From 517284b80db96b58ea68d7ba974345dc5a2236bb Mon Sep 17 00:00:00 2001 From: George Hazan Date: Thu, 2 Jan 2014 11:42:34 +0000 Subject: fix for extra icons in XFire git-svn-id: http://svn.miranda-ng.org/main/trunk@7453 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c --- protocols/Xfire/src/addgamedialog.cpp | 182 +++++++++++++++++----------------- 1 file changed, 91 insertions(+), 91 deletions(-) (limited to 'protocols/Xfire/src/addgamedialog.cpp') diff --git a/protocols/Xfire/src/addgamedialog.cpp b/protocols/Xfire/src/addgamedialog.cpp index 3aa886ecb9..dfd3b083e9 100644 --- a/protocols/Xfire/src/addgamedialog.cpp +++ b/protocols/Xfire/src/addgamedialog.cpp @@ -18,7 +18,7 @@ HWND hwndTab,hPage; void AddGameDialog(HWND hwndDlg,Xfire_game* game) { //übergebendes game, dem editgame zuordnen, damit wechselt es in den editmodus editgame=game; - if(DialogBox(hinstance,MAKEINTRESOURCE(IDD_ADDGAMEMAIN),hwndDlg,DlgAddGameProcMain)) { + if (DialogBox(hinstance,MAKEINTRESOURCE(IDD_ADDGAMEMAIN),hwndDlg,DlgAddGameProcMain)) { } //wieder auf NULL setzen editgame=NULL; @@ -36,7 +36,7 @@ static void FillGameList( LPVOID hwndDlg ) { //das schließen des dialogs verhindern dontClose=TRUE; - if(Inicache.size()==0) + if (Inicache.size()==0) { //temp xfirebaseob für strlower Xfire_base tempxfire; @@ -50,7 +50,7 @@ static void FillGameList( LPVOID hwndDlg ) { //ini soll in den RAM geladen werden, fürs schnellere ausparsen FILE* f=fopen(inipath,"rb"); //wenn ini nicht aufrufbar, abbrechen - if(f==NULL) + if (f==NULL) return; //ans ende der datei springen fseek(f,0,SEEK_END); @@ -59,7 +59,7 @@ static void FillGameList( LPVOID hwndDlg ) { //buffer anelgen buffer=new char[size+1]; //wenn nicht genug ram, abbruch - if(buffer==NULL) + if (buffer==NULL) return; //buffer nullen memset(buffer,0,size+1); @@ -85,11 +85,11 @@ static void FillGameList( LPVOID hwndDlg ) { SendMessage(hwndPB, PBM_SETRANGE32, 0,size); //solange bis wir bei 0 angekommen sind - if(*p!=0) + if (*p!=0) p++; while(*p!=0) { - if(*p=='['&&*(p-1)=='\n') + if (*p=='['&&*(p-1)=='\n') { z=zahlbuffer; z2=zahlbuffer2; @@ -101,7 +101,7 @@ static void FillGameList( LPVOID hwndDlg ) { z++; } *z=0; - if(*p=='_') { + if (*p=='_') { p++; while(*p>='0'&&*p<='9'&&p!=0) { @@ -113,11 +113,11 @@ static void FillGameList( LPVOID hwndDlg ) { } //erste zahl gefunden - if(z!=zahlbuffer) + if (z!=zahlbuffer) { int gameid=atoi(zahlbuffer); //prüfe ob das game schon in der gameliste ist - if(!xgamelist.Gameinlist(gameid)) + if (!xgamelist.Gameinlist(gameid)) { char*name=p; lbInicache listentry; @@ -141,7 +141,7 @@ static void FillGameList( LPVOID hwndDlg ) { //spielnamen in den listentry einfügen strcpy_s(listentry.name,255,name); - if(z2!=zahlbuffer2) + if (z2!=zahlbuffer2) { listentry.gameid=MAKELONG(gameid,atoi(zahlbuffer2)); mir_snprintf(gameidtemp,10,"%d_%d",gameid,atoi(zahlbuffer2)); @@ -153,20 +153,20 @@ static void FillGameList( LPVOID hwndDlg ) { } - if(xfire_GetPrivateProfileString(gameidtemp, "LauncherExe", "", ret, 512, inipath)) { + if (xfire_GetPrivateProfileString(gameidtemp, "LauncherExe", "", ret, 512, inipath)) { //lower launchstring tempxfire.strtolower(ret); //einzelnen ziechen zusammenrechnen - if(z2!=zahlbuffer2) + if (z2!=zahlbuffer2) { //wenn pfad, dann exe vorher rausziehen - if(strrchr(ret,'\\')) + if (strrchr(ret,'\\')) accLaunch=tempxfire.accStringByte(strrchr(ret,'\\')); else accLaunch=tempxfire.accStringByte(ret); } //Steam.exe als launcher? - if((ret[0]=='s')&& + if ((ret[0]=='s')&& ret[1]=='t'&& ret[2]=='e'&& ret[3]=='a'&& @@ -180,13 +180,13 @@ static void FillGameList( LPVOID hwndDlg ) { } } - if(z2!