From 92beff959051eec8d60e4e146aa3d8a13bee9fea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robert=20P=C3=B6sel?= Date: Fri, 28 Nov 2014 20:39:37 +0000 Subject: XFire: Reformat sources git-svn-id: http://svn.miranda-ng.org/main/trunk@11134 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c --- protocols/Xfire/src/Xfire_game.h | 288 +++++++++++++++++++-------------------- 1 file changed, 144 insertions(+), 144 deletions(-) (limited to 'protocols/Xfire/src/Xfire_game.h') diff --git a/protocols/Xfire/src/Xfire_game.h b/protocols/Xfire/src/Xfire_game.h index 8be3428983..1e817ce503 100644 --- a/protocols/Xfire/src/Xfire_game.h +++ b/protocols/Xfire/src/Xfire_game.h @@ -1,5 +1,5 @@ /* - * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network. + * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network. * * Copyright (C) 2010 by * dufte @@ -19,14 +19,14 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * * - * Miranda ICQ: the free icq client for MS Windows + * Miranda ICQ: the free icq client for MS Windows * Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede * */ /* Beinhaltet alle Funktionen und Informationen des Spiels -*/ + */ #ifndef _XFIRE_GAME #define _XFIRE_GAME @@ -37,158 +37,158 @@ using namespace std; //externe funktion die das spielstarten steuern -extern INT_PTR StartGame(WPARAM wParam, LPARAM lParam,LPARAM fParam); +extern INT_PTR StartGame(WPARAM wParam, LPARAM lParam, LPARAM fParam); class Xfire_game : public Xfire_base { public: - //id des spiels - unsigned int id; - //handle des menuitems - HGENMENU menuhandle; - //spiel soll bei der detection übersprungen werden - BOOL skip; - //voicehat? - BOOL voicechat; - //es soll kein icq und co status gesetzt werden - BOOL noicqstatus; - //handelt es sich um ein "custom" spiel - BOOL custom; - //soll ein spez. status gesetzt werden - BOOL setstatusmsg; - //iconhandle von miranda - HANDLE iconhandl; - //hicon vom icon des spiels - HICON hicon; - //dont show in startmenü - BOOL notinstartmenu; + //id des spiels + unsigned int id; + //handle des menuitems + HGENMENU menuhandle; + //spiel soll bei der detection übersprungen werden + BOOL skip; + //voicehat? + BOOL voicechat; + //es soll kein icq und co status gesetzt werden + BOOL noicqstatus; + //handelt es sich um ein "custom" spiel + BOOL custom; + //soll ein spez. status gesetzt werden + BOOL setstatusmsg; + //iconhandle von miranda + HANDLE iconhandl; + //hicon vom icon des spiels + HICON hicon; + //dont show in startmenü + BOOL notinstartmenu; - //pfad des spiels wenn es laufen sollte - char* path; - //startparameter des spiels - char* launchparams; - //netzwerkparameter - char* networkparams; - //username parameter - char* userparams; - //passwort paramter - char* pwparams; - //mustcontain parameter - char* mustcontain; - //notcontain parameter - char* notcontain; - //spielname - char* name; - //extraparameter - char* extraparams; - //custom gamename - char* customgamename; - //custom statusmsg for xfire - char* statusmsg; + //pfad des spiels wenn es laufen sollte + char* path; + //startparameter des spiels + char* launchparams; + //netzwerkparameter + char* networkparams; + //username parameter + char* userparams; + //passwort paramter + char* pwparams; + //mustcontain parameter + char* mustcontain; + //notcontain parameter + char* notcontain; + //spielname + char* name; + //extraparameter + char* extraparams; + //custom gamename + char* customgamename; + //custom statusmsg for xfire + char* statusmsg; - //mehrere pfade - vector mpath; + //mehrere pfade + vector mpath; - //zu sende gameid - signed short send_gameid; + //zu