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-rw-r--r--protocols/Xfire/src/dummyxfiregameresolver.cpp49
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diff --git a/protocols/Xfire/src/dummyxfiregameresolver.cpp b/protocols/Xfire/src/dummyxfiregameresolver.cpp
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+/*
+ * xfirelib - C++ Library for the xfire protocol.
+ * Copyright (C) 2006 by
+ * Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
+ * Herbert Poul <herbert.poul@gmail.com> / http://goim.us
+ * http://xfirelib.sphene.net
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "stdafx.h"
+#include "dummyxfiregameresolver.h"
+#include "xdebug.h"
+
+namespace xfirelib {
+
+ XFireGame *DummyXFireGameResolver::resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet) {
+ XDEBUG2( "Resolving GameId: %d\n", gameid );
+ DummyXFireGame *game = new DummyXFireGame();
+ switch(gameid) {
+ case 2: game->init( gameid, "America's Army: Special Forces", packet,iterator ); break;
+ case 3: game->init( gameid, "Unreal Tournament", packet,iterator ); break;
+ case 4: game->init( gameid, "Unreal Tournament 2003", packet ,iterator); break;
+ case 5: game->init( gameid, "Counter-Strike 1.6", packet ,iterator); break;
+ case 32: game->init( gameid, "Teamspeak", packet ,iterator); break;
+ case 4181: game->init( gameid, "Unreal Tournament 2004", packet,iterator ); break;
+ case 4578: game->init( gameid, "Battlefield 2", packet ,iterator); break;
+ case 4611: game->init( gameid, "Live for Speed", packet,iterator ); break;
+ default:
+ game->init( gameid, "Non Resolvegame", packet,iterator );
+ break;
+ }
+ return game;
+ }
+
+
+};