From 92beff959051eec8d60e4e146aa3d8a13bee9fea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robert=20P=C3=B6sel?= Date: Fri, 28 Nov 2014 20:39:37 +0000 Subject: XFire: Reformat sources git-svn-id: http://svn.miranda-ng.org/main/trunk@11134 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c --- protocols/Xfire/src/searching4games.cpp | 548 ++++++++++++++++---------------- 1 file changed, 274 insertions(+), 274 deletions(-) (limited to 'protocols/Xfire/src/searching4games.cpp') diff --git a/protocols/Xfire/src/searching4games.cpp b/protocols/Xfire/src/searching4games.cpp index 4f1bca085c..93851ee494 100644 --- a/protocols/Xfire/src/searching4games.cpp +++ b/protocols/Xfire/src/searching4games.cpp @@ -1,5 +1,5 @@ /* - * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network. + * Plugin of miranda IM(ICQ) for Communicating with users of the XFire Network. * * Copyright (C) 2010 by * dufte @@ -19,7 +19,7 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * * - * Miranda ICQ: the free icq client for MS Windows + * Miranda ICQ: the free icq client for MS Windows * Copyright (C) 2000-2008 Richard Hughes, Roland Rabien & Tristan Van de Vreede * */ @@ -34,51 +34,51 @@ using std::string; extern int foundgames; extern HANDLE XFireAvatarFolder; extern HANDLE XFireWorkingFolder; -extern INT_PTR StartGame(WPARAM wParam, LPARAM lParam,LPARAM fParam); +extern INT_PTR StartGame(WPARAM wParam, LPARAM lParam, LPARAM fParam); extern Xfire_gamelist xgamelist; //versucht die * in den pfaden der ini mit dem korrekten eintrag zu ersetzen -BOOL CheckPath(char*ppath,char*pathwildcard=NULL) +BOOL CheckPath(char*ppath, char*pathwildcard = NULL) { - char* pos=0; - char* pos2=0; + char* pos = 0; + char* pos2 = 0; - pos = strchr(ppath,'*'); + pos = strchr(ppath, '*'); if (pos) - { + { HANDLE fHandle; - WIN32_FIND_DATAA wfd; - BOOL weiter=TRUE; + WIN32_FIND_DATAA wfd; + BOOL weiter = TRUE; if (pathwildcard) { - strcpy_s(pathwildcard,XFIRE_MAX_STATIC_STRING_LEN,ppath); + strcpy_s(pathwildcard, XFIRE_MAX_STATIC_STRING_LEN, ppath); } pos++; - *pos=0; + *pos = 0; pos++; - + //versuch die exe zu finden - fHandle=FindFirstFileA(ppath,&wfd); // . skippen - FindNextFileA(fHandle,&wfd); // .. auch skippen + fHandle = FindFirstFileA(ppath, &wfd); // . skippen + FindNextFileA(fHandle, &wfd); // .. auch skippen - while ((FindNextFileA(fHandle,&wfd)&&weiter==TRUE)) // erstes file + while ((FindNextFileA(fHandle, &wfd) && weiter == TRUE)) // erstes file { if (wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) // nur verzeichnisse sind interessant { char temp[XFIRE_MAX_STATIC_STRING_LEN]; - strcpy(temp,ppath); - *(temp+strlen(temp)-1)=0; - strcat(temp,wfd.cFileName); - strcat(temp,"\\"); - strcat(temp,pos); + strcpy(temp, ppath); + *(temp + strlen(temp) - 1) = 0; + strcat(temp, wfd.cFileName); + strcat(temp, "\\"); + strcat(temp, pos); - if (GetFileAttributesA(temp)!=0xFFFFFFFF) { //exe vorhanden???? unt hint? + if (GetFileAttributesA(temp) != 0xFFFFFFFF) { //exe vorhanden???? unt hint? //gefundenes in path kopieren FindClose(fHandle); - strcpy(ppath,temp); + strcpy(ppath, temp); return TRUE; } } @@ -87,8 +87,8 @@ BOOL CheckPath(char*ppath,char*pathwildcard=NULL) } else { - if (GetFileAttributesA(ppath)!