDlg,&ofn,ret))
{
//lowercase pfad
newgame->strtolower(ofn.lpstrFile);
@@ -436,9 +436,9 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
return FALSE;
}
} //MatchExe abfragen
- else if(xfire_GetPrivateProfileString(gameidtemp, "MatchExe", "", ret, 512, inipath)) {
+ else if (xfire_GetPrivateProfileString(gameidtemp, "MatchExe", "", ret, 512, inipath)) {
//datei vom user öffnen lassen
- if(OpenFileDialog(hwndDlg,&ofn,ret))
+ if (OpenFileDialog(hwndDlg,&ofn,ret))
{
//lowercase pfad
newgame->strtolower(ofn.lpstrFile);
@@ -455,20 +455,20 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
//prüfe ob schon ein launchstring festgelegt wurde, wenn nicht die detectexe nehmen
- if(!newgame->launchparams&&newgame->path) {
+ if (!newgame->launchparams&&newgame->path) {
newgame->setString(newgame->path,&newgame->launchparams);
}
//prüfe ob schon ein detectexe festgelegt wurde, wenn nicht die launchstring nehmen
- if(newgame->launchparams&&!newgame->path) {
+ if (newgame->launchparams&&!newgame->path) {
newgame->setString(newgame->launchparams,&newgame->path);
}
//LauncherUrl wird der launcherstring überschrieben
- if(xfire_GetPrivateProfileString(gameidtemp, "LauncherUrl", "", ret, 512, inipath)) {
+ if (xfire_GetPrivateProfileString(gameidtemp, "LauncherUrl", "", ret, 512, inipath)) {
newgame->setString(ret,&newgame->launchparams);
}
- else if(xfire_GetPrivateProfileString(gameidtemp, "Launch", "", ret, 512, inipath)) {
+ else if (xfire_GetPrivateProfileString(gameidtemp, "Launch", "", ret, 512, inipath)) {
str_replace(ret,"%UA_LAUNCHER_EXE_PATH%",""); //erstmal unwichtige sachen entfernen
//str_replace(ret,"%UA_LAUNCHER_EXTRA_ARGS%",""); // - auch entfernen
str_replace(ret,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen
@@ -480,15 +480,15 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
}
//restliche wichtige felder einfügen
- if(xfire_GetPrivateProfileString(gameidtemp, "LauncherPasswordArgs", "", ret, 512, inipath))
+ if (xfire_GetPrivateProfileString(gameidtemp, "LauncherPasswordArgs", "", ret, 512, inipath))
newgame->setString(ret,&newgame->pwparams);
- if(xfire_GetPrivateProfileString(gameidtemp, "LauncherNetworkArgs", "", ret, 512, inipath))
+ if (xfire_GetPrivateProfileString(gameidtemp, "LauncherNetworkArgs", "", ret, 512, inipath))
newgame->setString(ret,&newgame->networkparams);
- if(xfire_GetPrivateProfileString(gameidtemp, "CommandLineMustContain[0]", "", ret, 512, inipath))
+ if (xfire_GetPrivateProfileString(gameidtemp, "CommandLineMustContain[0]", "", ret, 512, inipath))
newgame->setString(ret,&newgame->mustcontain);
- if(xfire_GetPrivateProfileString(gameidtemp, "XUSERSendId", "", ret, 512, inipath))
+ if (xfire_GetPrivateProfileString(gameidtemp, "XUSERSendId", "", ret, 512, inipath))
newgame->send_gameid=atoi(ret);
- if(xfire_GetPrivateProfileString(gameidtemp, "XUSERSetStatusMsg", "", ret, 512, inipath))
+ if (xfire_GetPrivateProfileString(gameidtemp, "XUSERSetStatusMsg", "", ret, 512, inipath))
newgame->setstatusmsg=atoi(ret);
//namen setzen und icon laden
@@ -508,7 +508,7 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg,
break;
case WM_CLOSE:
//nicht schließen, wenn noch der thread läuft
- if(dontClose) {
+ if (dontClose) {
MessageBoxA(hwndDlg, Translate("Please wait, game.ini will be currently parsed..."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
@@ -530,14 +530,14 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg,
{
case WM_INITDIALOG:
//ein spiel wurde zum editieren geöffnet, felder alle vorbelegen
- if(editgame) {
+ if (editgame) {
//add augf übernehmen umstellen
SetDlgItemTextA(hwndDlg,IDOK,Translate("Apply"));
//namen vorbelegen
- if(editgame->customgamename)
+ if (editgame->customgamename)
SetDlgItemTextA(hwndDlg,IDC_ADD_NAME,editgame->customgamename);
