summaryrefslogtreecommitdiff
path: root/tools/_deprecated/Yahoo/src/libyahoo2/Docs/ymsg-9.txt
diff options
context:
space:
mode:
Diffstat (limited to 'tools/_deprecated/Yahoo/src/libyahoo2/Docs/ymsg-9.txt')
-rw-r--r--tools/_deprecated/Yahoo/src/libyahoo2/Docs/ymsg-9.txt326
1 files changed, 326 insertions, 0 deletions
diff --git a/tools/_deprecated/Yahoo/src/libyahoo2/Docs/ymsg-9.txt b/tools/_deprecated/Yahoo/src/libyahoo2/Docs/ymsg-9.txt
new file mode 100644
index 0000000000..d017013d7d
--- /dev/null
+++ b/tools/_deprecated/Yahoo/src/libyahoo2/Docs/ymsg-9.txt
@@ -0,0 +1,326 @@
+Yahoo Messenger Protocol v 9
+----------------------------
+
+The Yahoo Messenger Protocol is an application layer protocol running most
+of the time over TCP, but in some cases over HTTP as well. Throughout
+this document, we will speak about the YMSG packets, after stripping out
+any other protocol data, but will mention this other data if it is of
+relevance.
+
+This document is incomplete. For anything not mentioned here, refer to the
+source of libyahoo2.
+
+
+1. The YMSG packet structure
+
+The YMSG packet structure is as follows:
+
+(each byte is represented by 5 spaces in the following diagram,
+including the | at the end)
+
+ <------- 4B -------><------- 4B -------><---2B--->
+ +-------------------+-------------------+---------+
+ | Y M S G | version | pkt_len |
+ +---------+---------+---------+---------+---------+
+ | service | status | session_id |
+ +---------+-------------------+-------------------+
+ | |
+ : D A T A :
+ | 0 - 65535* |
+ +-------------------------------------------------+
+
+
+* 65535 is the theoretical limit, since the length field is two bytes
+long. Practically though, the data section does not exceed about 1000
+bytes.
+
+All numeric fields are stored in network byte order. i.e. Most
+significant byte first.
+
+YMSG - The first four bytes of all packets are always YMSG - the
+ protocol name.
+
+version - The next four bytes are for the protocol version number.
+ For version 9, these are 0x09 0x00 0x00 0x00
+ NOTE: The last three bytes of this may just be padding bytes.
+
+pkt_len - A two byte value, in network byte order, stating how many bytes
+ are in the _data_ section of the packet. In practice, this
+ value does not exceed about 1000.
+
+service - This is an opcode that tells the client/server what kind of
+ service is requested/being responded to. There are 45 known
+ services. See the services section of this document for a
+ full listing.
+
+status - In case of a response from the server, indicates the status
+ of the request (success/failure/etc.). For a request, it is 0
+ in most cases, except for packets that set the user's status
+ (set status, typing notify, etc.)
+
+session - The session id is used primarily when connecting through a HTTP
+id proxy. It is set in all cases, but has no effect in a direct
+ connection. When the client sends the first packet, it is 0,
+ the server responds with a session id that is used by the client
+ and the server in all further packets. The server may change
+ the session id, in which case the client must use the new
+ session id henceforth.
+
+DATA - The data section is pkt_len bytes long and consists of a series
+ of key/value pairs. All keys are numeric strings. The packet
+ contains their numeric values in the ASCII character set. e.g.
+ 1 == 0x31, 21 == 0x32 0x31
+
+ The maximum number of digits in a key is unknown, although keys
+ of up to three digits have been seen.
+
+ Every key and value is terminated by a two byte sequence of
+ 0xc0 0x80. Some keys may have empty values.
+
+ The actual keys sent, and their meanings depend on the service
+ in use.
+
+ e.g. The packet data to send an instant message looks like this:
+
+ 0x30 0xc080 yahoo_id 0xc080 0x31 0xc080 active_id 0xc080 0x35
+ 0xc080 recipient_id 0xc080 0x3134 0xc080 message_text 0xc080
+
+ The 0xc080 byte sequence is a separator. The values 0x30, 0x31,
+ 0x35 and 0x3134 are the keys. Convert them to their ASCII
+ equivalents and you get 0, 1, 5, 14 (0x3134 == 0x31 0x34)
+
+
+2. Services
+
+There are 45 known services at the moment, although more may exist. All
+known services are listed below along with the hex values that they
+correspond to. Any service without a hex value is one more than the
+previous value. i.e. YAHOO_SERVICE_LOGOFF=0x02 and
+YAHOO_SERVICE_ISBACK=0x04.
