diff options
Diffstat (limited to 'protocols/Xfire/src/addgamedialog.cpp')
-rw-r--r-- | protocols/Xfire/src/addgamedialog.cpp | 785 |
1 files changed, 0 insertions, 785 deletions
diff --git a/protocols/Xfire/src/addgamedialog.cpp b/protocols/Xfire/src/addgamedialog.cpp deleted file mode 100644 index 7d789f3851..0000000000 --- a/protocols/Xfire/src/addgamedialog.cpp +++ /dev/null @@ -1,785 +0,0 @@ -#include "stdafx.h"
-
-#include "addgamedialog.h"
-#include "variables.h"
-
-extern HANDLE XFireWorkingFolder;
-extern Xfire_gamelist xgamelist;
-
-char inipath[MAX_PATH];
-char* buffer = NULL;
-BOOL dontClose = FALSE;
-
-vector<lbInicache> Inicache;
-Xfire_game* editgame = NULL;
-
-HWND hwndTab, hPage;
-
-void AddGameDialog(HWND hwndDlg, Xfire_game* game)
-{
- //übergebendes game, dem editgame zuordnen, damit wechselt es in den editmodus
- editgame = game;
- if (DialogBox(hinstance, MAKEINTRESOURCE(IDD_ADDGAMEMAIN), hwndDlg, DlgAddGameProcMain)) {
- }
- //wieder auf NULL setzen
- editgame = NULL;
-}
-
-static void FillGameList(LPVOID hwndDlg)
-{
- //liste.,suche und suchlabel unsichtbar machen
- ShowWindow(GetDlgItem((HWND)hwndDlg, IDC_GAMELIST), SW_HIDE);
- ShowWindow(GetDlgItem((HWND)hwndDlg, IDC_SEARCH), SW_HIDE);
- ShowWindow(GetDlgItem((HWND)hwndDlg, IDC_STC14), SW_HIDE);
-
- //handle von progressbar holen
- HWND hwndPB = GetDlgItem((HWND)hwndDlg, IDC_PROGRESS);
-
- //das schließen des dialogs verhindern
- dontClose = TRUE;
-
- if (Inicache.size() == 0) {
- //temp xfirebaseob für strlower
- Xfire_base tempxfire;
- //vector für doppelfilter
- vector<DWORD> dublBuffer;
- //Cache ist leer, Cache füllen
-
- mir_strcpy(inipath, XFireGetFoldersPath("IniFile"));
- strcat_s(inipath, MAX_PATH, "xfire_games.ini");
-
- //ini soll in den RAM geladen werden, fürs schnellere ausparsen
- FILE* f = fopen(inipath, "rb");
- //wenn ini nicht aufrufbar, abbrechen
- if (f == NULL)
- return;
- //ans ende der datei springen
- fseek(f, 0, SEEK_END);
- //aktuelle position im filepoitner als größe zwischenspeichern
- int size = ftell(f);
- //buffer anelgen
- buffer = new char[size + 1];
- //wenn nicht genug ram, abbruch
- if (buffer == NULL)
- return;
- //buffer nullen
- memset(buffer, 0, size + 1);
- //zum anfang springen
- fseek(f, 0, SEEK_SET);
- //ini komplett in den ram lesen
- fread(buffer, size, 1, f);
- //datei schließen
- fclose(f);
-
- //parse einzelne sections aus
-
- //pointer vom buffer
- char*p = buffer;
- //zahlenbufer1 und pointer
- char zahlbuffer[10] = "";
- char*z = zahlbuffer;
- //zahlenbuffer2 uznd pointer
- char zahlbuffer2[10] = "";
- char*z2 = zahlbuffer2;
-
- //progressbar auf bytegröße anpassen
- SendMessage(hwndPB, PBM_SETRANGE32, 0, size);
-
- //solange bis wir bei 0 angekommen sind
- if (*p != 0)
- p++;
- while (*p != 0) {
- if (*p == '['&&*(p - 1) == '\n') {
- z = zahlbuffer;
- z2 = zahlbuffer2;
- p++;
- while (*p >= '0'&&*p <= '9'&&p != 0) {
- *z = *p;
- p++;
- z++;
- }
- *z = 0;
- if (*p == '_') {
- p++;
