Age | Commit message (Collapse) | Author |
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Do relogin in PollingThread only if we still want to be online. Because we might call logout from Steam servers before we quit polling thread - so we always get at least one "Not Logged On" error. This commit stops doing relogin when our m_iStatus is already offline.
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login
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And previous commit (r15373) was indeed correct, I missed the switched logic. But I think the change (r15895) makes it more readable anyway.
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NETLIBHTTPREQUEST)
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jabber:
additional sanity check for incomming pgp encrypted message (xep-0027 is not strict enough), this check is required to avoid incompatibility with some clients with xep-0027 support
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specified cookies)
git-svn-id: http://svn.miranda-ng.org/main/trunk@15873 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
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-minor cleanup
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If this will be reconsidered and enabled marking away people as idle again, then don't forget to add reseting the idle flag back to false. Because in previous commit it was set only to true and never back, even when user was online again.
git-svn-id: http://svn.miranda-ng.org/main/trunk@15844 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
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* Mark contacts last active more than 1 minute ago as away
* Don't make us active for FB when we're invisible or away
git-svn-id: http://svn.miranda-ng.org/main/trunk@15843 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
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Miranda); version bump
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git-svn-id: http://svn.miranda-ng.org/main/trunk@15839 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
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Removed transparency inside and fill it correctly with white color.
git-svn-id: http://svn.miranda-ng.org/main/trunk@15838 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
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By parsing "deferred cookies" set by JavaScript.
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git-svn-id: http://svn.miranda-ng.org/main/trunk@15793 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c
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- Updated some constants.h
- Fixed error message
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force disconnects (thanks Vulpix for tip)
It might be reenabled in future again, we just need to make sure we're updating and cancelling it correctly in case we receive error or something. Now we remember the new response->nlc only in one branch of that if, which is obviously wrong, because we're trying to use the old nlc anyway without resetting it.
But maybe Steam servers doesn't support the polling thread with persistent connection at all, it needs to be tested further.
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- fix for a crash on exit;
- version bump
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- Fixed bug with GetContactDisplayName
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- Fix for GetContactDisplayName
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