From 8adfc2b2b5fa4aaab9fee1e8b5a38ad44da94306 Mon Sep 17 00:00:00 2001 From: George Hazan Date: Mon, 4 Jan 2021 20:37:08 +0300 Subject: Steam: fix for adding users via auth requests --- protocols/SkypeWeb/src/request_queue.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'protocols/SkypeWeb') diff --git a/protocols/SkypeWeb/src/request_queue.cpp b/protocols/SkypeWeb/src/request_queue.cpp index aa5812aa0b..89b36b6a74 100644 --- a/protocols/SkypeWeb/src/request_queue.cpp +++ b/protocols/SkypeWeb/src/request_queue.cpp @@ -48,7 +48,7 @@ void CSkypeProto::StartQueue() m_isTerminated = false; if (m_hRequestQueueThread == nullptr) - m_hRequestQueueThread = ForkThreadEx(&CSkypeProto::WorkerThread, 0, 0); + ForkThread(&CSkypeProto::WorkerThread); } void CSkypeProto::StopQueue() @@ -143,6 +143,8 @@ void CSkypeProto::Execute(AsyncHttpRequest *item) void CSkypeProto::WorkerThread(void*) { + m_hRequestQueueThread = GetCurrentThread(); + while (true) { m_hRequestQueueEvent.Wait(); if (m_isTerminated) -- cgit v1.2.3