- while (*p >= '0'&&*p <= '9'&&p != 0) {
- *z2 = *p;
- p++;
- z2++;
- }
- *z2 = 0;
- }
-
- //erste zahl gefunden
- if (z != zahlbuffer) {
- int gameid = atoi(zahlbuffer);
- //prüfe ob das game schon in der gameliste ist
- if (!xgamelist.Gameinlist(gameid)) {
- char*name = p;
- lbInicache listentry;
- char gameidtemp[10] = "";
- char ret[512];
- DWORD uniqid = 0;
- BYTE accLaunch = 0;
- BYTE accDetect = 0;
-
- //bis zum nächsten isgleich springen
- while (*name != '=')
- name++;
- name++;
-
- //jetzt den umbruch suchen
- p = name;
- while (*p != '\n'&&*p != '\r') p++;
- *p = 0;
- p++;
-
- //spielnamen in den listentry einfügen
- strcpy_s(listentry.name, 255, name);
-
- if (z2 != zahlbuffer2) {
- listentry.gameid = MAKELONG(gameid, atoi(zahlbuffer2));
- mir_snprintf(gameidtemp, "%d_%d", gameid, atoi(zahlbuffer2));
- }
- else {
- listentry.gameid = gameid;
- mir_snprintf(gameidtemp, "%d", gameid);
- }
-
-
- if (xfire_GetPrivateProfileString(gameidtemp, "LauncherExe", "", ret, 512, inipath)) {
- //lower launchstring
- tempxfire.strtolower(ret);
- //einzelnen ziechen zusammenrechnen
- if (z2 != zahlbuffer2) {
- //wenn pfad, dann exe vorher rausziehen
- if (strrchr(ret, '\\'))
- accLaunch = tempxfire.accStringByte(strrchr(ret, '\\'));
- else
- accLaunch = tempxfire.accStringByte(ret);
- }
- //Steam.exe als launcher?
- if ((ret[0] == 's') &&
- ret[1] == 't'&&
- ret[2] == 'e'&&
- ret[3] == 'a'&&
- ret[4] == 'm'&&
- ret[5] == '.'&&
- ret[6] == 'e'&&
- ret[7] == 'x'&&
- ret[8] == 'e') {
- strcat_s(listentry.name, 255, " (Steam)");
- }
- }
-
- if (z2 != zahlbuffer2) {
- if (xfire_GetPrivateProfileString(gameidtemp, "DetectExe", "", ret, 512, inipath)) {
- //lower launchstring
- tempxfire.strtolower(ret);
- //einzelnen ziechen zusammenrechnen
- //wenn pfad, dann exe vorher rausziehen
- if (strrchr(ret, '\\'))
- accDetect = tempxfire.accStringByte(strrchr(ret, '\\'));
- else
- accDetect = tempxfire.accStringByte(ret);
- }
- }
-
- //standardmäßig TRUE
- BOOL addtolist = TRUE;
-
- //schon ein eintrag vorhanden?
- if (z2 != zahlbuffer2) {
- //uniq id zusammen bauen aus spielid sowie zusammengerechneten launchstring und detectstring
- uniqid = MAKELONG(gameid, MAKEWORD(accLaunch, accDetect));
- for (uint i = 0; i < dublBuffer.size(); i++) {
- if (dublBuffer.at(i) == uniqid) {
- addtolist = FALSE;
- break;
- }
- }
- }
-
- //nur eintragen, wenn kein doppelter gefunden wurde
- if (addtolist) {
- //eintrag einfügen
- int idx = SendDlgItemMessageA((HWND)hwndDlg, IDC_GAMELIST, LB_ADDSTRING, 0, (LPARAM)listentry.name);
- SendDlgItemMessage((HWND)hwndDlg, IDC_GAMELIST, LB_SETITEMDATA, idx, listentry.gameid);
- //eintrag in den buffer für die dublikateprüfung
- dublBuffer.push_back(uniqid);
- //und eintrag in den cache
- Inicache.push_back(listentry);
- SendMessage(hwndPB, PBM_SETPOS, (WPARAM)(p - buffer), 0);
- }
- }
- }
- }
- else
- p++;
- }
- }
- else {
- //liste mit dem cache aufbauen
- for (uint i = 0; i < Inicache.size(); i++) {
- //spielid in der liste spielliste?