=zahlbuffer2) { - if(xfire_GetPrivateProfileString(gameidtemp, "DetectExe", "", ret, 512, inipath)) { + if (z2!=zahlbuffer2) { + if (xfire_GetPrivateProfileString(gameidtemp, "DetectExe", "", ret, 512, inipath)) { //lower launchstring tempxfire.strtolower(ret); //einzelnen ziechen zusammenrechnen //wenn pfad, dann exe vorher rausziehen - if(strrchr(ret,'\\')) + if (strrchr(ret,'\\')) accDetect=tempxfire.accStringByte(strrchr(ret,'\\')); else accDetect=tempxfire.accStringByte(ret); @@ -197,11 +197,11 @@ static void FillGameList( LPVOID hwndDlg ) { BOOL addtolist=TRUE; //schon ein eintrag vorhanden? - if(z2!=zahlbuffer2) { + if (z2!=zahlbuffer2) { //uniq id zusammen bauen aus spielid sowie zusammengerechneten launchstring und detectstring uniqid=MAKELONG(gameid,MAKEWORD(accLaunch,accDetect)); for(uint i = 0 ; i < dublBuffer.size() ; i ++) { - if(dublBuffer.at(i)==uniqid) + if (dublBuffer.at(i)==uniqid) { addtolist=FALSE; break; @@ -210,7 +210,7 @@ static void FillGameList( LPVOID hwndDlg ) { } //nur eintragen, wenn kein doppelter gefunden wurde - if(addtolist) { + if (addtolist) { //eintrag einfügen int idx=SendDlgItemMessageA( (HWND)hwndDlg, IDC_GAMELIST, LB_ADDSTRING, 0, (LPARAM)listentry.name); SendDlgItemMessage( (HWND)hwndDlg, IDC_GAMELIST, LB_SETITEMDATA, idx, listentry.gameid); @@ -232,7 +232,7 @@ static void FillGameList( LPVOID hwndDlg ) { //liste mit dem cache aufbauen for(uint i = 0 ; i < Inicache.size() ; i ++) { //spielid in der liste spielliste? - if(!xgamelist.Gameinlist(LOWORD(Inicache.at(i).gameid))) + if (!xgamelist.Gameinlist(LOWORD(Inicache.at(i).gameid))) { //eintrag in die listeeinfügen int idx=SendDlgItemMessageA( (HWND)hwndDlg, IDC_GAMELIST, LB_ADDSTRING, 0, (LPARAM)Inicache.at(i).name); @@ -263,13 +263,13 @@ BOOL OpenFileDialog(HWND hwndDlg,OPENFILENAMEA*ofn,char*exe) { //backslash suchen exename=strrchr(exe,'\\')+1; //kein backslash dann normal ret als exenamen verwenden - if((int)exename==1) exename=exe; + if ((int)exename==1) exename=exe; //filterstring aufbauen mir_snprintf(szFilter, SIZEOF(szFilter), "%s|%s|%s|*.*|", exename, exename, Translate("All Files")); //umbruch in 0 wandeln unsigned int sizeFilter=strlen(szFilter); for(unsigned int i=0;ilStructSize = sizeof(OPENFILENAMEA); @@ -304,7 +304,7 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, } break; case WM_COMMAND: - if(LOWORD(wParam) == IDC_SEARCH && HIWORD(wParam)==EN_CHANGE) + if (LOWORD(wParam) == IDC_SEARCH && HIWORD(wParam)==EN_CHANGE) { char temp[256]; //eingabe bei der suche auslesen @@ -312,26 +312,26 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, //eingabe in der liste suchen int idx=SendDlgItemMessageA(hwndDlg, IDC_GAMELIST, LB_FINDSTRING, 0, (LPARAM)temp); //gefunden? - if(idx!=LB_ERR) + if (idx!=LB_ERR) { //als aktiv setzen SendDlgItemMessage(hwndDlg, IDC_GAMELIST,LB_SETCURSEL,idx,0); } } - else if(LOWORD(wParam) == IDCANCEL) + else if (LOWORD(wParam) == IDCANCEL) { //nicht schließen, wenn noch der thread läuft - if(dontClose) { + if (dontClose) { MessageBoxA(hwndDlg, Translate("Please wait, game.ini will be currently parsed..."