=0xFFFFFFFF) { //exe vorhanden???? unt hint? - //gefundenes in path kopieren + if (GetFileAttributesA(ppath) != 0xFFFFFFFF) { //exe vorhanden???? unt hint? + //gefundenes in path kopieren return TRUE; } } @@ -100,11 +100,11 @@ INT_PTR CALLBACK DlgSearchDialogProc(HWND hwndDlg, UINT msg, WPARAM wParam, LPAR { switch (msg) { - case WM_INITDIALOG: - { - TranslateDialogDefault(hwndDlg); - return TRUE; - } + case WM_INITDIALOG: + { + TranslateDialogDefault(hwndDlg); + return TRUE; + } } return FALSE; @@ -112,46 +112,46 @@ INT_PTR CALLBACK DlgSearchDialogProc(HWND hwndDlg, UINT msg, WPARAM wParam, LPAR void ShowSearchDialog(LPVOID lparam) { - HWND* hwnd=(HWND*)lparam; - HWND myhwnd=CreateDialog(hinstance,MAKEINTRESOURCE(IDD_SEARCHING),NULL,DlgSearchDialogProc); + HWND* hwnd = (HWND*)lparam; + HWND myhwnd = CreateDialog(hinstance, MAKEINTRESOURCE(IDD_SEARCHING), NULL, DlgSearchDialogProc); - if (myhwnd==NULL) + if (myhwnd == NULL) return; - *hwnd=myhwnd; + *hwnd = myhwnd; - ShowWindow(myhwnd,SW_SHOW); + ShowWindow(myhwnd, SW_SHOW); //nachrichten schleife MSG msg; - while (GetMessage(&msg,myhwnd,0,0)) - { - TranslateMessage(&msg); - DispatchMessage(&msg); - } + while (GetMessage(&msg, myhwnd, 0, 0)) + { + TranslateMessage(&msg); + DispatchMessage(&msg); + } } -void Scan4Games( LPVOID lparam ) +void Scan4Games(LPVOID lparam) { - int i=2; - unsigned int i2=1; - BOOL split=FALSE; - int notfound=0; - char* pos=0; - char* pos2=0; + int i = 2; + unsigned int i2 = 1; + BOOL split = FALSE; + int notfound = 0; + char* pos = 0; + char* pos2 = 0; char *cutforlaunch = 0; - char temp[10]=""; - char inipath[XFIRE_MAX_STATIC_STRING_LEN]=""; - char ret[XFIRE_MAX_STATIC_STRING_LEN]=""; - char gamename[XFIRE_MAX_STATIC_STRING_LEN]=""; - char ret2[XFIRE_MAX_STATIC_STRING_LEN]=""; - char gamelist[XFIRE_MAX_STATIC_STRING_LEN]=""; - BOOL multiexe=FALSE; - BOOL somethingfound=TRUE; - int i3=0; - DWORD gpps=1; - DWORD last_gpps=0; - static BOOL searching=FALSE; + char temp[10] = ""; + char inipath[XFIRE_MAX_STATIC_STRING_LEN] = ""; + char ret[XFIRE_MAX_STATIC_STRING_LEN] = ""; + char gamename[XFIRE_MAX_STATIC_STRING_LEN] = ""; + char ret2[XFIRE_MAX_STATIC_STRING_LEN] = ""; + char gamelist[XFIRE_MAX_STATIC_STRING_LEN] = ""; + BOOL multiexe = FALSE; + BOOL somethingfound = TRUE; + int i3 = 0; + DWORD gpps = 1; + DWORD last_gpps = 0; + static BOOL searching = FALSE; //ich suche schon,also raushier if (searching) @@ -168,60 +168,60 @@ void Scan4Games( LPVOID lparam ) //gamelist blocken, damit nur 1 thread es ausführt/nutzt xgamelist.Block(TRUE); - searching=TRUE; + searching = TRUE; //säubert die gameliste für eine neuauslesung xgamelist.clearGamelist(); //prüfe ob schon gescannt wurde, dann das aus der db nehmen, beschleunigt den start - foundgames=db_get_w(NULL, protocolname, "foundgames",-1); + foundgames = db_get_w(NULL, protocolname, "foundgames", -1); //um bei einer neuen version einen rescan zuforcen, bei bestimmten wert found auf 0 resetten - if (db_get_w(NULL, protocolname, "scanver",0)!=XFIRE_SCAN_VAL) - foundgames=-1; + if (db_get_w(NULL, protocolname, "scanver", 0) != XFIRE_SCAN_VAL) + foundgames = -1; - BOOL loadgamesfromdb=FALSE; - if (db_get_b(NULL,protocolname,"scanalways",0)==0) - loadgamesfromdb=TRUE; + BOOL loadgamesfromdb = FALSE; + if (db_get_b(NULL, protocolname, "scanalways", 0) == 0) + loadgamesfromdb = TRUE; else { - if (db_get_b(NULL,protocolname,"scanalways",0)==2) + if (db_get_b(NULL, protocolname, "scanalways", 0) == 2) { time_t zeit; struct tm *t; time(&zeit); t = localtime(&zeit); - if (t!