- if (!xgamelist.Gameinlist(LOWORD(Inicache.at(i).gameid))) {
- //eintrag in die listeeinfügen
- int idx = SendDlgItemMessageA((HWND)hwndDlg, IDC_GAMELIST, LB_ADDSTRING, 0, (LPARAM)Inicache.at(i).name);
- //gameid zuweisen
- SendDlgItemMessage((HWND)hwndDlg, IDC_GAMELIST, LB_SETITEMDATA, idx, Inicache.at(i).gameid);
- }
- }
- }
-
- //progressbar unsichtbar
- ShowWindow(hwndPB, SW_HIDE);
- //liste sichtbar machen
- ShowWindow(GetDlgItem((HWND)hwndDlg, IDC_GAMELIST), SW_SHOW);
- //suche und suchlabel sichtbar machen
- ShowWindow(GetDlgItem((HWND)hwndDlg, IDC_SEARCH), SW_SHOW);
- ShowWindow(GetDlgItem((HWND)hwndDlg, IDC_STC14), SW_SHOW);
-
- dontClose = FALSE;
-}
-
-BOOL OpenFileDialog(HWND hwndDlg, OPENFILENAMEA*ofn, char*exe)
-{
- //pointer zum exenamen
- char* exename = NULL;
- //buffer vom pfad
- static char szFile[260] = ""; //static damit noch nach dem aufruf lesbar bleibt
- //buffer vom filter
- char szFilter[260] = "";
- //backslash suchen
- exename = strrchr(exe, '\\') + 1;
- //kein backslash dann normal ret als exenamen verwenden
- if ((INT_PTR)exename == 1) exename = exe;
- //filterstring aufbauen
- mir_snprintf(szFilter, "%s|%s|%s|*.*|", exename, exename, Translate("All Files"));
- //umbruch in 0 wandeln
- unsigned int sizeFilter = mir_strlen(szFilter);
- for (unsigned int i = 0; i < sizeFilter; i++)
- if (szFilter[i] == '|') szFilter[i] = 0;
- //openfiledia vorbereiten
- memset(ofn, 0, sizeof(OPENFILENAMEA));
- ofn->lStructSize = sizeof(OPENFILENAMEA);
- ofn->hwndOwner = hwndDlg;
- ofn->lpstrFile = szFile;
- ofn->nMaxFile = _countof(szFile);
- ofn->lpstrFilter = szFilter;
- ofn->nFilterIndex = 1;
- ofn->lpstrFileTitle = exe;
- ofn->nMaxFileTitle = 0;
- ofn->lpstrInitialDir = NULL;
- ofn->Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
-
- return GetOpenFileNameA(ofn);
-}
-
-INT_PTR CALLBACK DlgAddGameProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM)
-{
- switch (uMsg) {
- case WM_INITDIALOG:
- {
- //übersetzen lassen
- TranslateDialogDefault(hwndDlg);
-
-
- //per thread liste füllen
- mir_forkthread(FillGameList, hwndDlg);
- }
- break;
- case WM_COMMAND:
- if (LOWORD(wParam) == IDC_SEARCH && HIWORD(wParam) == EN_CHANGE) {
- char temp[256];
- //eingabe bei der suche auslesen
- GetDlgItemTextA(hwndDlg, IDC_SEARCH, temp, _countof(temp));
- //eingabe in der liste suchen
- int idx = SendDlgItemMessageA(hwndDlg, IDC_GAMELIST, LB_FINDSTRING, 0, (LPARAM)temp);
- //gefunden?
- if (idx != LB_ERR) {
- //als aktiv setzen
- SendDlgItemMessage(hwndDlg, IDC_GAMELIST, LB_SETCURSEL, idx, 0);
- }
- }
- else if (LOWORD(wParam) == IDCANCEL) {
- //nicht schließen, wenn noch der thread läuft
- if (dontClose) {
- MessageBox(hwndDlg, TranslateT("Please wait, game.ini will be currently parsed..."), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- return FALSE;
- }
- return SendMessage(GetParent(hwndDlg), WM_CLOSE, 0, 0);
- }
- else if (LOWORD(wParam) == IDC_CUSTOM) {
- int idx = SendDlgItemMessage(hwndDlg, IDC_GAMELIST, LB_GETCURSEL, 0, 0);
- //es wurde was ausgewählt?