sende gameid + signed short send_gameid; - //konstruktor - Xfire_game() { - //vars leer setzen - path=NULL; - launchparams=NULL; - networkparams=NULL; - userparams=NULL; - pwparams=NULL; - mustcontain=NULL; - notcontain=NULL; - name=NULL; - menuhandle=NULL; - iconhandl=NULL; - hicon=NULL; - extraparams=NULL; - customgamename=NULL; - statusmsg=NULL; - id=skip=noicqstatus=custom=setstatusmsg=send_gameid=notinstartmenu=voicechat=0; + //konstruktor + Xfire_game() { + //vars leer setzen + path = NULL; + launchparams = NULL; + networkparams = NULL; + userparams = NULL; + pwparams = NULL; + mustcontain = NULL; + notcontain = NULL; + name = NULL; + menuhandle = NULL; + iconhandl = NULL; + hicon = NULL; + extraparams = NULL; + customgamename = NULL; + statusmsg = NULL; + id = skip = noicqstatus = custom = setstatusmsg = send_gameid = notinstartmenu = voicechat = 0; + } + //dekonstruktor + ~Xfire_game() { + //entferne dyn arrays + if (path) + { + delete[] path; + path = NULL; + } + if (launchparams) + { + delete[] launchparams; + launchparams = NULL; + } + if (networkparams) + { + delete[] networkparams; + networkparams = NULL; + } + if (userparams) + { + delete[] userparams; + userparams = NULL; + } + if (pwparams) + { + delete[] pwparams; + pwparams = NULL; + } + if (mustcontain) + { + delete[] mustcontain; + mustcontain = NULL; + } + if (notcontain) + { + delete[] notcontain; + notcontain = NULL; + } + if (name) + { + delete[] name; + name = NULL; + } + if (extraparams) + { + delete[] extraparams; + extraparams = NULL; + } + if (customgamename) + { + delete[] customgamename; + customgamename = NULL; + } + if (statusmsg) + { + delete[] statusmsg; + statusmsg = NULL; } - //dekonstruktor - ~Xfire_game() { - //entferne dyn arrays - if (path) - { - delete[] path; - path=NULL; - } - if (launchparams) - { - delete[] launchparams; - launchparams=NULL; - } - if (networkparams) - { - delete[] networkparams; - networkparams=NULL; - } - if (userparams) - { - delete[] userparams; - userparams=NULL; - } - if (pwparams) - { - delete[] pwparams; - pwparams=NULL; - } - if (mustcontain) - { - delete[] mustcontain; - mustcontain=NULL; - } - if (notcontain) - { - delete[] notcontain; - notcontain=NULL; - } - if (name) - { - delete[] name; - name=NULL; - } - if (extraparams) - { - delete[] extraparams; - extraparams=NULL; - } - if (customgamename) - { - delete[] customgamename; - customgamename=NULL; - } - if (statusmsg) - { - delete[] statusmsg; - statusmsg=NULL; - } - - for(unsigned int i = 0 ; i < mpath.size() ; i ++) { - if (mpath.at(i)!=NULL) - delete mpath.at(i); - } - mpath.clear(); - remoteMenuitem(); + for (unsigned int i = 0; i < mpath.size(); i++) { + if (mpath.at(i) != NULL) + delete mpath.at(i); } + mpath.clear(); + + remoteMenuitem(); + } - //funktionen - void readFromDB(unsigned dbid); - void writeToDB(unsigned dbid); - void createMenuitem(unsigned int pos,int dbid=-1); - void refreshMenuitem(); - void remoteMenuitem(); - void setNameandIcon(); - void setIcon(HICON hicon,HANDLE handle); - BOOL checkpath(PROCESSENTRY32* processInfo); - BOOL start_game(char*ip=NULL,unsigned int port=0,char*pw=NULL); - BOOL haveExtraGameArgs(); + //funktionen + void readFromDB(unsigned dbid); + void writeToDB(unsigned dbid); + void createMenuitem(unsigned int pos, int dbid = -1); + void refreshMenuitem(); + void remoteMenuitem(); + void setNameandIcon(); + void setIcon(HICON hicon, HANDLE handle); + BOOL checkpath(PROCESSENTRY32* processInfo); + BOOL start_game(char*ip = NULL, unsigned int port = 0, char*pw = NULL); + BOOL haveExtraGameArgs(); }; #endif \ No newline at end of file -- cgit v1.2.3