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); return FALSE; } return SendMessage(GetParent(hwndDlg),WM_CLOSE,0,0); } - else if(LOWORD(wParam) == IDC_CUSTOM) + else if (LOWORD(wParam) == IDC_CUSTOM) { int idx=SendDlgItemMessage(hwndDlg, IDC_GAMELIST, LB_GETCURSEL, 0, 0); //es wurde was ausgewählt? - if(idx==LB_ERR) { + if (idx==LB_ERR) { MessageBoxA(hwndDlg,Translate("Please choose one game in the list!"),Translate("XFire Options"),MB_OK|MB_ICONEXCLAMATION); } else @@ -344,13 +344,13 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, int gameid1=LOWORD(gameids); int gameid2=HIWORD(gameids); - if(gameid2!=0) + if (gameid2!=0) mir_snprintf(gameidtemp,10,"%d_%d",gameid1,gameid2); else mir_snprintf(gameidtemp,10,"%d",gameid1); //spielnamen holen - if(xfire_GetPrivateProfileString(gameidtemp, "LongName", "", ret, 512, inipath)) { + if (xfire_GetPrivateProfileString(gameidtemp, "LongName", "", ret, 512, inipath)) { mir_snprintf(gameidtemp,10,"%d",gameid1); //einige felder vorbelegen @@ -369,11 +369,11 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, } } } - else if(LOWORD(wParam) == IDOK) + else if (LOWORD(wParam) == IDOK) { int idx=SendDlgItemMessage(hwndDlg, IDC_GAMELIST, LB_GETCURSEL, 0, 0); //es wurde was ausgewählt? - if(idx==LB_ERR) { + if (idx==LB_ERR) { MessageBoxA(hwndDlg,Translate("Please choose one game in the list!"),Translate("XFire Options"),MB_OK|MB_ICONEXCLAMATION); } else @@ -388,7 +388,7 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, char gameidtemp[10]=""; char ret[512]; - if(gameid2!=0) + if (gameid2!=0) mir_snprintf(gameidtemp,10,"%d_%d",gameid1,gameid2); else mir_snprintf(gameidtemp,10,"%d",gameid1); @@ -402,9 +402,9 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, newgame->custom=1; //launcherexe abfragen - if(xfire_GetPrivateProfileString(gameidtemp, "LauncherExe", "", ret, 512, inipath)) { + if (xfire_GetPrivateProfileString(gameidtemp, "LauncherExe", "", ret, 512, inipath)) { //datei vom user öffnen lassen - if(OpenFileDialog(hwndDlg,&ofn,ret)) + if (OpenFileDialog(hwndDlg,&ofn,ret)) { //lowercase pfad newgame->strtolower(ofn.lpstrFile); @@ -420,9 +420,9 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, } //detectexe abfragen - if(xfire_GetPrivateProfileString(gameidtemp, "DetectExe", "", ret, 512, inipath)) { + if (xfire_GetPrivateProfileString(gameidtemp, "DetectExe", "", ret, 512, inipath)) { //datei vom user öffnen lassen - if(OpenFileDialog(hwndDlg,&ofn,ret)) + if (OpenFileDialog(hwndDlg,&ofn,ret)) { //lowercase pfad newgame->strtolower(ofn.lpstrFile); @@ -436,9 +436,9 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, return FALSE; } } //MatchExe abfragen - else if(xfire_GetPrivateProfileString(gameidtemp, "MatchExe", "", ret, 512, inipath)) { + else if (xfire_GetPrivateProfileString(gameidtemp, "MatchExe", "", ret, 512, inipath)) { //datei vom user öffnen lassen - if(OpenFileDialog(hwndDlg,&ofn,ret)) + if (OpenFileDialog(hwndDlg,&ofn,ret)) { //lowercase pfad newgame->strtolower(ofn.lpstrFile); @@ -455,20 +455,20 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, //prüfe ob schon ein launchstring festgelegt wurde, wenn nicht die detectexe nehmen - if(!newgame->launchparams&&newgame->path) { + if (!newgame->launchparams&&newgame->path) { newgame->setString(newgame->path,&newgame->launchparams); } //prüfe ob schon ein detectexe festgelegt wurde, wenn nicht die launchstring nehmen - if(newgame->launchparams&&!newgame->path) { + if (newgame->launchparams&&!newgame->path) { newgame->setString(newgame->launchparams,&newgame->path); } //LauncherUrl