- if (idx == LB_ERR) {
- MessageBox(hwndDlg, TranslateT("Please choose one game in the list!"), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- }
- else {
- char ret[512] = "";
- char gameidtemp[10] = "";
-
- int gameids = SendDlgItemMessage((HWND)hwndDlg, IDC_GAMELIST, LB_GETITEMDATA, idx, 0);
- //gameid splitten
- int gameid1 = LOWORD(gameids);
- int gameid2 = HIWORD(gameids);
-
- if (gameid2 != 0)
- mir_snprintf(gameidtemp, "%d_%d", gameid1, gameid2);
- else
- mir_snprintf(gameidtemp, "%d", gameid1);
-
- //spielnamen holen
- if (xfire_GetPrivateProfileString(gameidtemp, "LongName", "", ret, 512, inipath)) {
- mir_snprintf(gameidtemp, "%d", gameid1);
-
- //einige felder vorbelegen
- SetDlgItemTextA(hPage, IDC_ADD_NAME, ret);
- SetDlgItemText(hPage, IDC_ADD_DETECTEXE, _T(""));
- SetDlgItemText(hPage, IDC_ADD_LAUNCHEREXE, _T(""));
- SetDlgItemTextA(hPage, IDC_ADD_ID, gameidtemp);
- SetDlgItemText(hPage, IDC_ADD_STATUSMSG, _T(""));
- SetDlgItemText(hPage, IDC_ADD_CUSTOMPARAMS, _T(""));
- SetDlgItemTextA(hPage, IDC_ADD_SENDID, gameidtemp);
-
- //auf customeintrag edit tab wechseln
- TabCtrl_SetCurSel(hwndTab, 1);
- ShowWindow(hwndDlg, SW_HIDE);
- ShowWindow(hPage, SW_SHOW);
- }
- }
- }
- else if (LOWORD(wParam) == IDOK) {
- int idx = SendDlgItemMessage(hwndDlg, IDC_GAMELIST, LB_GETCURSEL, 0, 0);
- //es wurde was ausgewählt?
- if (idx == LB_ERR) {
- MessageBox(hwndDlg, TranslateT("Please choose one game in the list!"), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- }
- else {
- //datei öffnen dialog
- OPENFILENAMEA ofn;
- //listdata auslesen, wo die gameid gespeihcert ist
- int gameids = SendDlgItemMessage((HWND)hwndDlg, IDC_GAMELIST, LB_GETITEMDATA, idx, 0);
- //gameid splitten
- int gameid1 = LOWORD(gameids);
- int gameid2 = HIWORD(gameids);
- char gameidtemp[10] = "";
- char ret[512];
-
- if (gameid2 != 0)
- mir_snprintf(gameidtemp, "%d_%d", gameid1, gameid2);
- else
- mir_snprintf(gameidtemp, "%d", gameid1);
-
- //neuen gameeintrag anlegen
- Xfire_game* newgame = new Xfire_game();
- //gameid und sendid setzen
- newgame->m_id = gameid1;
- newgame->m_send_gameid = gameid1;
- //es handelt sich um einen customeintrag, man staune xD
- newgame->m_custom = 1;
-
- //launcherexe abfragen
- if (xfire_GetPrivateProfileString(gameidtemp, "LauncherExe", "", ret, 512, inipath)) {
- //datei vom user öffnen lassen
- if (OpenFileDialog(hwndDlg, &ofn, ret)) {
- //lowercase pfad
- newgame->strtolower(ofn.lpstrFile);
- //pfad dem spiel zuordnen
- newgame->setString(ofn.lpstrFile, &newgame->m_launchparams);
- }
- else {
- //speicher freigeben
- delete newgame;
- return FALSE;
- }
- }
-
- //detectexe abfragen
- if (xfire_GetPrivateProfileString(gameidtemp, "DetectExe", "", ret, 512, inipath)) {
- //datei vom user öffnen lassen
- if (OpenFileDialog(hwndDlg, &ofn, ret)) {
- //lowercase pfad
- newgame->strtolower(ofn.lpstrFile);
- //pfad dem spiel zuordnen
- newgame->setString(ofn.lpstrFile, &newgame->m_path);
- }
- else {
- //speicher freigeben
- delete newgame;
- return FALSE;
- }
- } //MatchExe abfragen
- else if (xfire_GetPrivateProfileString(gameidtemp, "MatchExe", "", ret, 512, inipath)) {