=NULL) + if (t != NULL) { - if (t->tm_yday!=db_get_w(NULL,protocolname,"scanalways_t",0)) + if (t->tm_yday != db_get_w(NULL, protocolname, "scanalways_t", 0)) { - db_set_w(NULL,protocolname,"scanalways_t",t->tm_yday); + db_set_w(NULL, protocolname, "scanalways_t", t->tm_yday); } else - loadgamesfromdb=TRUE; + loadgamesfromdb = TRUE; } } } //spiele von db laden if (loadgamesfromdb) - if (foundgames>0) + if (foundgames > 0) { - //spieliste einlesen - xgamelist.readGamelist(foundgames); - //menüpunkte anlegen - xgamelist.createStartmenu(); + //spieliste einlesen + xgamelist.readGamelist(foundgames); + //menüpunkte anlegen + xgamelist.createStartmenu(); - //gamelist unblocken - xgamelist.Block(FALSE); + //gamelist unblocken + xgamelist.Block(FALSE); - searching=FALSE; - return; + searching = FALSE; + return; } - else if (foundgames==0) + else if (foundgames == 0) { - searching=FALSE; + searching = FALSE; //dummymenü punkt entfernen //CallService(MS_CLIST_REMOVEMAINMENUITEM, ( WPARAM )dummymenu, 0 ); @@ -231,26 +231,26 @@ void Scan4Games( LPVOID lparam ) return; } else - foundgames=0; + foundgames = 0; else - foundgames=0; + foundgames = 0; - HWND hwnd=NULL; + HWND hwnd = NULL; //suche dialog anzeigen - if (!db_get_b(NULL,protocolname,"dontdissstatus",0)) + if (!db_get_b(NULL, protocolname, "dontdissstatus", 0)) { - mir_forkthread(ShowSearchDialog,&hwnd); + mir_forkthread(ShowSearchDialog, &hwnd); } - strcpy(inipath, XFireGetFoldersPath ("IniFile")); - strcat(inipath,"xfire_games.ini"); + strcpy(inipath, XFireGetFoldersPath("IniFile")); + strcat(inipath, "xfire_games.ini"); //erstmal db säubern xgamelist.clearDatabase(); //maximal 200 notfounds, um die nicht belegten id's zu überspringen - while(notfound<200) + while (notfound < 200) { //2 gameids? if (split) @@ -261,43 +261,43 @@ void Scan4Games( LPVOID lparam ) //MessageBox(0,temp,temp,0); //letztes ergeniss sichern - last_gpps=gpps; + last_gpps = gpps; //las ma mal suchen... - gpps=xfire_GetPrivateProfileString(temp, "LongName", "", gamename, 255, inipath); + gpps = xfire_GetPrivateProfileString(temp, "LongName", "", gamename, 255, inipath); - char entrytype[100]=""; - if (gpps!=NULL) xfire_GetPrivateProfileString(temp, "SoftwareType", "", entrytype, 100, inipath); + char entrytype[100] = ""; + if (gpps != NULL) xfire_GetPrivateProfileString(temp, "SoftwareType", "", entrytype, 100, inipath); //kein eintrag? voicechat? musiapplicationen? schon in der gameliste? - if (gpps!=NULL && strcmp(entrytype,"Music")!=0 && strcmp(entrytype,"VoiceChat")!=0 && !xgamelist.Gameinlist(i)) //was gefunden und noch nicht eintragen? + if (gpps != NULL && strcmp(entrytype, "Music") != 0 && strcmp(entrytype, "VoiceChat") != 0 && !xgamelist.Gameinlist(i)) //was gefunden und noch nicht eintragen? { - BOOL MatchExe=FALSE; + BOOL MatchExe = FALSE; //MatchExe Games in der automatischen Suche skippen if (xfire_GetPrivateProfileString(temp, "MatchExe", "", ret, 255, inipath)) - MatchExe=TRUE; + MatchExe = TRUE; //Registryschlüssel auslesen und pfad auf exe prüfen xfire_GetPrivateProfileString(temp, "LauncherDirKey", "", ret, 255, inipath); - strcpy(ret2,ret); + strcpy(ret2, ret); //ersten part des registry schlüssel raustrennen - pos=strchr(ret2,'\\'); - if (!MatchExe && pos!