+
+ YAHOO_SERVICE_LOGON = 0x01
+ YAHOO_SERVICE_LOGOFF
+ YAHOO_SERVICE_ISAWAY
+ YAHOO_SERVICE_ISBACK
+ YAHOO_SERVICE_IDLE = 0x05
+ YAHOO_SERVICE_MESSAGE
+ YAHOO_SERVICE_IDACT
+ YAHOO_SERVICE_IDDEACT
+ YAHOO_SERVICE_MAILSTAT
+ YAHOO_SERVICE_USERSTAT = 0x0a
+ YAHOO_SERVICE_NEWMAIL
+ YAHOO_SERVICE_CHATINVITE
+ YAHOO_SERVICE_CALENDAR
+ YAHOO_SERVICE_NEWPERSONALMAIL
+ YAHOO_SERVICE_NEWCONTACT = 0x0f
+ YAHOO_SERVICE_ADDIDENT = 0x10
+ YAHOO_SERVICE_ADDIGNORE
+ YAHOO_SERVICE_PING
+ YAHOO_SERVICE_GROUPRENAME
+ YAHOO_SERVICE_SYSMESSAGE = 0x14
+ YAHOO_SERVICE_PASSTHROUGH2 = 0x16
+ YAHOO_SERVICE_CONFINVITE = 0x18
+ YAHOO_SERVICE_CONFLOGON
+ YAHOO_SERVICE_CONFDECLINE = 0x1a
+ YAHOO_SERVICE_CONFLOGOFF
+ YAHOO_SERVICE_CONFADDINVITE
+ YAHOO_SERVICE_CONFMSG
+ YAHOO_SERVICE_CHATLOGON
+ YAHOO_SERVICE_CHATLOGOFF = 0x1f
+ YAHOO_SERVICE_CHATMSG = 0x20
+ YAHOO_SERVICE_GAMELOGON = 0x28
+ YAHOO_SERVICE_GAMELOGOFF
+ YAHOO_SERVICE_GAMEMSG = 0x2a
+ YAHOO_SERVICE_FILETRANSFER = 0x46
+ YAHOO_SERVICE_VOICECHAT = 0x4a
+ YAHOO_SERVICE_NOTIFY = 0x4b
+ YAHOO_SERVICE_P2PFILEXFER = 0x4d
+ YAHOO_SERVICE_PEERTOPEER = 0x4f
+ YAHOO_SERVICE_AUTHRESP = 0x54
+ YAHOO_SERVICE_LIST = 0x55
+ YAHOO_SERVICE_AUTH = 0x57
+ YAHOO_SERVICE_ADDBUDDY = 0x83
+ YAHOO_SERVICE_REMBUDDY = 0x84
+ YAHOO_SERVICE_IGNORECONTACT = 0x85
+ YAHOO_SERVICE_REJECTCONTACT = 0x86
+
+Most of the service codes should be self explanatory. Those that aren't
+are listed here:
+
+IDACT/IDDEACT - activate/deactivate an identity
+NOTIFY - typing/game notification
+FILETRASNFER - transfer a file using the yahoo filetransfer server as an
+ intermediate
+P2PFILEXFER - transfer a file between two peers, yahoo server not used
+PEERTOPEER - check if peer to peer connections are possible
+AUTH - Send initial login packet (username), response contains
+ challenge string
+AUTHRESP - Send response to challenge string, or, if received from
+ server, contains reason for login failure
+LOGON/LOGOFF - a buddy logged in/out
+
+
+3. Status codes
+
+The status code is a four byte value. Most status codes are two bytes
+long. The status codes (in decimal except for offline and typing) are:
+
+ YAHOO_STATUS_AVAILABLE = 0
+ YAHOO_STATUS_BRB
+ YAHOO_STATUS_BUSY
+ YAHOO_STATUS_NOTATHOME
+ YAHOO_STATUS_NOTATDESK
+ YAHOO_STATUS_NOTINOFFICE = 5
+ YAHOO_STATUS_ONPHONE
+ YAHOO_STATUS_ONVACATION
+ YAHOO_STATUS_OUTTOLUNCH
+ YAHOO_STATUS_STEPPEDOUT = 9
+ YAHOO_STATUS_INVISIBLE = 12
+ YAHOO_STATUS_CUSTOM = 99
+ YAHOO_STATUS_IDLE = 999
+ YAHOO_STATUS_OFFLINE = 0x5a55aa56
+ YAHOO_STATUS_TYPING = 0x16
+
+You may choose either AVAILABLE or INVISIBLE as your initial login status.