- //datei vom user öffnen lassen
- if (OpenFileDialog(hwndDlg, &ofn, ret)) {
- //lowercase pfad
- newgame->strtolower(ofn.lpstrFile);
- //pfad dem spiel zuordnen
- newgame->setString(ofn.lpstrFile, &newgame->m_path);
- }
- else {
- //speicher freigeben
- delete newgame;
- return FALSE;
- }
- }
-
-
- //prüfe ob schon ein launchstring festgelegt wurde, wenn nicht die detectexe nehmen
- if (!newgame->m_launchparams && newgame->m_path)
- newgame->setString(newgame->m_path, &newgame->m_launchparams);
-
- //prüfe ob schon ein detectexe festgelegt wurde, wenn nicht die launchstring nehmen
- if (newgame->m_launchparams && !newgame->m_path) {
- newgame->setString(newgame->m_launchparams, &newgame->m_path);
- }
-
- //LauncherUrl wird der launcherstring überschrieben
- if (xfire_GetPrivateProfileString(gameidtemp, "LauncherUrl", "", ret, 512, inipath)) {
- newgame->setString(ret, &newgame->m_launchparams);
- }
- else if (xfire_GetPrivateProfileString(gameidtemp, "Launch", "", ret, 512, inipath)) {
- str_replace(ret, "%UA_LAUNCHER_EXE_PATH%", ""); //erstmal unwichtige sachen entfernen
- //str_replace(ret,"%UA_LAUNCHER_EXTRA_ARGS%",""); // - auch entfernen
- str_replace(ret, "%UA_LAUNCHER_LOGIN_ARGS%", ""); // - auch entfernen
-
- //ein leerzeichen anfügen
- newgame->appendString(" ", &newgame->m_launchparams);
- //nun commandline des launchstringes dranhängen
- newgame->appendString(ret, &newgame->m_launchparams);
- }
-
- //restliche wichtige felder einfügen
- if (xfire_GetPrivateProfileString(gameidtemp, "LauncherPasswordArgs", "", ret, 512, inipath))
- newgame->setString(ret, &newgame->m_pwparams);
- if (xfire_GetPrivateProfileString(gameidtemp, "LauncherNetworkArgs", "", ret, 512, inipath))
- newgame->setString(ret, &newgame->m_networkparams);
- if (xfire_GetPrivateProfileString(gameidtemp, "CommandLineMustContain[0]", "", ret, 512, inipath))
- newgame->setString(ret, &newgame->m_mustcontain);
- if (xfire_GetPrivateProfileString(gameidtemp, "XUSERSendId", "", ret, 512, inipath))
- newgame->m_send_gameid = atoi(ret);
- if (xfire_GetPrivateProfileString(gameidtemp, "XUSERSetStatusMsg", "", ret, 512, inipath))
- newgame->m_setstatusmsg = atoi(ret);
-
- //namen setzen und icon laden
- newgame->setNameandIcon();
- //spiel in die gameliste einfügen
- xgamelist.Addgame(newgame);
- //derzeitige gameliste in die datenbank eintragen
- xgamelist.writeDatabase();
- //startmenu leeren
- xgamelist.clearStartmenu();
- //startmenu neuerzeugen
- xgamelist.createStartmenu();
-
- return SendMessage(GetParent(hwndDlg), WM_CLOSE, 0, 0);
- }
- }
- break;
- case WM_CLOSE:
- //nicht schließen, wenn noch der thread läuft
- if (dontClose) {
- MessageBox(hwndDlg, TranslateT("Please wait, game.ini will be currently parsed..."), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- return FALSE;
- }
- //hauptfenster schließen
- SendMessage(GetParent(hwndDlg), WM_CLOSE, 0, 0);
- break;
- }
- return FALSE;
-}
-
-
-INT_PTR CALLBACK DlgAddGameProc2(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM)
-{
- switch (uMsg) {
- case WM_INITDIALOG:
