diff options
Diffstat (limited to 'protocols/Xfire/src/dummyxfiregameresolver.cpp')
-rw-r--r-- | protocols/Xfire/src/dummyxfiregameresolver.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/protocols/Xfire/src/dummyxfiregameresolver.cpp b/protocols/Xfire/src/dummyxfiregameresolver.cpp new file mode 100644 index 0000000000..5189c8ef9b --- /dev/null +++ b/protocols/Xfire/src/dummyxfiregameresolver.cpp @@ -0,0 +1,49 @@ +/* + * xfirelib - C++ Library for the xfire protocol. + * Copyright (C) 2006 by + * Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net + * Herbert Poul <herbert.poul@gmail.com> / http://goim.us + * http://xfirelib.sphene.net + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "stdafx.h" +#include "dummyxfiregameresolver.h" +#include "xdebug.h" + +namespace xfirelib { + + XFireGame *DummyXFireGameResolver::resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet) { + XDEBUG2( "Resolving GameId: %d\n", gameid ); + DummyXFireGame *game = new DummyXFireGame(); + switch(gameid) { + case 2: game->init( gameid, "America's Army: Special Forces", packet,iterator ); break; + case 3: game->init( gameid, "Unreal Tournament", packet,iterator ); break; + case 4: game->init( gameid, "Unreal Tournament 2003", packet ,iterator); break; + case 5: game->init( gameid, "Counter-Strike 1.6", packet ,iterator); break; + case 32: game->init( gameid, "Teamspeak", packet ,iterator); break; + case 4181: game->init( gameid, "Unreal Tournament 2004", packet,iterator ); break; + case 4578: game->init( gameid, "Battlefield 2", packet ,iterator); break; + case 4611: game->init( gameid, "Live for Speed", packet,iterator ); break; + default: + game->init( gameid, "Non Resolvegame", packet,iterator ); + break; + } + return game; + } + + +}; |