From ac8bed8f05473bf773b9729d5acef4b49dde3682 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robert=20P=C3=B6sel?= Date: Tue, 22 Dec 2015 19:00:27 +0000 Subject: Steam: Various fixes to loading offline messages git-svn-id: http://svn.miranda-ng.org/main/trunk@15933 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c --- protocols/Steam/src/steam_login.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'protocols/Steam/src/steam_login.cpp') diff --git a/protocols/Steam/src/steam_login.cpp b/protocols/Steam/src/steam_login.cpp index f2d06b208d..8a4e5c8255 100644 --- a/protocols/Steam/src/steam_login.cpp +++ b/protocols/Steam/src/steam_login.cpp @@ -354,6 +354,12 @@ void CSteamProto::OnLoggedOn(const HttpResponse *response) node = json_get(root, "message"); setDword("MessageID", json_as_int(node)); + + if (m_lastMessageTS <= 0) { + node = json_get(root, "utc_timestamp"); + time_t timestamp = _ttoi64(ptrT(json_as_string(node))); + setDword("LastMessageTS", timestamp); + } // load contact list ptrA token(getStringA("TokenSecret")); -- cgit v1.2.3