- //ein spiel wurde zum editieren geöffnet, felder alle vorbelegen
- if (editgame) {
- //add augf übernehmen umstellen
- SetDlgItemText(hwndDlg, IDOK, TranslateT("Apply"));
-
- //namen vorbelegen
- if (editgame->m_customgamename)
- SetDlgItemTextA(hwndDlg, IDC_ADD_NAME, editgame->m_customgamename);
- else if (editgame->m_name)
- SetDlgItemTextA(hwndDlg, IDC_ADD_NAME, editgame->m_name);
-
- //gameid setzen und feld schreibschützen
- char gameid[10] = "";
- _itoa_s(editgame->m_id, gameid, 10, 10);
- SetDlgItemTextA(hwndDlg, IDC_ADD_ID, gameid);
- EnableWindow(GetDlgItem(hwndDlg, IDC_ADD_ID), FALSE);
-
- //sendgameid setzen, bei -1 leer lassen
- if (editgame->m_send_gameid != -1) {
- _itoa_s(editgame->m_send_gameid, gameid, 10, 10);
- SetDlgItemTextA(hwndDlg, IDC_ADD_SENDID, gameid);
- }
-
- //launcherstring
- if (editgame->m_launchparams)
- SetDlgItemTextA(hwndDlg, IDC_ADD_LAUNCHEREXE, editgame->m_launchparams);
-
- //detectstring
- if (editgame->m_path)
- SetDlgItemTextA(hwndDlg, IDC_ADD_DETECTEXE, editgame->m_path);
-
- //statusmsg
- if (editgame->m_statusmsg)
- SetDlgItemTextA(hwndDlg, IDC_ADD_STATUSMSG, editgame->m_statusmsg);
-
- //mustcontain parameter
- if (editgame->m_mustcontain)
- SetDlgItemTextA(hwndDlg, IDC_ADD_CUSTOMPARAMS, editgame->m_mustcontain);
- }
- //dialog übersetzen
- TranslateDialogDefault(hwndDlg);
-
- return TRUE;
-
- case WM_COMMAND:
- {
- if (LOWORD(wParam) == IDC_SENDIDHELP) {
- MessageBox(hwndDlg, TranslateT("If you add a mod of an Xfire supported game, then you can specify what game ID will be sent to Xfire. So if you add a Half-Life mod, you can set the Half-Life game ID and if you start the game, your Xfire buddies will see the Half-Life game icon next to your name and the game time will be tracked."), TranslateT("XFire Options"), MB_OK | MB_ICONASTERISK);
- }
- else if (LOWORD(wParam) == IDC_GAMEIDHELP) {
- MessageBox(hwndDlg, TranslateT("Every game in Xfire needs an ID. Use a number above the last used ID to avoid problems with used IDs. Every number above 10000 should be save. This ID will not be sent to Xfire, when you start a game."), TranslateT("XFire Options"), MB_OK | MB_ICONASTERISK);
- }
- else if (LOWORD(wParam) == IDC_ADD_BROWSEDETECT) {
- OPENFILENAMEA ofn;
- if (OpenFileDialog(hwndDlg, &ofn, "*.exe")) {
- SetDlgItemTextA(hwndDlg, IDC_ADD_DETECTEXE, ofn.lpstrFile);
- }
- }
- else if (LOWORD(wParam) == IDC_ADD_BROWSELAUNCHER) {
- OPENFILENAMEA ofn;
- if (OpenFileDialog(hwndDlg, &ofn, "*.exe")) {
- SetDlgItemTextA(hwndDlg, IDC_ADD_LAUNCHEREXE, ofn.lpstrFile);
- }
- }
- else if (LOWORD(wParam) == IDCANCEL) {
- //nicht schließen, wenn noch der thread läuft
- if (dontClose) {
- MessageBox(hwndDlg, TranslateT("Please wait, game.ini will be currently parsed..."), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- return FALSE;
- }
- return SendMessage(GetParent(hwndDlg), WM_CLOSE, 0, 0);
- }
- else if (LOWORD(wParam) == IDOK) {
- char temp[256];
-
- //fillgames sucht noch
- if (dontClose) {
- MessageBox(hwndDlg, TranslateT("Please wait, game.ini will be currently parsed..."), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- return FALSE;