wird der launcherstring überschrieben - if(xfire_GetPrivateProfileString(gameidtemp, "LauncherUrl", "", ret, 512, inipath)) { + if (xfire_GetPrivateProfileString(gameidtemp, "LauncherUrl", "", ret, 512, inipath)) { newgame->setString(ret,&newgame->launchparams); } - else if(xfire_GetPrivateProfileString(gameidtemp, "Launch", "", ret, 512, inipath)) { + else if (xfire_GetPrivateProfileString(gameidtemp, "Launch", "", ret, 512, inipath)) { str_replace(ret,"%UA_LAUNCHER_EXE_PATH%",""); //erstmal unwichtige sachen entfernen //str_replace(ret,"%UA_LAUNCHER_EXTRA_ARGS%",""); // - auch entfernen str_replace(ret,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen @@ -480,15 +480,15 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, } //restliche wichtige felder einfügen - if(xfire_GetPrivateProfileString(gameidtemp, "LauncherPasswordArgs", "", ret, 512, inipath)) + if (xfire_GetPrivateProfileString(gameidtemp, "LauncherPasswordArgs", "", ret, 512, inipath)) newgame->setString(ret,&newgame->pwparams); - if(xfire_GetPrivateProfileString(gameidtemp, "LauncherNetworkArgs", "", ret, 512, inipath)) + if (xfire_GetPrivateProfileString(gameidtemp, "LauncherNetworkArgs", "", ret, 512, inipath)) newgame->setString(ret,&newgame->networkparams); - if(xfire_GetPrivateProfileString(gameidtemp, "CommandLineMustContain[0]", "", ret, 512, inipath)) + if (xfire_GetPrivateProfileString(gameidtemp, "CommandLineMustContain[0]", "", ret, 512, inipath)) newgame->setString(ret,&newgame->mustcontain); - if(xfire_GetPrivateProfileString(gameidtemp, "XUSERSendId", "", ret, 512, inipath)) + if (xfire_GetPrivateProfileString(gameidtemp, "XUSERSendId", "", ret, 512, inipath)) newgame->send_gameid=atoi(ret); - if(xfire_GetPrivateProfileString(gameidtemp, "XUSERSetStatusMsg", "", ret, 512, inipath)) + if (xfire_GetPrivateProfileString(gameidtemp, "XUSERSetStatusMsg", "", ret, 512, inipath)) newgame->setstatusmsg=atoi(ret); //namen setzen und icon laden @@ -508,7 +508,7 @@ INT_PTR CALLBACK DlgAddGameProc (HWND hwndDlg, break; case WM_CLOSE: //nicht schließen, wenn noch der thread läuft - if(dontClose) { + if (dontClose) { MessageBoxA(hwndDlg, Translate("Please wait, game.ini will be currently parsed..."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); return FALSE; } @@ -530,14 +530,14 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, { case WM_INITDIALOG: //ein spiel wurde zum editieren geöffnet, felder alle vorbelegen - if(editgame) { + if (editgame) { //add augf übernehmen umstellen SetDlgItemTextA(hwndDlg,IDOK,Translate("Apply")); //namen vorbelegen - if(editgame->customgamename) + if (editgame->customgamename) SetDlgItemTextA(hwndDlg,IDC_ADD_NAME,editgame->customgamename); - else if(editgame->name) + else if (editgame->name) SetDlgItemTextA(hwndDlg,IDC_ADD_NAME,editgame->name); //gameid setzen und feld schreibschützen @@ -547,29 +547,29 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, EnableWindow(GetDlgItem(hwndDlg,IDC_ADD_ID),FALSE); //sendgameid setzen, bei -1 leer lassen - if(editgame->send_gameid!=-1) + if (editgame->send_gameid!