- else if(editgame->name)
+ else if (editgame->name)
SetDlgItemTextA(hwndDlg,IDC_ADD_NAME,editgame->name);
//gameid setzen und feld schreibschützen
@@ -547,29 +547,29 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg,
EnableWindow(GetDlgItem(hwndDlg,IDC_ADD_ID),FALSE);
//sendgameid setzen, bei -1 leer lassen
- if(editgame->send_gameid!=-1)
+ if (editgame->send_gameid!=-1)
{
_itoa_s(editgame->send_gameid,gameid,10,10);
SetDlgItemTextA(hwndDlg,IDC_ADD_SENDID,gameid);
}
//launcherstring
- if(editgame->launchparams) {
+ if (editgame->launchparams) {
SetDlgItemTextA(hwndDlg,IDC_ADD_LAUNCHEREXE,editgame->launchparams);
}
//detectstring
- if(editgame->path) {
+ if (editgame->path) {
SetDlgItemTextA(hwndDlg,IDC_ADD_DETECTEXE,editgame->path);
}
//statusmsg
- if(editgame->statusmsg) {
+ if (editgame->statusmsg) {
SetDlgItemTextA(hwndDlg,IDC_ADD_STATUSMSG,editgame->statusmsg);
}
//mustcontain parameter
- if(editgame->mustcontain) {
+ if (editgame->mustcontain) {
SetDlgItemTextA(hwndDlg,IDC_ADD_CUSTOMPARAMS,editgame->mustcontain);
}
}
@@ -580,45 +580,45 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg,
case WM_COMMAND:
{
- if(LOWORD(wParam) == IDC_SENDIDHELP)
+ if (LOWORD(wParam) == IDC_SENDIDHELP)
{
MessageBoxA(hwndDlg, Translate("If you add a mod of an Xfire supported game, then you can specify what game ID will be sent to Xfire. So if you add a Half-Life mod, you can set the Half-Life game ID and if you start the game, your Xfire buddies will see the Half-Life game icon next to your name and the game time will be tracked."), Translate("XFire Options"), MB_OK|MB_ICONASTERISK);
}
- else if(LOWORD(wParam) == IDC_GAMEIDHELP)
+ else if (LOWORD(wParam) == IDC_GAMEIDHELP)
{
MessageBoxA(hwndDlg, Translate("Every game in Xfire needs an ID. Use a number above the last used ID to avoid problems with used IDs. Every number above 10000 should be save. This ID will not be sent to Xfire, when you start a game."), Translate("XFire Options"), MB_OK|MB_ICONASTERISK);
}
- else if(LOWORD(wParam) == IDC_ADD_BROWSEDETECT)
+ else if (LOWORD(wParam) == IDC_ADD_BROWSEDETECT)
{
OPENFILENAMEA ofn;
- if(OpenFileDialog(hwndDlg,&ofn,"*.exe"))
+ if (OpenFileDialog(hwndDlg,&ofn,"*.exe"))
{
SetDlgItemTextA(hwndDlg,IDC_ADD_DETECTEXE,ofn.lpstrFile);
}
}
- else if(LOWORD(wParam) == IDC_ADD_BROWSELAUNCHER)
+ else if (LOWORD(wParam) == IDC_ADD_BROWSELAUNCHER)
{
OPENFILENAMEA ofn;
- if(OpenFileDialog(hwndDlg,&ofn,"*.exe"))
+ if (OpenFileDialog(hwndDlg,&ofn,"*.exe"))
{
SetDlgItemTextA(hwndDlg,IDC_ADD_LAUNCHEREXE,ofn.lpstrFile);
}
}
- else if(LOWORD(wParam) == IDCANCEL)
+ else if (LOWORD(wParam) == IDCANCEL)
{
//nicht schließen, wenn noch der thread läuft
- if(dontClose) {
+ if (dontClose) {
MessageBoxA(hwndDlg, Translate("Please wait, game.ini will be currently parsed..."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
return SendMessage(GetParent(hwndDlg),WM_CLOSE,0,0);
}
- else if(LOWORD(wParam) == IDOK)
+ else if (LOWORD(wParam) == IDOK)
{
char temp[256];
//fillgames sucht noch
- if(dontClose) {
+ if (dontClose) {
MessageBoxA(hwndDlg, Translate("Please wait, game.ini will be currently parsed..."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
@@ -626,16 +626,16 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg,
//neuen gameeintrag anlegen
Xfire_game* newgame=NULL;
- if(editgame)
+ if (editgame)
newgame=editgame;
else
newgame=new Xfire_game();
//Spielname
GetDlgItemTextA(hwndDlg,IDC_ADD_NAME,temp,256);
- if(!strlen(temp))
+ if (!strlen(temp))
{
- if(!editgame) delete newgame;
+ if (!editgame) delete newgame;
return MessageBoxA(hwndDlg, Translate("Please enter a game name."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION);
}
else
@@ -646,26 +646,26 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg,