- }
-
- //neuen gameeintrag anlegen
- Xfire_game* newgame = NULL;
-
- if (editgame)
- newgame = editgame;
- else
- newgame = new Xfire_game();
-
- //Spielname
- GetDlgItemTextA(hwndDlg, IDC_ADD_NAME, temp, _countof(temp));
- if (!mir_strlen(temp)) {
- if (!editgame) delete newgame;
- return MessageBox(hwndDlg, TranslateT("Please enter a game name."), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- }
- else {
- //spielname zuordnen
- newgame->setString(temp, &newgame->m_customgamename);
- //spielnamen fürs menü
- newgame->setString(temp, &newgame->m_name);
- }
- //spielid nur setzen/prüfen, wenn kein editgame
- if (!editgame) {
- GetDlgItemTextA(hwndDlg, IDC_ADD_ID, temp, _countof(temp));
- if (!mir_strlen(temp)) {
- if (!editgame) delete newgame;
- return MessageBox(hwndDlg, TranslateT("Please enter a game ID."), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- }
- else {
- int gameid = atoi(temp);
- //negative gameid blocken
- if (gameid < 1) {
- if (!editgame) delete newgame;
- return MessageBox(hwndDlg, TranslateT("Please enter a game ID above 1."), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- }
- //gameid auf uniq prüfen
- else if (xgamelist.getGamebyGameid(gameid)) {
- if (!editgame) delete newgame;
- return MessageBox(hwndDlg, TranslateT("This game ID is already in use."), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- }
- //gameid zuordnen
- newgame->m_id = gameid;
- //standardmäßig wird bei einem customeintrag keine id versendet
- newgame->m_send_gameid = -1;
- }
- }
- //zu sendene spielid
- GetDlgItemTextA(hwndDlg, IDC_ADD_SENDID, temp, _countof(temp));
- if (mir_strlen(temp)) {
- //standardmäßig wird bei einem customeintrag keine id versendet
- int sendid = atoi(temp);
- if (sendid > 0)
- newgame->m_send_gameid = sendid;
- }
-
- //launcher exe
- GetDlgItemTextA(hwndDlg, IDC_ADD_LAUNCHEREXE, temp, _countof(temp));
- if (mir_strlen(temp)) {
- //lowercase pfad
- newgame->strtolower(temp);
- //detect exe
- newgame->setString(temp, &newgame->m_launchparams);
- }
- //detectexe
- GetDlgItemTextA(hwndDlg, IDC_ADD_DETECTEXE, temp, _countof(temp));
- if (!mir_strlen(temp)) {
- if (!editgame) delete newgame;
- return MessageBox(hwndDlg, TranslateT("Please select a game exe. Note: If you don't select a launcher exe, the game exe will be used in the game start menu."), TranslateT("XFire Options"), MB_OK | MB_ICONEXCLAMATION);
- }
- else {
- //lowercase pfad
- newgame->strtolower(temp);
- //detect exe
- newgame->setString(temp, &newgame->m_path);
- //wenn kein launcher exe/pfad angeben wurde, dann den gamepath nehmen
- if (!newgame->m_launchparams)
- newgame->setString(temp, &newgame->m_launchparams);
- }
- //mustcontain parameter
- GetDlgItemTextA(hwndDlg, IDC_ADD_CUSTOMPARAMS, temp, _countof(temp));
- if (mir_strlen(temp)) {
- newgame->setString(temp, &newgame->m_mustcontain);
- }
- //statusmsg speichern
- GetDlgItemTextA(hwndDlg, IDC_ADD_STATUSMSG, temp, _countof(temp));
- if (mir_strlen(temp)) {
- newgame->setString(temp, &newgame->m_statusmsg);
- newgame->m_setstatusmsg = 1;
- }
- //custom eintrag aktivieren