=-1) { _itoa_s(editgame->send_gameid,gameid,10,10); SetDlgItemTextA(hwndDlg,IDC_ADD_SENDID,gameid); } //launcherstring - if(editgame->launchparams) { + if (editgame->launchparams) { SetDlgItemTextA(hwndDlg,IDC_ADD_LAUNCHEREXE,editgame->launchparams); } //detectstring - if(editgame->path) { + if (editgame->path) { SetDlgItemTextA(hwndDlg,IDC_ADD_DETECTEXE,editgame->path); } //statusmsg - if(editgame->statusmsg) { + if (editgame->statusmsg) { SetDlgItemTextA(hwndDlg,IDC_ADD_STATUSMSG,editgame->statusmsg); } //mustcontain parameter - if(editgame->mustcontain) { + if (editgame->mustcontain) { SetDlgItemTextA(hwndDlg,IDC_ADD_CUSTOMPARAMS,editgame->mustcontain); } } @@ -580,45 +580,45 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, case WM_COMMAND: { - if(LOWORD(wParam) == IDC_SENDIDHELP) + if (LOWORD(wParam) == IDC_SENDIDHELP) { MessageBoxA(hwndDlg, Translate("If you add a mod of an Xfire supported game, then you can specify what game ID will be sent to Xfire. So if you add a Half-Life mod, you can set the Half-Life game ID and if you start the game, your Xfire buddies will see the Half-Life game icon next to your name and the game time will be tracked."), Translate("XFire Options"), MB_OK|MB_ICONASTERISK); } - else if(LOWORD(wParam) == IDC_GAMEIDHELP) + else if (LOWORD(wParam) == IDC_GAMEIDHELP) { MessageBoxA(hwndDlg, Translate("Every game in Xfire needs an ID. Use a number above the last used ID to avoid problems with used IDs. Every number above 10000 should be save. This ID will not be sent to Xfire, when you start a game."), Translate("XFire Options"), MB_OK|MB_ICONASTERISK); } - else if(LOWORD(wParam) == IDC_ADD_BROWSEDETECT) + else if (LOWORD(wParam) == IDC_ADD_BROWSEDETECT) { OPENFILENAMEA ofn; - if(OpenFileDialog(hwndDlg,&ofn,"*.exe")) + if (OpenFileDialog(hwndDlg,&ofn,"*.exe")) { SetDlgItemTextA(hwndDlg,IDC_ADD_DETECTEXE,ofn.lpstrFile); } } - else if(LOWORD(wParam) == IDC_ADD_BROWSELAUNCHER) + else if (LOWORD(wParam) == IDC_ADD_BROWSELAUNCHER) { OPENFILENAMEA ofn; - if(OpenFileDialog(hwndDlg,&ofn,"*.exe")) + if (OpenFileDialog(hwndDlg,&ofn,"*.exe")) { SetDlgItemTextA(hwndDlg,IDC_ADD_LAUNCHEREXE,ofn.lpstrFile); } } - else if(LOWORD(wParam) == IDCANCEL) + else if (LOWORD(wParam) == IDCANCEL) { //nicht schließen, wenn noch der thread läuft - if(dontClose) { + if (dontClose) { MessageBoxA(hwndDlg, Translate("Please wait, game.ini will be currently parsed..."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); return FALSE; } return SendMessage(GetParent(hwndDlg),WM_CLOSE,0,0); } - else if(LOWORD(wParam) == IDOK) + else if (LOWORD(wParam) == IDOK) { char temp[256]; //fillgames sucht noch - if(dontClose) { + if (dontClose) { MessageBoxA(hwndDlg, Translate("Please wait, game.ini will be currently parsed..."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); return FALSE; } @@ -626,16 +626,16 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, //neuen gameeintrag anlegen Xfire_game* newgame=NULL; - if(editgame) + if (editgame) newgame=editgame; else newgame=new Xfire_game(); //Spielname GetDlgItemTextA(hwndDlg,IDC_ADD_NAME,temp,256); - if(!strlen(temp)) + if (!strlen(temp)) { - if(!editgame) delete newgame; + if (!editgame) delete newgame; return MessageBoxA(hwndDlg, Translate("Please enter a game name."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); } else @@ -646,26 +646,26 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, newgame->setString(temp,&newgame->name); } //spielid nur setzen/prüfen, wenn kein editgame - if(!editgame) { + if (!editgame) { GetDlgItemTextA(hwndDlg,IDC_ADD_ID,temp,256); - if(!strlen(temp)) + if (!strlen(temp)) { - if(!editgame) delete newgame; + if (!editgame) delete newgame; return MessageBoxA(hwndDlg, Translate("Please enter a game ID."