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+/*
+ * xfirelib - C++ Library for the xfire protocol.
+ * Copyright (C) 2006 by
+ * Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
+ * Herbert Poul <herbert.poul@gmail.com> / http://goim.us
+ * http://xfirelib.sphene.net
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef __BUDDYLIST_H
+#define __BUDDYLIST_H
+
+#include <iostream>
+#include <vector>
+
+#include "buddylistnamespacket.h"
+#include "clanbuddylistnamespacket.h"
+#include "buddylistgamespacket.h"
+#include "buddylistonlinepacket.h"
+#include "packetlistener.h"
+#include "client.h"
+#include "xfiregame.h"
+#include "friendsoffriendlist.h"
+
+
+namespace xfirelib {
+ using namespace std;
+
+ struct Client;
+ struct BuddyListEntry;
+
+ class BuddyList : public PacketListener {
+ public:
+ BuddyList(Client *client);
+ ~BuddyList();
+
+ vector <BuddyListEntry *> * getEntries() { return entries; }
+ vector <BuddyListEntry *> * getEntriesClan() { return entriesClan; }
+
+ void receivedPacket(XFirePacket *packet);
+ BuddyListEntry *getBuddyById(long userid);
+ BuddyListEntry *getBuddyBySid(const char *sid);
+ BuddyListEntry *getBuddyByName(string username);
+ private:
+ void initEntries(BuddyListNamesPacket* buddynames);
+ void initEntriesClan(ClanBuddyListNamesPacket* buddynames);
+ void updateOnlineBuddies(BuddyListOnlinePacket* buddiesOnline);
+ void updateBuddiesGame(BuddyListGamesPacket* buddiesGames);
+ void updateFriendsofFriend(FriendsBuddyListNamesPacket* friends);
+
+ Client *client;
+ vector <BuddyListEntry *> * entries;
+ vector <BuddyListEntry *> * entriesClan;
+ };
+
+
+ class BuddyListEntry {
+ public:
+ BuddyListEntry();
+ ~BuddyListEntry();
+ bool isOnline();
+
+ void setSid(const char *sid);
+
+ long userid;
+ char sid[16];
+ string nick;
+ string username;
+ string statusmsg;
+ string gameinfo;
+ long game;
+ long game2;
+ HANDLE hcontact;
+ int clanid;
+
+ //lastpopup
+ char* lastpopup;
+
+ XFireGame *gameObj;
+ XFireGame *game2Obj;
+ };
+
+ typedef BuddyListEntry *PBuddyListEntry;
+};
+
+
+#endif