- newgame->m_custom = 1;
- //spiel in die gameliste einfügen, aber nur im nicht editmodus
- if (!editgame)
- xgamelist.Addgame(newgame);
- //derzeitige gameliste in die datenbank eintragen
- xgamelist.writeDatabase();
- //startmenu leeren
- xgamelist.clearStartmenu();
- //startmenu neuerzeugen
- xgamelist.createStartmenu();
-
- return SendMessage(GetParent(hwndDlg), WM_CLOSE, 0, 0);
- }
- break;
- }
- }
- return FALSE;
-}
-
-INT_PTR CALLBACK DlgAddGameProcMain(HWND hwndDlg, UINT uMsg, WPARAM, LPARAM lParam)
-{
- TCITEM tci;
-
- switch (uMsg) {
- case WM_INITDIALOG:
- {
- int iTotal;
- RECT rcClient;
-
- //icon des dialogs setzen
- SendMessage(hwndDlg, WM_SETICON, (WPARAM)false, (LPARAM)LoadIcon(hinstance, MAKEINTRESOURCE(IDI_TM)));
-
- hwndTab = GetDlgItem(hwndDlg, IDC_OPTIONSTAB);
- TabCtrl_DeleteAllItems(hwndTab);
- GetClientRect(GetParent(hwndTab), &rcClient);
-
- hPage = CreateDialog(hinstance, MAKEINTRESOURCE(IDD_ADDGAME), hwndDlg, DlgAddGameProc);
-
- //bei editgame keine spiellisteauswahl
- TCITEMA tcia = { 0 };
- if (!editgame) {
- iTotal = TabCtrl_GetItemCount(hwndTab);
- tcia.mask = TCIF_PARAM | TCIF_TEXT;
- tcia.lParam = (LPARAM)hPage;
- tcia.pszText = Translate("Supported Games");
- SendMessageA(hwndTab, TCM_INSERTITEMA, iTotal, (WPARAM)&tcia);
- MoveWindow(hPage, 3, 24, rcClient.right - 10, rcClient.bottom - 28, 1);
- iTotal++;
- }
- else
- ShowWindow(hPage, FALSE);
-
- hPage = CreateDialog(hinstance, MAKEINTRESOURCE(IDD_ADDGAME2), hwndDlg, DlgAddGameProc2);
- iTotal = TabCtrl_GetItemCount(hwndTab);
- tcia.mask = TCIF_PARAM | TCIF_TEXT;
- tcia.lParam = (LPARAM)hPage;
- tcia.pszText = Translate("Custom game");
- SendMessageA(hwndTab, TCM_INSERTITEMA, iTotal, (WPARAM)&tcia);
- MoveWindow(hPage, 3, 24, rcClient.right - 10, rcClient.bottom - 28, 1);
- iTotal++;
-
- //bei editgame 2. registerkarte aktiv schalten
- if (!editgame) {
- ShowWindow(hPage, FALSE);
- TabCtrl_SetCurSel(hwndTab, 0);
- }
- }
- return TRUE;
-
- case WM_CLOSE:
- //nicht schließen, wenn noch der thread läuft
- if (dontClose) return FALSE;
- //buffer leeren
- if (buffer) {
- delete[] buffer;
- buffer = NULL;
- }
- EndDialog(hwndDlg, 0);
- break;
-
- case WM_NOTIFY:
- switch (((LPNMHDR)lParam)->idFrom) {
- case 0:
- switch (((LPNMHDR)lParam)->code) {
- case PSN_APPLY:
- int i, count;
- tci.mask = TCIF_PARAM;
- count = TabCtrl_GetItemCount(GetDlgItem(hwndDlg, IDC_OPTIONSTAB));
- for (i = 0; i < count; i++) {
- TabCtrl_GetItem(GetDlgItem(hwndDlg, IDC_OPTIONSTAB), i, &tci);
- SendMessage((HWND)tci.lParam, WM_NOTIFY, 0, lParam);
- }
- break;
- }
- break;
-
- case IDC_OPTIONSTAB:
- HWND hTabCtrl = GetDlgItem(hwndDlg, IDC_OPTIONSTAB);
-
- switch (((LPNMHDR)lParam)->code) {
- case TCN_SELCHANGING:
- tci.mask = TCIF_PARAM;
- TabCtrl_GetItem(hTabCtrl, TabCtrl_GetCurSel(hTabCtrl), &tci);
- ShowWindow((HWND)tci.lParam, SW_HIDE);
- break;
-
- case TCN_SELCHANGE:
- tci.mask = TCIF_PARAM;
- TabCtrl_GetItem(hTabCtrl, TabCtrl_GetCurSel(hTabCtrl), &tci);
- ShowWindow((HWND)tci.lParam, SW_SHOW);
- break;
- }
- break;
- }
- break;
- }
- return FALSE;
-}
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