newgame->setString(temp,&newgame->name);
}
//spielid nur setzen/prüfen, wenn kein editgame
- if(!editgame) {
+ if (!editgame) {
GetDlgItemTextA(hwndDlg,IDC_ADD_ID,temp,256);
- if(!strlen(temp))
+ if (!strlen(temp))
{
- if(!editgame) delete newgame;
+ if (!editgame) delete newgame;
return MessageBoxA(hwndDlg, Translate("Please enter a game ID."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION);
}
else
{
int gameid=atoi(temp);
//negative gameid blocken
- if(gameid<1)
+ if (gameid<1)
{
- if(!editgame) delete newgame;
+ if (!editgame) delete newgame;
return MessageBoxA(hwndDlg, Translate("Please enter a game ID above 1."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION);
}
//gameid auf uniq prüfen
- else if(xgamelist.getGamebyGameid(gameid))
+ else if (xgamelist.getGamebyGameid(gameid))
{
- if(!editgame) delete newgame;
+ if (!editgame) delete newgame;
return MessageBoxA(hwndDlg, Translate("This game ID is already in use."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION);
}
//gameid zuordnen
@@ -676,17 +676,17 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg,
}
//zu sendene spielid
GetDlgItemTextA(hwndDlg,IDC_ADD_SENDID,temp,256);
- if(strlen(temp))
+ if (strlen(temp))
{
//standardmäßig wird bei einem customeintrag keine id versendet
int sendid=atoi(temp);
- if(sendid>0)
+ if (sendid>0)
newgame->send_gameid=sendid;
}
//launcher exe
GetDlgItemTextA(hwndDlg,IDC_ADD_LAUNCHEREXE,temp,256);
- if(strlen(temp))
+ if (strlen(temp))
{
//lowercase pfad
newgame->strtolower(temp);
@@ -695,9 +695,9 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg,
}
//detectexe
GetDlgItemTextA(hwndDlg,IDC_ADD_DETECTEXE,temp,256);
- if(!strlen(temp))
+ if (!strlen(temp))
{
- if(!editgame) delete newgame;
+ if (!editgame) delete newgame;
return MessageBoxA(hwndDlg, Translate("Please select a game exe. Note: If you don't select a launcher exe, the game exe will be used in the game start menu."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION);
}
else
@@ -707,19 +707,19 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg,
//detect exe
newgame->setString(temp,&newgame->path);
//wenn kein launcher exe/pfad angeben wurde, dann den gamepath nehmen
- if(!newgame->launchparams)
+ if (!newgame->launchparams)
newgame->setString(temp,&newgame->launchparams);
}
//mustcontain parameter
GetDlgItemTextA(hwndDlg,IDC_ADD_CUSTOMPARAMS,temp,256);
- if(strlen(temp))
+ if (strlen(temp))
{
newgame->setString(temp,&newgame->mustcontain);
}
//statusmsg speichern
GetDlgItemTextA(hwndDlg,IDC_ADD_STATUSMSG,temp,256);
- if(strlen(temp))
+ if (strlen(temp))
{
newgame->setString(temp,&newgame->statusmsg);
newgame->setstatusmsg=1;
@@ -727,7 +727,7 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg,
//custom eintrag aktivieren
newgame->custom=1;
//spiel in die gameliste einfügen, aber nur im nicht editmodus
- if(!editgame)
+ if (!editgame)
xgamelist.Addgame(newgame);
//derzeitige gameliste in die datenbank eintragen
xgamelist.writeDatabase();
@@ -769,7 +769,7 @@ INT_PTR CALLBACK DlgAddGameProcMain (HWND hwndDlg,
hPage=CreateDialog(hinstance, MAKEINTRESOURCE(IDD_ADDGAME), hwndDlg, DlgAddGameProc);
//bei editgame keine spiellisteauswahl
- if(!editgame)
+ if (!editgame)
{
iTotal = TabCtrl_GetItemCount(hwndTab);
tci.mask = TCIF_PARAM|TCIF_TEXT;
@@ -792,7 +792,7 @@ INT_PTR CALLBACK DlgAddGameProcMain (HWND hwndDlg,
iTotal++;
//bei editgame 2. registerkarte aktiv schalten
- if(!editgame) {
+ if (!editgame) {
ShowWindow(hPage,FALSE);
TabCtrl_SetCurSel(hwndTab, 0);
}
@@ -801,9 +801,9 @@ INT_PTR CALLBACK DlgAddGameProcMain (HWND hwndDlg,
}
case WM_CLOSE:
//nicht schließen, wenn noch der thread läuft
- if(dontClose) return FALSE;
+ if (dontClose) return FALSE;
//buffer leeren
- if(buffer)
+ if (buffer)
{
delete[] buffer;
buffer=NULL;