From 5323a782c4e8c42781f22ce2f488962a18f82554 Mon Sep 17 00:00:00 2001 From: George Hazan Date: Wed, 3 Aug 2022 21:02:36 +0300 Subject: Jabber: initial version of Jingle support --- include/gst/gl/gstglformat.h | 171 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 171 insertions(+) create mode 100644 include/gst/gl/gstglformat.h (limited to 'include/gst/gl/gstglformat.h') diff --git a/include/gst/gl/gstglformat.h b/include/gst/gl/gstglformat.h new file mode 100644 index 0000000000..0db5a1422a --- /dev/null +++ b/include/gst/gl/gstglformat.h @@ -0,0 +1,171 @@ +/* + * GStreamer + * Copyright (C) 2015 Matthew Waters + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef _GST_GL_FORMAT_H_ +#define _GST_GL_FORMAT_H_ + +#include + +#include +#include + +/** + * GST_GL_TEXTURE_TARGET_2D_STR: + * + * String used for %GST_GL_TEXTURE_TARGET_2D in things like caps values + */ +#define GST_GL_TEXTURE_TARGET_2D_STR "2D" + +/** + * GST_GL_TEXTURE_TARGET_RECTANGLE_STR: + * + * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE in things like caps values + */ +#define GST_GL_TEXTURE_TARGET_RECTANGLE_STR "rectangle" + +/** + * GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR: + * + * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES in things like caps values + */ +#define GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR "external-oes" + +/** + * GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D: + * + * String used for %GST_GL_TEXTURE_TARGET_2D as a #GstBufferPool pool option + */ +#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D "GstBufferPoolOptionGLTextureTarget2D" + +/** + * GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE: + * + * String used for %GST_GL_TEXTURE_TARGET_RECTANGLE as a #GstBufferPool pool option + */ +#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE "GstBufferPoolOptionGLTextureTargetRectangle" + +/** + * GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES: + * + * String used for %GST_GL_TEXTURE_TARGET_EXTERNAL_OES as a #GstBufferPool pool option + */ +#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES "GstBufferPoolOptionGLTextureTargetExternalOES" + +G_BEGIN_DECLS + +/** + * GstGLFormat: + * @GST_GL_LUMINANCE: Single component replicated across R, G, and B textures + * components + * @GST_GL_ALPHA: Single component stored in the A texture component + * @GST_GL_LUMINANCE_ALPHA: Combination of #GST_GL_LUMINANCE and #GST_GL_ALPHA + * @GST_GL_RED: Single component stored in the R texture component + * @GST_GL_R8: Single 8-bit component stored in the R texture component + * @GST_GL_RG: Two components stored in the R and G texture components + * @GST_GL_RG8: Two 8-bit components stored in the R and G texture components + * @GST_GL_RGB: Three components stored in the R, G, and B texture components + * @GST_GL_RGB8: Three 8-bit components stored in the R, G, and B + * texture components + * @GST_GL_RGB565: Three components of bit depth 5, 6 and 5 stored in the R, G, + * and B texture components respectively. + * @GST_GL_RGB16: Three 16-bit components stored in the R, G, and B + * texture components + * @GST_GL_RGBA: Four components stored in the R, G, B, and A texture + * components respectively. + * @GST_GL_RGBA8: Four 8-bit components stored in the R, G, B, and A texture + * components respectively. + * @GST_GL_RGBA16: Four 16-bit components stored in the R, G, B, and A texture + * components respectively. + * @GST_GL_DEPTH_COMPONENT16: A single 16-bit component for depth information. + * @GST_GL_DEPTH24_STENCIL8: A 24-bit component for depth information and + * a 8-bit component for stencil informat. + * @GST_GL_RGBA10_A2: Four components of bit depth 10, 10, 10 and 2 stored in the + * R, G, B and A texture components respectively. + * @GST_GL_R16: Single 16-bit component stored in the R texture component + * @GST_GL_RG16: Two 16-bit components stored in the R and G texture components + */ +typedef enum +{ + /* values taken from the GL headers */ + GST_GL_LUMINANCE = 0x1909, + + GST_GL_ALPHA = 0x1906, + + GST_GL_LUMINANCE_ALPHA = 0x190A, + + GST_GL_RED = 0x1903, + GST_GL_R8 = 0x8229, + + GST_GL_RG = 0x8227, + GST_GL_RG8 = 0x822B, + + GST_GL_RGB = 0x1907, + GST_GL_RGB8 = 0x8051, + GST_GL_RGB565 = 0x8D62, + GST_GL_RGB16 = 0x8054, + + GST_GL_RGBA = 0x1908, + GST_GL_RGBA8 = 0x8058, + GST_GL_RGBA16 = 0x805B, + + GST_GL_DEPTH_COMPONENT16 = 0x81A5, + + GST_GL_DEPTH24_STENCIL8 = 0x88F0, + + GST_GL_RGB10_A2 = 0x8059, + + GST_GL_R16 = 0x822A, + GST_GL_RG16 = 0x822C, +} GstGLFormat; + +GST_GL_API +guint gst_gl_format_type_n_bytes (guint format, + guint type); +GST_GL_API +GstGLFormat gst_gl_format_from_video_info (GstGLContext * context, + const GstVideoInfo * vinfo, + guint plane); +GST_GL_API +guint gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context, + guint format, + guint type); +GST_GL_API +void gst_gl_format_type_from_sized_gl_format (GstGLFormat format, + GstGLFormat * unsized_format, + guint * gl_type); + +GST_GL_API +gboolean gst_gl_format_is_supported (GstGLContext * context, + GstGLFormat format); + +GST_GL_API +GstGLTextureTarget gst_gl_texture_target_from_string (const gchar * str); +GST_GL_API +const gchar * gst_gl_texture_target_to_string (GstGLTextureTarget target); +GST_GL_API +guint gst_gl_texture_target_to_gl (GstGLTextureTarget target); +GST_GL_API +GstGLTextureTarget gst_gl_texture_target_from_gl (guint target); +GST_GL_API +const gchar * gst_gl_texture_target_to_buffer_pool_option (GstGLTextureTarget target); + +G_END_DECLS + +#endif /* _GST_GL_FORMAT_H_ */ -- cgit v1.2.3