From 97d772455be44b3693678bb5192e5c6bc777bc98 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robert=20P=C3=B6sel?= Date: Mon, 8 Dec 2014 23:53:49 +0000 Subject: Steam: Refactor statuses support - allow changing own status - change own status when it changes on server - temporary don't distinguish between playing/not playing contacts - fix steam<->miranda status mapping git-svn-id: http://svn.miranda-ng.org/main/trunk@11291 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c --- protocols/Steam/src/steam_proto.h | 1 + 1 file changed, 1 insertion(+) (limited to 'protocols/Steam/src/steam_proto.h') diff --git a/protocols/Steam/src/steam_proto.h b/protocols/Steam/src/steam_proto.h index 82dd4f925b..95832418fe 100644 --- a/protocols/Steam/src/steam_proto.h +++ b/protocols/Steam/src/steam_proto.h @@ -188,6 +188,7 @@ protected: void OnGotSession(const NETLIBHTTPREQUEST *response, void *arg); void OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg); + void OnStatusChanged(const NETLIBHTTPREQUEST *response, void *arg); // contacts void SetContactStatus(MCONTACT hContact, WORD status); -- cgit v1.2.3