=0) + pos = strchr(ret2, '\\'); + if (!MatchExe && pos != 0) { - HKEY hkey,hsubk; + HKEY hkey, hsubk; - *pos=0; //string trennen + *pos = 0; //string trennen pos++; - pos2=strrchr(pos,'\\'); //key trennen - if (pos!=0) + pos2 = strrchr(pos, '\\'); //key trennen + if (pos != 0) { - *pos2=0; + *pos2 = 0; pos2++; //HKEY festlegen - switch(*(ret2+6)) + switch (*(ret2 + 6)) { case 'L': hkey = HKEY_CLASSES_ROOT; @@ -308,7 +308,7 @@ void Scan4Games( LPVOID lparam ) case 'O': hkey = HKEY_LOCAL_MACHINE; break; - default: + default: hkey = NULL; } } @@ -317,70 +317,70 @@ void Scan4Games( LPVOID lparam ) if (hkey) //nur wenn der key erkannt wurde { - if (RegOpenKeyA(hkey,pos,&hsubk) == ERROR_SUCCESS) //key versuchen zu "öffnen" + if (RegOpenKeyA(hkey, pos, &hsubk) == ERROR_SUCCESS) //key versuchen zu "öffnen" { - char path[XFIRE_MAX_STATIC_STRING_LEN]=""; - char path_r[XFIRE_MAX_STATIC_STRING_LEN]=""; - DWORD size=sizeof(path); - + char path[XFIRE_MAX_STATIC_STRING_LEN] = ""; + char path_r[XFIRE_MAX_STATIC_STRING_LEN] = ""; + DWORD size = sizeof(path); + //key lesen - if (RegQueryValueExA(hsubk,pos2,NULL,NULL,(LPBYTE)path,&size)== ERROR_SUCCESS) + if (RegQueryValueExA(hsubk, pos2, NULL, NULL, (LPBYTE)path, &size) == ERROR_SUCCESS) { //zusätzlichen pfad anhängen if (xfire_GetPrivateProfileString(temp, "LauncherDirAppend", "", ret2, 255, inipath)) { - if (*(path+strlen(path)-1)=='\\'&&*(ret2)=='\\') - strcat(path,(ret2+1)); + if (*(path + strlen(path) - 1) == '\\'&&*(ret2) == '\\') + strcat(path, (ret2 + 1)); else - strcat(path,ret2); + strcat(path, ret2); } if (xfire_GetPrivateProfileString(temp, "LauncherDirTruncAt", "", ret2, 255, inipath)) { //mögliches erstes anführungszeichen entfernen - if (*(path)=='"') + if (*(path) == '"') { - pos2=path; + pos2 = path; pos2++; - strcpy(path,pos2); + strcpy(path, pos2); } - + //mögliche weitere anführungszeichen entfernen - pos=strchr(path,'"'); - if (pos!=0) - *pos=0; + pos = strchr(path, '"'); + if (pos != 0) + *pos = 0; - if (*(path+strlen(path)-1)!='\\') - *(path+strlen(path)-strlen(ret2))=0; + if (*(path + strlen(path) - 1) != '\\') + *(path + strlen(path) - strlen(ret2)) = 0; } - if (*(path+strlen(path)-1)!='\\') - strcat(path,"\\"); + if (*(path + strlen(path) - 1) != '\\') + strcat(path, "\\"); //dateiname auslesen if (xfire_GetPrivateProfileString(temp, "InstallHint", "", ret2, 255, inipath)) { char pathtemp[XFIRE_MAX_STATIC_STRING_LEN]; - strcpy(pathtemp,path); - strcat(pathtemp,ret2); - + strcpy(pathtemp, path); + strcat(pathtemp, ret2); + if (CheckPath(pathtemp)) { if (xfire_GetPrivateProfileString(temp, "DetectExe", "", ret, 255, inipath)) { - cutforlaunch=path+strlen(path); - strcpy(pathtemp,path); + cutforlaunch = path + strlen(path); + strcpy(pathtemp, path); //wenn backslash bei detectexe, dann diesen skippen (eveonline bug) - if (ret[0]=='\\') + if (ret[0] == '\\') { - strcat(pathtemp,(char*)&ret[1]); + strcat(pathtemp, (char*)&ret[1]); } else { - strcat(pathtemp,ret); + strcat(pathtemp, ret); } if (CheckPath(pathtemp)) @@ -389,106 +389,106 @@ void Scan4Games( LPVOID lparam ) } else { - *(path)=0; + *(path) = 0; } } - else if (xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath)) + else if (xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath)) { - cutforlaunch=path+strlen(path); - strcat(path,ret2); + cutforlaunch = path + strlen(path); + strcat(path, ret2); } } else { - *(path)=0; + *(path) = 0; } } else if (xfire_GetPrivateProfileString(temp, "DetectExe[0]", "", ret2, 255, inipath)) { - cutforlaunch=path+strlen(path); - strcat(path,ret2); - multiexe=TRUE; - if (!CheckPath(path,path_r)) + cutforlaunch = path + strlen(path); + strcat(path, ret2); + multiexe = TRUE; + if (!CheckPath(path, path_r)) { - *(path)=0; + *(path) = 0; } } else if (xfire_GetPrivateProfileString(temp, "DetectExe", "", ret2, 255, inipath)) { - cutforlaunch=path+strlen(path); + cutforlaunch = path + strlen(path); //wenn backslash bei detectexe, dann diesen skippen (eveonline bug) - if (ret2[0]=='\\') + if (ret2[0] == '\\') { - strcat(path,(char*)&ret2[1]); + strcat(path, (char*)&ret2[1]); } else { - strcat(path,ret2); + strcat(path, ret2); } - if (!CheckPath(path,path_r)) + if (!CheckPath(path, path_r)) { - *(path)=0; + *(path) = 0; } } - else if (xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath)) + else if (xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath)) { - cutforlaunch=path+strlen(path); - strcat(path,ret2); + cutforlaunch = path + strlen(path); + strcat(path, ret2); } //prüfe ob existent, dann ist das spiel installiert - if (path[0]!=0 && GetFileAttributesA(path)!=0xFFFFFFFF) + if (path[0] != 0 && GetFileAttributesA(path) != 0xFFFFFFFF) { - Xfire_game* newgame=new Xfire_game(); - newgame->id=i; + Xfire_game* newgame = new Xfire_game(); + newgame->id = i; //8.3 pfade umwandeln //GetLongPathNameA(path,path,sizeof(path)); //lowercase pfad - for(unsigned int ii=0;iisetString(path,&newgame->path); + if (path_r[0] == 0) + newgame->setString(path, &newgame->path); else { //lowercase wildcard pfad - for(unsigned int ii=0;iisetString(path_r,&newgame->path); + for (unsigned int ii = 0; ii < strlen(path_r); ii++) + path_r[ii] = tolower(path_r[ii]); + newgame->setString(path_r, &newgame->path); } //spiel mit mehreren exefiles if (multiexe) { - multiexe=FALSE; - for(int i=1;i<9;i++) + multiexe = FALSE; + for (int i = 1; i < 9; i++) { mir_snprintf(ret, SIZEOF(ret), "DetectExe[%d]", i); if (xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath)) { - char* pos=strrchr(path,'\\'); - if (pos!=0) + char* pos = strrchr(path, '\\'); + if (pos != 0) { pos++; - *pos=0; - } - strcat(path,ret2); + *pos = 0; + } + strcat(path, ret2); if (!CheckPath(path)) { - *(path)=0; + *(path) = 0; } else { - for(unsigned int i2=0;i2mpath.push_back(mpathtemp); } } @@ -496,70 +496,70 @@ void Scan4Games( LPVOID lparam ) } //für launcherstring anpassen - char* pos=strrchr(path,'\\'); - if (pos!=0) + char* pos = strrchr(path, '\\'); + if (pos != 0) { pos++; - *pos=0; + *pos = 0; } xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret2, 255, inipath); // anfügen - if (cutforlaunch!