+TYPING is used only when sending a TYPING notification packet.
+
+
+4. Session states
+
+A Yahoo session has two states, Authentication and Messaging.
+
+4.1. Authentication
+
+The session starts in the authentication state. The client sends the username
+to the server. The server responds with a challenge string. The client
+responds to this challenge with two response strings. If authentication is
+successful, the connection goes into the messaging state, else, an error
+response is sent back.
+
+4.2. Messaging state
+
+After successful authentication, the session goes into the messaging state.
+The server sends the buddy list, ignore list, identity list and a list of
+cookies to the client. These might all be sent in a single packet. It then
+sends the list of online buddies along with their status codes. All this is
+sent without the client requesting anything.
+
+At this time, any offline messages are also delivered to the client.
+
+In the messaging state, a client may send/receive messages, join conferences,
+send/receive files, change state, etc.
+
+Messaging state is terminated when the user goes offline by sending a LOGOFF
+packet.
+
+
+5. Requests
+
+5.1. Authentication
+
+The first packet sent from the client is the authentication request
+packet. This consists of the user's yahoo id, or any identity
+corresponding to that yahoo id. The AUTH packet has one key/value pair.
+
+ service: YAHOO_SERVICE_AUTH
+ status: YAHOO_STATUS_AVAILABLE
+
+ 1: yahoo_id
+
+The server responds with a Challenge string. The client then hashes the
+username and password with this challenge string, and sends it back as an
+AUTH_RESP packet.
+
+ service: YAHOO_SERVICE_AUTHRESP
+ status: initial login status
+
+ 0: yahoo_id
+ 6: response_string_1
+ 96: response_string_2
+ 1: active_id
+
+
+5.2. Sending a message
+
+ service: YAHOO_SERVICE_MESSAGE
+ status: 0
+
+ 0: yahoo_id
+ 1: active_id
+ 5: recipient_id
+ 14: message to send
+
+5.3. Send typing start/stop notification
+
+ service: YAHOO_SERVICE_NOTIFY
+ status: YAHOO_STATUS_TYPING
+
+ 4: active_id
+ 5: recipient_id
+ 13: 1 or 0 depending on whether this is a typing start or stop
+ packet
+ 14: <space>
+ 49: TYPING /* The literal string */
+
+5.4. Set status
+
+ service: YAHOO_SERVICE_ISBACK or YAHOO_SERVICE_ISAWAY
+ status: the status to set to
+
+ 10: status_code
+ if custom_status:
+ 19: custom away message
+ 47: 0 or 1 depending on whether it is away or not
+
+
+5.5. Logoff
+
+ service: YAHOO_SERVICE_LOGOFF
+ status: YAHOO_STATUS_AVAILABLE
+
+ no key value pairs
+
+5.6. Keep alive - sent every 20 minutes
+
+ service: YAHOO_SERVICE_PING
+ status: YAHOO_STATUS_AVAILABLE
+
+ no key value pairs
+
+5.7. Add buddy
+
+ service: YAHOO_SERVICE_ADDBUDDY
+ status: YAHOO_STATUS_AVAILABLE
+
+ 1: yahoo_id
+ 7: buddy_to_add
+ 65: group to add to
+
+5.8. Remove buddy
+
+ service: YAHOO_SERVICE_REMBUDDY
+ status: YAHOO_STATUS_AVAILABLE
+
+ 1: yahoo_id
+ 7: buddy_to_remove
+ 65: group to remove from
+
+
+5.9. Reject buddy add
+
+ service: YAHOO_SERVICE_REJECTCONTACT
+ status: YAHOO_STATUS_AVAILABLE
+
+ 1: yahoo_id
+ 7: buddy_to_reject
+ 14: reject message
+
+
+-----------------------------------------------------------------------
+
+What? Is that all?
+
+ Use the source Luke!
+
+-----------------------------------------------------------------------
+