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); } else { int gameid=atoi(temp); //negative gameid blocken - if(gameid<1) + if (gameid<1) { - if(!editgame) delete newgame; + if (!editgame) delete newgame; return MessageBoxA(hwndDlg, Translate("Please enter a game ID above 1."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); } //gameid auf uniq prüfen - else if(xgamelist.getGamebyGameid(gameid)) + else if (xgamelist.getGamebyGameid(gameid)) { - if(!editgame) delete newgame; + if (!editgame) delete newgame; return MessageBoxA(hwndDlg, Translate("This game ID is already in use."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); } //gameid zuordnen @@ -676,17 +676,17 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, } //zu sendene spielid GetDlgItemTextA(hwndDlg,IDC_ADD_SENDID,temp,256); - if(strlen(temp)) + if (strlen(temp)) { //standardmäßig wird bei einem customeintrag keine id versendet int sendid=atoi(temp); - if(sendid>0) + if (sendid>0) newgame->send_gameid=sendid; } //launcher exe GetDlgItemTextA(hwndDlg,IDC_ADD_LAUNCHEREXE,temp,256); - if(strlen(temp)) + if (strlen(temp)) { //lowercase pfad newgame->strtolower(temp); @@ -695,9 +695,9 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, } //detectexe GetDlgItemTextA(hwndDlg,IDC_ADD_DETECTEXE,temp,256); - if(!strlen(temp)) + if (!strlen(temp)) { - if(!editgame) delete newgame; + if (!editgame) delete newgame; return MessageBoxA(hwndDlg, Translate("Please select a game exe. Note: If you don't select a launcher exe, the game exe will be used in the game start menu."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); } else @@ -707,19 +707,19 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, //detect exe newgame->setString(temp,&newgame->path); //wenn kein launcher exe/pfad angeben wurde, dann den gamepath nehmen - if(!newgame->launchparams) + if (!newgame->launchparams) newgame->setString(temp,&newgame->launchparams); } //mustcontain parameter GetDlgItemTextA(hwndDlg,IDC_ADD_CUSTOMPARAMS,temp,256); - if(strlen(temp)) + if (strlen(temp)) { newgame->setString(temp,&newgame->mustcontain); } //statusmsg speichern GetDlgItemTextA(hwndDlg,IDC_ADD_STATUSMSG,temp,256); - if(strlen(temp)) + if (strlen(temp)) { newgame->setString(temp,&newgame->statusmsg); newgame->setstatusmsg=1; @@ -727,7 +727,7 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, //custom eintrag aktivieren newgame->custom=1; //spiel in die gameliste einfügen, aber nur im nicht editmodus - if(!editgame) + if (!editgame) xgamelist.Addgame(newgame); //derzeitige gameliste in die datenbank eintragen xgamelist.writeDatabase(); @@ -769,7 +769,7 @@ INT_PTR CALLBACK DlgAddGameProcMain (HWND hwndDlg, hPage=CreateDialog(hinstance, MAKEINTRESOURCE(IDD_ADDGAME), hwndDlg, DlgAddGameProc); //bei editgame keine spiellisteauswahl - if(!editgame) + if (!editgame) { iTotal = TabCtrl_GetItemCount(hwndTab); tci.mask = TCIF_PARAM|TCIF_TEXT; @@ -792,7 +792,7 @@ INT_PTR CALLBACK DlgAddGameProcMain (HWND hwndDlg, iTotal++; //bei editgame 2. registerkarte aktiv schalten - if(!editgame) { + if (!editgame) { ShowWindow(hPage,FALSE); TabCtrl_SetCurSel(hwndTab, 0); } @@ -801,9 +801,9 @@ INT_PTR CALLBACK DlgAddGameProcMain (HWND hwndDlg, } case WM_CLOSE: //nicht schließen, wenn noch der thread läuft - if(dontClose) return FALSE; + if (dontClose) return FALSE; //buffer leeren - if(buffer) + if (buffer) { delete[] buffer; buffer=NULL; -- cgit v1.2.3