=0) *cutforlaunch=0; + if (cutforlaunch != 0) *cutforlaunch = 0; //pfad aufbereiten - char launchpath[XFIRE_MAX_STATIC_STRING_LEN]=""; - strcpy(launchpath,path); + char launchpath[XFIRE_MAX_STATIC_STRING_LEN] = ""; + strcpy(launchpath, path); //letzten backslash entfernen - if (launchpath[strlen(launchpath)-1]=='\\') launchpath[strlen(launchpath)-1]=0; + if (launchpath[strlen(launchpath) - 1] == '\\') launchpath[strlen(launchpath) - 1] = 0; - strcat(path,ret2); + strcat(path, ret2); - newgame->setString(path,&newgame->launchparams); - newgame->appendString(" ",&newgame->launchparams); + newgame->setString(path, &newgame->launchparams); + newgame->appendString(" ", &newgame->launchparams); xfire_GetPrivateProfileString(temp, "Launch", "", ret2, 512, inipath); - str_replace(ret2,"%UA_LAUNCHER_EXE_DIR%",launchpath); - str_replace(ret2,"%UA_LAUNCHER_EXE_PATH%",""); //erstmal unwichtige sachen entfernen + str_replace(ret2, "%UA_LAUNCHER_EXE_DIR%", launchpath); + str_replace(ret2, "%UA_LAUNCHER_EXE_PATH%", ""); //erstmal unwichtige sachen entfernen //str_replace(ret2,"%UA_LAUNCHER_EXTRA_ARGS%",""); // - auch entfernen - str_replace(ret2,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen - - newgame->appendString(ret2,&newgame->launchparams); + str_replace(ret2, "%UA_LAUNCHER_LOGIN_ARGS%", ""); // - auch entfernen + + newgame->appendString(ret2, &newgame->launchparams); /*if (xfire_GetPrivateProfileString(temp, "LauncherLoginArgs", "", ret2, 512, inipath)) { - str_replace(xf[foundgames].launchparams,"%UA_LAUNCHER_LOGIN_ARGS%",ret2); // - auch entfernen + str_replace(xf[foundgames].launchparams,"%UA_LAUNCHER_LOGIN_ARGS%",ret2); // - auch entfernen } else*/ // str_replace(xf[foundgames].launchparams,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen if (xfire_GetPrivateProfileString(temp, "LauncherPasswordArgs", "", ret2, 512, inipath)) - newgame->setString(ret2,&newgame->pwparams); - + newgame->setString(ret2, &newgame->pwparams); + if (xfire_GetPrivateProfileString(temp, "LauncherNetworkArgs", "", ret2, 512, inipath)) - newgame->setString(ret2,&newgame->networkparams); + newgame->setString(ret2, &newgame->networkparams); if (xfire_GetPrivateProfileString(temp, "CommandLineMustContain[0]", "", ret2, 512, inipath)) - newgame->setString(ret2,&newgame->mustcontain); + newgame->setString(ret2, &newgame->mustcontain); if (xfire_GetPrivateProfileString(temp, "XUSERSendId", "", ret2, 512, inipath)) - newgame->send_gameid=atoi(ret2); + newgame->send_gameid = atoi(ret2); if (xfire_GetPrivateProfileString(temp, "XUSERSetStatusMsg", "", ret2, 512, inipath)) - newgame->setstatusmsg=atoi(ret2); + newgame->setstatusmsg = atoi(ret2); //launcherurl? if (xfire_GetPrivateProfileString(temp, "LauncherUrl", "", ret2, 512, inipath)) - newgame->setString(ret2,&newgame->launchparams); + newgame->setString(ret2, &newgame->launchparams); //soll alle string, welche nicht in der commandline eines spiels sein soll in einen string pakcen semikolon getrennt mir_snprintf(ret, SIZEOF(ret), "CommandLineMustNotContain[0]"); - int i=0; + int i = 0; - while(xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath)) + while (xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath)) { - if (!newgame->notcontain) newgame->setString("",&newgame->notcontain); - if (i>0) - newgame->appendString(";",&newgame->notcontain); - newgame->appendString(ret2,&newgame->notcontain); + if (!newgame->notcontain) newgame->setString("", &newgame->notcontain); + if (i > 0) + newgame->appendString(";", &newgame->notcontain); + newgame->appendString(ret2, &newgame->notcontain); i++; mir_snprintf(ret, SIZEOF(ret), "CommandLineMustNotContain[%d]", i); @@ -567,18 +567,18 @@ void Scan4Games( LPVOID lparam ) newgame->setNameandIcon(); - strcat(gamelist,gamename); - strcat(gamelist,", "); - if (foundgames%2==1) - strcat(gamelist,"\r\n"); + strcat(gamelist, gamename); + strcat(gamelist, ", "); + if (foundgames % 2 == 1) + strcat(gamelist, "\r\n"); xgamelist.Addgame(newgame); - + foundgames++; - split=FALSE; + split = FALSE; } - + } RegCloseKey(hsubk); @@ -590,78 +590,78 @@ void Scan4Games( LPVOID lparam ) { if (xfire_GetPrivateProfileString(temp, "LauncherExe", "", ret, 255, inipath)) { - strcat(ret2,"\\"); - strcat(ret2,ret); + strcat(ret2, "\\"); + strcat(ret2, ret); } - str_replace(ret2,"%WINDIR%",getenv("WINDIR")); - str_replace(ret2,"%ProgramFiles%",getenv("ProgramFiles")); + str_replace(ret2, "%WINDIR%", getenv("WINDIR")); + str_replace(ret2, "%ProgramFiles%", getenv("ProgramFiles")); //prüfe ob existent, dann ist das spiel installiert - if (GetFileAttributesA(ret2)!=0xFFFFFFFF) + if (GetFileAttributesA(ret2) != 0xFFFFFFFF) { - - Xfire_game* newgame=new Xfire_game(); - newgame->id=i; - + Xfire_game* newgame = new Xfire_game(); + + newgame->id = i; + //8.3 pfade umwandeln //GetLongPathNameA(ret2,ret2,sizeof(ret2)); //lowercase pfad - for(unsigned int i=0;isetString(ret2, &newgame->path); - newgame->setString(ret2,&newgame->path); - //launch parameterstring //pfad aufbereiten - char launchpath[XFIRE_MAX_STATIC_STRING_LEN]=""; - strcpy(launchpath,ret2); - if (strrchr(launchpath,'\\')!=0) + char launchpath[XFIRE_MAX_STATIC_STRING_LEN] = ""; + strcpy(launchpath, ret2); + if (strrchr(launchpath, '\\') != 0) { - *(strrchr(launchpath,'\\'))=0; + *(strrchr(launchpath, '\\')) = 0; } - newgame->setString(ret2,&newgame->launchparams); - newgame->appendString(" ",&newgame->launchparams); + newgame->setString(ret2, &newgame->launchparams); + newgame->appendString(" ", &newgame->launchparams); xfire_GetPrivateProfileString(temp, "Launch", "", ret2, 512, inipath); - str_replace(ret2,"%UA_LAUNCHER_EXE_DIR%",launchpath); + str_replace(ret2, "%UA_LAUNCHER_EXE_DIR%", launchpath); - str_replace(ret2,"%UA_LAUNCHER_EXE_PATH%",""); //unwichtige sachen entfernen + str_replace(ret2, "%UA_LAUNCHER_EXE_PATH%", ""); //unwichtige sachen entfernen //str_replace(ret2,"%UA_LAUNCHER_EXTRA_ARGS%",""); // - auch entfernen - str_replace(ret2,"%UA_LAUNCHER_LOGIN_ARGS%",""); // - auch entfernen + str_replace(ret2, "%UA_LAUNCHER_LOGIN_ARGS%", ""); // - auch entfernen - newgame->appendString(ret2,&newgame->launchparams); + newgame->appendString(ret2, &newgame->launchparams); if (xfire_GetPrivateProfileString(temp, "LauncherPasswordArgs", "", ret2, 512, inipath)) - newgame->setString(ret2,&newgame->pwparams); - + newgame->setString(ret2, &newgame->pwparams); + if (xfire_GetPrivateProfileString(temp, "LauncherNetworkArgs", "", ret2, 512, inipath)) - newgame->setString(ret2,&newgame->networkparams); + newgame->setString(ret2, &newgame->networkparams); if (xfire_GetPrivateProfileString(temp, "CommandLineMustContain[0]", "", ret2, 512, inipath)) - newgame->setString(ret2,&newgame->mustcontain); + newgame->setString(ret2, &newgame->mustcontain); if (xfire_GetPrivateProfileString(temp, "XUSERSendId", "", ret2, 512, inipath)) - newgame->send_gameid=atoi(ret2); + newgame->send_gameid = atoi(ret2); if (xfire_GetPrivateProfileString(temp, "XUSERSetStatusMsg", "", ret2, 