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Diffstat (limited to 'protocols/Xfire/src/dummyxfiregameresolver.cpp')
-rw-r--r--protocols/Xfire/src/dummyxfiregameresolver.cpp48
1 files changed, 0 insertions, 48 deletions
diff --git a/protocols/Xfire/src/dummyxfiregameresolver.cpp b/protocols/Xfire/src/dummyxfiregameresolver.cpp
deleted file mode 100644
index 7d4f14f151..0000000000
--- a/protocols/Xfire/src/dummyxfiregameresolver.cpp
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@@ -1,48 +0,0 @@
-/*
- * xfirelib - C++ Library for the xfire protocol.
- * Copyright (C) 2006 by
- * Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
- * Herbert Poul <herbert.poul@gmail.com> / http://goim.us
- * http://xfirelib.sphene.net
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "stdafx.h"
-#include "dummyxfiregameresolver.h"
-#include "xdebug.h"
-
-namespace xfirelib
-{
- XFireGame* DummyXFireGameResolver::resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet)
- {
- XDEBUG2("Resolving GameId: %d\n", gameid);
- DummyXFireGame *game = new DummyXFireGame();
- switch (gameid) {
- case 2: game->init(gameid, "America's Army: Special Forces", packet, iterator); break;
- case 3: game->init(gameid, "Unreal Tournament", packet, iterator); break;
- case 4: game->init(gameid, "Unreal Tournament 2003", packet, iterator); break;
- case 5: game->init(gameid, "Counter-Strike 1.6", packet, iterator); break;
- case 32: game->init(gameid, "Teamspeak", packet, iterator); break;
- case 4181: game->init(gameid, "Unreal Tournament 2004", packet, iterator); break;
- case 4578: game->init(gameid, "Battlefield 2", packet, iterator); break;
- case 4611: game->init(gameid, "Live for Speed", packet, iterator); break;
- default:
- game->init(gameid, "Non Resolvegame", packet, iterator);
- break;
- }
- return game;
- }
-};