summaryrefslogtreecommitdiff
path: root/protocols/Xfire/src/xfiregameresolver.h
diff options
context:
space:
mode:
Diffstat (limited to 'protocols/Xfire/src/xfiregameresolver.h')
-rw-r--r--protocols/Xfire/src/xfiregameresolver.h50
1 files changed, 0 insertions, 50 deletions
diff --git a/protocols/Xfire/src/xfiregameresolver.h b/protocols/Xfire/src/xfiregameresolver.h
deleted file mode 100644
index 7ed6969cbe..0000000000
--- a/protocols/Xfire/src/xfiregameresolver.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * xfirelib - C++ Library for the xfire protocol.
- * Copyright (C) 2006 by
- * Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
- * Herbert Poul <herbert.poul@gmail.com> / http://goim.us
- * http://xfirelib.sphene.net
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef __XFIREGAMERESOLVER_H
-#define __XFIREGAMERESOLVER_H
-
-#include "buddylistgamespacket.h"
-#include "xfiregame.h"
-
-namespace xfirelib {
- /**
- * This is a virtual class which users of the library can
- * subclass so they can use their own gameid <-> XFireGame object
- * resolver (Implementors might want to consider that their application
- * also requires backward converting .. from game to gameid since
- * SendGameStatusPacket requires a gameid.
- */
- class XFireGameResolver {
- public:
- virtual ~XFireGameResolver() { }
-
- /**
- * this method should resolve the gameid
- * and return a new XFireGame object or NULL if it was not resolvable.
- * (if more information is needed, it can be taken from packet->xxx[iterator])
- */
- virtual XFireGame *resolveGame(int gameid, int iterator, BuddyListGamesPacket *packet) = 0;
- };
-};
-
-#endif