512, inipath)) - newgame->setstatusmsg=atoi(ret2); + newgame->setstatusmsg = atoi(ret2); //soll alle string, welche nicht in der commandline eines spiels sein soll in einen string pakcen semikolon getrennt mir_snprintf(ret, SIZEOF(ret), "CommandLineMustNotContain[0]"); - int i=0; + int i = 0; - while(xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath)) + while (xfire_GetPrivateProfileString(temp, ret, "", ret2, 512, inipath)) { - if (!newgame->notcontain) newgame->setString("",&newgame->notcontain); - if (i>0) - newgame->appendString(";",&newgame->notcontain); - newgame->appendString(ret2,&newgame->notcontain); + if (!newgame->notcontain) newgame->setString("", &newgame->notcontain); + if (i > 0) + newgame->appendString(";", &newgame->notcontain); + newgame->appendString(ret2, &newgame->notcontain); i++; mir_snprintf(ret, SIZEOF(ret), "CommandLineMustNotContain[%d]", i); @@ -669,68 +669,68 @@ void Scan4Games( LPVOID lparam ) newgame->setNameandIcon(); - strcat(gamelist,gamename); - strcat(gamelist,", "); - if (foundgames%2==1) - strcat(gamelist,"\r\n"); + strcat(gamelist, gamename); + strcat(gamelist, ", "); + if (foundgames % 2 == 1) + strcat(gamelist, "\r\n"); xgamelist.Addgame(newgame); foundgames++; - split=FALSE; + split = FALSE; } } - if (split) + if (split) i2++; else i++; - notfound=0; + notfound = 0; } - else if (split==FALSE) // nichts gefunden, dann die 2. gameid probieren (games die zb über steam und normal installiert werden können, haben eine 2. id) + else if (split == FALSE) // nichts gefunden, dann die 2. gameid probieren (games die zb über steam und normal installiert werden können, haben eine 2. id) { - i2=1; - split=TRUE; + i2 = 1; + split = TRUE; } - else if (split==TRUE&&last_gpps!=NULL) // keine weiteren einträge mit der 2. id gefunden, also wieder mit der normalen weitersuchen + else if (split == TRUE&&last_gpps != NULL) // keine weiteren einträge mit der 2. id gefunden, also wieder mit der normalen weitersuchen { - split=FALSE; + split = FALSE; i++; - i2=0; + i2 = 0; } - else if (split==TRUE&&last_gpps==NULL) // überhaupt nix gefunden, vllt nicht belegete id's, überspringen und "notfound" hochsetzen + else if (split == TRUE&&last_gpps == NULL) // überhaupt nix gefunden, vllt nicht belegete id's, überspringen und "notfound" hochsetzen { - split=FALSE; - i2=0; - if (i==35) //großer sprung unbenutzer id's - i+=4000; + split = FALSE; + i2 = 0; + if (i == 35) //großer sprung unbenutzer id's + i += 4000; i++; notfound++; } } - if (hwnd)SetDlgItemText(hwnd,IDC_CURRENTGAME,TranslateT("Write to database...")); - + if (hwnd)SetDlgItemText(hwnd, IDC_CURRENTGAME, TranslateT("Write to database...")); + //gefundene games in db eintragen xgamelist.writeDatabase(); //scanversion setzen, um ungewollten rescan zu vermeiden db_set_w(NULL, protocolname, "scanver", XFIRE_SCAN_VAL); - EndDialog(hwnd,0); + EndDialog(hwnd, 0); - if (!db_get_b(NULL,protocolname,"dontdisresults",0)) + if (!db_get_b(NULL, protocolname, "dontdisresults", 0)) { - int p=strlen(gamelist)-2; - if (p>-1) - gamelist[p]=0; //letztes koma killen + int p = strlen(gamelist) - 2; + if (p > -1) + gamelist[p] = 0; //letztes koma killen mir_snprintf(ret, SIZEOF(ret), Translate("Games found:%s%s"), "\r\n\r\n", gamelist); MSGBOX(ret); } - searching=FALSE; + searching = FALSE; xgamelist.createStartmenu(); -- cgit v1.2.3